Download
(12 Kb)
Download
Updated: 04/09/22 04:40 PM
Pictures
File Info
Compatibility:
Ascending Tide (7.3.5)
Updated:04/09/22 04:40 PM
Created:04/07/14 11:55 PM
Monthly downloads:555
Total downloads:70,261
Favorites:250
MD5:
Categories:Chat Mods, RolePlay, Miscellaneous
Khajiit Speak  Popular! (More than 5000 hits)
Version: 1.17
by: Diriel [More]
Tired of your Khajiit speaking the Queen's English? It drives this one crazy!

This is my homage to the awesome Skyrim mod of the same name. It modifies the player dialog option text into the wonderfully garbled Khajiit Speak. (See screenshots for some examples.)

The main difference is that rather than being a language pack, this addon alters the text programmatically. The up-side of this is that you'll never bump into content that isn't translated and it can be enabled on a per character basis.

By default the addon only enables for Khajiit characters, though you can toggle it on or off at will for each character independently.

Configuring
Config UI
1. While playing, hit Escape and choose "Settings" followed by "Addon Settings"
2. In the window that pops up, choose "Khajiit Speak"
3. Configure to your hearts content. Handy tooltips will explain each option for you.

Slash Commands
/ks - Prints a list of commands, and explains how to use them.
/ks conf - Prints a list of config commands, and explains how to use them.

/khajiitspeak - An alias for /ks

Issuing any command without expected parameters will give a quick instruction on how to use it. (Unless it doesn't have any expected parameters, of course. =P)

--------------------------

The addon should be completely compatible with any other that alters the look of the dialog UI, so feel free to mix this with other addons. On the off chance that any incompatibilities are found, feel free to let me know.

--------------------------

Due to the nature of this addon, and the sheer amount of option text in the game; there's a chance you'll bump into occasional grammatical
errors that I've not come across, and thus not been able to fix.

Should you find any errors in the grammar, please DO let me know so I can fix them in future versions.
Please ensure you're using the latest version first, and include the exact line of text when reporting issues, so I know what I'm looking for.
Thanks.


Honorable Mentions
I would like to thank Matt, creator of the original Khajiit Speak Mod for Skyrim.
He has given me many great ideas for future expansion of this addon,
as well as helping me find the issues already contained within it.
Thanks again for your support, and sorry for stealing the name. :S

Bertram for keeping the mod alive in my absence. I can only imagine the nightmares that looking over the code must have caused.
[1.17]
└Updated to API version 100024 and tested.

[1.16-Bertram]
└Updated LAM and made everything a bit more sane.

[1.15]
├Updated LAM to 2.0 r26.
└Updated to API version 100024 and tested.

[1.14e2] (Emergency Update... Again)
├Updated LAM to 2.0 r25. This fixes incompatibilities with the config menu and the most recent ESO update.
└Updated to API version 100021 and tested.

[1.14e] (Emergency Update)
├Removed a line of debug that was left in for FAR too long. (I'm so sorry.)
└Updated to API version 100020

[HOTFIX]
├Removed line of debug. Zoops.
[1.14] (The Easter update?... Guess it's a few days off.)
├Updated to API 100018. ¬.¬
├Updated to LAM r23.
├Implemented nickname system doodad. Hooray!
│ Character will be more likely to use their nickname on a highly positive line...
│ If line weight is enabled, that is. Otherwise it's just 50/50
├Added options 'Nickname' and 'Always use nickname'
├Re-organized LAM settings page, hopefully it's less confusing now.
├Fixed an issue with flip-aroundy questions.
└Fixed numerous generic grammatical issues/missing fragments. Too many to bother listing. Like, seriously; loads!
(Thanks to Soul Destroyer for multiple reports.)

[1.13]
├Updated to API 100016.
├Updated to LAM r21
├Added missing fragment exception: "may"
├Added blanket replace for "Me either." -> "<Khajiit> does not either."
│ "Khajiit either" didn't really sound right. Also handles "neither."
├Fixed occasional regression of lolcats "has" bug due to EEENGLISH. (Let's hope it sticks this time.)
└Fixed the crap out of fliparound-y type questions.

