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Compatibility: | Ascending Tide (7.3.5) |
Updated: | 04/09/22 04:40 PM |
Created: | 04/07/14 11:55 PM |
Monthly downloads: | 523 |
Total downloads: | 71,636 |
Favorites: | 252 |
MD5: | |
Categories: | Chat Mods, RolePlay, Miscellaneous |
File Name |
Version |
Size |
Uploader |
Date |
1.15 |
54kB |
Diriel |
08/30/18 12:09 PM |
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1.13 |
46kB |
Diriel |
08/05/16 10:00 AM |
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1.12 |
46kB |
Diriel |
07/01/16 04:21 PM |
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1.11 |
46kB |
Diriel |
06/18/16 06:35 AM |
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1.1 |
46kB |
Diriel |
06/07/16 03:19 PM |
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1.04 |
44kB |
Diriel |
06/04/16 03:13 PM |
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1.01 |
33kB |
Diriel |
03/06/15 07:59 AM |
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1.0 |
33kB |
Diriel |
03/05/15 11:22 AM |
Comment Options |
JayFight |
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Diriel |
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06/05/16, 12:49 AM | |
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Checking in just to say thank you for this addon Been using it for a year. Sometimes i even forget that it's not the original game that provides all those "Khajiit needs to go" lines.
Cheers! |
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dorrino |
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06/03/16, 11:15 PM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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As I said, I poked around the code myself. There is a function to get the next word, but like you said, it isn't used for very much. The function is KjtSpk_GetNxtWrd(<index>). It's only used 4 times, in contraction parsing and in question parsing, and I missed it the first couple of times I was looking through the parsing code. But it is there, and available for use already. I tried to add some code to use that function as a check against forms of address (added a total of a mere 6 lines of code, and probably could be less if my coding was cleaner and more efficient), but it didn't work the way I wrote it. I think I may have simply passed it the wrong index value to be functional (I used lWrdIndx with no + or -). But in my testing I also came across an instance where it replaced "my Queen" with "<name>'s Queen" where <name> was the character's name. That sort of substitution would actually be acceptable, so you might keep that in mind as you work on it. Also, regarding your nested function (checkPrevWrd()) inside of the line parsing function that there is an in-line comment about needing a cleaner method for: You could separate it out as a stand-alone function rather than nested, that requires parameters be passed to it, then in the function calls you would pass the variables that it relies on. But while it would be "cleaner" code, it wouldn't gain anything in efficiency or optimization, so I don't think I personally would bother with the change at this point. Just a thought. Anyway, I look forward to your future updates . Thanks again for all of your work on this addon. Later, Drake
Last edited by DrakePhoenix : 06/03/16 at 11:20 PM.
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DrakePhoenix |
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06/03/16, 12:43 PM | |||
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So I should definitely finally get this issue fixed before releasing the next version. Shouldn't take too long, proper next word parsing is something that's been needed for a while for exactly this kind of thing. Thanks, Diriel
Last edited by Diriel : 06/03/16 at 01:06 PM.
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Diriel |
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06/03/16, 09:12 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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This is a fantastic addon, and I really appreciate the work you've put into it. Thank you for putting it together and sharing it with all of us.
