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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:04/16/24 06:51 PM
Created:02/17/17 10:27 PM
Monthly downloads:6,860
Total downloads:1,063,010
Favorites:501
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Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
9.3.0
Foundry Tactical Combat (FTC) - Endless Archive  Updated this week!  Popular! (More than 5000 hits)
Version: 1.32
by: Rhyono [More]
I've retired from ESO and I am relying on code contributions for maintenance: GitHub Repo

A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

Solinur updated buff tracking.

Required
Version 1.32 (thanks Sharlikran)
*Fixed slash command

Version 1.31 (thanks Sharlikran)
*API Bump
*Added dependency for LibMediaProvider
*Replaced font ttf with slug

Version 1.30 (thanks Sharlikran)
*API Bump
*Fixed 13th group member showing in frame

Version 1.29 (thanks Sharlikran)
*Updated IsCritter to function as previously intended
*Added LAM menu toggle to hide or show critters in Target Frame
*Added LAM menu to choose color of Companion health bar
*Possible fix for "frames/functions.lua:621: attempt to index a nil value" when unit frame info is not present
*Removed remaining texture strings using the class name from FTC.Frames:Controls() during Initialize to address "frames/controls.lua:105: operator .. is not supported for nil .. string"
*Updated SafetyCheck()

Version 1.28 (thanks Sharlikran)
*Fixed LAM2 var scope
*Check for nil unitTags

Version 1.27 (thanks Sharlikran)
*Added companion support

Version 1.26 (thanks Sharlikran)
*Updated Ability IDs
*Updated more CombatMechanicFlags
*Added constants for clarity when used for specific abilities
*Companion damage/healing will now output to log
*Updated FTC:GetAbilityIcons() to use proper GetNumXxxx()

Version 1.25 (thanks Sharlikran)
*Replaced FTC.Player:GetClass() with ZOS API
*Updated Powertype flags to CombatMechanicFlags
*Fixed leaking variables
*Improved LAM menu color picker handling

Version 1.24 (thanks hypatian)
*API Bump
*Fixed GetClass() to add Arcanist support

Version 1.23
*API Bump
*Fix for ResizeToFitDescendents (thanks fugue)
*Safety check for unit tags (thanks fugue)

Version 1.22 (thanks DaddyDoos)
*API Bump
*Fixed window priority
*Fixed some keybinds

Version 1.21
*API Bump
*Fix for TLC error (thanks fugue)

Version 1.20 - API Bump
Version 1.19 - Fixed typo
Version 1.18 - Fixed companion conflict with shields on group frames and attributes
Version 1.17 - Fixed companion conflict with group frames (thanks mitbulls)

Version 1.16
*API Bump
*Fixed max xp error

Version 1.15 - Fixed compatability due to API changes

Version 1.14 - API Bump
Version 1.13 - API Bump
Version 1.12 - API Bump

Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (Solinur)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (54)
File Name
Version
Size
Uploader
Date
1.31
253kB
Rhyono
03/17/24 10:57 AM
1.30
161kB
Rhyono
11/12/23 10:55 PM
1.29
161kB
Rhyono
07/13/23 07:04 PM
1.28
161kB
Rhyono
07/07/23 08:36 AM
1.27
161kB
Rhyono
07/05/23 08:55 PM
1.26
135kB
Rhyono
06/19/23 05:17 PM
1.25
388kB
Rhyono
06/07/23 06:25 PM
1.24
326kB
Rhyono
06/06/23 08:04 PM
1.23
312kB
Rhyono
03/15/23 06:44 PM
1.22
139kB
Rhyono
08/31/22 04:32 PM
1.21
139kB
Rhyono
06/07/22 07:05 PM
1.20
139kB
Rhyono
09/25/21 06:02 PM
1.19
139kB
Rhyono
07/04/21 12:11 AM
1.17
139kB
Rhyono
06/21/21 07:18 PM
1.16
139kB
Rhyono
05/15/21 05:13 PM
1.15
139kB
Rhyono
03/08/21 10:52 AM
1.14
139kB
Rhyono
02/28/21 12:13 PM
1.13
139kB
Rhyono
11/01/20 10:35 PM
1.12
139kB
Rhyono
08/08/20 11:54 AM
1.11
139kB
Rhyono
05/02/20 06:53 PM
1.09
139kB
Rhyono
04/30/20 12:41 PM
1.08
139kB
Rhyono
04/29/20 11:58 PM
1.07
139kB
Rhyono
04/29/20 11:56 AM
1.06
139kB
Rhyono
04/25/20 05:06 PM
1.05
139kB
Rhyono
01/26/20 02:49 PM
1.04
139kB
Rhyono
09/19/19 01:52 PM
1.03
139kB
Rhyono
07/21/19 09:20 PM
1.02
139kB
Rhyono
05/20/19 12:10 PM
1.01
142kB
Rhyono
05/01/19 12:03 PM
1.0.1
142kB
Rhyono
04/27/19 04:26 PM
0.99.1
142kB
Rhyono
04/20/19 06:48 PM
0.98
142kB
Rhyono
04/02/19 11:28 AM
0.97
142kB
Rhyono
03/07/19 09:10 PM
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


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Unread 05/02/20, 05:54 PM  
DraconisX

Forum posts: 0
File comments: 1
Uploads: 0
Version 1.10

I'm having an issue with it as well.

