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Updated: 07/17/23 12:18 PM
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Compatibility:
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:07/17/23 12:18 PM
Created:01/07/17 03:40 PM
Monthly downloads:181
Total downloads:26,130
Favorites:39
MD5:
Advanced Filters - FCO Item trait filter plugin  Popular! (More than 5000 hits)
Version: 6
by: Baertram [More]
Item trait filter plugin

This PLUGIN depends on the following ADDONs:
Advanced Filters Updated (old name: BETA)

This is a filter PLUGIN for the dynamic filters of the "Advanced Filters Updated" addon, version 1612 (released: 2021-06-28) or newer!
It is not working together with the outdated AdvancedFilters addon!
It will be able to filter your items (weapons, armor, jewelry) in your inventories by all the different item traits that the game provides.

Please use filter dropdown box of AdvancedFilters, located at the top right edge inside your inventories, to select the different filters.
Right click the filter box to invert a filter or to show all items again (reset filters).
-5.0 + 6.0- 2023-07-17
Changed keys of texts to be unique to make plugin compatible with other plugins!

To developers: Please ALWAYS add the stringsEN etc. keys, and the callbackTable keys, with your UNIQUE adon/plugin identifier! ALL texts will be stroed inside AdvancedFilters.strings table and having the same key twice wil overwrite existing ones!!!


-4.0-
-Updated APIversion and depencency versions
-Fixed weapons sharpened trait text
-Added Universal Deconstruction support

-3.0-
Needs AdvancedFilters UPDATAED version 1612 (Released 2021-06-28)!
Updated API
Added companion traits
Reworked the code to be more dynamically
Reused textures from AdvancedFilters instead of specyfing them again

-2.4-
Updated API
Added icons for the traits
Fixed jewelry traits not showing duplicated together with the build in AF jewelry trait filters

-2.3-
Fixed armor trait show again
Added missing jewelry traits

-2.2-
Raised API, fixed armor trait show again

-2.1-
Raised API, made compatible with actual AdvancedFilters version

-2.0-
Raised API, removed unneeded itemtype that will be buggy with next game patch 3.1

-1.9-
Sorted the entries alphabetically

-1.8-
Api raise to Homestead
Archived Files (11)
File Name
Version
Size
Uploader
Date
5
5kB
Baertram
07/17/23 12:02 PM
4
5kB
Baertram
07/16/23 06:11 AM
3
4kB
Baertram
06/28/21 11:06 AM
2.4
4kB
Baertram
05/24/20 06:18 PM
2.3
3kB
Baertram
05/31/19 01:35 PM
2.2
3kB
Baertram
05/27/19 09:59 PM
2.1
3kB
Baertram
08/05/18 05:45 PM
2.0
3kB
Baertram
07/16/17 01:54 PM
1.9
3kB
Baertram
04/20/17 01:29 PM
1.8
3kB
Baertram
02/06/17 02:27 PM
0.0.1
3kB
01/07/17 03:40 PM


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Unread 07/07/21, 02:46 AM  
Baertram
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Originally Posted by M-ree
Originally Posted by Baertram
I could only split them up into new submenus ONLY for companion, e.g. 3 new ones called "Trait (Weapons, companion)" etc. But as the dropdown list was long and could contain many entries already I decided against that, and added them to the exisitng submenus.
Note that it's not "Weapons, companion" but just "Companion" 'cause these traits are shared across all companion gear types.

(I did not look into the inner workings so dunno if they are actually same or three different values just named identically though.)
Yep and that's the problem: They got the same name but different internal IDs for weapons, armor and jewelry. So one would need 3 new submenus for them.
Last edited by Baertram : 07/07/21 at 02:46 AM.
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Unread 07/07/21, 02:00 AM  
M-ree

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Originally Posted by Baertram
I could only split them up into new submenus ONLY for companion, e.g. 3 new ones called "Trait (Weapons, companion)" etc. But as the dropdown list was long and could contain many entries already I decided against that, and added them to the exisitng submenus.
Note that it's not "Weapons, companion" but just "Companion" 'cause these traits are shared across all companion gear types.

(I did not look into the inner workings so dunno if they are actually same or three different values just named identically though.)

