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Dragonhold (5.2.5)
Updated:11/11/19 03:45 AM
Created:12/20/16 11:02 AM
Monthly downloads:7,632
Total downloads:298,367
Favorites:268
MD5:
5.2.5
Assist Rapid Riding  Popular! (More than 5000 hits)
Version: 3.3.0
by: cloudor [More]
Overview
When you mount/ride, this addon changes one of your action slot to skill ability 'Rapid Maneuver'(RM) or its morph. The replaced skill ability will be restored after you use RM or dismount. Switching to RM will happen again before the buff timeout according to your settings if you are still riding.

Also you can manually switch RM in your slot by a key binding provided by this addon, e.g. switch to RM while running in a dungeon where you cannot mount.

Notice
Due to the game limitations, slotted skills cannot be changed in combat, so use RM whenever it shows up and avoid keeping RM in slot too long. If you get engaged in combat with RM in slot, the replaced skill will not come back until combat is over.

Summary
This is a really simple but useful addon.

Dependencies

What People Say
Originally Posted by Mitsarugi
Nice Idea Thanks
No more forgeting to put back skills for healing or Tanking
Originally Posted by Naeramarth
very nice! i love it!
Originally Posted by justo
love the addon mate
its really one of those addons that once you got it you cant play without it
Originally Posted by Elephant
Just noticed this addon and had to try it.

It . is . AWESOME!

Many thanks for thinking of it :thumbs up:
Originally Posted by Baxpowa
Another must have addon! Thanks again cloudor.
Originally Posted by Baertram
You've stolen my idea which I wasn't able to build properly (due to time and knowledge)

MANY THANKS for this great addon!

Happy holidays
Originally Posted by triase
Thank you very much.
You made a wonderful add-on.
v3.3.0
- Refactored to remove some dependencies.

v3.2.0b
- Fixed a package script bug on filtering contents.

v3.2.0a
- Added some lang files.

v3.2.0
- Changed lib dependencies as external.

v3.1.9
- Added ru.lua in i18n folder. Thanks to GJSmoker.

v3.1.8a
- Shared in github git@github.com:cloudor126/lua-eso-addon-arr.git

v3.1.8
- Improved digit pattern matching to find buff duration info in description for jp/ru client.

v3.1.7
- Added a nil bug check that seems to be useful for jp and ru client version.

v3.1.6
- Optimized duration number selection by parsing description rather than the GetAbilityDuration api.

v3.1.5
- Marked as updated.

v3.1.4
- Marked as updated.

v3.1.3
- Marked as updated.

v3.1.2
- Reload skill info when skill points changed.

v3.1.1
- Improved delayed reverting if weapon pair is swapped.

v3.1.0
- Changed another way to find out RM skill no matter what morph/level/language players are taking.

v3.0.10
- Removed patch for EVENT_MOUNTED_STATE_CHANGED. Thanks to Kafeijao again.
- Added French translation. Thanks to Aleweadan.

v3.0.9
- Wait 1 second before reverting on foot for players to draw their weapons and have enouph time to cast RM skill.
- Fixed a bug of nil error

v3.0.8
- Fixed skillLine value for jp clients.
- Revert when skill is used no matter mounted or not. (In old versions, we must keep RM skill in slot if we are on foot, or rapid effect will be purged. But in current version, we can safely revert skills on foot while still having rapid effect.)

v3.0.7
- Modified menu option text.

v3.0.6
- Fixed a typo bug that caused error after combat.

v3.0.5
- Fixed a problem that RM skill line is different in de client.

v3.0.4
- Fixed a hotkey function lost from 3.x versions

v3.0.3
- Optimized the patch of EVENT_MOUNTED_STATE_CHANGED with EVENT_ABILITY_LIST_CHANGED

v3.0.2
- Solved confliction of LibTextDict with ActionDurationReminder.

v3.0.1
- Merged some patches from @kafeijao.

v3.0.0
- Rewrote this addon.

v2.0.4
- Added an option "Switch Back After Use When Mounted".Turn off this option to make RM skill stay in bar.
- Restored the option "Seconds Left To Switch Again". Increase this value to recast RM skill again earlier.