This is the message I got when I logged in.

user:/AddOns/FoundryTacticalCombat/log/functions.lua:65: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/log/functions.lua:65: in function 'FTC.Log:SetupChat'
|caaaaaa<Locals> self = [table:1]{}, chatShown = F </Locals>|r
user:/AddOns/FoundryTacticalCombat/log/functions.lua:89: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'Minimize'
user:/AddOns/FoundryTacticalCombat/log/functions.lua:84: in function 'func'
EsoUI/Libraries/Globals/globalapi.lua:207: in function '(anonymous)'

I got this message when it happened a second time. Not sure what triggered it but when I got
this my UI Disappeared except the chat window.

user:/AddOns/FoundryTacticalCombat/log/functions.lua:65: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/log/functions.lua:65: in function 'FTC.Log:SetupChat'
|caaaaaa<Locals> self = [table:1]{}, chatShown = F </Locals>|r
user:/AddOns/FoundryTacticalCombat/log/functions.lua:89: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'Minimize'
EsoUI/Ingame/Scenes/IngameFragments.lua:514: in function 'ZO_MinimizeChatFragment:Show'
|caaaaaa<Locals> self = [table:2]{state = "showing", fireCallbackDepth = 0, wasChatMaximized = T, allowShowHideTimeUpdates = F}, chatSystem = [table:3]{minContainerWidth = 300, currentChannel = 0, allowMultipleContainers = F, suppressSave = F, isAgentChatActive = F, currentNumNotifications = 0, loaded = T, maxContainerHeight = 380, minContainerHeight = 170, maxContainerWidth = 550, numUnreadMails = 38, isMinimized = F} </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:2] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:2], asAResultOfSceneStateChange = T, refreshedForScene = [table:4]{wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, state = "showing", name = "gameMenuInGame", disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F}, oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:4], asAResultOfSceneStateChange = T, i = 11, fragment = [table:2] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:4], asAResultOfSceneStateChange = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:4], newState = "showing", oldState = "hidden", name = "gameMenuInGame", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:200: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:5]{remoteSceneSequenceNumber = 17, initialized = F, numRemoteTopLevelShown = 0, numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, hudUISceneHidesAutomatically = T, fireCallbackDepth = 0, hudUISceneName = "hudui", hudSceneName = "hud"}, scene = [table:4], sequenceNumber = 17 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:290: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:5], scene = [table:4] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:373: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:5], scene = [table:6]{wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, state = "hidden", name = "hud", disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F}, currentNextScene = [table:4] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:274: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:5], scene = [table:6], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:320: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:5], scene = [table:6], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:354: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:5], scene = [table:6], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:6], newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:6], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_SceneetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:6], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:6], newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:208: in function 'ZO_SceneManager_Base:HideScene'
|caaaaaa<Locals> self = [table:5], scene = [table:6], sequenceNumber = 16 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:294: in function 'ZO_SceneManager_Leader:HideScene'
|caaaaaa<Locals> self = [table:5], scene = [table:6] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:258: in function 'ZO_SceneManager_Leader:Show'
|caaaaaa<Locals> self = [table:5], sceneName = "gameMenuInGame", nextSceneClearsSceneStack = T, numScenesNextScenePops = 0, currentScene = [table:6], nextScene = [table:4] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:224: in function 'ZO_SceneManager_Base:Toggle'
|caaaaaa<Locals> self = [table:5], sceneName = "gameMenuInGame" </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:590: in function 'ZO_IngameSceneManager:OnToggleGameMenuBinding'
|caaaaaa<Locals> self = [table:5], SHOW_BASE_SCENE = T, topLevelHidden = F, baseSceneShown = F </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:619: in function 'ZO_SceneManager_ToggleGameMenuBinding'
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "TOGGLE_SYSTEM" </Locals>|r
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Unread 05/02/20, 05:51 PM  
TarJak