Originally Posted by Baertram
Seems that some translations are missing somehow, and e.g. precise is twice in the list.
Not sure if it's translations per se or menu/display issue 'cause they are still sorted alphabetically, even those missing the labels.
Last edited by M-ree : 07/07/21 at 02:02 AM.
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Unread 07/06/21, 03:12 AM  
Baertram
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Originally Posted by M-ree
New companion item traits are nice, but they show where they aren't exactly supposed to... On weapons/armor/jewelry tabs, where companion items are filtered out.
Yeah, I got no possibility to register the drodpown entries differently, depending on the active subfilter button (weapons, armor). Once the entries are added, all are shown.

I could only split them up into new submenus ONLY for companion, e.g. 3 new ones called "Trait (Weapons, companion)" etc. But as the dropdown list was long and could contain many entries already I decided against that, and added them to the exisitng submenus.

I'd have to add some special filter functions and other routines to dynamically hide them, depending on teh subfilter button. But as the dropdown entries are build once as AF starts this would need me to recode a lot within AF, and I'm currently not willing nor able to do so.

Originally Posted by M-ree
Also, some of the weapons/armor traits for some reason show as numbers, not text:





(That latter issue have been around for a WHILE, I just kinda was too lazy to mention it.)
Okay, I'll be too lazy to fix it for a while Thanks for the info.
Seems that some translations are missing somehow, and e.g. precise is twice in the list.
Last edited by Baertram : 07/06/21 at 03:14 AM.
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Unread 07/06/21, 02:21 AM  
M-ree

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New companion item traits are nice, but they show where they aren't exactly supposed to... On weapons/armor/jewelry tabs, where companion items are filtered out.

Also, some of the weapons/armor traits for some reason show as numbers, not text:





(That latter issue have been around for a WHILE, I just kinda was too lazy to mention it.)
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Unread 11/04/20, 06:12 AM  
Baertram
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Originally Posted by Sergg
doesn't work anymore
And this sentence does not help me at all.. Guys, PLEASE, more info!
First of all: DID YOU ENABLE THIS F**ING CHECKBOX "Allow outdated addons" at the top right corner of the addon manager? If not: DO SO and leave me alone with this nonsense...

Then:
What is not working, how am I able to rebuild it, did you try it with ONLY FCOIS + AF + this plugin enabled?
I wont start to work on this until you provide me valid and more information.

You got 3 days then this comments will be deleted.
Last edited by Baertram : 11/04/20 at 06:14 AM.
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Unread 11/04/20, 03:51 AM  
Sergg

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doesn't work anymore
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Unread 09/07/19, 03:29 PM  
M-ree

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Originally Posted by Baertram
Got no intricate shield to test. Could you please send me the item link of one here? Right click it and choose To chat.
The mark the link in the chat with the mouse key pressed and use the key combination ctrl+c to copy the text. It will contain the itemlink in the clipboard then which you can paste here for me.

Edit:
Found some links from guildmates:
|H0:item:45363:308:50:0:0:0:0:0:0:0:0:0:0:0:0:3:0:0:0:10000:0|h|h
|H1:item:45363:2:26:0:0:0:0:0:0:0:0:0:0:0:0:9:0:0:0:10000:0|h|h

Well, their filter is the normal expected ITEM_TRAIT_TYPE_WEAPON_INTRICATE.
I'm not sure why they shouldn't filter correct for you. I cannot test this as I got no item..
If you have one and play on EU servers send it to @Baertram so I can test it, thanks.

Edit2:
Just read you said armor section, maybe I have messed up the filters as shields count as weapons at teh filters even if they are shown below armor at the woodworking panel. Will check this.

And the reason is: ZOs mixed them up. The shield's filtertype is ITEM_TRAIT_TYPE_WEAPON_INTRICATE but the filters at the woodworking table "armor" section try to filter for "ITEM_TRAIT_TYPE_ARMOR_INTRICATE" like it would be correct.
All other shields got the ITEM_TRAIT_TYPE_ARMOR_ filters.