v2.0.3
- Fixed a bug that "Account Wide Configuration" is saved at character level which should be account wide.
- Added an option of "Always switch when mounted" enabled when "Auto switch when mounted" is turned on.

v2.0.2
- Fixed a bug that settings cannot be saved.

v2.0.1
- Fixed a bug that hot key doesn't work.

v2.0.0
- Rewrite.

v1.15
- Added a "Hotkey Only" option.

v1.14
- Marked new api version.

v1.13
- Fixed switch bug when RM is not skilled.

v1.12
- Added an "Account Wide Settings" option.

v1.11
- Fixed an recovery bug.
- Improved debug log.

v1.10
- Fixed an error introduced in v1.09

v1.09
- Added a debug level option.

v1.08
- Added support for persistent character re-log recovery.
- Added a key binding for manual switch, e.g. switch to RM while running in a dungeon where you cannot mount. NOTICE: If you are not mounted, your old skill will not be recovered automatically by this addon, because you will lose your RM buff after recovery if you are not mounted.

v1.07
- Added skill recovery after accepting a dungeon activity.

v1.06
- Fixed a recovery bug after changing character.
- Added support for JP client.
- Added recovery after combat.

v1.05
- Fixed a recovery bug.

v1.04
- Added sound options.

v1.03
- Fixed a recovering bug if sloted skill has different ability id from skills tree e.g. Blocade of Element.
- Improved skill recovery when your swapped your weapon pair and dismount without calling RM.

v1.02
- Added support for dismount recovering.

v1.01
- Fixed UI error and skill recovering bug.

v1.00
- Initial implementation.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.0.4-Murkmire-1
54kB
11/01/18 05:42 AM
Patch
1.02
53kB
08/13/18 01:55 PM
Patch


Archived Files (45)
File Name
Version
Size
Uploader
Date
3.2.0b
12kB
cloudor
10/12/19 03:01 AM
3.2.0a
12kB
cloudor
10/09/19 04:59 AM
3.2.0
8kB
cloudor
09/05/19 06:41 PM
3.1.9
54kB
cloudor
08/27/19 06:50 PM
3.1.8a
53kB
cloudor
08/18/19 09:59 PM
3.1.8
53kB
cloudor
08/18/19 07:45 PM
3.1.7
53kB
cloudor
08/15/19 04:11 PM
3.1.6
53kB
cloudor
08/10/19 06:34 PM
3.1.5
52kB
cloudor
07/09/19 05:14 PM
3.1.4
52kB
cloudor
06/25/19 05:14 PM
3.1.3
52kB
cloudor
03/02/19 07:25 PM
3.1.2
52kB
cloudor
12/18/18 06:56 AM
3.1.1
52kB
cloudor
11/17/18 02:27 AM
3.1.0
52kB
cloudor
11/16/18 09:34 PM
3.0.10
52kB
cloudor
11/15/18 12:25 AM
3.0.9
52kB
cloudor
11/07/18 07:23 PM
3.0.8
52kB
cloudor
11/07/18 08:57 AM
3.0.7
52kB
cloudor
11/05/18 10:31 AM
3.0.6
52kB
cloudor
11/05/18 04:51 AM
3.0.5
52kB
cloudor
11/04/18 03:11 AM
3.0.4
52kB
cloudor
11/04/18 12:14 AM
3.0.3
52kB
cloudor
11/02/18 01:49 AM
3.0.2
52kB
cloudor
11/01/18 06:03 PM
3.0.1
52kB
cloudor
11/01/18 11:36 AM
3.0.0
51kB
cloudor
11/01/18 11:06 AM
2.0.4
53kB
cloudor
12/09/17 02:36 AM
2.0.3
53kB
cloudor
12/07/17 05:46 AM
2.0.2
49kB
cloudor
11/30/17 11:00 PM
2.0.1
49kB
cloudor
11/30/17 06:31 AM
1.15
46kB
cloudor
06/11/17 01:50 AM
1.14
40kB
cloudor
02/07/17 05:08 AM
1.13
40kB
cloudor
01/03/17 05:06 AM
1.12
40kB
cloudor
01/01/17 08:03 PM
1.11
40kB
cloudor
12/31/16 11:03 PM
1.10
40kB
cloudor
12/30/16 07:10 PM
1.09
40kB
cloudor
12/30/16 07:28 AM
1.09
40kB
cloudor
12/30/16 06:23 AM
1.08
40kB
cloudor
12/27/16 07:08 AM
1.07
39kB
cloudor
12/25/16 06:49 AM
1.06
39kB
cloudor
12/24/16 11:19 PM
1.05
39kB
cloudor
12/22/16 09:35 AM
1.04
39kB
cloudor
12/22/16 08:42 AM
1.02
39kB
cloudor
12/21/16 06:38 AM
1.01
39kB
cloudor
12/21/16 04:42 AM
1.00
39kB
cloudor
12/20/16 11:02 AM


