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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 08/11/24 05:11 AM |
Created: | 12/12/16 03:17 PM |
Monthly downloads: | 929 |
Total downloads: | 25,551 |
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Baertram |
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Earthling |
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Re: Collectibles Preview
Please disable ALL addons and only enable FCOCS, then test if collectibles preview works again. If so any other addon of yours, maybe only in combination with FCOCS, is causin the issue. If not: Disable the settings in FCOCS one after anoher and test which one makes the collectibles preview break. I could think of the setting "Stop spinng character char" which might be a problem, so start with this one. |
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Baertram |
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![]() Hi,
first thank you for your addons ![]() Is it possible to activate the preview? Maybe I just don't see it in the options. Thanks a lot. |
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Forum posts: 0
File comments: 80
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I hope it will be working again soon. Thank you |
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Aylish |
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Do you use Gridlist as the error happens?
Autocategory got problems with that. sing only Auto Category and FCOCS and AF should work (unless it's some setting in AutoCategory or FOCS or AF that makes that break).
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EDIT: Auto Category is indeed the culprit. Disabling it makes everything work again.
All of a sudden I received the following error today (FCO Change Stuff was last updated when it got an update on Minion) when opening the inventory. Sometimes I receive some additional errors about Advanced Filters and stuff. Code:
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2216: function expected instead of nil stack traceback: /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2216: in function 'ZO_ScrollList_Commit' |caaaaaa<Locals> self = ud, windowHeight = 533, selectionsEnabled = F, scrollableDistance = 0, foundSelected = F, layoutInfo = [table:1]{direction = 1, endPos = 582, startPos = 0, lineBreakModifier = 0}, currentX = 0, currentY = 0, i = 1, currentData = [table:2]{typeId = 998}, currentOperation = [table:3]{height = 37, selectable = T} </Locals>|r (tail call): ? user:/AddOns/AutoCategory/Hooks_Keyboard.lua:582: in function 'prehookSort' |caaaaaa<Locals> self = [table:4]{itemsLockedDueToDeath = F, selectedTabType = 1}, inventoryType = 1, zo_inventory = [table:5]{currentSortOrder = F, currentContext = "playerInventoryTextSearch", LibFilters3_filterType = 1, listDataType = 1, slotType = 2, freeSlotsStringId = 5504, freeSlotsFullStringId = 5505, freeSlotType = 1, currentSortKey = "statusSortOrder", currentFilter = 0, rowTemplate = "ZO_PlayerInventorySlot", subFilter = 0}, scene = "inventory", list = ud, scrollData = [table:6]{}, bagId = 1, needsReload = T </Locals>|r /EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function '(anonymous)' (tail call): ? /EsoUI/Ingame/Inventory/Inventory.lua:1937: in function 'ZO_InventoryManager:UpdateList' |caaaaaa<Locals> self = [table:4], inventoryType = 1, updateEvenIfHidden = T, inventory = [table:5], list = ud, scrollData = [table:6] </Locals>|r /EsoUI/Ingame/Inventory/Inventory.lua:819: in function 'ORIG_inventroyFragmentOriginalStateChangeFunc' |caaaaaa<Locals> oldState = "hidden", newState = "showing", UPDATE_EVEN_IF_HIDDEN = T </Locals>|r user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:129: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:7]{state = "showing", animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, duration = 200, _name = "INVENTORY_FRAGMENT", fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:8]{}, callbackInfoIndex = 1, callbackInfo = [table:9]{4 = F}, callback = user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:120, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:7], newState = "showing", oldState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = [table:7] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = [table:7], oldState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:44: in function 'ZO_Scene:AddFragment' |caaaaaa<Locals> self = [table:10]{restoresHUDSceneToggleUIMode = F, name = "inventory", disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleGameMenu = F, wasRequestedToShowInGamepadPreferredMode = F, state = "showing", wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0}, fragment = [table:7] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:81: in function 'ZO_Scene:AddTemporaryFragment' |caaaaaa<Locals> self = [table:10], fragment = [table:7] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:113: in function 'ZO_SceneManager_Base:AddFragment' |caaaaaa<Locals> self = [table:11]{numRemoteTopLevelShown = 0, isLoadingScreenShown = F, hudSceneName = "hud", initialized = F, remoteSceneSequenceNumber = 19, hudUISceneName = "hudui", numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, hudUISceneHidesAutomatically = T, fireCallbackDepth = 0}, fragment = [table:7], state = "showing" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:142: in function 'ZO_SceneManager_Base:AddFragmentGroup' |caaaaaa<Locals> self = [table:11], fragmentGroup = [table:12]{}, i = 1, fragment = [table:7] </Locals>|r /EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:93: in function 'callback' /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:287: in function 'MenuBarButton:Release' |caaaaaa<Locals> self = [table:13]{m_state = 1, m_highlightHidden = T, m_locked = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:14]{clickSound = "Quickslot_Close", highlight = "EsoUI/Art/Inventory/inventory_...", pressed = "EsoUI/Art/Inventory/inventory_...", descriptor = 5512, normal = "EsoUI/Art/Inventory/inventory_...", categoryName = 5512} </Locals>|r /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:605: in function 'MenuBar:SelectDescriptor' |caaaaaa<Locals> self = [table:15]{m_downSize = 64, m_relativePoint = 8, m_buttonPadding = 20, m_point = 2, m_clickSound = "Click_MenuBar", m_animationDuration = 200, m_normalSize = 51}, descriptor = 5512, skipAnimation = T, buttonObject = [table:13] </Locals>|r (tail call): ? (tail call): ? /EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment' |caaaaaa<Locals> self = [table:16]{lastFragmentName = 5512} </Locals>|r /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:177: in function 'ZO_InventoryMenuBar:OnFragmentShowing' |caaaaaa<Locals> self = [table:17]{quickslotToggleFragment = 5512} </Locals>|r /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:35: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:18]{state = "showing", animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, duration = 200, fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:19]{}, callbackInfoIndex = 1, callbackInfo = [table:20]{4 = F}, callback = /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:33, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:18], newState = "showing", oldState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = [table:18] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = [table:18], asAResultOfSceneStateChange = T, refreshedForScene = [table:10], oldState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:181: in function 'ZO_Scene:RefreshFragmentsHelper' |caaaaaa<Locals> self = [table:10], asAResultOfSceneStateChange = T, i = 19, fragment = [table:18] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:189: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = [table:10], asAResultOfSceneStateChange = T </Locals>|r Code:
/EsoUI/Ingame/Inventory/Inventory.lua:817: attempt to index a nil value stack traceback: /EsoUI/Ingame/Inventory/Inventory.lua:817: in function 'ORIG_inventroyFragmentOriginalStateChangeFunc' user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:129: in function 'callback' /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh' /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:44: in function 'ZO_Scene:AddFragment' /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:81: in function 'ZO_Scene:AddTemporaryFragment' /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:113: in function 'ZO_SceneManager_Base:AddFragment' /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:142: in function 'ZO_SceneManager_Base:AddFragmentGroup' /EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:93: in function 'callback' /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:287: in function 'MenuBarButton:Release' /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:605: in function 'MenuBar:SelectDescriptor' (tail call): ? (tail call): ? /EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment' /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:177: in function 'ZO_InventoryMenuBar:OnFragmentShowing' /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:35: in function 'callback' /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh' /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:181: in function 'ZO_Scene:RefreshFragmentsHelper' /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:189: in function 'ZO_Scene:RefreshFragments' /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:158: in function 'ZO_Scene:SetState' /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:207: in function 'ZO_SceneManager_Base:ShowScene' /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:298: in function 'ZO_SceneManager_Leader:ShowScene' /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:267: in function 'ZO_SceneManager_Leader:Show' [C]: in function 'PostHookFunction' /EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:812: in function 'MainMenu_Keyboard:Update'
Last edited by Aylish : 06/27/24 at 09:08 AM.
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Thanks for the report.
Somehow the masterList (entries shown at the guild history category) changed and I need to find out why. LibHistoire updated something there to make the SHIFT+click on the < > buttons work again. Maybe I have to adopt some FCOCS code the same way to make it work with ZOs changes. Or its something in combination with LibHistoire now. Edit: Found the issue, working on a fix.
Last edited by Baertram : 06/09/24 at 10:22 AM.
