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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:04/16/24 06:51 PM
Created:02/17/17 10:27 PM
Monthly downloads:6,785
Total downloads:1,063,825
Favorites:501
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Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
9.3.0
Foundry Tactical Combat (FTC) - Endless Archive  Popular! (More than 5000 hits)
Version: 1.32
by: Rhyono [More]
I've retired from ESO and I am relying on code contributions for maintenance: GitHub Repo

A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

Solinur updated buff tracking.

Required
Version 1.32 (thanks Sharlikran)
*Fixed slash command

Version 1.31 (thanks Sharlikran)
*API Bump
*Added dependency for LibMediaProvider
*Replaced font ttf with slug

Version 1.30 (thanks Sharlikran)
*API Bump
*Fixed 13th group member showing in frame

Version 1.29 (thanks Sharlikran)
*Updated IsCritter to function as previously intended
*Added LAM menu toggle to hide or show critters in Target Frame
*Added LAM menu to choose color of Companion health bar
*Possible fix for "frames/functions.lua:621: attempt to index a nil value" when unit frame info is not present
*Removed remaining texture strings using the class name from FTC.Frames:Controls() during Initialize to address "frames/controls.lua:105: operator .. is not supported for nil .. string"
*Updated SafetyCheck()

Version 1.28 (thanks Sharlikran)
*Fixed LAM2 var scope
*Check for nil unitTags

Version 1.27 (thanks Sharlikran)
*Added companion support

Version 1.26 (thanks Sharlikran)
*Updated Ability IDs
*Updated more CombatMechanicFlags
*Added constants for clarity when used for specific abilities
*Companion damage/healing will now output to log
*Updated FTC:GetAbilityIcons() to use proper GetNumXxxx()

Version 1.25 (thanks Sharlikran)
*Replaced FTC.Player:GetClass() with ZOS API
*Updated Powertype flags to CombatMechanicFlags
*Fixed leaking variables
*Improved LAM menu color picker handling

Version 1.24 (thanks hypatian)
*API Bump
*Fixed GetClass() to add Arcanist support

Version 1.23
*API Bump
*Fix for ResizeToFitDescendents (thanks fugue)
*Safety check for unit tags (thanks fugue)

Version 1.22 (thanks DaddyDoos)
*API Bump
*Fixed window priority
*Fixed some keybinds

Version 1.21
*API Bump
*Fix for TLC error (thanks fugue)

Version 1.20 - API Bump
Version 1.19 - Fixed typo
Version 1.18 - Fixed companion conflict with shields on group frames and attributes
Version 1.17 - Fixed companion conflict with group frames (thanks mitbulls)

