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Updated: 06/02/18 11:15 AM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:06/02/18 11:15 AM
Created:12/14/16 11:50 AM
Monthly downloads:171
Total downloads:50,913
Favorites:110
MD5:
Joviex's Addon Settings Transfer (Updated)  Popular! (More than 5000 hits)
Version: 1.6.5
by: Crabby654 [More]
This is an updated version of the Joviex's Addon Settings Transfer addon created by Joviex

Joviex's Addon Settings Transfer

Transfer your addon settings (non-global, character specific) from one character to as many characters as you want on a per addon basis.

Features
-Toggle which characters receive the settings from the master character
-Select which addons should transfer
-Toggle to reload scene after transfer (Auto-Reload)
-Toggle for per character per addon output (Show Debug)
-Delete user settings -- right click on the "transfer" user
Little wonky if you do not have ALL addons turned on and you want to remove ALL settings
-Dynamic scroll bar for addon lists that are over 20+ items (user selectable length in options)
-Right-Click Addon list to toggle a single addon active (Useful for characters with lots of addons but you only need a few i.e. invert the selection set)

Usage
Type /jovast to bring up addon transfer window
Select a Master, only one will light up green
Select some targets. Any names in green are active targets
Select any add-ons. Any names in green are active targets
Click Transfer Settings!

Bugs as of version 1.6.1
-Possible issue with crashing while deleting character addon data

Ingame Contact
@Crabby654
6/2/2018 Version 1.6.5
- Updated LibAddonMenu to latest version
- Updated APIVersion to 10002

2/16/2018 Version 1.6.4
- Updated APIVersion to 100022

10/7/2017 Version 1.6.3
- Updated APIVersion to 100021
- Updated LibAddonMenu to newest version
- Updated LibStub to newest version

8/23/2017 Version 1.6.2
- Updated APIVersion to 100020
- Updated LibAddonMenu to newest version
- Updated LibStub to newest version

5/28/2017 Version 1.6.1
- Removed useless ".hg" folder
- Updated APIVersion to 100019

2/19/2017 Version 1.6.0
- Added a fix for random numbers showing up instead of names, credit goes to Rhyono for the fix

2/7/2017 Version 1.5.1
- Updated APIVersion to 100018

12/14/2016 Version 1.5.0
- Updated APIVersion to 100017
- Updated LibaddonMenu to newest version
- Updated LibStub to newest version
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.6.6
7kB
08/13/20 12:55 PM
Patch
1.6.4
52kB
02/14/18 09:18 AM
Patch


Archived Files (7)
File Name
Version
Size
Uploader
Date
1.6.40
52kB
Crabby654
02/20/18 02:50 PM
1.6.4
52kB
Crabby654
10/06/17 02:38 PM
1.6.2
52kB
Crabby654
08/23/17 07:47 AM
1.6.1
49kB
Crabby654
05/28/17 02:41 PM
1.6.0
87kB
Crabby654
02/19/17 09:30 AM
1.5.1
87kB
Crabby654
02/07/17 01:17 PM
1.5.0
87kB
Crabby654
12/14/16 11:50 AM


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Unread 02/19/17, 09:20 AM  
Crabby654
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Forum posts: 19
File comments: 34
Uploads: 6
Originally Posted by DeanGrey
I spoke to Rhyono who had a fix.

Originally Posted by Rhyono View Post
I'm too lazy to take it over, but tell me if changing

Code:
if name ~= "_" then
to

Code:
if name ~= "_" and tonumber(name) == nil then
satisfies the maintenance requirements.

I haven't given it a ton of testing time, just a moment. It appears to have done the trick. If otherwise, post here.
Amazing, will update ASAP!
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Unread 02/16/17, 11:13 AM  
BigM
 
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Forum posts: 16
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Originally Posted by DeanGrey
I spoke to Rhyono who had a fix.

Originally Posted by Rhyono View Post
I'm too lazy to take it over, but tell me if changing

Code:
if name ~= "_" then
to

Code:
if name ~= "_" and tonumber(name) == nil then
satisfies the maintenance requirements.

I haven't given it a ton of testing time, just a moment. It appears to have done the trick. If otherwise, post here.
Works great, thank you.
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Unread 02/16/17, 12:42 AM  
DeanGrey
 
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I spoke to Rhyono who had a fix.

Originally Posted by Rhyono View Post
I'm too lazy to take it over, but tell me if changing

Code:
if name ~= "_" then
to

Code:
if name ~= "_" and tonumber(name) == nil then
satisfies the maintenance requirements.

I haven't given it a ton of testing time, just a moment. It appears to have done the trick. If otherwise, post here.
Last edited by DeanGrey : 02/16/17 at 12:43 AM.
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Unread 02/07/17, 01:40 PM  
BigM
 
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Originally Posted by QuadroTony
Originally Posted by Elmseeker
Originally Posted by votan
Originally Posted by QuadroTony
what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

CharacterIds. The new format.
Shouldn't these be converted to strings before displaying them? I mean, the average user has no need of the playerID.
so how to fix this?
i have double more heroes in saved variables
and for every character name there is duplicate with id
Has anyone found a fix for this yet?
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Unread 01/04/17, 12:05 PM  
QuadroTony
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Originally Posted by Elmseeker
Originally Posted by votan
Originally Posted by QuadroTony
what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

CharacterIds. The new format.
Shouldn't these be converted to strings before displaying them? I mean, the average user has no need of the playerID.
so how to fix this?
i have double more heroes in saved variables
and for every character name there is duplicate with id
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Unread 12/17/16, 08:37 AM  
Crabby654
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Forum posts: 19
File comments: 34
Uploads: 6
Re: Re: Re: Error trying to run

Originally Posted by Brawny
Originally Posted by Crabby654
Originally Posted by Brawny
Still getting the same error as the other version when trying to open using /jovast command.

