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Compatibility: | Scions of Ithelia (9.3.0) |
Updated: | 03/18/24 03:25 PM |
Created: | 12/19/16 05:55 PM |
Monthly downloads: | 2,705 |
Total downloads: | 933,517 |
Favorites: | 523 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.45 |
61kB |
Phinix |
01/05/24 09:59 AM |
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New feature: Dungeon quest completion!
Version 1.42
Version 1.39+
Last edited by Phinix : 06/20/24 at 12:33 PM.
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Phinix |
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Forum posts: 0
File comments: 5
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Would it be possible to add the information to the dungeon finder? So it'd be easy to queue for ones you haven't completed.
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odinriko |
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Phinix |
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Completed Group Finder integration. I think it came out rather well:
![]() Also fixed a problem with non-English language text returned from the game showing special formatting characters where it shouldn't, and reorganized the settings panel to be more intuitive. |
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Phinix |
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Funny how i was thinking about making this just yesterday
![]() Thanks! |
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Mitsarugi |
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![]() This was a fun project to work on. Getting the names alphabetized and colorized while still center-wrapping them within the tooltip was a cool trick, and @odinriko 's suggestion to extend the functionality to the Dungeon Finder was the cake under the icing. |
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Phinix |
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So awesome thank you.
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odinriko |
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Well done. Quite useful.
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Elmseeker |
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Phinix |
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Version 1.02
Added the level a dungeon unlocks to the LFG tooltips. Helpful when you have it unlocked but want to tell if a group member is high enough level for it.
Also colorized the optional faction achievement text. |
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Phinix |
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At last someone did it. I just have 5 Chars but already found it annoying to log over all of them to get an idea which one need vet, hardmode, speed run and no death run completion for the current pledges.
Last edited by Sunja66 : 12/30/16 at 11:29 AM.
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Sunja66 |
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![]() Right now it will show regular completion for all content and vet content as well as faction achievement. Glad to hear it was helpful already.
Last edited by Phinix : 12/30/16 at 12:07 PM.
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Phinix |
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please fix for (at least) german clients
In DungeonTracker.lua around line 211:
local function ModifyDungeonTooltip(pin) [..] local poiName, _, _, _ = GetPOIInfo(zoneIndex, poiIndex) [..] please add: poiName = LocalizeString('<<1>>', poiName) to get rid of those "^N,in" control sequences in "non-dungeon" POI tooltips like town names. Thanks ZhooL |
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ZhooL |
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After Morrowind update when using group & activity finder (aka dungeon finder) this error pops:
Code:
user:/AddOns/DungeonTracker/DungeonTracker.lua:469: attempt to index a nil value stack traceback: user:/AddOns/DungeonTracker/DungeonTracker.lua:469: in function 'ToggleActivityTooltip' user:/AddOns/DungeonTracker/DungeonTracker.lua:535: in function 'ShowActivityTooltip' EsoUI/Ingame/LFG/Keyboard/ZO_ActivityFinderTemplate_Keyboard.lua:402: in function 'ZO_ActivityFinderTemplateNavigationEntryKeyboard_OnMouseEnter' ZO_BattlegroundFinder_KeyboardListSectionScrollChildZO_ActivityFinderTemplateNavigationEntry_Keyboard1_MouseEnter:3: in function '(main chunk)' |
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choekstr |
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Forum posts: 2
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Fix
Hi Phinix,
I make quick and dirty fix on tooltip of Group Finder. I don't know why but "control.node.data.lfgIndex" don't exists anymore so i use the dungeon id. Code:
Filename: DungeonTracker.lua 448: local lfgIndex = data.id -------------------------------------- Filename: /bin/AchievementDB.lua DTAddon.FinderNormalIndex = { [2] = {svI = 16}, -- Fungal Grotto I [18] = {svI = 17}, -- Fungal Grotto II [3] = {svI = 21}, -- Spindleclutch I [316] = {svI = 22}, -- Spindleclutch II [4] = {svI = 2}, -- Banished Cells I [300] = {svI = 3}, -- Banished Cells II [5] = {svI = 11}, -- Darkshade Caverns I [308] = {svI = 12}, -- Darkshade Caverns II [7] = {svI = 14}, -- Elden Hollow I [303] = {svI = 15}, -- Elden Hollow II [6] = {svI = 26}, -- Wayrest Sewers I [22] = {svI = 27}, -- Wayrest Sewers II [8] = {svI = 1}, -- Arx Corinium [10] = {svI = 6}, -- City of Ash I [322] = {svI = 7}, -- City of Ash II [9] = {svI = 9}, -- Crypt of Hearts I [317] = {svI = 10}, -- Crypt of Hearts II [11] = {svI = 13}, -- Direfrost Keep [13] = {svI = 23}, -- Tempest Island [12] = {svI = 25}, -- Volenfell [15] = {svI = 4}, -- Blackheart Haven [14] = {svI = 5}, -- Blessed Crucible [16] = {svI = 20}, -- Selene's Web [17] = {svI = 24}, -- Vaults of Madness [295] = {svI = 8}, -- Cradle of Shadows [289] = {svI = 18}, -- Imperial City Prison [293] = {svI = 19}, -- Ruins of Mazzatun [288] = {svI = 28}, -- White-Gold Tower } DTAddon.FinderVeteranIndex = { [299] = {svI = 16}, -- Veteran Fungal Grotto I [312] = {svI = 17}, -- Veteran Fungal Grotto II [315] = {svI = 21}, -- Veteran Spindleclutch I [19] = {svI = 22}, -- Veteran Spindleclutch II [20] = {svI = 2}, -- Veteran Banished Cells I [301] = {svI = 3}, -- Veteran Banished Cells II [309] = {svI = 11}, -- Veteran Darkshade Caverns I [21] = {svI = 12}, -- Veteran Darkshade Caverns II [23] = {svI = 14}, -- Veteran Elden Hollow I [302] = {svI = 15}, -- Veteran Elden Hollow II [306] = {svI = 26}, -- Veteran Wayrest Sewers I [307] = {svI = 27}, -- Veteran Wayrest Sewers II [305] = {svI = 1}, -- Veteran Arx Corinium [310] = {svI = 6}, -- Veteran City of Ash I [267] = {svI = 7}, -- Veteran City of Ash II [261] = {svI = 9}, -- Veteran Crypt of Hearts I [318] = {svI = 10}, -- Veteran Crypt of Hearts II [319] = {svI = 13}, -- Veteran Direfrost Keep [311] = {svI = 23}, -- Veteran Tempest Island [304] = {svI = 25}, -- Veteran Volenfell [321] = {svI = 4}, -- Veteran Blackheart Haven [320] = {svI = 5}, -- Veteran Blessed Crucible [313] = {svI = 20}, -- Veteran Selene's Web [314] = {svI = 24}, -- Veteran Vaults of Madness [296] = {svI = 8}, -- Veteran Cradle of Shadows [268] = {svI = 18}, -- Veteran Imperial City Prison [294] = {svI = 19}, -- Veteran Ruins of Mazzatun [287] = {svI = 28}, -- Veteran White-Gold Tower } Thanks Sammy ![]() |
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samyjwv |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. ![]() |
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