Version 1.16
*API Bump
*Fixed max xp error

Version 1.15 - Fixed compatability due to API changes

Version 1.14 - API Bump
Version 1.13 - API Bump
Version 1.12 - API Bump

Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (Solinur)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (54)
File Name
Version
Size
Uploader
Date
1.31
253kB
Rhyono
03/17/24 10:57 AM
1.30
161kB
Rhyono
11/12/23 10:55 PM
1.29
161kB
Rhyono
07/13/23 07:04 PM
1.28
161kB
Rhyono
07/07/23 08:36 AM
1.27
161kB
Rhyono
07/05/23 08:55 PM
1.26
135kB
Rhyono
06/19/23 05:17 PM
1.25
388kB
Rhyono
06/07/23 06:25 PM
1.24
326kB
Rhyono
06/06/23 08:04 PM
1.23
312kB
Rhyono
03/15/23 06:44 PM
1.22
139kB
Rhyono
08/31/22 04:32 PM
1.21
139kB
Rhyono
06/07/22 07:05 PM
1.20
139kB
Rhyono
09/25/21 06:02 PM
1.19
139kB
Rhyono
07/04/21 12:11 AM
1.17
139kB
Rhyono
06/21/21 07:18 PM
1.16
139kB
Rhyono
05/15/21 05:13 PM
1.15
139kB
Rhyono
03/08/21 10:52 AM
1.14
139kB
Rhyono
02/28/21 12:13 PM
1.13
139kB
Rhyono
11/01/20 10:35 PM
1.12
139kB
Rhyono
08/08/20 11:54 AM
1.11
139kB
Rhyono
05/02/20 06:53 PM
1.09
139kB
Rhyono
04/30/20 12:41 PM
1.08
139kB
Rhyono
04/29/20 11:58 PM
1.07
139kB
Rhyono
04/29/20 11:56 AM
1.06
139kB
Rhyono
04/25/20 05:06 PM
1.05
139kB
Rhyono
01/26/20 02:49 PM
1.04
139kB
Rhyono
09/19/19 01:52 PM
1.03
139kB
Rhyono
07/21/19 09:20 PM
1.02
139kB
Rhyono
05/20/19 12:10 PM
1.01
142kB
Rhyono
05/01/19 12:03 PM
1.0.1
142kB
Rhyono
04/27/19 04:26 PM
0.99.1
142kB
Rhyono
04/20/19 06:48 PM
0.98
142kB
Rhyono
04/02/19 11:28 AM
0.97
142kB
Rhyono
03/07/19 09:10 PM
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


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Unread 02/27/18, 03:43 AM  
Meebo

Forum posts: 0
File comments: 5
Uploads: 0
Originally Posted by Rhyono
Maybe a bad install or something conflicting with it. That's one of the oldest and most unchanging aspects of the addon.
Turned out to be a bad install. Simple reinstall fixed it.
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Unread 02/27/18, 02:04 AM  
Rhyono
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Forum posts: 659
File comments: 1357
Uploads: 19
Maybe a bad install or something conflicting with it. That's one of the oldest and most unchanging aspects of the addon.
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Unread 02/27/18, 12:49 AM  
Meebo

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File comments: 5
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Unhappy Wat da fun?

Latest FTC failing to initialise. Getting the following error.

user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: function expected instead of nil
stack traceback:
user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: in function 'FTC.Initialize'
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Unread 02/19/18, 11:53 PM  
Rhyono
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Forum posts: 659
File comments: 1357
Uploads: 19
That's a comment I forgot to update; means nothing.
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Unread 02/19/18, 11:43 PM  
baratron

Forum posts: 1
File comments: 30
Uploads: 0
FTC is supposed to be on version 0.86 but the lua that is attached says version 0.85 and is dated 2017-10-09. I'm guessing the wrong file got uploaded to ESOUI?
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Unread 01/16/18, 07:55 PM  
vecny.samotar
 
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Forum posts: 23
File comments: 552
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Would you be able to add a notification when my mob or game kill the percentage of your life? daco would warn the daco how FINISH HIM so I do not have to look at when to use a type of spell like Radiant Destruction or Assassin's Blade, so I did not stop the game, so I just killed the mob.
because if it is there I did not find it in the setup
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Unread 01/16/18, 04:17 PM  
Dzirat

Forum posts: 0
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If you give a mail, I can send an old version of the FTC in which it is implemented.
Last edited by Dzirat : 01/16/18 at 04:22 PM.
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Unread 01/15/18, 07:28 PM  
Rhyono
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Forum posts: 659
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Uploads: 19
I'm pretty sure FTC doesn't do that (although you can apply number overlays to the vanilla bars).
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Unread 01/15/18, 01:03 PM  
Dzirat

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Originally Posted by Rhyono
.
Hi, tell me please, how can I make that the addon would be displayed like this:
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Unread 01/15/18, 12:33 AM  
necropola
 
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Originally Posted by Rhyono
Originally Posted by necropola
Hiho, is there a way to enable resource gains in Floating Combat Text?
For example Magicka gains from Siphoning Attacks?
I'll have to look into that because (off hand) I'm not sure how it'd figure in.
Would be great. CombatMetrics shows them in combat log. Maybe add them to the alerts (middle)?