See this thread: https://www.esoui.com/forums/showthr...9102#post39102

Originally Posted by M-ree
Heya

For some reason, filtering for the Intricate trait when in armor section does not show shields. Other traits work ok.

I suspect that shields might actually somehow have not the armor -> intricate but weapon -> intricate trait on them in the game, won't be the first time they were misclassed. Maybe the same goes with ornate, didn't have them to check.
Unfortunately, I am on NA server, so can't send items to test on. But yeah, that's what I mean -- ZOS has misclassed this trait for shield (happened before with them being tagged as weapons in general in some other ways, preventing Inventory Insight from finding them).

Would sending item links help to check if Ornate is classed correctly, or do you need actual items?

|H1:item:45328:2:1:0:0:0:0:0:0:0:0:0:0:0:0:8:0:0:0:10000:0|h|h
Last edited by M-ree : 09/07/19 at 04:21 PM.
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Unread 08/31/19, 08:03 AM  
Baertram
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Got no intricate shield to test. Could you please send me the item link of one here? Right click it and choose To chat.
The mark the link in the chat with the mouse key pressed and use the key combination ctrl+c to copy the text. It will contain the itemlink in the clipboard then which you can paste here for me.

Edit:
Found some links from guildmates:
|H0:item:45363:308:50:0:0:0:0:0:0:0:0:0:0:0:0:3:0:0:0:10000:0|h|h
|H1:item:45363:2:26:0:0:0:0:0:0:0:0:0:0:0:0:9:0:0:0:10000:0|h|h

Well, their filter is the normal expected ITEM_TRAIT_TYPE_WEAPON_INTRICATE.
I'm not sure why they shouldn't filter correct for you. I cannot test this as I got no item..
If you have one and play on EU servers send it to @Baertram so I can test it, thanks.

Edit2:
Just read you said armor section, maybe I have messed up the filters as shields count as weapons at teh filters even if they are shown below armor at the woodworking panel. Will check this.

And the reason is: ZOs mixed them up. The shield's filtertype is ITEM_TRAIT_TYPE_WEAPON_INTRICATE but the filters at the woodworking table "armor" section try to filter for "ITEM_TRAIT_TYPE_ARMOR_INTRICATE" like it would be correct.
All other shields got the ITEM_TRAIT_TYPE_ARMOR_ filters.

See this thread: https://www.esoui.com/forums/showthread.php?p=39102#post39102

Originally Posted by M-ree
Heya

For some reason, filtering for the Intricate trait when in armor section does not show shields. Other traits work ok.

I suspect that shields might actually somehow have not the armor -> intricate but weapon -> intricate trait on them in the game, won't be the first time they were misclassed. Maybe the same goes with ornate, didn't have them to check.
Last edited by Baertram : 09/01/19 at 03:33 PM.
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Unread 08/31/19, 05:56 AM  
M-ree

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Heya

For some reason, filtering for the Intricate trait when in armor section does not show shields. Other traits work ok.

I suspect that shields might actually somehow have not the armor -> intricate but weapon -> intricate trait on them in the game, won't be the first time they were misclassed. Maybe the same goes with ornate, didn't have them to check.
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Unread 06/18/19, 04:28 PM  
Baertram
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Hey there,

about your post:
Originally Posted by SteveCampsOut
Originally Posted by Baertram
Found the problem and you are lucky, last day before take off :-)
Hope it is (really) fixed now.

Well today this happened after the new update:



Reverted to previous Update for now....
I'm not able to rebuild this error so far and there are other users who told in the comments and my guilds that the addon and plugin are working fine for them.

Please logout, delete both, the plugin folder and the AdvancedFilters folder,also remove the AdvancedFilters.lua from the SavedVariables folder please!

And afterwards reinstall both from the links here (manually as Minion might **** things up sometimes):
https://www.esoui.com/downloads/info...dNameBETA.html

https://www.esoui.com/downloads/info...terplugin.html

Start the game and ONLY (during character selection screen!) enable this addon + needed libraries, and the plugin on one character. Then login with this char and tell me if the error still happens.
If so please write in detail what to do to rebuild/get this error.

If it does not happen it was most probably a wrong update or some other addon causing it and you need to check how to rebuild th error, having which addons and plugins enabled please.

