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Compatibility: | Harrowstorm (5.3.5) Elsweyr (5.0.5) |
Updated: | 03/11/20 01:27 PM |
Created: | 04/13/17 12:39 PM |
Monthly downloads: | 2,519 |
Total downloads: | 331,154 |
Favorites: | 271 |
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## DependsOn: Lib3D
lib3D:RegisterWorldChangeCallback("MyAddonName", function(identifier, zoneIndex, isValidZone, isNewZone) if isNewZone then d("a new 3D world/zone was entered") end end)
example/example.xml example/example.lua
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3.10 |
13kB |
Shinni |
05/29/19 12:56 PM |
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39 |
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Shinni |
05/26/19 02:36 PM |
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38 |
13kB |
Shinni |
05/26/19 09:46 AM |
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Shinni |
02/27/19 10:11 AM |
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Shinni |
10/26/18 06:26 AM |
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32 |
18kB |
Shinni |
10/24/18 01:27 PM |
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04/13/17 12:39 PM |
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ZOS_ChipHilseberg |
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Shinni |
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04/14/17, 01:23 PM | |
ZOS Staff!
Forum posts: 551
File comments: 7
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The first change I'll be making is to automatically update the origin point on any toplevel gui render space that is using the WORLD system when the player moves more than 1KM from the origin. The second change will be adding GuiRender3DPositionToWorldPosition and WorldPositionToGuiRender3DPosition. And the third will probably be to never use the integer world coordinates ever again in Lua.
Last edited by ZOS_ChipHilseberg : 04/14/17 at 02:30 PM.
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ZOS_ChipHilseberg |
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04/15/17, 10:03 AM | |
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Great news. Thanks a lot!
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Shinni |
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12/27/17, 07:45 AM | |
height
Hi
I'm a bit confused and might need some help here. I have an issue regarding the height. In the example you're using the camera's height, which is constantly changing when the player is moving around. So using that height isn't most likely a good idea. Yet, i'm unable to find any information about the height of items. If we talk about the example on the addon's main page, the player is being used as location. is there a way to use the heading ( GetMapPlayerPosition(string unitTag) Returns: number normalizedX, number normalizedZ, number heading ) as some measurement of the current location? I'm not really getting how all those map pins, which are set dynamically are capable of getting the right height while the camera height is obviously the wrong height to use. |
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Sordrak |
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10/30/18, 07:12 PM | |
nil will be returned
Hi!
Calling WorldToGlobal (x, z) returns x and nil. ------------------------------- function lib:WorldToGlobal(x, z) x = x * self.currentWorldToGlobalFactorend -------------------------------- |
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Marify |
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06/05/20, 01:41 AM | ||
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Re: height
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Micke2nd |
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06/25/20, 09:04 PM | |
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Nil error from library
I'm posting this error here and in Merlin's Rez Helper where it was called from.
I was running around Imperial City (all districts) and the sewers tonight, so I don't know which of the two the error occurred in. Code:
user:/AddOns/HarvestMap/Libs/Lib3D/Lib3D.lua:187: attempt to index a nil value stack traceback: user:/AddOns/HarvestMap/Libs/Lib3D/Lib3D.lua:187: in function 'lib:GetCurrentWorldOriginAsGlobal' <Locals> self = [table:1]{DEFAULT_GLOBAL_TO_WORLD_FACTOR = 25000} </Locals> user:/AddOns/MerlinsRezHelper/merlinsRezHelper.lua:173: in function 'CalcLightPos' <Locals> x = 0.34204614162445, y = 0.59414047002792 </Locals> user:/AddOns/MerlinsRezHelper/merlinsRezHelper.lua:165: in function 'ShowLight' user:/AddOns/MerlinsRezHelper/merlinsRezHelper.lua:125: in function 'UpdateReticle' user:/AddOns/MerlinsRezHelper/merlinsRezHelper.lua:233: in function 'merlinsRezHelperUpdate' <Locals> h = -1.2930310408222 </Locals> merlinsRezHelperFrameRoot_Update:3: in function '(main chunk)' <Locals> self = ud, time = 3599.3559570313 </Locals> |
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Shadowfen |
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06/25/20, 09:08 PM | |
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Wild version numbers?
The version of Lib3D that is included in HarvestMap is 3.13, whereas the version that Minion says is the latest standalone is 3.12.
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Shadowfen |
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01/17/21, 08:34 AM | |
Forum posts: 0
File comments: 47
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I was wondering that too. Any chance of an updated version that declares compatibility with Greymoor and Markarth?
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JLE |
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