Download
(253 Kb)
Download
Updated: 04/16/24 06:51 PM
Pictures
File Info
Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:04/16/24 06:51 PM
Created:02/17/17 10:27 PM
Monthly downloads:6,860
Total downloads:1,063,137
Favorites:501
MD5:
Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
9.3.0
Foundry Tactical Combat (FTC) - Endless Archive  Updated this week!  Popular! (More than 5000 hits)
Version: 1.32
by: Rhyono [More]
I've retired from ESO and I am relying on code contributions for maintenance: GitHub Repo

A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

Solinur updated buff tracking.

Required
Version 1.32 (thanks Sharlikran)
*Fixed slash command

Version 1.31 (thanks Sharlikran)
*API Bump
*Added dependency for LibMediaProvider
*Replaced font ttf with slug

Version 1.30 (thanks Sharlikran)
*API Bump
*Fixed 13th group member showing in frame

Version 1.29 (thanks Sharlikran)
*Updated IsCritter to function as previously intended
*Added LAM menu toggle to hide or show critters in Target Frame
*Added LAM menu to choose color of Companion health bar
*Possible fix for "frames/functions.lua:621: attempt to index a nil value" when unit frame info is not present
*Removed remaining texture strings using the class name from FTC.Frames:Controls() during Initialize to address "frames/controls.lua:105: operator .. is not supported for nil .. string"
*Updated SafetyCheck()

Version 1.28 (thanks Sharlikran)
*Fixed LAM2 var scope
*Check for nil unitTags

Version 1.27 (thanks Sharlikran)
*Added companion support

Version 1.26 (thanks Sharlikran)
*Updated Ability IDs
*Updated more CombatMechanicFlags
*Added constants for clarity when used for specific abilities
*Companion damage/healing will now output to log
*Updated FTC:GetAbilityIcons() to use proper GetNumXxxx()

Version 1.25 (thanks Sharlikran)
*Replaced FTC.Player:GetClass() with ZOS API
*Updated Powertype flags to CombatMechanicFlags
*Fixed leaking variables
*Improved LAM menu color picker handling

Version 1.24 (thanks hypatian)
*API Bump
*Fixed GetClass() to add Arcanist support

Version 1.23
*API Bump
*Fix for ResizeToFitDescendents (thanks fugue)
*Safety check for unit tags (thanks fugue)

Version 1.22 (thanks DaddyDoos)
*API Bump
*Fixed window priority
*Fixed some keybinds

Version 1.21
*API Bump
*Fix for TLC error (thanks fugue)

Version 1.20 - API Bump
Version 1.19 - Fixed typo
Version 1.18 - Fixed companion conflict with shields on group frames and attributes
Version 1.17 - Fixed companion conflict with group frames (thanks mitbulls)

Version 1.16
*API Bump
*Fixed max xp error

Version 1.15 - Fixed compatability due to API changes

Version 1.14 - API Bump
Version 1.13 - API Bump
Version 1.12 - API Bump

Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (Solinur)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (54)
File Name
Version
Size
Uploader
Date
1.31
253kB
Rhyono
03/17/24 10:57 AM
1.30
161kB
Rhyono
11/12/23 10:55 PM
1.29
161kB
Rhyono
07/13/23 07:04 PM
1.28
161kB
Rhyono
07/07/23 08:36 AM
1.27
161kB
Rhyono
07/05/23 08:55 PM
1.26
135kB
Rhyono
06/19/23 05:17 PM
1.25
388kB
Rhyono
06/07/23 06:25 PM
1.24
326kB
Rhyono
06/06/23 08:04 PM
1.23
312kB
Rhyono
03/15/23 06:44 PM
1.22
139kB
Rhyono
08/31/22 04:32 PM
1.21
139kB
Rhyono
06/07/22 07:05 PM
1.20
139kB
Rhyono
09/25/21 06:02 PM
1.19
139kB
Rhyono
07/04/21 12:11 AM
1.17
139kB
Rhyono
06/21/21 07:18 PM
1.16
139kB
Rhyono
05/15/21 05:13 PM
1.15
139kB
Rhyono
03/08/21 10:52 AM
1.14
139kB
Rhyono
02/28/21 12:13 PM
1.13
139kB
Rhyono
11/01/20 10:35 PM
1.12
139kB
Rhyono
08/08/20 11:54 AM
1.11
139kB
Rhyono
05/02/20 06:53 PM
1.09
139kB
Rhyono
04/30/20 12:41 PM
1.08
139kB
Rhyono
04/29/20 11:58 PM
1.07
139kB
Rhyono
04/29/20 11:56 AM
1.06
139kB
Rhyono
04/25/20 05:06 PM
1.05
139kB
Rhyono
01/26/20 02:49 PM
1.04
139kB
Rhyono
09/19/19 01:52 PM
1.03
139kB
Rhyono
07/21/19 09:20 PM
1.02
139kB
Rhyono
05/20/19 12:10 PM
1.01
142kB
Rhyono
05/01/19 12:03 PM
1.0.1
142kB
Rhyono
04/27/19 04:26 PM
0.99.1
142kB
Rhyono
04/20/19 06:48 PM
0.98
142kB
Rhyono
04/02/19 11:28 AM
0.97
142kB
Rhyono
03/07/19 09:10 PM
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


Post A Reply Comment Options
Unread 05/24/17, 12:29 PM  
Jylly

Forum posts: 8
File comments: 13
Uploads: 0
problem

Problem with my new char in morrowind.
It is displayed under extensions and loaded.
It is not displayed under settings. It can not configure it

At all other chars it is there

what can I do
Report comment to moderator  
Reply With Quote
Unread 05/23/17, 09:55 AM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
Re: Errors ...

