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Necrom (9.0.0)
Updated:06/09/23 05:37 PM
Created:02/26/17 01:37 AM
Monthly downloads:182
Total downloads:32,902
Favorites:112
MD5:
No Interact  Popular! (More than 5000 hits)
Version: 1.36
by: Rhyono [More]
This stops empty containers from displaying text and allows you to blacklist NPCs and interactable objects. It was requested by Gamer1986PAN.

Uses
  • Automatically removes the interact option from empty containers. E.g you loot an urn, the empty urn will no longer tell you it is empty.
  • Blacklist NPCs that you frequently accidentally talk to while trying to do something or simply dislike.
  • Blacklist interactable objects (such as barrels) that you don't wish to interact with while looting other things.
  • Blacklisting interactable thievable objects without blacklisting allowed objects.

Keybind
There's a keybind for toggling the whole thing on/off as well as a second for toggling the targeted NPC/object.

Pressing the second keybind will allow toggling of blacklisting a character/object without needing to use the commands. It will only blacklist the legality type of the container at hand (so if you want to blacklist lootable sacks and thievable sacks, you'll need to interact with both).

No Interact

Allows blacklisting of NPCs/Objects. Use the keybind or use "/nointeract name" to blacklist.

For containers only: you can also block stealing from containers versus legal looting via "/nointeract container_name (theft)"

Yes Interact

This allows you to re-enable interaction with an NPC/Object: uses the same keybind as No Interact or use "/yesinteract name"

List Interact

The "/listinteract" command will show all of the NPCs/Objects you've currently blocked.

Toggle Interact

Allows disabling the blacklist (except for the empty containers). Use the keybind or "/toggleinteract"

Verbose Interact

Allows disabling the message displayed when an interaction is blocked. Use "/verboseinteract"

Help

You could always ask me if need be, but the more on demand option is /nihelp. The command will return usage instructions for the aforementioned commands.
Version 1.36
*API Bump
*Fixed breaking change in Necrom

Version 1.35 - Fixed help information

Version 1.34
*Separated the options for blacklisting containers and empty containers
*API Bump

Version 1.33 - API bump
Version 1.32 - Made verbose persistent across relog
Version 1.31 - Added /verboseinteract to toggle prevention messages
Version 1.30 - API bump
Version 1.29 - API bump
Version 1.28 - API bump
Version 1.27 - API bump
Version 1.26 - API bump
Version 1.25 - API bump
Version 1.24 - API bump
Version 1.23 - Updated a couple strings to be more informative.
Version 1.22 - API bump
Version 1.21 - API bump
Version 1.20 - API bump
Version 1.19 - API bump
Version 1.18 - API bump
Version 1.17 - API bump
Version 1.16 - API bump
Version 1.15 - Fixed blacklisted interaction issue.

Version 1.14
*API bump
*De-synced settings version from main version.

Version 1.13 - API bump
Version 1.12 - Added differentiating between criminal and non-criminal containers.
Version 1.11 - API bump
Version 1.10 - isolated auto-hiding to containers
Version 1.09 - fixed blacklist staying active
Version 1.08 - rewrote indices handler
Version 1.07 - storage changes
Version 1.06 - removed reticle from blacklisted and empty
Version 1.05 - fixed non-target bug
Version 1.04 - improved targetting
Version 1.03 - added toggle with keybind
Version 1.02 - switched to accountwide
Version 1.01 - added keybind and help
Optional Files (0)