Code:
user:/AddOns/jovAST/jovAST.lua:86: attempt to index a number value
stack traceback:
	user:/AddOns/jovAST/jovAST.lua:86: in function 'JOV_AST:WindowInit'
	user:/AddOns/jovAST/jovAST.lua:547: in function 'JOV_AST:ToggleWindow'
	user:/AddOns/jovAST/jovAST.lua:55: in function 'JOV_AST.SlashCommand'
	EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:71: in function 'DoCommand'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1813: in function 'SharedChatSystem:SubmitTextEntry'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2523: in function 'ZO_ChatTextEntry_Execute'
	ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
	(tail call): ?
No Matter what I do, I can't replicate this error message at all. I even installed Master Merchant because people thought that it was a source of the error and nothing. Are you sure you have the newest Jovast installed? Also what I've noticed those lua lines do not match up with what I have in the new version I updated.
Can cofirm its the updated version, clean install of addon. If Master merchant is on this is the error given, with it off it runs. The update 4 version of this addon works with master merchant on so I guess I'll just keep using that one instead.
Interesting, I can't replicate this error at all even with my version of Jovast and MasterMerchant...hmm.
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Unread 12/16/16, 10:01 AM  
Brawny

Forum posts: 1
File comments: 33
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Re: Re: Error trying to run

Originally Posted by Crabby654
Originally Posted by Brawny
Still getting the same error as the other version when trying to open using /jovast command.

Code:
user:/AddOns/jovAST/jovAST.lua:86: attempt to index a number value
stack traceback:
	user:/AddOns/jovAST/jovAST.lua:86: in function 'JOV_AST:WindowInit'
	user:/AddOns/jovAST/jovAST.lua:547: in function 'JOV_AST:ToggleWindow'
	user:/AddOns/jovAST/jovAST.lua:55: in function 'JOV_AST.SlashCommand'
	EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:71: in function 'DoCommand'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1813: in function 'SharedChatSystem:SubmitTextEntry'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2523: in function 'ZO_ChatTextEntry_Execute'
	ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
	(tail call): ?
No Matter what I do, I can't replicate this error message at all. I even installed Master Merchant because people thought that it was a source of the error and nothing. Are you sure you have the newest Jovast installed? Also what I've noticed those lua lines do not match up with what I have in the new version I updated.
Can cofirm its the updated version, clean install of addon. If Master merchant is on this is the error given, with it off it runs. The update 4 version of this addon works with master merchant on so I guess I'll just keep using that one instead.
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Unread 12/15/16, 03:56 PM  
Elmseeker
 
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File comments: 32
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Originally Posted by votan
Originally Posted by QuadroTony
what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

CharacterIds. The new format.
Shouldn't these be converted to strings before displaying them? I mean, the average user has no need of the playerID.
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Unread 12/15/16, 02:02 PM  
Crabby654
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Forum posts: 19
File comments: 34
Uploads: 6
Originally Posted by zasy99
New install, load character, this is what pops up:

Code:
user:/AddOns/jovAST/jovAST.lua:11: Cannot find a library instance of "LibUtil".
stack traceback:
	user:/AddOns/AdvancedFilters/lib/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary'
	user:/AddOns/jovAST/jovAST.lua:11: in function '(main chunk)'
It seems like you might be using an outdated version of AdvancedFilters perhaps? Try to either update AdvancedFilters or disable it and let me know if the error persists!
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Unread 12/15/16, 01:59 PM  
QuadroTony
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so, because of them sv files is like twice larger
any chance we can keep only id's but not names?
or need edit every file by hands
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Unread 12/15/16, 01:45 PM  
votan
 
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Originally Posted by QuadroTony
what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

CharacterIds. The new format.
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Unread 12/15/16, 01:25 PM  
QuadroTony
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what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

Last edited by QuadroTony : 12/15/16 at 01:29 PM.
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Unread 12/14/16, 10:00 PM  
zasy99

Forum posts: 3
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New install, load character, this is what pops up:

Code:
user:/AddOns/jovAST/jovAST.lua:11: Cannot find a library instance of "LibUtil".
stack traceback:
	user:/AddOns/AdvancedFilters/lib/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary'
	user:/AddOns/jovAST/jovAST.lua:11: in function '(main chunk)'
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Unread 12/14/16, 05:18 PM  
Crabby654
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File comments: 34
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Originally Posted by QuadroTony
you sure addons cannot delete strings from saved variables?

because if im not mistaken CraftStore can handle deleting characters for example
but only of his own SV files
No no, I think addons can delete strings from variables, I'm just saying I have no idea how to do it. Oddly enough I went through all my saved variables and deleted all my old characters but jovast still see's them...not sure why.
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Unread 12/14/16, 02:57 PM  
QuadroTony
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you sure addons cannot delete strings from saved variables?

because if im not mistaken CraftStore can handle deleting characters for example
but only of his own SV files
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