Originally Posted by Rhyono
Originally Posted by necropola
Also there seems to be an update problem with the Mini XP / Horse-Stamina Combi Bar.
I think I've fully fixed it. The issue was that the function for mount checking isn't set to false until the demount animation ENDS, while all events check at START.
Looks good. Thanks!
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Unread 01/13/18, 06:27 PM  
Sojournerx

Forum posts: 0
File comments: 6
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Please update the Minion info for this addon -- it is still showing the info from the 0.74 update from demiknight...
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Unread 01/13/18, 02:51 PM  
Rhyono
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Forum posts: 659
File comments: 1357
Uploads: 19
Originally Posted by Davjwx
Thanks so much for the update. Is there any way to show a units health in millions? I can't find a setting to change so that it doesn't display as 3,007.5k. Thanks!
I've changed it so that targets with HP over 1m will show as 3.007m. I may round more based on feedback, but I'd never want to go below 1 decimal place.

Originally Posted by Emirly
I don't want to see my unit frame out of combat but I would like to see target frame out of combat
I've given the target frame (and only the target frame) its own slider.

Originally Posted by varousis
Is it possible to use character@accountname in trial frames?
To make it an option to go along with the other options would require more reworking than I'd like to at the moment. However, I can give you simple instructions to hard code it for yourself in all group frames:

frames > functions.lua
find "configure the nameplate"
Change the next line to the following:
local name = GetUnitName(unitTag) .. GetUnitDisplayName(unitTag)

Originally Posted by samhen
Hey! IS there a way to filter the buffs that are tracked?
There isn't currently, but I plan to eventually. I use the "Horizontal Tiles" option for my buffs, otherwise the list is too long.

Originally Posted by necropola
Hiho, is there a way to enable resource gains in Floating Combat Text?
For example Magicka gains from Siphoning Attacks?
I'll have to look into that because (off hand) I'm not sure how it'd figure in.

Originally Posted by necropola
Also there seems to be an update problem with the Mini XP / Horse-Stamina Combi Bar.
I think I've fully fixed it. The issue was that the function for mount checking isn't set to false until the demount animation ENDS, while all events check at START.

Originally Posted by An-Evil-Milkshake
I recently did a fresh install of this AddOn and I can't figure out why the unit frames for HP, Magicka, Stamina etc. aren't displaying any colour.
I've heard of the issue, but never encountered it. I honestly have no idea.
Last edited by Rhyono : 01/13/18 at 02:51 PM.
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Unread 01/13/18, 09:16 AM  
An-Evil-Milkshake

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Unit frames not displaying colour

Hi,

I recently did a fresh install of this AddOn and I can't figure out why the unit frames for HP, Magicka, Stamina etc. aren't displaying any colour.

I have tried the previously proposed solution of deleting the ShaderCache from the live folder and reloading the game, but this has not solved my issue.

Can anyone here provide me with any other possible solutions for this?
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Unread 01/06/18, 11:27 PM  
necropola
 
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Resource loss/gains in Floating Combat Text

Hiho, is there a way to enable resource gains in Floating Combat Text?
For example Magicka gains from Siphoning Attacks?

Also there seems to be an update problem with the Mini XP / Horse-Stamina Combi Bar.
  • When dismounting it does not switch back to XP mode until your char gets XP.
  • When logging out and back in while mounted it comes up in XP mode although mounted and switches to Horse mode when dismounting.

Also when in Horse mode the Bar should use the transparency setting for combat (at least while depleting horse stamina), since people might dim the colors quite a bit when out of combat. Actually all player unit bars should behave like this, i. e. use the combat (highlighted) transparency setting when depleting.
Last edited by necropola : 01/07/18 at 06:55 AM.
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Unread 12/27/17, 02:43 PM  
samhen

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Filter buffs

Hey! IS there a way to filter the buffs that are tracked?
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