Archived Files (34)
File Name
Version
Size
Uploader
Date
1.35
3kB
Rhyono
02/19/22 08:27 PM
1.34
3kB
Rhyono
02/17/22 11:27 PM
1.33
3kB
Rhyono
09/25/21 05:41 PM
1.32
3kB
Rhyono
09/13/21 07:28 PM
1.31
3kB
Rhyono
06/21/21 07:49 PM
1.30
3kB
Rhyono
05/15/21 05:22 PM
1.29
3kB
Rhyono
02/28/21 12:06 PM
1.28
3kB
Rhyono
11/01/20 09:24 PM
1.27
3kB
Rhyono
08/08/20 11:19 AM
1.26
3kB
Rhyono
04/25/20 04:08 PM
1.25
3kB
Rhyono
01/26/20 02:39 PM
1.24
3kB
Rhyono
09/16/19 11:52 PM
1.23
3kB
Rhyono
08/14/19 11:55 AM
1.22
3kB
Rhyono
07/21/19 08:42 PM
1.21
3kB
Rhyono
04/15/19 05:42 PM
1.20
3kB
Rhyono
01/26/19 04:47 PM
1.18
3kB
Rhyono
07/09/18 07:59 PM
1.17
3kB
Rhyono
04/16/18 07:20 PM
1.16
3kB
Rhyono
01/08/18 03:50 PM
1.15
3kB
Rhyono
11/22/17 06:32 PM
1.14
3kB
Rhyono
09/23/17 07:17 PM
1.13
3kB
Rhyono
07/14/17 08:58 PM
1.12
3kB
Rhyono
07/03/17 01:33 PM
1.11
2kB
Rhyono
05/22/17 01:43 PM
1.11
2kB
Rhyono
03/02/17 09:10 PM
1.09
2kB
Rhyono
02/27/17 05:11 PM
1.07
2kB
Rhyono
02/27/17 03:11 PM
1.06
2kB
Rhyono
02/27/17 02:23 PM
1.05
2kB
Rhyono
02/26/17 08:31 PM
1.04
2kB
Rhyono
02/26/17 08:00 PM
1.03
2kB
Rhyono
02/26/17 06:09 PM
1.02
2kB
Rhyono
02/26/17 04:28 PM
1.01
2kB
Rhyono
02/26/17 04:14 PM
1.0
1kB
02/26/17 01:37 AM


Post A Reply Comment Options
Unread 10/23/21, 01:44 PM  
Arterion

Forum posts: 10
File comments: 39
Uploads: 0
Blacklist NPCs that you frequently accidentally talk to while trying to do something or simply dislike.
lmao. 🤣

thank you so much for this. it's a simple thing, but makes such a difference.

Mirri Elendis
[ E ] Talk
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Unread 09/13/21, 07:28 PM  
Rhyono
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Forum posts: 659
File comments: 1357
Uploads: 19
That was a bug. It's fixed.
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Unread 08/16/21, 05:41 AM  
Neverlands
 
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Forum posts: 7
File comments: 553
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Re: Re: verboseinteract

Originally Posted by Grafty
Originally Posted by Neverlands
Hello, when I close the game the setting /verboseinteract is lost and I have to set it anew. Is there an option to make it permantly?
Think I figured it out, go to the nointeract.lua file, one of the first lines will say verbose=true, change that to false. That seems to save the setting permanently.
This works, thank you
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Unread 08/11/21, 10:48 AM  
Grafty

Forum posts: 6
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Re: verboseinteract

Originally Posted by Neverlands
Hello, when I close the game the setting /verboseinteract is lost and I have to set it anew. Is there an option to make it permantly?
Think I figured it out, go to the nointeract.lua file, one of the first lines will say verbose=true, change that to false. That seems to save the setting permanently.
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Unread 08/01/21, 06:42 AM  
Neverlands
 
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verboseinteract

Hello, when I close the game the setting /verboseinteract is lost and I have to set it anew. Is there an option to make it permantly?
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Unread 07/12/21, 08:05 AM  
TrelliumTB

Forum posts: 3
File comments: 6
Uploads: 0
4 people complained today about companions ...

They hadn't heard of No Interact, so I let them know. They said you just saved Bastians life I heartily agree.

I like the setup - nice and easy to get going, and that the settings are then common to all characters. I was afraid I would have to set it all up for each character. This was dead easy, and works just as I wanted it to.