[1.12]
├Added "wouldn't" to the contraction conversion stack.
├Added an option to toggle "you" -> "it" replacement specifically. Now called "Impolite Pronouns"
│ This feature is no longer toggled with word subbing. Instead all it requires is line weighting enabled.
├Added a list of two word references to use in contraction conversation in order fix lines such as: "Why has the Dark not Brotherhood contacted me already."
│ Unfortunately, this is a case by case fix. So these will be slowly fixed as they're reported, or found by me. x.x
├Moved Impolite Pronouns into the pronoun stack, so that preceding and following words are formatted properly.
├Dynamic goodbye line pronoun selection is now weighted by the lineWeight of the line above it.
└Fixed "get" exemption from nextword. Get is a weird word. It now works correctly whether transitive or not.

[1.11]
├Added three new dynamic goodbye lines.
├Added a new random word sub: "Thanks"/"Thank you" -> "Khajiit thanks you"
├Added some more words to the weighting system.
├Added an experimental feature to word subbing:
│ If line weight is negative (and thus on,) word subbing will swap out any "you" for "it".
│ This does stuff like: "I wish you wouldn't do that." -> "Khajiit wishes it would not do that."
│ One thing I've always loved about the Khajiit is how they refer to unfamiliar or unfriendly people as "it,"
│ this is my attempt to integrate that in some small way, and if successful, may be expanded upon.
│ In testing this has had some great results, but it could cause issues in unforeseen ways.
├Moved blanket word replacements inline with random word subbing, semantics really.
├Fixed random word substitutions matching to the middle of words. Oops.
├Fixed missing contraction exception: "That" (Caused things like: "Is that dangerous not?")
├Fixed missing fragment exception: "Only" (Caused things like: "Khajiit only have one.")
└Exempted "came" and "get" from nextword fixup. (Fixes things like: "Khajiit cames to see you.")

[1.1] (Let's add new features edition.)
├Added some new question fluff, the more the merrier.
├Added some new dynamic goodbye lines.
├Added more entries to the blanket replace list. Now all applicable Daedra use their Khajiiti names. Yay!
├Added the groundworks for random word substitution.
│ For now this does very little, but more will be added to it as appropriate substitutions are found.
├Added the long desired line weighting feature. Pronoun choice is now more than purely random.
├Updated yes/no modification to allow it to replace a little more liberally. Should see these more often.
├Minor grammar fixes to do with words ending in "pt", "ft", and "ll"
├Fixed an old issue with "can't" and "won't" cropping back up since 1.04.
├Hopefully finally fixed "n't" conversion without breaking anything else this time. xD
├Fixed a rare issue with fixing up the word "do" that would cause this: "Khajiit has something to does, he will etc.."
├Fixed missing contraction "we've"
├Fixed missing fragment exception "already"
└Did a pretty hefty round of optimizing.

<Moved up to 1.1 due to new features and major logic changes.>

[1.04]
├Updated to API version 100015.
├Altered personal pronoun sweep to allow to for next word checking.
├Disallowed pronoun changing before an honorific title. "my Queen" and similar will now be ignored.
├Fixed bad capitalization with some fluff inserts. (Probably broke something else in the process. xD)
├Fixed a typo that was preventing "Where's" from being un-contracted.
├Added "can" questions to the... Question-ifier.
├Altered goodbye line seed slightly to ensure it generates the same whether on gamepad UI or not.
├Fixed a rare issue that would cause odd grammar with question parsing, such as: "The Queen well, is yes?"
├Fixed a critical error on encountering a double space. (Found this one with typos!)
└Fixed a bunch of minor grammar errors that I've been saving up over time.

[1.03] <Internal release>
└Gamepad UI now supported! Hooray.

[1.02] <Internal release>
├Updated LibAddonMenu to r20.
├Updated to API version 100014.
├Removed a bunch of stuff from global/string scope.
├Made static goodbye line actually static when it comes to pronoun. That's how it was supposed to be. Oops.
└Removed another question suffix. Cramming another question into a line containing a question didn't really sit right.

[1.01]
├Updated LibAddonMenu to r17. Derp.
├Fixed old logic from before API 100011 in the toggle command causing bad things to happen. Again, derp.
└Cleaned up some error messages that nobody should ever see, because sanity checks should be pretty. =3

[1.0]
├Updated to API version 100011. Previous releases will not work on this API version.
├Added settings menu through LibAddonMenu.
├Removed a question fluff. Khajiit was seeming too apologetic.
├Tweaked question fluff to remove some combinations that didn't really work.
├Fixed grammar issue with "sk". Eg; "Khajiit ask..." -> "Khajiit asks..."
├Fixed "n't" contractions and "the". Eg; "Can not the Dominion do it?" -> "Can the Dominion not do it?"
├Optimized colour code usage.
├Fixed some capitalization issues.
└Added missing fragment 'did'.
(Removing pre 1.0 versions from the ESOUI archive. They no longer work anyway.)

------------------------------------------------------------

[0.56]
├Fixed a grammar issue with the word 'wield'... Again.
├Updated the damn API version number.
└Smallest update ever!

[0.55] (Cross your fingers edition!)
├Fixed an issue with ', yes?' questions formatting incorrectly. Eg. "The are blades here really worth that aggravation, yes?"
├Fixed an issue with contraction conversion: "This one will do not that." -> "This one will not do that."
├Fixed another miscellaneous issue with contractions causing things like: "Your husband is here not."
└Added missing fragment and exception: 'must'

[0.54]
├Updated API version number.
├Added new option to toggle whether or not the addon will use a character's full name, or just their first. (Defaults off.)
├Added missing contraction keyword 'be'
├Fixed another error with punctuation in contraction conversion.
├Disallowed fluff to be inserted if the line starts with quotations.
├Added 'worry' to the fragment list.
└A single grammar fix!

[0.53] (Much needed fixes.)
├Various fixes to issues regarding contractions and 'yes?' questions in sentences containing punctuation.
├Made the character name invalid for randomization if it already exists in the original text. (This one is hard to test.)
├Halved the chance of yes/no fluff.
├Added missing fragment exceptions: 'Should', 'Did'
├Added missing fragment: 'With'
├Fixed some fragment typos from optimization.
├Fixed issues where words at the start of a sentence counted as a fragment exception.
├Fixed an issue in parsing 'ed' words.
├Disallowed question fluff text from being inserted into the middle of a line. Should help keep the flow as originally intended.
├Changed the fluff chance default back up to 33% due to the much stricter matching rules.
└More grammar fixes.

[0.52]
├Fixed a rare UI error with 'Yes.' replacements. Thanks again to Nayolan for pointing it out.
├Fixed the dreaded double 'H' error that's been plaguing us since a very early version. Thanks to Kouroth for report.
├Made third party pronoun replacement much more intelligent as to when it's actually used.
├Fixed more grammatical issues with the new third party pronoun replacement.
├Added detection for whether an "'s" contraction should be "is" or "has"
├A few little optimizations here and there.
├Added a missing fragment exception for 'do'. eg; "Why does Khajiit has to" -> "Why does Khajiit have to"
├Same again, but for 'would'.
└Added hope that this will be the last update for at least a week or so.

[0.51]
├Fixed the major UI error in the new question formatting code. I'm a moron. Thanks to Nayolan for pointing it out.
├Major optimizations to all things fragment related. (About time I started optimizing.)
├Added some missing fragments.
├Fixed some incorrect fragment exceptions.
├Fixed the very many extremely numerous issues with 'he/she/etc.' -> 'that one/etc.'
└More grammar fixed, of course. Always grammar fixed, I should just stop including this note.

[0.5]
├Added randomized goodbye strings.
├Added new command to set the mode used to replace the 'goodbye' line. (0 = None | 1 = Static | 2 = Random)
├Added 'you'll' to contraction conversion stack.
├Fixed an issue causing some fragments to format contractions incorrectly.
├Fixed a capitalization issue relating to fluff being inserted into one word questions such as: "How?"
├Made fluff text ending in "..." reset the he/she tracking to force a full pronoun after them.
├More alterations to fluff text, as well as some additions.
├Re-worked non-pronoun word alteration to fix rare issues such as: "How will Khajiit knows?"
├Added the foundations for blanket word subbing. Right now it only does 'Sheogorath' -> 'Sheggorath'
├Added yet more words that can trigger ', yes?' type question formatting.
├Added the word placement detection method from contractions to 'yes?' questions.
│ This fixes things like: "The are Wood Elves here, yes?" -> "The Wood Elves are here, yes?"
├Disallowed the 'Khajiit' pronoun to be chosen if the word 'Khajiit' has already been used in the original text.
├Fixed the 'useRace' and 'useName' options occasionally being ignored by pronoun generation.
├Made the addon replace existing 'he/she/him/her/his/hers' with 'that one/them/their' if needed.
└Grammar, grammar everywhere!
(Removing pre 0.48 versions from the ESOUI archive. No need to take up their space.)