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Code:
bad argument #1 to 'next' (table/struct expected, got userdata) stack traceback: [C]: in function 'next' /EsoUI/Libraries/Utility/ZO_TableUtils.lua:214: in function 'ZO_IsTableEmpty' <Locals> t = ud </Locals> user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:21: in function 'getGuildHistoryCurrentCategoryMasterListPages' <Locals> masterList = ud </Locals> user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:79: in function 'updateFirstAndLastNavButtonsVisibleState' <Locals> comingFromSetPage = F, advanceToLastPage = F, doHide = F </Locals> user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:181: in function 'addFirstAndLastPageControlsToGuildHistoryNavigation' user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:204: in function '(anonymous)' [C]: in function 'PostHookFunction' /EsoUI/Ingame/GuildHistory/Keyboard/GuildHistory_Keyboard.lua:14: in function 'ZO_GuildHistory_Keyboard:OnDeferredInitialize' <Locals> self = [table:1]{hasNextPage = T, guildId = 539267, alternateRowBackgrounds = T, automaticallyColorRows = F, selectedSubcategoryIndex = 1, currentPage = 1, selectedEventCategory = 0, initialized = T, autoRequestEnabled = T} </Locals> [C]: in function 'PostHookFunction' [C]: in function 'PostHookFunction' [C]: in function 'PostHookFunction' /EsoUI/Libraries/Utility/BaseObject.lua:300: in function 'ZO_DeferredInitializingObject:OnStateChanged' <Locals> self = [table:1], _ = "hidden", newState = "showing" </Locals> /EsoUI/Libraries/Utility/BaseObject.lua:286: in function 'callback' /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' <Locals> self = [table:2]{animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1, duration = 200, state = "showing", allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:3]{}, callbackInfoIndex = 1, callbackInfo = [table:4]{4 = F}, callback = /EsoUI/Libraries/Utility/BaseObject.lua:286, deleted = F </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState' <Locals> self = [table:2], newState = "showing", oldState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown' <Locals> self = [table:2] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh' <Locals> self = [table:2], asAResultOfSceneStateChange = T, refreshedForScene = [table:5]{name = "guildHistory", restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F}, oldState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:181: in function 'ZO_Scene:RefreshFragmentsHelper' <Locals> self = [table:5], asAResultOfSceneStateChange = T, i = 13, fragment = [table:2] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:189: in function 'ZO_Scene:RefreshFragments' <Locals> self = [table:5], asAResultOfSceneStateChange = T </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:158: in function 'ZO_Scene:SetState' <Locals> self = [table:5], newState = "showing", oldState = "hidden", name = "guildHistory", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:207: in function 'ZO_SceneManager_Base:ShowScene' <Locals> self = [table:6]{initialized = F, exitUIModeOnChatFocusLost = F, hudUISceneHidesAutomatically = T, isLoadingScreenShown = F, remoteSceneSequenceNumber = 11, hudUISceneName = "hudui", numTopLevelShown = 0, numRemoteTopLevelShown = 0, fireCallbackDepth = 0, hudSceneName = "hud"}, scene = [table:5], sequenceNumber = 11 </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:298: in function 'ZO_SceneManager_Leader:ShowScene' <Locals> self = [table:6], scene = [table:5] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:381: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' <Locals> self = [table:6], scene = [table:7]{name = "guildHome", restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, fireCallbackDepth = 0, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, wasShownInGamepadPreferredMode = F}, lastSceneGroup = [table:8]{activeScene = 5, state = "shown", fireCallbackDepth = 0}, nextSceneGroup = [table:8], currentNextScene = [table:5] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:281: in function 'ZO_SceneManager_Base:OnSceneStateChange' <Locals> self = [table:6], scene = [table:7], oldState = "hiding", newState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:328: in function 'ZO_SceneManager_Leader:OnSceneStateChange' <Locals> self = [table:6], scene = [table:7], oldState = "hiding", newState = "hidden" </Locals> /EsoUI/Ingame/Scenes/IngameSceneManager.lua:398: in function 'ZO_IngameSceneManager:OnSceneStateChange' <Locals> self = [table:6], scene = [table:7], oldState = "hiding", newState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:152: in function 'ZO_Scene:SetState' <Locals> self = [table:7], newState = "hidden", oldState = "hiding", name = "guildHome" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:OnTransitionComplete' <Locals> self = [table:7], nextState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:279: in function 'ZO_Scene:DetermineIfTransitionIsComplete' <Locals> self = [table:7], nextState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:201: in function 'ZO_Scene:OnSceneFragmentStateChange' <Locals> self = [table:7], fragment = [table:9]{animationTemplate = "FadeSceneAnimation", duration = 20, state = "hidden", allowShowHideTimeUpdates = F}, oldState = "hiding", newState = "hidden" </Locals> Code:
bad argument #1 to 'next' (table/struct expected, got userdata) stack traceback: [C]: in function 'next' /EsoUI/Libraries/Utility/ZO_TableUtils.lua:214: in function 'ZO_IsTableEmpty' <Locals> t = ud </Locals> user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:21: in function 'getGuildHistoryCurrentCategoryMasterListPages' <Locals> masterList = ud </Locals> user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:79: in function 'updateFirstAndLastNavButtonsVisibleState' <Locals> comingFromSetPage = F, currentPage = 1, advanceToLastPage = F, doHide = F </Locals> user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:187: in function 'func' /EsoUI/Libraries/Globals/globalapi.lua:263: in function '(anonymous)' [17:01:26] bad argument #1 to 'next' (table/struct expected, got userdata) stack traceback: [C]: in function 'next' /EsoUI/Libraries/Utility/ZO_TableUtils.lua:214: in function 'ZO_IsTableEmpty' <Locals> t = ud </Locals> user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:21: in function 'getGuildHistoryCurrentCategoryMasterListPages' <Locals> masterList = ud </Locals> user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:79: in function 'updateFirstAndLastNavButtonsVisibleState' <Locals> comingFromSetPage = F, advanceToLastPage = F, doHide = F </Locals> user:/AddOns/FCOChangeStuff/src/FCOCS_guildHistory.lua:187: in function 'func' /EsoUI/Libraries/Globals/globalapi.lua:263: in function '(anonymous)' EDIT: Disabling "Guild History: Add first/last page to navigation" setting stops the errors. A workaround until it's fixed. ![]()
Last edited by NeuroticPixels : 06/08/24 at 03:17 PM.
