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Compatibility: | Murkmire (4.2) |
Updated: | 11/07/18 09:25 AM |
Created: | 09/13/17 05:41 PM |
Monthly downloads: | 1,571 |
Total downloads: | 230,973 |
Favorites: | 206 |
MD5: | |
Categories: | Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods |
filtertype("jewelrycrafting")
1.26 Changes:
1.24 Changes:
1.23 Changes:
1.22 Changes:
1.21 Changes:
1.19 Changes:
1.18 Changes:
1.17 Changes:
1.16 Changes:
1.15 Changes:
1.14 Changes:
1.13 Changes:
1.12 Changes:
1.11 Changes:
1.10 Changes:
1.09 Changes:
1.08 Changes:
1.07 Changes:
1.06 Changes:
1.05 Changes:
1.04 Changes:
1.03 Changes:
1.02 Changes:
1.01 Changes:
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File Name |
Version |
Size |
Uploader |
Date |
1.33 |
110kB |
crafty35a |
10/22/18 06:46 AM |
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1.32 |
109kB |
crafty35a |
09/21/18 12:32 PM |
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1.31 |
110kB |
crafty35a |
09/17/18 09:08 AM |
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1.30 |
105kB |
crafty35a |
08/24/18 11:57 AM |
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1.29 |
104kB |
crafty35a |
08/13/18 08:39 AM |
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1.28 |
104kB |
crafty35a |
08/13/18 06:56 AM |
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1.27 |
104kB |
crafty35a |
05/21/18 06:31 AM |
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1.26 |
105kB |
crafty35a |
04/20/18 11:11 AM |
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1.25 |
105kB |
crafty35a |
04/19/18 01:21 PM |
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1.24 |
105kB |
crafty35a |
04/16/18 09:57 AM |
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1.23 |
105kB |
crafty35a |
04/15/18 06:37 PM |
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1.22 |
105kB |
crafty35a |
04/12/18 09:14 PM |
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1.21 |
104kB |
crafty35a |
04/11/18 11:25 AM |
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1.19 |
104kB |
rockingdice |
10/29/17 09:35 PM |
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1.18 |
103kB |
rockingdice |
10/29/17 11:11 AM |
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1.17 |
103kB |
rockingdice |
10/29/17 07:53 AM |
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1.16 |
103kB |
rockingdice |
10/28/17 11:55 PM |
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1.15 |
105kB |
rockingdice |
10/25/17 10:07 AM |
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1.14 |
103kB |
rockingdice |
10/23/17 07:59 PM |
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1.13 |
103kB |
rockingdice |
10/21/17 02:09 AM |
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1.12 |
107kB |
rockingdice |
10/19/17 05:04 AM |
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1.11 |
106kB |
rockingdice |
10/18/17 09:33 AM |
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1.10 |
104kB |
rockingdice |
10/08/17 08:26 AM |
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1.09 |
98kB |
rockingdice |
09/21/17 09:50 PM |
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1.08 |
96kB |
rockingdice |
09/18/17 09:13 PM |
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1.07 |
75kB |
rockingdice |
09/17/17 09:42 AM |
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1.06 |
75kB |
rockingdice |
09/15/17 09:12 PM |
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1.05 |
71kB |
rockingdice |
09/15/17 01:02 PM |
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1.04 |
71kB |
rockingdice |
09/14/17 10:25 AM |
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1.03 |
71kB |
rockingdice |
09/13/17 05:41 PM |
Comment Options |
MinuitPro |
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ZoLatKam |
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01/12/19, 02:22 PM | ||
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Re: Dafuq am I doing wrong here??? :mad:
(used in: traitstring("Impenetrable") & not itemname("Robe")).It should have been and instead of &. |
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Shadowfen |
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01/09/19, 07:57 PM | ||
Also, good to know on the manual removal (or attempted removal) of rules. I'll use your suggested method & this time, be super careful about what rules I put in... I'm pretty sure I've narrowed down the rules that caused the break this time. |
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ZoLatKam |
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01/09/19, 01:41 PM | |
Sorry all, I have been busy lately and not playing/not around much to check on the comments here.
I would avoid trying to manually remove rules from the saved variables file. If you think one of your rules is the problem, you can slowly add them back in one at a time and back up your saved variables file after each addition. That way you can roll back to a good backup if needed. |
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crafty35a |
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01/09/19, 06:32 AM | |
Dafuq am I doing wrong here??? :mad:
The same issue began happening again just a few minutes ago for me: The mod throws an error every time the game is reloaded & I don't have access to the settings in game.
What is the proper method of removing a rule, that may be causing problems, directly from the LUA file? Here are the errors I got that lead to the issue returning: 2019/01/09-05:36:39 (Unknown reason, just started happening while adding rules after reinstall of AC):
Warning: Spoiler
user:/AddOns/AutoCategory/AutoCategory.lua:24: operator .. is not supported for string .. nil
stack traceback: user:/AddOns/AutoCategory/AutoCategory.lua:24: in function 'AutoCategory.RecompileRules' <Locals> ruleset = tbl, compiled = tbl, j = 45, n = "PITA Chonkplar" </Locals> user:/AddOns/AutoCategory/AddonMenu.lua:1081: in function 'func' <Locals> ruleName = "Malestrom Weapons", rule = tbl, newName = "Malestrom Weapons2", tag = "Gears", newRule = tbl </Locals> user:/AddOns/CombatMetrics/libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/button.lua:63: in function 'callback' user:/AddOns/CombatMetrics/libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/button.lua:72: in function '(anonymous)' <Locals> args = tbl, callback = user:/AddOns/CombatMetrics/libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/button.lua:62 </Locals> 2019/01/09-05:40:39 (After reloadui due to previous error):
Warning: Spoiler
user:/AddOns/AutoCategory/AutoCategory.lua:24: operator .. is not supported for string .. nil
stack traceback: user:/AddOns/AutoCategory/AutoCategory.lua:24: in function 'AutoCategory.RecompileRules' <Locals> ruleset = tbl, compiled = tbl, j = 45, n = "PITA Chonkplar" </Locals> user:/AddOns/AutoCategory/AutoCategory.lua:40: in function 'AutoCategory.UpdateCurrentSavedVars' user:/AddOns/AutoCategory/AutoCategory.lua:237: in function 'AutoCategory.LazyInit' <Locals> isTableEmpty = user:/AddOns/AutoCategory/AutoCategory.lua:213 </Locals> user:/AddOns/AutoCategory/AutoCategory.lua:260: in function 'AutoCategory.Initialize' <Locals> event = 65536, addon = "AutoCategory" </Locals> user:/AddOns/AutoCategory/AutoCategory.lua:283: in function '(anonymous)' Rule referenced in errors: Lua Code:
Code the above rule be conflicting, in some way, with this one?: Lua Code:
Any constructive suggestions are welcome! ______________________________________________________________________________________________ Additional info - 01.09.19 @ 06:58:59: This is driving me bonkers. I don't want to have to redo this all from scratch every time I get an error that causes AC to not load in-game, thus preventing me from removing the most recently added rule. The most recent error I get on both login & reloadui: 2019/01/09-06:48:56 ( (After manually removing rule 45 from SavedVariables\AutoCategory.lua, then reloading, then manually adjusting all rule numbers down by 1 in Saved Variables\AutoCategory.lua):
Warning: Spoiler
user:/AddOns/AutoCategory/AutoCategory.lua:21: attempt to index a nil value
stack traceback: user:/AddOns/AutoCategory/AutoCategory.lua:21: in function 'AutoCategory.RecompileRules' <Locals> ruleset = tbl, compiled = tbl, j = 45 </Locals> user:/AddOns/AutoCategory/AutoCategory.lua:40: in function 'AutoCategory.UpdateCurrentSavedVars' user:/AddOns/AutoCategory/AutoCategory.lua:237: in function 'AutoCategory.LazyInit' <Locals> isTableEmpty = user:/AddOns/AutoCategory/AutoCategory.lua:213 </Locals> user:/AddOns/AutoCategory/AutoCategory.lua:260: in function 'AutoCategory.Initialize' <Locals> event = 65536, addon = "AutoCategory" </Locals> user:/AddOns/AutoCategory/AutoCategory.lua:283: in function '(anonymous)' As usual, any constructive suggestions are welcome!