Thanks so much!
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Unread 06/26/21, 10:57 AM  
YesImBattman
 
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Forum posts: 4
File comments: 34
Uploads: 0
GREAT Add-On!

Absolutely the most useful add-on available! THANKS!!!!!
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Unread 06/24/21, 04:31 AM  
theyoungerscroll

Forum posts: 1
File comments: 13
Uploads: 0
This addon single handedly fix the most annoying failure of eso companions.
ZOS should give this app author eso + free for life.
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Unread 06/21/21, 09:27 PM  
Chivana
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Forum posts: 0
File comments: 36
Uploads: 1


Your addon finally makes me like the companions. Thank you very much!
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Unread 06/21/21, 07:49 PM  
Rhyono
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Forum posts: 659
File comments: 1357
Uploads: 19
Option 1 was the easiest/fastest.
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Unread 06/21/21, 03:21 PM  
Malzen333

Forum posts: 1
File comments: 10
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Verbose Messages

Can you please add a command to turn off this Addon’s verbose messages in chat, add a long timer between “Prevented interaction with Mirri Elendis” everytime this addon does its job, or tie it to system messages so it doesnt appear in every chat tab I have, anything. I got this addon to stop talking to companions unless I intend to. In its state, that means I lost the ability to read and talk to everyone else when I intend to. Because Im not changing the way I spam my key that interacts with everything to use this addon around mirri when I already have to do that anyway. The spam renders keeping up with chat obsolete. Something, anything, please.
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Unread 06/10/21, 12:10 PM  
AlbertVonMoosseedorf

Forum posts: 3
File comments: 172
Uploads: 0
Feature Request

Hello, I recently installed this addon and I like to be protected from stupid and undesirable things.
Since we have companions there is one thing that nerfs: Harvest Insects !
Could you please take this to your protection list ?
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Unread 03/16/21, 08:00 AM  
Zinival
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Forum posts: 4
File comments: 53
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Thank You!

This is an incredible time-saver and annoyance-preventer. Thank you so much.
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Unread 02/26/21, 09:28 AM  
Rhyono
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Forum posts: 659
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What is an example of one that should have extra spaces? I use the keybind, so that the game grabs the text for me. Have you tried that way?
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Unread 02/25/21, 10:11 PM  
jayman10000

Forum posts: 2
File comments: 160
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Hi, I found a small bug. If accidentally add a space before the name of the object to interact that object can not be ignored consecutively, even if you add it again without the space. To fix you need to do /yesinteract with the errounous name including the space infront of it.

For example if you do this (with an extra space in front of SomeObject):

/nointeract SomeObject

There is supposed to be an extra space infront of SomeObject in that line, but ESOUI is removing extra spaces for some reason.... Now in game you'll notice that SomeObject is not being blacklisted and you wonder why? Beacause clearly it is on the list!? So you try to add /nointeract SomeObject now spelled correctly without a space in front of it (but you dont know that you did not spell it correctly the first time because it is just a empty thin space infront of it which is very easy to miss). But while the new correctly spelled name will be added to the blacklist the object wont actually be blacklisted in game because SomeObject (with a space in front of it) is already added to the list (and for whatever reason that causes it to not make the interaction text dissappear even though it was correctly added the second time).

Took me a damn long to realize that I had accidentally added a space infront of the object name I had added the first time and that to solve it I had to first do /yesinteract along with object name and place a space infront of it and THEN add the correctly spelled object name with /nointeract!


But other than this tiny bug that can be avoided by being careful as a user, the addon works perfectly even after all this time. There are some objects that I never want to use, but sometimes accidentally interact with. For example the boat on the Vivec harbour is so close to an npc you can steal from that if you just look at the npc a little differently the text changes to the boat and if you press your use key you irreversibly start a journey to Deshaan! This addon saves me such headaches, so thank you thank you!
Last edited by jayman10000 : 02/25/21 at 10:20 PM.
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