Forum posts: 0
File comments: 1
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I get the same issue. I get an error message when I first log in, dismiss it. It is inconsistent of when the error occurs, but mostly happens if I interact with champion points, bank or buy/sell with an NPC. I can return to "normal" if I use chat and reload the UI. Hope this helps track the issue.
Last edited by TarJak : 05/02/20 at 05:52 PM.
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Unread 05/02/20, 05:15 PM  
Scootworks
 
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Forum posts: 312
File comments: 64
Uploads: 28
Originally Posted by Ariont50
Version 1.10 - got the update off minion when I logged in Went and disabled combat logs and when I resumed I lost my cursor and all my controls. Couldn't even esc out to the settings menu. Had to use ctr-alt-del to get to task manager to shut ESO down. I've since reloaded 1.07 so I can use FTC. I really don't need the combat log unless I can turn it on and off when necessary. Default it comes on and I can't get any whispers from friends etc.

Hope you guys eventually figure this out.
hmmm okey i will look into it. do you have discord?
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Unread 05/02/20, 04:57 PM  
Ariont50

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Version 1.10 - got the update off minion when I logged in Went and disabled combat logs and when I resumed I lost my cursor and all my controls. Couldn't even esc out to the settings menu. Had to use ctr-alt-del to get to task manager to shut ESO down. I've since reloaded 1.07 so I can use FTC. I really don't need the combat log unless I can turn it on and off when necessary. Default it comes on and I can't get any whispers from friends etc.

Hope you guys eventually figure this out.
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Unread 05/02/20, 11:58 AM  
Rhyono
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Forum posts: 659
File comments: 1357
Uploads: 19
It's the same version; Sccootworks posted it here first to have it tested before it went out to everyone.
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Unread 05/02/20, 11:40 AM  
Sovgodt

Forum posts: 0
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I had serious problems when i logged after update aswell.
Couldnt move character with right mousebutton and several of my keys didnt work.

Using your fix in the post worked for me.

ps. I guess i shouldnt use the normal 1.10 update then or is the fix in that too?

Thx for super ui addon

Sovgodt
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Unread 04/30/20, 08:42 PM  
Ariont50

Forum posts: 0
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Got new update file through Minion today. Ran into a major problem with chat. As long as you have the combat log enabled for chat , the chat box works. However, if you disable to combat log, the chat box is disabled as well. Meaning you have no chat box and can't view any chat /whispers/etc that normally come through the chat box.

Only fix is to leave the combat log enabled ...

Version is 1.09 for Greymoor

PS.. Just realized everyone is talking about this issue. sorry for an additional post.
Last edited by Ariont50 : 04/30/20 at 08:45 PM.
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Unread 04/28/20, 05:39 AM  
sirinsidiator
 
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Originally Posted by Rhyono
I don't think it's FTC or LibMsgWin. I run with 40+ addons and 20+ libraries without an issue with either. It's another addon conflicting.
Same for me. Anyone who's getting this error, please check this thread.
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Unread 04/19/20, 11:11 AM  
Rhyono
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Forum posts: 659
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I don't think it's FTC or LibMsgWin. I run with 40+ addons and 20+ libraries without an issue with either. It's another addon conflicting.
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Unread 04/19/20, 09:44 AM  
sirinsidiator
 
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Re: LibMsgWin

Originally Posted by Aneova
LibMsgWin is borked and so it borks FTC, it's been borked for a while now.
As I've written in the LibMsgWin comments, it is not borked. LibMsgWin works fine and has nothing to do with your problem. The only reason you think it does, is because you don't seem to understand that disabling a required dependency also disables the addon that depends on it.
Last edited by sirinsidiator : 04/19/20 at 09:44 AM.
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Unread 04/19/20, 08:56 AM  
Aneova

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LibMsgWin

LibMsgWin is borked and so it borks FTC, it's been borked for a while now.
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Unread 04/01/20, 06:02 PM  
Rhyono
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Forum posts: 659
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Uploads: 19
Any errors are likely the result of your environment.
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Unread 04/01/20, 06:07 AM  
EricBLivingston

Forum posts: 25
File comments: 23
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Is this still being actively supported?

I have been getting a consistent error when trying to load this, and I notice it's not been updated since January, despite several game updates. Is this add-on no longer keeping up?
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Unread 02/27/20, 10:37 PM  
AcheronTheFox

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Re: Fixed!!

Originally Posted by Martigan02
This is how I fixed it for me

Settings > addons > FTC > configure combat log settings > alternate with chat > off
Can confirm, this works to get rid of that annoying error when trying to chat.
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Unread 02/27/20, 06:50 PM  
versacecouch

Forum posts: 0
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Yea I thought it seemed weird but disabling FTC fixes the issue and none of the other addons i use seem to have any influence on the problem either. Thanks though
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