Last edited by ZoLatKam : 01/09/19 at 07:03 AM.
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ZoLatKam |
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01/07/19, 11:44 PM | ||
EDIT #2 - 01.09.19 @ 03:00:32 - I'm not sure what I was thinking...
Monster Helms are, in fact, tradeable within the same time limit as any other piece of dungeon gear... Anywho, I'm guessing having 2 rules that affected Monster Helms was likely the actual cause of all the errors, so same end result even though that particular piece of info only made sense to "half awake Zo-Brain" ______________________________________________________________________________________________ EDIT - 01.08.19 @ 00:00:18 - I went #FullDerp (Never go Full Derp) My friend pointed out that "Monster Helms aren't tradeable"... Sooo, I did a full uninstall/reinstall again & behold: No Error in sight! Pretty sure that was the source of my lamentations. >.> <.< Sorry to waste y'all's time! ______________________________________________________________________________________________
Breakable Bits (Things to decon) Lua Code:
BoP - Tradeable Armor (H) Lua Code:
BoP - Tradeable Monster Helms (H) Lua Code:
Monster Helms (H) Lua Code:
The above order is also the order they were to be in for the priorities. Just for shiggles, I did some testing earlier today where I turned off every mod but Addon Selector, all the Libs I use & AutoCategory & I continue to get "error 24":
Warning: Spoiler
user:/AddOns/AutoCategory/AutoCategory.lua:24: operator .. is not supported for string .. nil
stack traceback: user:/AddOns/AutoCategory/AutoCategory.lua:24: in function 'AutoCategory.RecompileRules' <Locals> ruleset = tbl, compiled = tbl, j = 28, n = "BoP Tradeable - Light" </Locals> user:/AddOns/AutoCategory/AutoCategory.lua:40: in function 'AutoCategory.UpdateCurrentSavedVars' user:/AddOns/AutoCategory/AutoCategory.lua:237: in function 'AutoCategory.LazyInit' <Locals> isTableEmpty = user:/AddOns/AutoCategory/AutoCategory.lua:213 </Locals> user:/AddOns/AutoCategory/AutoCategory.lua:260: in function 'AutoCategory.Initialize' <Locals> event = 65536, addon = "AutoCategory" </Locals> user:/AddOns/AutoCategory/AutoCategory.lua:283: in function '(anonymous)'
Last edited by ZoLatKam : 01/09/19 at 03:04 AM.
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ZoLatKam |
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01/07/19, 08:36 PM | |
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ZoLatKam: What is your rule definition for "BoP Tradeable - Heavy"?
Last edited by Shadowfen : 01/07/19 at 08:37 PM.
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Shadowfen |
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01/07/19, 09:19 AM | |||
https://github.com/GuimDev/AutoCateg..._Grid_View.lua See the change log here : https://github.com/GuimDev/AutoCateg...sioning-helper |
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Provision |
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01/07/19, 09:16 AM | ||
- IGV + AutoCategory = OK - IGV + AutoCategory + VotansImprovedQuests = IGV get error because a control is not defined I get this error only if "VotansImprovedQuests" is enabled. |
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Provision |
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01/06/19, 08:28 PM | ||||
Warning: Spoiler
I would've tried removing it from in game... but the mod settings aren't available when the error(s) occur, so I'm unable do so. Eventually, I exited ESO, uninstalled the mod, deleted the saved variables, reinstalled & proceeded to start recreating the filters I had set; Frustrating, yes, but I figured not as much as beating my head against a wall trying to fiddle with code (Idk LUA, but I'm trying to learn). This worked... at first, then the errors came back. Idk how many errors were generated before I started recording them with specific causes, but here's a link to the 12 I did think to record: https://www.evernote.com/l/Ao8F8lFmJ...imnQyIQXlQXAs/ |
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ZoLatKam |
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01/01/19, 10:18 AM | ||
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What makes this addon so incredibly flexible is that it is in essence allowing you to write code which the addon then executes. Unfortunately, it must trust that you write good code because it cannot pre-check it for you. And with the nature of the lua sandbox that all of the addons play in, you can potentially write code to break more than just a single addon. Write your rules carefully. |
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Shadowfen |
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12/30/18, 05:34 PM | ||||
Warning: Spoiler
Shadowfen, I appreciate your attempt to help, however, as previously stated, that doesn't work for me. Here's why: I get the following 3 error messages... 1st:
Warning: Spoiler
user:/AddOns/AutoCategory/AutoCategory_API.lua:39: operator .. is not supported for string .. nil
stack traceback: user:/AddOns/AutoCategory/AutoCategory_API.lua:39: in function 'AutoCategory:MatchCategoryRules' user:/AddOns/AutoCategory/AutoCategory_Hooks.lua:148: in function 'prehookSort' EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ApplySort' EsoUI/Ingame/Inventory/Inventory.lua:1470: in function 'ZO_InventoryManager:UpdateList' EsoUI/Ingame/Inventory/Inventory.lua:667: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:176: in function 'ZO_SceneManager_Base:ShowBaseScene' EsoUI/Ingame/Scenes/IngameSceneManager.lua:268: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped' EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)' 2nd:
Warning: Spoiler
EsoUI/Ingame/Inventory/Inventory.lua:666: attempt to index a nil value
stack traceback: EsoUI/Ingame/Inventory/Inventory.lua:666: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:237: in function 'ZO_SceneManager_Leader:Show' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:206: in function 'ZO_SceneManager_Leader:ShowWithFollowup' EsoUI/Ingame/Scenes/IngameSceneManager.lua:71: in function 'ZO_IngameSceneManager:SetInUIMode' EsoUI/Ingame/Scenes/IngameSceneManager.lua:576: in function 'ZO_IngameSceneManager:OnToggleHUDUIBinding' :1: in function '(main chunk)' 3rd:
Warning: Spoiler
user:/AddOns/AdvancedFilters/main.lua:234: attempt to index a nil value
stack traceback: user:/AddOns/AdvancedFilters/main.lua:234: in function 'untrack' user:/AddOns/AdvancedFilters/main.lua:384: in function 'onFragmentHiding' user:/AddOns/AdvancedFilters/main.lua:394: in function 'onFragmentStateChange' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:136: in function 'ZO_SceneFragment:ShouldBeHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:197: in function 'ZO_SceneFragment:Refresh' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:237: in function 'ZO_SceneManager_Leader:Show' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:748: in function 'MainMenu_Keyboard:Update' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:756: in function 'MainMenu_Keyboard:ShowScene' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:765: in function 'MainMenu_Keyboard:ToggleScene' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:867: in function 'ZO_MainMenuManager_ToggleCategoryInternal' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:888: in function 'MainMenu_Keyboard:ToggleCategory' :1: in function '(main chunk)' Additionally, if I press my "release cursor" keybind, then hit Esc, the 3rd error (above) pops up; If I dismiss it & press the aforementioned keybind, the 2nd error (above) pops up. If I dismiss that error, the cycle begins again, with no way for me to bring up an in-game menu or UI window without logging out, deactivating AC from the character select screen & logging back in. This behavior is oddly similar to what would happen when I previously attempted to use AC, AwesomeGuildStore & IGV simultaneously, though the 2 may be unrelated. Any constructive suggestions or thoughts are appreciated!
Last edited by ZoLatKam : 12/30/18 at 05:35 PM.
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ZoLatKam |
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12/30/18, 01:18 PM | |||
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compiled[n],err = zo_loadstring("return("..ruleset[j].rule..")")the code is setting the values of two variables: compiled[n] and err. However, below in the line d("Error1: " .. res)it is trying to display the value of the variable res (which has not been set at all - hence the error). Change this line to d("Error1: " .. err) |
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Shadowfen |
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12/30/18, 07:02 AM | ||
I'm also experiencing the following error.
It happened after I added a new rule.
What does the "res" in the following example need to be replaced with?
Warning: Spoiler
Lua Code:
Replacing with "err" does not work. Thanks in advance!
Last edited by ZoLatKam : 12/30/18 at 07:25 AM.
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ZoLatKam |
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