Post A Reply Comment Options
Unread 01/01/17, 08:04 PM  
cloudor
 
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Forum posts: 23
File comments: 333
Uploads: 4
Re: Character Specific?

Originally Posted by kermudgen
is there a way to make it so the add-on can be not account wide? with multiple toons it would be handy to not have to have it on for all of them due to different bar set ups.
Thank you. This option has been added in v1.12.
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Unread 01/01/17, 02:40 PM  
kermudgen

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Character Specific?

is there a way to make it so the add-on can be not account wide? with multiple toons it would be handy to not have to have it on for all of them due to different bar set ups.
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Unread 12/30/16, 07:12 PM  
cloudor
 
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Re: No Longer Working

Originally Posted by grhuff
Update: Toggling debug from 0 to 1 and back to 0 seems to have fixed it.

The addon is not currently working for me. My riding skill just upgraded from Rapid Maneuver I to Rapid Maneuver II and the addon appears to have stopped working. I tried deleting the settings file but that didn't correct it. Any suggestions on what else I can try?
My bad. Fixed in v1.10.
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Unread 12/30/16, 07:11 PM  
cloudor
 
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Originally Posted by justo
getting a error now that i updated

http://imgur.com/a/s5Ac8
My bad. Fixed in v1.10.
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Unread 12/30/16, 01:38 PM  
grhuff

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No Longer Working

Update: Toggling debug from 0 to 1 and back to 0 seems to have fixed it.

The addon is not currently working for me. My riding skill just upgraded from Rapid Maneuver I to Rapid Maneuver II and the addon appears to have stopped working. I tried deleting the settings file but that didn't correct it. Any suggestions on what else I can try?
Last edited by grhuff : 12/30/16 at 01:39 PM.
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Unread 12/30/16, 11:58 AM  
justo

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getting a error now that i updated

http://imgur.com/a/s5Ac8
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Unread 12/27/16, 09:53 AM  
cloudor
 
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Originally Posted by HowellQagan
I love it but this is what I experience:
I have Retreating Maneuver IV.

Mount -> swaps to skill -> use it -> swaps back -> removes Retreating Maneuver Buff, it also grants Rapid Maneuver however, which stays on me. But I still have the speed bonus so no problem, I guess?

On foot, I change to the skill with my bound key, use skill, change it back to the other one, removes Retreating Maneuver Buff, Rapid Maneuver is still on me BUT I lose the speed buff.

I. Don't. Get. It.

Technically they both grant speed bonuses on foot and mounted, they both grant snare immunity, the only difference is that Retreating Maneuver also removes the snares that are already applied to you. So if the Rapid Maneuver is still on me it shouldn't affect my speed if Retreating Maneuver is removed when swapping the skill back to the original.
I don't know why either, but the game is so. So when you are on foot, keep RM in slot as long as you want to keep speed buff.
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Unread 12/27/16, 09:41 AM  
HowellQagan
 
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I love it but this is what I experience:
I have Retreating Maneuver IV.

Mount -> swaps to skill -> use it -> swaps back -> removes Retreating Maneuver Buff, it also grants Rapid Maneuver however, which stays on me. But I still have the speed bonus so no problem, I guess?

On foot, I change to the skill with my bound key, use skill, change it back to the other one, removes Retreating Maneuver Buff, Rapid Maneuver is still on me BUT I lose the speed buff.