Originally Posted by rbpaiett
Hmm, I'm getting:

user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: function expected instead of nil
stack traceback:
user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: in function 'FTC.Initialize'

Any ideas?
Did this happen in Cyrodiil/some form of PvP? If so I think I know.
Report comment to moderator  
Reply With Quote
Unread 05/23/17, 09:35 AM  
rbpaiett

Forum posts: 2
File comments: 64
Uploads: 0
Errors ...

Hmm, I'm getting:

user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: function expected instead of nil
stack traceback:
user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: in function 'FTC.Initialize'

Any ideas?
Report comment to moderator  
Reply With Quote
Unread 05/23/17, 09:24 AM  
rbpaiett

Forum posts: 2
File comments: 64
Uploads: 0
Re: Re: Previous versions

Originally Posted by Rhyono
Originally Posted by rbpaiett
I have the FTC Hist version, do I need to delete it and use this one only? Was I also supposed to use the original FTC along with these 'patches'?
The changes are so various that it's easier for me to just include the entire addon in this patch. So even if you deleted the rest and only downloaded this one, it'd still work.
Great, tx.
Report comment to moderator  
Reply With Quote
Unread 05/23/17, 09:18 AM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
Re: Previous versions

Originally Posted by rbpaiett
I have the FTC Hist version, do I need to delete it and use this one only? Was I also supposed to use the original FTC along with these 'patches'?
The changes are so various that it's easier for me to just include the entire addon in this patch. So even if you deleted the rest and only downloaded this one, it'd still work.
Report comment to moderator  
Reply With Quote
Unread 05/23/17, 09:17 AM  
rbpaiett

Forum posts: 2
File comments: 64
Uploads: 0
Previous versions

I have the FTC Hist version, do I need to delete it and use this one only? Was I also supposed to use the original FTC along with these 'patches'?
Report comment to moderator  
Reply With Quote
Unread 04/25/17, 11:48 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
Originally Posted by Phinix
Happy to see this being updated!

I don't think it will help you at all, but I just wanted to report that the problem with one or more group frames being missing when joining a group through the random finder and porting in has been happening to me even without FTC loaded, when using just the vanilla group frames.

It appears to be a ZOS bug...
Yeah, I noticed when viewing the group by pressing P it will sometimes have holes in the data. FTC was originally designed with a short frame redundancy for this, but this issue can last one minute plus and sometimes requires a reloadui regardless. At least the addition of a manual refresh has cut down on full reloads necessary, in my experience. It isn't the most elegant solution, but as you mentioned, it's not FTC/my bug in the first place.
Report comment to moderator  
Reply With Quote
Unread 04/25/17, 11:43 PM  
Phinix
 
Phinix's Avatar
AddOn Author - Click to view AddOns

Forum posts: 186
File comments: 1783
Uploads: 32
Happy to see this being updated!

I don't think it will help you at all, but I just wanted to report that the problem with one or more group frames being missing when joining a group through the random finder and porting in has been happening to me even without FTC loaded, when using just the vanilla group frames.

It appears to be a ZOS bug...
Report comment to moderator  
Reply With Quote
Unread 04/25/17, 07:03 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
I've added the option to disable the level in the group frame, target frame or both. Still appears on the player frame.
Report comment to moderator  
Reply With Quote
Unread 04/25/17, 11:42 AM  
nixpix76

Forum posts: 0
File comments: 36
Uploads: 0
Originally Posted by Rhyono
Originally Posted by nixpix76
Cool What does the values even mean?
C160 = Champion level 160
40 = Normal level 40
Ah okey makes sense Ty
Report comment to moderator  
Reply With Quote
Unread 04/25/17, 10:59 AM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
Originally Posted by nixpix76
Cool What does the values even mean?
C160 = Champion level 160
40 = Normal level 40
Report comment to moderator  
Reply With Quote
Unread 04/25/17, 10:51 AM  
nixpix76

Forum posts: 0
File comments: 36
Uploads: 0
Originally Posted by Rhyono
Originally Posted by nixpix76
On the unit frames, after the name there is always a value afterwards in parentheses. For example "My name (c160)". How do I get rid of that? Can't find an option for it?
I don't recall the original author giving an option to remove it, but it shouldn't require much effort for me to implement.
Cool What does the values even mean? Is it some unique character identifier? If you wouldnt mind adding an option Or if its easily done, I can edit the lua myself to remove it, if you point me in the right direction.

Edit. For some targets it shows the char level, and some a weird letter/number combo. Bugged or am I missing something?
Last edited by nixpix76 : 04/25/17 at 10:55 AM.
Report comment to moderator  
Reply With Quote
Unread 04/25/17, 09:08 AM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
Originally Posted by nixpix76
On the unit frames, after the name there is always a value afterwards in parentheses. For example "My name (c160)". How do I get rid of that? Can't find an option for it?
I don't recall the original author giving an option to remove it, but it shouldn't require much effort for me to implement.
Report comment to moderator  
Reply With Quote
Unread 04/25/17, 06:32 AM  
nixpix76

Forum posts: 0
File comments: 36
Uploads: 0
On the unit frames, after the name there is always a value afterwards in parentheses. For example "My name (c160)". How do I get rid of that? Can't find an option for it?
Report comment to moderator  
Reply With Quote
Unread 04/22/17, 02:27 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
Originally Posted by Jizargo
I Get a non-lua memory related error.
What is said error?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: