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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 02/05/24 08:30 AM |
Created: | 02/19/17 02:21 PM |
Monthly downloads: | 107 |
Total downloads: | 9,626 |
Favorites: | 5 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.3 |
42kB |
mcdonnelldean |
12/28/17 04:05 PM |
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1.2 |
43kB |
mcdonnelldean |
02/20/17 04:14 PM |
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1.1 |
43kB |
mcdonnelldean |
02/20/17 09:34 AM |
|
1.0 |
42kB |
mcdonnelldean |
02/19/17 02:21 PM |
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![]() Really happy with this version! It has been submitted for approval.
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mcdonnelldean |
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mcdonnelldean |
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Forum posts: 0
File comments: 8
Uploads: 0
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I hope you can manage to fix this issues someday, to make it fully functional again. People have to realize that keyboard isn't made for games, at least not in general. IMO, keyboards only works fine for mobas and FPS(and only if you are really bad at using a controller in FPS). For everything else, is way better to use a controller. ![]() |
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HakaiNoArashi |
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NOTICE:
Due to a breaking change this addon no longer works. I have gone ahead and asked the authors of MM if they would like to wrap this module up as an 'official' addon for MM. The reality is a custom engine is pointless due to a lack of options vis a vis the gamepad UI. In baby terms this means I would basically have to replicate MM on the PCUI anyway, a wasteful exercise all being told. The future of this addon will depend on whether or not a larger addon like MM or an alternative wish to provide an official integration point. MM would be the best choice as they tend to have the more accurate numbers (this was the original reason for going with MM in the first place). I don't own MM nor do I know the authors but I have asked on their comments if it is something they are interested in. If they are I will update accordingly, if not (and that is totally their right) then, unfortunately, this most likely means this addon will be mothballed. The comment is here for anyone interested: http://www.esoui.com/downloads/filei...d=928#comments It might be no harm to lend your support in the comments section of MM but please do not spam them, it is quite possible they feel for whatever reason Gamepad support is not viable long term; whatever decision they make should be respected. |
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mcdonnelldean |
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mcdonnelldean |
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Forum posts: 0
File comments: 1
Uploads: 0
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Hello, the error from master merchant at the listing menu is gone now. But instead I get a lot more errors back. Is it, because you still have to update the addon? or have I done something wrong?
Thanks in advance user:/AddOns/PadMerchant/addon/TradeHouse.lua:26: attempt to index a nil value stack traceback: user:/AddOns/PadMerchant/addon/TradeHouse.lua:26: in function 'setupFunction' EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1067: in function 'ZO_ParametricScrollList:RunSetupOnControl' EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:910: in function 'ZO_ParametricScrollList:UpdateAnchors' EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:680: in function 'ZO_ParametricScrollList:Commit' EsoUI/Libraries/ZO_SortableParametricList/ZO_SortableParametricList.lua:144: in function 'ZO_SortableParametricList:CommitList' EsoUI/Libraries/ZO_SortableParametricList/ZO_SortableParametricList.lua:171: in function 'ZO_SortableParametricList:RefreshData' EsoUI/Ingame/TradingHouse/Gamepad/TradingHouse_BrowseResults_Gamepad.lua:222: in function 'ZO_GamepadTradingHouse_BrowseResults:OnSearchResultsReceived' EsoUI/Ingame/TradingHouse/Gamepad/TradingHouse_BrowseResults_Gamepad.lua:236: in function 'OnSearchResultsReceived' EsoUI/Ingame/TradingHouse/Gamepad/TradingHouse_Gamepad.lua:210: in function 'ZO_GamepadTradingHouse:FireTabEvents' EsoUI/Ingame/TradingHouse/Gamepad/TradingHouse_Gamepad.lua:266: in function 'ZO_GamepadTradingHouse:OnSearchResultsReceived' EsoUI/Ingame/TradingHouse/TradingHouse_Shared.lua:302: in function 'OnSearchResultsReceived' EsoUI/Ingame/TradingHouse/TradingHouse_Shared.lua:258: in function '(anonymous)' |
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b00nstrak |
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Re: Re: Re: add on update
Note to self, trade house window is not working:
Code:
user:/AddOns/PadMerchant/addon/TradeHouse.lua:26: attempt to index a nil value stack traceback: user:/AddOns/PadMerchant/addon/TradeHouse.lua:26: in function 'setupFunction' EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1067: in function 'ZO_ParametricScrollList:RunSetupOnControl' EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:910: in function 'ZO_ParametricScrollList:UpdateAnchors' EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:680: in function 'ZO_ParametricScrollList:Commit' EsoUI/Libraries/ZO_SortableParametricList/ZO_SortableParametricList.lua:144: in function 'ZO_SortableParametricList:CommitList' EsoUI/Libraries/ZO_SortableParametricList/ZO_SortableParametricList.lua:171: in function 'ZO_SortableParametricList:RefreshData' EsoUI/Ingame/TradingHouse/Gamepad/TradingHouse_BrowseResults_Gamepad.lua:222: in function 'ZO_GamepadTradingHouse_BrowseResults:OnSearchResultsReceived' EsoUI/Ingame/TradingHouse/Gamepad/TradingHouse_BrowseResults_Gamepad.lua:236: in function 'OnSearchResultsReceived' EsoUI/Ingame/TradingHouse/Gamepad/TradingHouse_Gamepad.lua:210: in function 'ZO_GamepadTradingHouse:FireTabEvents' EsoUI/Ingame/TradingHouse/Gamepad/TradingHouse_Gamepad.lua:266: in function 'ZO_GamepadTradingHouse:OnSearchResultsReceived' EsoUI/Ingame/TradingHouse/TradingHouse_Shared.lua:302: in function 'OnSearchResultsReceived' EsoUI/Ingame/TradingHouse/TradingHouse_Shared.lua:258: in function '(anonymous)' |
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mcdonnelldean |
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Re: Re: add on update
Apologies for the delay on this. Life and stuff.
I've push a 1.3 release that should make the addon work with the latest patch + the latest Master Merchant. Let me know if there are any issues. |
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mcdonnelldean |
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Forum posts: 0
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Re: add on update
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HakaiNoArashi |
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Forum posts: 1
File comments: 16
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add on update
i was wondering if you are going to update this mod so it works. as far as i know, there are only 2 mods that do this and both are out of date. please we are begging you, fix this for us
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RiverBrian |
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Forum posts: 6
File comments: 24
Uploads: 0
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I like your addon as I play exclusively with a gamepad due to less stress on my fingers and the author of Master Merchant has indicated in the past that there is no intention to make MM compatible with gamepad play. I have noticed what may be an issue with either your addon or how it interacts with the Minion manager every time I log into ESO I have to reload Pad Merchant because for some reason it gets deleted from my addon load out. Your addon is the only one exhibiting this behavior in case you're wondering.
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G.T. Gizra |
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Upcoming Features
Hey all!
I wanted to talk about some of the features and plans for this addon going forward. Price to Chat Looks like there are three key areas to enable this feature. The first and most obvious is in the menus, the second in the guild trade window and finally in the chat window (the gamepad one). The first two look doable but are large enough features, possibly a month out. The chat window is dependant of some checks I am undertaking; basically if I can access the selected chat line while the options window is open I can do it, if not, it will not be possible. Stack Average A particular annoyance while trying to sell things is having to manually some up the stack based on the provided average. I'm pretty confident that at the point of integration into the tooltips I also know the stack count. If this is the case I'll add the stack count for items that are stacked. Will apply to all windows. This will most likely be Version next in a couple of days. Sale listings This one is a long way off as it requires either integration with AwesomeGuildStore or a custom engine. I am in the process of understanding how to add custom panels to the UI too. The primary concern with this feature will be how to navigate it. Because of the limited contextualisation of the current menu the hardest part will be figuring out where this lives so it can be scrollable. Worst case scenario I can force the size of the list to be something like last 5 sales per guild or whatever number fits. This feature is at least a month or two out. Custom Engine One of by larger concerns right now is PadMerchants complete dependency on Master Merchant. While I think integration will always be an option unless it becomes unfeasible I would like to explore a much smaller quicker engine with more features. The intention of PadMerchant is to be a singular addon for all your selling needs. Currently features I want to add in the future like sale listings and other bits are not available easily from Master Merchant via integration. Further I wish to add the ability to scan outsider traders too to improve pricing for those who have access to fewer high sales guilds. Another feature that will have to be integrated from elsewhere or created custom. Ultimately a new engine is probably the end destination for PadMerchant, with Master Merchant as an engine being an optional setting. Expect this functionality in around 4 months. ----------------------- That's all I have for now in my head about features. Let me know if you have anything you would like added or changed too! |
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mcdonnelldean |
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Sorry for the late response. Thankyou for the update. All working now. Thankyou very much!!! Those percentages are very handy in managing my listings, making me aware when items need to be resubmited with a more competitive price.
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Daeymon |
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![]() V1.2 is now available for download (give minion 30 mins more)
Adds hotswapping support so you can swap between Gamepad mode and PC mode without any loss of functionality. Enables the use of PC Mode only addons that use Master Merchant. Perfect for people who trade using the PC mode and game using Gamepad mode. Thanks to Daeymon for the request. |
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mcdonnelldean |
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UPDATE:
OK, looks like I have this working (downloaded AGS to try, pretty nifty). In V1.2 (hour or so) you will now be able to hotswap modes and it will all work lovely and smoothly. I now see all my MM data including historical pricing and spread percents correctly when hot swapping. ----------------------- Actually, I would like to try fix it! One of the goals for my addons is to ensure that they work perfect in GamePad mode and cause no impact when gamepad mode is not active. This is clearly a place where this is not the case. However, the good news is, I think I know what is wrong and how to fix it. I've never used AGS (still new to the game) but if your willing to test a patch (basically copy and paste some code into your addon) I can post the change here for you to try. It's a single file full copy and replace change so it would be super easy to do. The only assumption I am making is you are using a keybinding or the menu to turn gamepad mode on and off. While gamepad mode is active the connection would be severed because it crashes the core UI when in Gamepad Mode. (Try load MM without my addon to see the crash).
Last edited by mcdonnelldean : 02/20/17 at 03:38 PM.
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