I. Don't. Get. It.

Technically they both grant speed bonuses on foot and mounted, they both grant snare immunity, the only difference is that Retreating Maneuver also removes the snares that are already applied to you. So if the Rapid Maneuver is still on me it shouldn't affect my speed if Retreating Maneuver is removed when swapping the skill back to the original.
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Unread 12/27/16, 07:08 AM  
cloudor
 
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Originally Posted by OSean980
I'm not sure how it happened, but I logged out mounted and logged back in still mounted. This means that rapids was still on my bar when I logged in, so when dismounting, it did not get replaced with my normal spell. I don't know if it's possible or how difficult it would be, but I would love to see persistence through logging out and back in for the rare occasions that this happens.

You're doing great work as an addon author. This addon and your action duration reminder are now my two favorite addons that I could not play without
Thank you. Persistence is supported in v1.08.
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Unread 12/26/16, 05:39 PM  
OSean980

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I'm not sure how it happened, but I logged out mounted and logged back in still mounted. This means that rapids was still on my bar when I logged in, so when dismounting, it did not get replaced with my normal spell. I don't know if it's possible or how difficult it would be, but I would love to see persistence through logging out and back in for the rare occasions that this happens.

You're doing great work as an addon author. This addon and your action duration reminder are now my two favorite addons that I could not play without
Last edited by OSean980 : 12/26/16 at 05:41 PM.
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Unread 12/25/16, 06:47 AM  
cloudor
 
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Originally Posted by muxac13th
Also there is a bug when you on mount and press travel to dungeon when random finds you a party, the ability also didnt changes. You appear in the dungeon with riding skill.
Thank you. This is fixed in v1.07.
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Unread 12/25/16, 04:31 AM  
triase
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Re: Re: About a problem by a Japanese edition.

Originally Posted by cloudor
Originally Posted by triase
Order of the skill of Alliance War skill is different by a Japanese edition.

english edition
Assault, Support

japanese edition
Support, Assault
...
Thank you. Patched in v1.06.
Thank you very much.
You made a wonderful add-on.
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I am Vivace's guild maseter.

My add-on :
http://www.esoui.com/downloads/author-28759.html
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Unread 12/24/16, 11:20 PM  
cloudor
 
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Re: About a problem by a Japanese edition.

Originally Posted by triase
Order of the skill of Alliance War skill is different by a Japanese edition.

english edition
Assault, Support

japanese edition
Support, Assault
...
Thank you. Patched in v1.06.
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Unread 12/24/16, 11:20 PM  
cloudor
 
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Originally Posted by Rhyono
Originally Posted by Delirya
This is a great addon but it gets stuck on your hotbar sometimes.

If you mount up so that RM is on hotbar and get aggro before you have a chance to use it, RM gets locked onto your hotbar. You then have to go into your skills window and replace it.

Had a few guildies try and they've all had the same result.
Combat disallows ability changing. So once you're in combat, it gets locked in before the addon can change it. At best, he could set an event flag for when combat ends to have it automatically switch back.
Thank you. Recovery after combat is added in v1.06
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Unread 12/23/16, 11:43 PM  
triase
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About a problem by a Japanese edition.

Order of the skill of Alliance War skill is different by a Japanese edition.

english edition
Assault, Support

japanese edition
Support, Assault



I wrote patch, so please take it in.

[patch]
<71 lines>
SlotSkillAbilityInSlot(SKILL_TYPE_AVA, 1, 2, slotNum)
->

if GetCVar("language.2") == "jp" then
SlotSkillAbilityInSlot(SKILL_TYPE_AVA, 2, 2, slotNum)
else
SlotSkillAbilityInSlot(SKILL_TYPE_AVA, 1, 2, slotNum)
end

<122 lines>
if GetSkillAbilityId(SKILL_TYPE_AVA, 1,2,false)==abilityId then
->

if GetCVar("language.2") == "jp" then
checkFlag = GetSkillAbilityId(SKILL_TYPE_AVA, 2,2,false)
else
checkFlag = GetSkillAbilityId(SKILL_TYPE_AVA, 1,2,false)
end
if checkFlag == abilityId then
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