[0.49] (Whatever, 9 is a nicer number than 8 anyway. See if I care, bugs!)
├Fixed rareish UI error relating to inserting fluff into one-word questions.
├Fixed a capitalization issue with some fluff string combinations.
└Added 'weren't' to the contraction conversion stack.

[0.48]
├Fixed fluffchance command causing a UI error if passed anything other than a number.
├Increased the likelihood of he/she pronouns being used.
├Improved question fluff matching considerably.
├Fixed only a few of the available fluff strings being chosen for insertion.
├Reworked some of the fluff text to hopefully make it blend in more.
├Added a little randomization into the fluff text itself, should help keep it from feeling too repetitive.
├Lowered the chance of replacing "Yes." and "No." a little. (Still affected by fluffchance.)
├Lowered the default fluffchance from 33% to 25%
├Completely rewrote "n't" contraction conversion. Works much better now, as well as being more efficient.
├Added a few new detection methods for ", yes?" type questions. These should show up a little more often.
├Fixed an issue with ", yes?" type questions matching to negatives and making no sense.
├Fixed fluff text coming before notations such as '[Persuade]'
├Various grammar issues fixed. (I'm sure there are more to come.)
├Removed some unreachable code. Wasn't doing anything but taking up space.
├Removed a function that is no longer used.
└Some other minor tweaks that I can't fully remember, but know happened. =P

[0.46]
├Fixed the randomization... Again. Somehow a problem just didn't happen while testing. No longer favors "Khajiit" ¬.¬
├Slight optimization of the pronoun replacement workflow.
└More grammar fixes, as a bonus. I feel bad uploading so many damn patches that are just small fixes.

[0.45]
├Randomization has been fixed! The addon no longer favors "This one" over the others.
├Randomization improved. Now seeded from the sum of the line characters' byte codes, rather than the line length.
├Fluff text altered to create less run-on sentences.
├Fluff text insertion matching is now more strict.
└Fixed a huge bug in the fluffchance command, this command is now usable again. My bad.

[0.43]
├Fixed a capitalization issue due to a missing fragment.
└Two question bugfixes with one change! No more weird comma formatting.
(Removing the old 0.3 versions from the ESOUI archive. They're broken, no need to take space.)

[0.42]
├Fixed dodgy randomization seeding due to the new workflow.
├Moved some missed code into the new workflow.
├Optimized question fluff insertion.
└Fixed an issue with the "X is Y, yes?" type question formatting.

[0.41]
└Fixed an extremely rare but severe UI Error that would halt dialog progress.

[0.4]
├Whole new command system, readme removed. Don't need it anymore.
├New option added: "dynrace" - Toggles dynamic race pronoun. (For racially confused characters.)(Now defaults to off.)
├New option added: "userace" - Toggles whether addon can use Race pronoun (Defaults on.)
├Lots of improvements to the conversion workflow.
└More grammar fixed... Sooo many grammar fixes. x.x

[0.35]
Lots of changes to many things, lots of grammatical errors fixed. (Hopefully no new ones created.)

[0.32]
└Fixed a much worse bug cause by fixing the previous bug. (=.=)

[0.31]
└Fixed a reported grammar issue.

[0.3]
└First stable(ish) release
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
1.15
54kB
Diriel
08/30/18 12:09 PM
1.13
46kB
Diriel
08/05/16 10:00 AM
1.12
46kB
Diriel
07/01/16 04:21 PM
1.11
46kB
Diriel
06/18/16 06:35 AM
1.1
46kB
Diriel
06/07/16 03:19 PM
1.04
44kB
Diriel
06/04/16 03:13 PM
1.01
33kB
Diriel
03/06/15 07:59 AM
1.0
33kB
Diriel
03/05/15 11:22 AM


Post A Reply Comment Options
Unread 06/16/16, 06:36 PM  
JayFight

Forum posts: 0
File comments: 3
Uploads: 0
hey there, first time poster, long time and satisfied user of Khajiit Speak

so i was going through the thieves guild quests and i am on "A Flawless Plan" and Zeira asked if i had any trouble and the reply was "Nothing Khajiit couldn't Pawle."

i presume it replaced Hand with Paw and added the le from the end of Handle

i figure that you use a code that searches each line for certain words and then replaces them with certain other words like Hand with Paw

you should probably add a space after Hand so that instead of replaceing "Hand" it replaces "Hand " that way if there is a word that uses hand such as handle then you won't get odd hybrid words like Pawle

btw your mod is one that i just couldn't stand to play without and is why i played an imperial on the PS4 version instead of a khajiit

heck i've even taken up speaking the lines out loud in my best khajiit impression just because it's simply more fun

i love the mod and hope it stays around and functional until they take down the servers(hopefully in no less then 15 years from now)
Last edited by JayFight : 06/16/16 at 06:38 PM.
Report comment to moderator  
Reply With Quote
Unread 06/07/16, 04:34 PM  
Diriel
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 61
Uploads: 2
Originally Posted by dorrino
Checking in just to say thank you for this addon Been using it for a year. Sometimes i even forget that it's not the original game that provides all those "Khajiit needs to go" lines.

Cheers!
I'm glad it's been working for you for so long.

I know the feeling, when I finally managed to get the game to re-install recently, my first reaction was: "Something is wrong with the words my character is saying... Oh right! Need to enable my mod. xD"
Report comment to moderator  
Reply With Quote
Unread 06/05/16, 12:49 AM  
dorrino
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 203
Uploads: 10
Checking in just to say thank you for this addon Been using it for a year. Sometimes i even forget that it's not the original game that provides all those "Khajiit needs to go" lines.

Cheers!
Report comment to moderator  
Reply With Quote
Unread 06/03/16, 11:15 PM  
DrakePhoenix

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Diriel
Excellent timing actually. I was planning to release a new update today to add support for the gamepad UI, along with a few optimizations and such. I've actually had this one reported before but I put it on the back-burner due to a busy schedule. If I recall correctly, the addon does actually have access to the next word in the sentence already, it just doesn't use it for much.
So I should definitely finally get this issue fixed before releasing the next version. Shouldn't take too long, proper next word parsing is something that's been needed for a while for exactly this kind of thing.

Thanks,
Diriel

As I said, I poked around the code myself. There is a function to get the next word, but like you said, it isn't used for very much. The function is KjtSpk_GetNxtWrd(<index>). It's only used 4 times, in contraction parsing and in question parsing, and I missed it the first couple of times I was looking through the parsing code. But it is there, and available for use already.

I tried to add some code to use that function as a check against forms of address (added a total of a mere 6 lines of code, and probably could be less if my coding was cleaner and more efficient), but it didn't work the way I wrote it. I think I may have simply passed it the wrong index value to be functional (I used lWrdIndx with no + or -).

But in my testing I also came across an instance where it replaced "my Queen" with "<name>'s Queen" where <name> was the character's name. That sort of substitution would actually be acceptable, so you might keep that in mind as you work on it.

Also, regarding your nested function (checkPrevWrd()) inside of the line parsing function that there is an in-line comment about needing a cleaner method for: You could separate it out as a stand-alone function rather than nested, that requires parameters be passed to it, then in the function calls you would pass the variables that it relies on. But while it would be "cleaner" code, it wouldn't gain anything in efficiency or optimization, so I don't think I personally would bother with the change at this point. Just a thought.


Anyway, I look forward to your future updates . Thanks again for all of your work on this addon.

Later,
Drake
Last edited by DrakePhoenix : 06/03/16 at 11:20 PM.
Report comment to moderator  
Reply With Quote
Unread 06/03/16, 12:43 PM  
Diriel
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 61
Uploads: 2
Originally Posted by DrakePhoenix
This is a fantastic addon, and I really appreciate the work you've put into it. Thank you for putting it together and sharing it with all of us.

However...

~

Later,
Drake
Excellent timing actually. I was planning to release a new update today to add support for the gamepad UI, along with a few optimizations and such. I've actually had this one reported before but I put it on the back-burner due to a busy schedule. If I recall correctly, the addon does actually have access to the next word in the sentence already, it just doesn't use it for much.
So I should definitely finally get this issue fixed before releasing the next version. Shouldn't take too long, proper next word parsing is something that's been needed for a while for exactly this kind of thing.

Thanks,
Diriel

Originally Posted by Kifyi
Have you considered doing an equivalent for Argonians? I don't think there'd be as many changes as Khajiit Speak, but using sayings like "I erect the spine of ..." for different scenerios and things like "See you down the river." for farewells.
This is something I've been asked about a few times, along with other language versions of this plugin. As I personally like to play Khajiit it's not something that I would likely be able to properly get behind. However, anyone is totally welcome to look through my awful code to see how to do something similar. It seems like the Argonian version would be somewhat more simple, so if anyone wants to make that plugin, they're totally welcome to use mine as a base. (And delete all the over-the-top awful grammatical parts. xD)
Last edited by Diriel : 06/03/16 at 01:06 PM.
Report comment to moderator  
Reply With Quote
Unread 06/03/16, 09:12 AM  
DrakePhoenix

Forum posts: 0
File comments: 2
Uploads: 0
This is a fantastic addon, and I really appreciate the work you've put into it. Thank you for putting it together and sharing it with all of us.

However...

In the description you ask for comments to notify you if a grammar issue is found. Well I found one...

While doing the veiled heritance/veiled queen quest line in Auridon, particularly at the beginning when first meeting Queen Ayrenn, there are multiple occasions when the original text uses the phrase "my Queen" (e.g. "I will do as you command, my Queen.". Since the addon alters personal pronouns, this is changed. But the result is incorrect. Using the example I gave just now, the result would be "Khajiit will do as you command, her/his Queen." (or using the character name instead of the race, or using dynamic race, etc.).

The issue is the change to the phrase "my Queen" into "her/his Queen". The phrase should remain unaltered.

I dug through the LUA code for the addon, and it appears that the addon never checks what the following word is (although it sometimes checks the previous word). I think that the addon really needs to make a check of the word following the pronoun and make an exception to normal alterations. Specifically, if the phrase is "my" followed by any of the following, then it should probably not be altered, because the pronoun is part of the address:
  • Queen
  • King
  • Liege
  • Lord
  • Lady
  • Master
  • Mistress

There are possibly other forms of address that also begin with "my" that should not be altered, but those are the ones that either a) I have actually seen, or b) seem reasonably probable to occur at some point given the setting of the game.

I'm trying to come up with a way on my own to add new LUA code to make such a check, but it has been years since I programmed or scripted with LUA, and I was never great at it to begin with. So while I *may* come up with a workaround for my own use, I think it would be best for an official update to the addon that makes this linguistic distinction.

TL;DR
Great addon, but has a grammar/linguistic problem that I'd like to see fixed. If a pronoun is used as part of a form of address to another person (e.g. "my Queen"), the addon currently alters the pronoun, and should not do so. The addon should ideally be updated to recognize forms of address and leave the pronouns intact in those specific cases.

Later,
Drake
Report comment to moderator  
Reply With Quote
Unread 02/16/16, 02:37 PM  
Kifyi

Forum posts: 0
File comments: 2
Uploads: 0
Have you considered doing an equivalent for Argonians? I don't think there'd be as many changes as Khajiit Speak, but using sayings like "I erect the spine of ..." for different scenerios and things like "See you down the river." for farewells.
Report comment to moderator  
Reply With Quote
Unread 02/12/16, 12:46 PM  
Kifyi

Forum posts: 0
File comments: 2
Uploads: 0
Thank you for making this addon. The dialogue was the entire reason behind me not playing a Khajiit originally. You're awesome!
Report comment to moderator  
Reply With Quote
Unread 11/19/15, 09:29 PM  
nprudym

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Console UI for PC

Originally Posted by Diriel
Originally Posted by nprudym
Hey! With the release of Controller support for PC, the Khajiit speak mod isn't working with the console UI. Is there any kind of workaround that would enable it to show up when using a controller as well? Or will there have to be a completely new mod made to fix this issue?

