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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/17/24 10:57 AM
Created:02/17/17 10:27 PM
Monthly downloads:6,011
Total downloads:1,056,181
Favorites:500
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Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
9.3.0
Foundry Tactical Combat (FTC) - Endless Archive  Popular! (More than 5000 hits)
Version: 1.31
by: Rhyono [More]
I've retired from ESO and I am relying on code contributions for maintenance: GitHub Repo

A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

Solinur updated buff tracking.

Required
Version 1.31 (thanks Sharlikran)
*API Bump
*Added dependency for LibMediaProvider
*Replaced font ttf with slug

Version 1.30 (thanks Sharlikran)
*API Bump
*Fixed 13th group member showing in frame

Version 1.29 (thanks Sharlikran)
*Updated IsCritter to function as previously intended
*Added LAM menu toggle to hide or show critters in Target Frame
*Added LAM menu to choose color of Companion health bar
*Possible fix for "frames/functions.lua:621: attempt to index a nil value" when unit frame info is not present
*Removed remaining texture strings using the class name from FTC.Frames:Controls() during Initialize to address "frames/controls.lua:105: operator .. is not supported for nil .. string"
*Updated SafetyCheck()

Version 1.28 (thanks Sharlikran)
*Fixed LAM2 var scope
*Check for nil unitTags

Version 1.27 (thanks Sharlikran)
*Added companion support

Version 1.26 (thanks Sharlikran)
*Updated Ability IDs
*Updated more CombatMechanicFlags
*Added constants for clarity when used for specific abilities
*Companion damage/healing will now output to log
*Updated FTC:GetAbilityIcons() to use proper GetNumXxxx()

Version 1.25 (thanks Sharlikran)
*Replaced FTC.Player:GetClass() with ZOS API
*Updated Powertype flags to CombatMechanicFlags
*Fixed leaking variables
*Improved LAM menu color picker handling

Version 1.24 (thanks hypatian)
*API Bump
*Fixed GetClass() to add Arcanist support

Version 1.23
*API Bump
*Fix for ResizeToFitDescendents (thanks fugue)
*Safety check for unit tags (thanks fugue)

Version 1.22 (thanks DaddyDoos)
*API Bump
*Fixed window priority
*Fixed some keybinds

Version 1.21
*API Bump
*Fix for TLC error (thanks fugue)

Version 1.20 - API Bump
Version 1.19 - Fixed typo
Version 1.18 - Fixed companion conflict with shields on group frames and attributes
Version 1.17 - Fixed companion conflict with group frames (thanks mitbulls)

Version 1.16
*API Bump
*Fixed max xp error

Version 1.15 - Fixed compatability due to API changes

Version 1.14 - API Bump
Version 1.13 - API Bump
Version 1.12 - API Bump

Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (Solinur)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (53)
File Name
Version
Size
Uploader
Date
1.30
161kB
Rhyono
11/12/23 10:55 PM
1.29
161kB
Rhyono
07/13/23 07:04 PM
1.28
161kB
Rhyono
07/07/23 08:36 AM
1.27
161kB
Rhyono
07/05/23 08:55 PM
1.26
135kB
Rhyono
06/19/23 05:17 PM
1.25
388kB
Rhyono
06/07/23 06:25 PM
1.24
326kB
Rhyono
06/06/23 08:04 PM
1.23
312kB
Rhyono
03/15/23 06:44 PM
1.22
139kB
Rhyono
08/31/22 04:32 PM
1.21
139kB
Rhyono
06/07/22 07:05 PM
1.20
139kB
Rhyono
09/25/21 06:02 PM
1.19
139kB
Rhyono
07/04/21 12:11 AM
1.17
139kB
Rhyono
06/21/21 07:18 PM
1.16
139kB
Rhyono
05/15/21 05:13 PM
1.15
139kB
Rhyono
03/08/21 10:52 AM
1.14
139kB
Rhyono
02/28/21 12:13 PM
1.13
139kB
Rhyono
11/01/20 10:35 PM
1.12
139kB
Rhyono
08/08/20 11:54 AM
1.11
139kB
Rhyono
05/02/20 06:53 PM
1.09
139kB
Rhyono
04/30/20 12:41 PM
1.08
139kB
Rhyono
04/29/20 11:58 PM
1.07
139kB
Rhyono
04/29/20 11:56 AM
1.06
139kB
Rhyono
04/25/20 05:06 PM
1.05
139kB
Rhyono
01/26/20 02:49 PM
1.04
139kB
Rhyono
09/19/19 01:52 PM
1.03
139kB
Rhyono
07/21/19 09:20 PM
1.02
139kB
Rhyono
05/20/19 12:10 PM
1.01
142kB
Rhyono
05/01/19 12:03 PM
1.0.1
142kB
Rhyono
04/27/19 04:26 PM
0.99.1
142kB
Rhyono
04/20/19 06:48 PM
0.98
142kB
Rhyono
04/02/19 11:28 AM
0.97
142kB
Rhyono
03/07/19 09:10 PM
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


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Unread 12/23/17, 11:16 AM  
Chlamydia1

Forum posts: 1
File comments: 40
Uploads: 0
Re: Issue with Alt+tab

Originally Posted by Jofre10
Hi, having a small issue, when alt+tabbing from a a menu (in fullscreen mode) the player bar (the only I have activated) appears on top of the menu. Getting out from the menu and back in fixes this. A little bit annoying for example when crafting and checking recipes online.
Thanks for a good addon!
All UI add-ons suffer from this.
Last edited by Chlamydia1 : 12/23/17 at 11:17 AM.
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Unread 11/20/17, 04:06 PM  
varousis

Forum posts: 0
File comments: 24
Uploads: 0
Charactername@accountname Trialframes

Hi,

Is it possible to use character@accountname in trial frames?
I already changed the shortened numbers to full numbers in the trial frames too so it's 14,322 / 14,322 for example.

