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Updated: 05/02/20 06:53 PM
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Compatibility:
Greymoor (6.0.5)
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:05/02/20 06:53 PM
Created:02/17/17 10:27 PM
Monthly downloads:8,624
Total downloads:734,767
Favorites:424
MD5:
Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
6.0.5
Foundry Tactical Combat (FTC) - Greymoor  Popular! (More than 5000 hits)
Version: 1.11
by: Rhyono [More]
A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

decay2 updated buff tracking.

Required
Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (decay2)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (34)
File Name
Version
Size
Uploader
Date
1.09
139kB
Rhyono
04/30/20 12:41 PM
1.08
139kB
Rhyono
04/29/20 11:58 PM
1.07
139kB
Rhyono
04/29/20 11:56 AM
1.06
139kB
Rhyono
04/25/20 05:06 PM
1.05
139kB
Rhyono
01/26/20 02:49 PM
1.04
139kB
Rhyono
09/19/19 01:52 PM
1.03
139kB
Rhyono
07/21/19 09:20 PM
1.02
139kB
Rhyono
05/20/19 12:10 PM
1.01
142kB
Rhyono
05/01/19 12:03 PM
1.0.1
142kB
Rhyono
04/27/19 04:26 PM
0.99.1
142kB
Rhyono
04/20/19 06:48 PM
0.98
142kB
Rhyono
04/02/19 11:28 AM
0.97
142kB
Rhyono
03/07/19 09:10 PM
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


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Unread 03/09/17, 05:24 AM  
Mjoellnir

Forum posts: 0
File comments: 2
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Thanks for the quick help
Last edited by Mjoellnir : 03/09/17 at 05:25 AM.
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Unread 03/08/17, 06:50 PM  
Rhyono
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Forum posts: 640
File comments: 1233
Uploads: 19
Originally Posted by Mjoellnir
Right now i can either see the combat log or the chat window, is there a possibility to see both at the same time?
/ftc

Then disable "Alternate With Chat" and they should both be up at the same time.
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Unread 03/08/17, 06:44 PM  
Mjoellnir

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Right now i can either see the combat log or the chat window, is there a possibility to see both at the same time?
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Unread 03/05/17, 11:38 AM  
Rhyono
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Forum posts: 640
File comments: 1233
Uploads: 19
Originally Posted by decay2
Since I promised this to some folks I made a fix for the buff tracking component.
Updated.
Last edited by Rhyono : 03/05/17 at 04:38 PM.
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Unread 03/04/17, 03:08 PM  
decay2
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Forum posts: 77
File comments: 512
Uploads: 7
Since I promised this to some folks I made a fix for the buff tracking component.
Since I guess two Homestead patches for FTC would make things just unnecessarily complicated I'm just posting the changes here, maybe you can implement this.

Add after Line 45 in /core/events.lua:

Lua Code:
  1. EVENT_MANAGER:AddFilterForEvent( "FTC", EVENT_EFFECT_CHANGED, REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER)
  2. EVENT_MANAGER:RegisterForEvent( "FTC2" , EVENT_EFFECT_CHANGED                , FTC.OnEffectChanged )
  3. EVENT_MANAGER:AddFilterForEvent( "FTC2", EVENT_EFFECT_CHANGED, REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER_PET)  
  4. EVENT_MANAGER:RegisterForEvent( "FTC3" , EVENT_EFFECT_CHANGED                , FTC.OnEffectChanged )
  5. EVENT_MANAGER:AddFilterForEvent( "FTC3", EVENT_EFFECT_CHANGED, REGISTER_FILTER_UNIT_TAG, "player")

Add after line 19 in /extensions/sorcerer.lua

Lua Code:
  1. EVENT_MANAGER:AddFilterForEvent( "FTC_Sorcerer", EVENT_EFFECT_CHANGED, REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER, REGISTER_FILTER_ABILITY_ID, 46326)
  2. EVENT_MANAGER:RegisterForEvent( "FTC_Sorcerer2", EVENT_EFFECT_CHANGED, FTC.Sorcerer.EffectChanged )
  3. EVENT_MANAGER:AddFilterForEvent( "FTC_Sorcerer2", EVENT_EFFECT_CHANGED, REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER, REGISTER_FILTER_ABILITY_ID, 46327)

I tested it briefly, also some other user tried it out and it seems to work fine.
Last edited by decay2 : 03/04/17 at 03:10 PM.
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Unread 03/03/17, 06:37 PM  
Rhyono
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Forum posts: 640
File comments: 1233
Uploads: 19
Originally Posted by ImageZ
Okay found it,
\FoundryTacticalCombat\frames\functions.lua

search for "c"
I've been debating making CP levels colored instead of saying "c" or "cp". The reason I didn't make it say CP is because people with very long names already scrunch it up badly and less text is better.
Last edited by Rhyono : 03/03/17 at 06:37 PM.
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Unread 03/03/17, 06:07 PM  
ImageZ

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File comments: 16
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Okay found it,
\FoundryTacticalCombat\frames\functions.lua

search for "c"
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Unread 03/03/17, 05:56 PM  
ImageZ

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File comments: 16
Uploads: 0
Hi, what can I change in the files so it says for example "CP600" instead of "c600"? It looks a bit awkward right now.
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