However... In the description you ask for comments to notify you if a grammar issue is found. Well I found one... While doing the veiled heritance/veiled queen quest line in Auridon, particularly at the beginning when first meeting Queen Ayrenn, there are multiple occasions when the original text uses the phrase "my Queen" (e.g. "I will do as you command, my Queen.". Since the addon alters personal pronouns, this is changed. But the result is incorrect. Using the example I gave just now, the result would be "Khajiit will do as you command, her/his Queen." (or using the character name instead of the race, or using dynamic race, etc.). The issue is the change to the phrase "my Queen" into "her/his Queen". The phrase should remain unaltered. I dug through the LUA code for the addon, and it appears that the addon never checks what the following word is (although it sometimes checks the previous word). I think that the addon really needs to make a check of the word following the pronoun and make an exception to normal alterations. Specifically, if the phrase is "my" followed by any of the following, then it should probably not be altered, because the pronoun is part of the address:
There are possibly other forms of address that also begin with "my" that should not be altered, but those are the ones that either a) I have actually seen, or b) seem reasonably probable to occur at some point given the setting of the game. I'm trying to come up with a way on my own to add new LUA code to make such a check, but it has been years since I programmed or scripted with LUA, and I was never great at it to begin with. So while I *may* come up with a workaround for my own use, I think it would be best for an official update to the addon that makes this linguistic distinction. TL;DR Great addon, but has a grammar/linguistic problem that I'd like to see fixed. If a pronoun is used as part of a form of address to another person (e.g. "my Queen"), the addon currently alters the pronoun, and should not do so. The addon should ideally be updated to recognize forms of address and leave the pronouns intact in those specific cases. Later, Drake |
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DrakePhoenix |
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02/16/16, 02:37 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Have you considered doing an equivalent for Argonians? I don't think there'd be as many changes as Khajiit Speak, but using sayings like "I erect the spine of ..." for different scenerios and things like "See you down the river." for farewells.
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Kifyi |
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02/12/16, 12:46 PM | |
Forum posts: 0
File comments: 2
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Thank you for making this addon. The dialogue was the entire reason behind me not playing a Khajiit originally. You're awesome!
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Kifyi |
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11/19/15, 09:29 PM | |||
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Console UI for PC
Awesome! I'll stay updated |
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nprudym |
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11/19/15, 01:25 PM | ||
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Re: Console UI for PC
I might have an old NSIS beta installer lying around that I can patch up to release. Either way, more news on this issue once I can actually get the game installed again. |
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Diriel |
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11/18/15, 07:22 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Console UI for PC
Hey! With the release of Controller support for PC, the Khajiit speak mod isn't working with the console UI. Is there any kind of workaround that would enable it to show up when using a controller as well? Or will there have to be a completely new mod made to fix this issue?
Thanks |
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nprudym |
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04/22/15, 05:34 PM | |
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I'm very pleased to hear you're happy with the addon. Appologies for late response, busy busy busy.
In theory this addon should work with any other addons that modify the dialog UI. It's implemented in a transparent way, though I guess it is a little hacky as you say. But there shouldn't be a way that it could conflict, so it's interesting that it is. I'm glad you found an alternative in UX_Dialog, and I'm pleased to hear they work well together. I may look into DialogTweaks to see what they're doing to cause the conflict, if nothing else just for curiosities' sake. Thanks again for the kind words. =3 |
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Diriel |
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04/12/15, 10:42 AM | |
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I'd like to take a moment to thank you for this. For a lore/roleplaying nerd like myself, this is a necessity up there with Librarian, and something I'd never drop. I really dislike how the options are written in a way that -- culturally speaking -- is very Imperial, too.
I did have some problems getting it to work with DialogTweaks, though. But I solved that problem myself! I dropped it in favour of UX_Dialog, which is a similar addon but it also has a button that allows me to replay the voice samples should one get interrupted. That suits me down to the ground. Apparently DialogTweaks itself is coded in a hackish way that disagrees with Khajiit Speak, which may in itself be written in a hackish way. I'm gathering it takes a lot of hooks, yes? No matter, as I said, I value it highly and I wouldn't dump it for anything. Certain things have to be written hackishly, and that's how incompatibilities arise. So, I really have to thank you for this. The reason I'm here is twofold, to do that and to express my appreciation wholeheartedly, but also to tell anyone who's using DialogTweaks to dump it for UX_Dialog. So that's that, then! I'll let you know if I find any dialogue option bugs, but thus far I have not. Well done! |
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Werewolf Finds Dragon |
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03/09/15, 06:30 PM | ||
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I've added it to my list, thanks for letting me know. |
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Diriel |
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03/09/15, 06:19 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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I found a mix up of some words!
http://i.imgur.com/Ch8w5gj.png Supposed to ask Razum-Dar "The Queen is well, yes?" but you say "The Queen well, is yes?" |
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Sugar-Tail |
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