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Thanks for the info, should be fixed now. And bank/guild bank scrollbar buttons (top, bottom) should be shown/hidden (according to the settings) and working too now.
Last edited by Baertram : 03/31/24 at 03:12 PM.
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Yes. Or a reload. Simply turning off and on the setting will cause a Lua Error. - Any other addon enabled as this happens, like PerfectPixel or similar UI changing addons (AUI, FlatUI, etc.)? Yes. To give you an idea, there are 301 folders in my Addon folder. - Could you test if the error vanishes if you only load FCOChangeStuff and enable the iventory scrllbar buttons again? If I only enable FCO ChangeStuff, LibAddonMenu-2.0, LibCustomMenu, LibDialog, and LibShifterBox, and re-enable the inventory scrollbar option, I don't receive the error. Seems like a conflict. Edit: I believe it's PerfectPixel. Doing further testing. Edit #2: Having these addons enabled triggers the issue: Addon Selector FCO ChangeStuff PerfectPixel Votan's Addon List Plus these libraries, needed for the mentioned enabled addons: LibAddonMenu-2.0 LibCustomMenu LibDialog LibScrollableMenu LibShifterBox
Last edited by NeuroticPixels : 03/29/24 at 08:16 PM.
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I'm looking into this, thanks.
For the moment change the "Inventory" settings -> "Show 'Scroll up/down' at scrollbar" to OFF please. Are you able to rebuild the error on each login? Any other addon enabled as this happens, like PerfectPixel or similar UI changing addons (AUI, FlatUI, etc.)? Could you test if the error vanishes if you only load FCOChangeStuff and enable the iventory scrllbar buttons again?
Last edited by Baertram : 03/29/24 at 10:41 AM.
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Received this error after logging in. Not sure what triggered it. Could've been accepting my daily reward or accepting the event quest, or simply looking at those UI pages.
Code:
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:560: attempt to index a nil value stack traceback: /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:560: in function 'ZO_Scroll_UpdateScrollBar' |caaaaaa<Locals> self = ud </Locals>|r user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:219: in function 'ppScrollBarAdjustments' |caaaaaa<Locals> scrollButtonCtrl = ud, isVertical = T, topOrLeft = F </Locals>|r user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:250: in function 'createOrUpdateScrollBarButton' |caaaaaa<Locals> scrollbar = ud, isVertical = T, topOrLeft = F, doShow = T, doCreate = T, scrollbarTypeStr = "vertical", scrollButtonCtrl = ud </Locals>|r user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:280: in function 'addScrollbarButton' |caaaaaa<Locals> scrollbar = ud, isVertical = T, topOrLeft = F, scrollbarTypeStr = "vertical" </Locals>|r user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:297: in function 'FCOChangeStuff.verticalScrollbarHacks' |caaaaaa<Locals> showScrollUpDownButtonsAtVerticalScrollbar = T, i = 1, scrollbarParentCtrl = ud, scrollbarCtrl = ud </Locals>|r user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:352: in function 'FCOChangeStuff.inventoryChanges' user:/AddOns/FCOChangeStuff/FCOChangeStuff.lua:216: in function 'FCOChangeStuff.Player_Activated' |
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Thanks for keeping this updated, I love you!
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Oh well then I'm "MAYBE" not interested into doing anything here because:
The game's API does not have any proper function or values for the action names that are used there if you move the mouse above an insect or whatever. ANd the lootbox neither got unique IDs to use. These are handled by strings and strings need translations (de, en, es, fr, ru, jp, zh, ...) and I'm not interested into collecting all of these "possible" strings in several languages, for hundreds of lootable item possibilities, to be able to filter sounds based on that... Once I find the time I'll check if this code audioModelType and/or audioModelMaterial code lines are relevant there and if they provide any proper "non translation dependent" values one could use to define which are blocked, and which are not blocked.
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