Many thanks. Hope this will fix it for you though!

Baertram



Originally Posted by SteveCampsOut
Originally Posted by Baertram
Found the problem and you are lucky, last day before take off :-)
Hope it is (really) fixed now.

Well today this happened after the new update:



Reverted to previous Update for now....
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Unread 06/03/19, 05:29 PM  
fgoron2000

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Originally Posted by Baertram
Not that easy, there is changed a lot. I hope I'm able to get the error too, so I can test it.

Originally Posted by SteveCampsOut
Originally Posted by Baertram
Hmm, I wonder why I did not get this error yesterday. Sometimes I hate lua.
Did a quick check of the code lines mentioned in the lua error and everything looks OK for me...
When exactly did you get the error, and at what panel (inventory, crafting smiting, crafting jewelry, junk,...?)

Sorry, will be fixed in 2 weeks then

Originally Posted by SteveCampsOut
Originally Posted by Baertram
Found the problem and you are lucky, last day before take off :-)
Hope it is (really) fixed now.

Well today this happened after the new update:



Reverted to previous Update for now....
I was getting it at Login. Dropping back to the previous version it went away so to find the error I'd say look at what you changed between 2_2 and 2_3.
I've been offline for a few days so I only had a chance to try this addon today, but the new version worked fine for me, the menus were listed at the crafting stations as expected, and I got no lua errors.
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Unread 06/01/19, 05:11 AM  
Baertram
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Not that easy, there is changed a lot. I hope I'm able to get the error too, so I can test it.

Originally Posted by SteveCampsOut
Originally Posted by Baertram
Hmm, I wonder why I did not get this error yesterday. Sometimes I hate lua.
Did a quick check of the code lines mentioned in the lua error and everything looks OK for me...
When exactly did you get the error, and at what panel (inventory, crafting smiting, crafting jewelry, junk,...?)

Sorry, will be fixed in 2 weeks then

Originally Posted by SteveCampsOut
Originally Posted by Baertram
Found the problem and you are lucky, last day before take off :-)
Hope it is (really) fixed now.

Well today this happened after the new update:



Reverted to previous Update for now....
I was getting it at Login. Dropping back to the previous version it went away so to find the error I'd say look at what you changed between 2_2 and 2_3.
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Unread 06/01/19, 02:44 AM  
SteveCampsOut
 
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Originally Posted by Baertram
Hmm, I wonder why I did not get this error yesterday. Sometimes I hate lua.
Did a quick check of the code lines mentioned in the lua error and everything looks OK for me...
When exactly did you get the error, and at what panel (inventory, crafting smiting, crafting jewelry, junk,...?)

Sorry, will be fixed in 2 weeks then

Originally Posted by SteveCampsOut
Originally Posted by Baertram
Found the problem and you are lucky, last day before take off :-)
Hope it is (really) fixed now.

Well today this happened after the new update:



Reverted to previous Update for now....
I was getting it at Login. Dropping back to the previous version it went away so to find the error I'd say look at what you changed between 2_2 and 2_3.
Last edited by SteveCampsOut : 06/01/19 at 02:45 AM.
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Unread 06/01/19, 01:25 AM  
Baertram
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Hmm, I wonder why I did not get this error yesterday. Sometimes I hate lua.
Did a quick check of the code lines mentioned in the lua error and everything looks OK for me...
When exactly did you get the error, and at what panel (inventory, crafting smiting, crafting jewelry, junk,...?)

Sorry, will be fixed in 2 weeks then

Originally Posted by SteveCampsOut
Originally Posted by Baertram
Found the problem and you are lucky, last day before take off :-)
Hope it is (really) fixed now.

Well today this happened after the new update:



Reverted to previous Update for now....
Last edited by Baertram : 06/01/19 at 01:33 AM.
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Unread 05/31/19, 06:39 PM  
SteveCampsOut
 
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Originally Posted by Baertram
Found the problem and you are lucky, last day before take off :-)
Hope it is (really) fixed now.

Well today this happened after the new update:



Reverted to previous Update for now....
Last edited by SteveCampsOut : 05/31/19 at 06:44 PM.
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