Thank you!
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Unread 10/16/17, 09:18 PM  
Emirly

Forum posts: 0
File comments: 1
Uploads: 0
Out of Combat Opacity

Hi there, I like to hide my unit frames when out of combat by changing the opacity. BUT I would like to keep the target frame opacity at full. At this stage there is only an opacity slider for unit frames as a whole and was wondering if another out of combat opacity slider could be added for the target frame.

Does that makes sense? XD

I don't want to see my unit frame out of combat but I would like to see target frame out of combat

Thank you!!

p.s thank you for the addon
Last edited by Emirly : 10/16/17 at 09:18 PM.
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Unread 10/15/17, 09:22 AM  
Davjwx

Forum posts: 2
File comments: 1
Uploads: 0
Thanks so much for the update. Is there any way to show a units health in millions? I can't find a setting to change so that it doesn't display as 3,007.5k. Thanks!
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Unread 10/09/17, 03:02 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
You should switch to Windowed (Fullscreen); I've never had that issue with it.
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Unread 09/27/17, 03:23 PM  
Jofre10

Forum posts: 0
File comments: 5
Uploads: 0
Issue with Alt+tab

Hi, having a small issue, when alt+tabbing from a a menu (in fullscreen mode) the player bar (the only I have activated) appears on top of the menu. Getting out from the menu and back in fixes this. A little bit annoying for example when crafting and checking recipes online.
Thanks for a good addon!
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Unread 09/22/17, 04:03 AM  
Rhoswyn

Forum posts: 0
File comments: 16
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Originally Posted by Rhyono
Originally Posted by Rhoswyn
This addon is making my target's health bar disappear even when having target frames are disabled in the app.
It's a little counter-intuitive, but it's a separate setting:



You should have the second off and the fifth on.
Thank you, that worked perfectly!
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Unread 09/20/17, 05:47 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
Originally Posted by Rhoswyn
This addon is making my target's health bar disappear even when having target frames are disabled in the app.
It's a little counter-intuitive, but it's a separate setting:



You should have the second off and the fifth on.
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Unread 09/20/17, 08:50 AM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
Originally Posted by rockingdice
Also, I've noticed in a 4 ppl dungeon, there could be two healers(judge from the frame's color) but one of them is dps. Is that a bug?
That's a result of me not knowing how to check true dungeon role but rather basing it on their selected role.

For example:
1 Tank
1 DPS
1 Healer
1 guy that thinks he's a good healer or dps.

So going left to right, the addon sees that he's a healer and then ignores he's a dps. The reason it can't just use process of elimination is the following:

Everyone thinks they are a suitable tank/dps/healer. Now what it does it do?
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Unread 09/20/17, 01:17 AM  
rockingdice
 
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Forum posts: 10
File comments: 166
Uploads: 9
Originally Posted by Rhyono
It's a ZOS bug (you'll notice in many instances, if you check the group list, it's also messed up there). It's designed to try again on its own after a short duration, but when the game is really slow about it, it can take over a minute and I didn't want it pounding it with refreshes all of the time when it's usually working properly. That's why I added the group frame refresh keybind, so after the group is fully loaded, you can attempt to force it to work properly.
Cool, that hotkey is helpful.

Also, I've noticed in a 4 ppl dungeon, there could be two healers(judge from the frame's color) but one of them is dps. Is that a bug?
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Unread 09/19/17, 10:16 AM  
Rhoswyn

Forum posts: 0
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This addon is making my target's health bar disappear even when having target frames are disabled in the app.
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Unread 09/13/17, 10:13 AM  
Rhyono
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Forum posts: 659
File comments: 1357
Uploads: 19
It's a ZOS bug (you'll notice in many instances, if you check the group list, it's also messed up there). It's designed to try again on its own after a short duration, but when the game is really slow about it, it can take over a minute and I didn't want it pounding it with refreshes all of the time when it's usually working properly. That's why I added the group frame refresh keybind, so after the group is fully loaded, you can attempt to force it to work properly.
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Unread 09/13/17, 02:21 AM  
rockingdice
 
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Forum posts: 10
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I found sometimes when you make a random group of 4 ppl dungeon, if you enter quite quickly, the group frame is not showing all the members, it's a bug or event limitation?
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Unread 09/12/17, 10:46 AM  
Jofre10

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Originally Posted by Rhyono
Added.
Thanks!
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Unread 09/12/17, 03:10 AM  
TNTKokser
 
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Originally Posted by Baertram
Did anyone else notice ... that if you are in a raid group the screen lags sometimes really hard if FTC is activated?
mhh... interesting point. Have about 40 addons running. In Cyrodill I lower the resolution and switch off all of them, but FTC, without the effect I would like to notice. Have to try, thanks for the hint.
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