Thanks
Unfortunately, the crappy Java based installer for the game doesn't work for me. So for now I can't look into it, 'til Zenimax realize that Java is the devil. A particularly badly made devil, at that. =P

I might have an old NSIS beta installer lying around that I can patch up to release. Either way, more news on this issue once I can actually get the game installed again.

Awesome! I'll stay updated
Report comment to moderator  
Reply With Quote
Unread 11/19/15, 01:25 PM  
Diriel
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 61
Uploads: 2
Re: Console UI for PC

Originally Posted by nprudym
Hey! With the release of Controller support for PC, the Khajiit speak mod isn't working with the console UI. Is there any kind of workaround that would enable it to show up when using a controller as well? Or will there have to be a completely new mod made to fix this issue?

Thanks
Unfortunately, the crappy Java based installer for the game doesn't work for me. So for now I can't look into it, 'til Zenimax realize that Java is the devil. A particularly badly made devil, at that. =P

I might have an old NSIS beta installer lying around that I can patch up to release. Either way, more news on this issue once I can actually get the game installed again.
Report comment to moderator  
Reply With Quote
Unread 11/18/15, 07:22 PM  
nprudym

Forum posts: 0
File comments: 3
Uploads: 0
Console UI for PC

Hey! With the release of Controller support for PC, the Khajiit speak mod isn't working with the console UI. Is there any kind of workaround that would enable it to show up when using a controller as well? Or will there have to be a completely new mod made to fix this issue?

Thanks
Report comment to moderator  
Reply With Quote
Unread 04/22/15, 05:34 PM  
Diriel
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 61
Uploads: 2
I'm very pleased to hear you're happy with the addon. Appologies for late response, busy busy busy.

In theory this addon should work with any other addons that modify the dialog UI. It's implemented in a transparent way, though I guess it is a little hacky as you say. But there shouldn't be a way that it could conflict, so it's interesting that it is.

I'm glad you found an alternative in UX_Dialog, and I'm pleased to hear they work well together. I may look into DialogTweaks to see what they're doing to cause the conflict, if nothing else just for curiosities' sake.

Thanks again for the kind words. =3
Report comment to moderator  
Reply With Quote
Unread 04/12/15, 10:42 AM  
Werewolf Finds Dragon
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 105
Uploads: 15
I'd like to take a moment to thank you for this. For a lore/roleplaying nerd like myself, this is a necessity up there with Librarian, and something I'd never drop. I really dislike how the options are written in a way that -- culturally speaking -- is very Imperial, too.

I did have some problems getting it to work with DialogTweaks, though. But I solved that problem myself! I dropped it in favour of UX_Dialog, which is a similar addon but it also has a button that allows me to replay the voice samples should one get interrupted. That suits me down to the ground. Apparently DialogTweaks itself is coded in a hackish way that disagrees with Khajiit Speak, which may in itself be written in a hackish way. I'm gathering it takes a lot of hooks, yes? No matter, as I said, I value it highly and I wouldn't dump it for anything. Certain things have to be written hackishly, and that's how incompatibilities arise.

So, I really have to thank you for this. The reason I'm here is twofold, to do that and to express my appreciation wholeheartedly, but also to tell anyone who's using DialogTweaks to dump it for UX_Dialog. So that's that, then! I'll let you know if I find any dialogue option bugs, but thus far I have not. Well done!
Report comment to moderator  
Reply With Quote
Unread 03/09/15, 06:30 PM  
Diriel
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 61
Uploads: 2
Originally Posted by Sugar-Tail
I found a mix up of some words!

http://i.imgur.com/Ch8w5gj.png

Supposed to ask Razum-Dar "The Queen is well, yes?" but you say "The Queen well, is yes?"
That's an interesting one, surprised it's not come up before.
I've added it to my list, thanks for letting me know.
Report comment to moderator  
Reply With Quote
Unread 03/09/15, 06:19 PM  
Sugar-Tail

Forum posts: 0
File comments: 1
Uploads: 0
I found a mix up of some words!

http://i.imgur.com/Ch8w5gj.png

Supposed to ask Razum-Dar "The Queen is well, yes?" but you say "The Queen well, is yes?"
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: