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Compatibility: | Murkmire (4.2) |
Updated: | 11/07/18 09:25 AM |
Created: | 09/13/17 05:41 PM |
Monthly downloads: | 1,005 |
Total downloads: | 234,811 |
Favorites: | 207 |
MD5: | |
Categories: | Discontinued & Outdated, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods |
filtertype("jewelrycrafting")
1.26 Changes:
1.24 Changes:
1.23 Changes:
1.22 Changes:
1.21 Changes:
1.19 Changes:
1.18 Changes:
1.17 Changes:
1.16 Changes:
1.15 Changes:
1.14 Changes:
1.13 Changes:
1.12 Changes:
1.11 Changes:
1.10 Changes:
1.09 Changes:
1.08 Changes:
1.07 Changes:
1.06 Changes:
1.05 Changes:
1.04 Changes:
1.03 Changes:
1.02 Changes:
1.01 Changes:
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File Name |
Version |
Size |
Author |
Date |
Type |
4.2 |
112kB |
09/06/24 11:14 AM |
Addon |
File Name |
Version |
Size |
Uploader |
Date |
1.33 |
110kB |
crafty35a |
10/22/18 06:46 AM |
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1.32 |
109kB |
crafty35a |
09/21/18 12:32 PM |
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1.31 |
110kB |
crafty35a |
09/17/18 09:08 AM |
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1.30 |
105kB |
crafty35a |
08/24/18 11:57 AM |
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1.29 |
104kB |
crafty35a |
08/13/18 08:39 AM |
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1.28 |
104kB |
crafty35a |
08/13/18 06:56 AM |
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1.27 |
104kB |
crafty35a |
05/21/18 06:31 AM |
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1.26 |
105kB |
crafty35a |
04/20/18 11:11 AM |
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1.25 |
105kB |
crafty35a |
04/19/18 01:21 PM |
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1.24 |
105kB |
crafty35a |
04/16/18 09:57 AM |
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1.23 |
105kB |
crafty35a |
04/15/18 06:37 PM |
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1.22 |
105kB |
crafty35a |
04/12/18 09:14 PM |
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1.21 |
104kB |
crafty35a |
04/11/18 11:25 AM |
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1.19 |
104kB |
rockingdice |
10/29/17 09:35 PM |
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1.18 |
103kB |
rockingdice |
10/29/17 11:11 AM |
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1.17 |
103kB |
rockingdice |
10/29/17 07:53 AM |
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1.16 |
103kB |
rockingdice |
10/28/17 11:55 PM |
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1.15 |
105kB |
rockingdice |
10/25/17 10:07 AM |
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1.14 |
103kB |
rockingdice |
10/23/17 07:59 PM |
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1.13 |
103kB |
rockingdice |
10/21/17 02:09 AM |
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1.12 |
107kB |
rockingdice |
10/19/17 05:04 AM |
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1.11 |
106kB |
rockingdice |
10/18/17 09:33 AM |
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1.10 |
104kB |
rockingdice |
10/08/17 08:26 AM |
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1.09 |
98kB |
rockingdice |
09/21/17 09:50 PM |
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1.08 |
96kB |
rockingdice |
09/18/17 09:13 PM |
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1.07 |
75kB |
rockingdice |
09/17/17 09:42 AM |
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1.06 |
75kB |
rockingdice |
09/15/17 09:12 PM |
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1.05 |
71kB |
rockingdice |
09/15/17 01:02 PM |
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1.04 |
71kB |
rockingdice |
09/14/17 10:25 AM |
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1.03 |
71kB |
rockingdice |
09/13/17 05:41 PM |
Comment Options |
01/06/19, 08:28 PM | ||||
Warning: Spoiler
I would've tried removing it from in game... but the mod settings aren't available when the error(s) occur, so I'm unable do so. Eventually, I exited ESO, uninstalled the mod, deleted the saved variables, reinstalled & proceeded to start recreating the filters I had set; Frustrating, yes, but I figured not as much as beating my head against a wall trying to fiddle with code (Idk LUA, but I'm trying to learn). This worked... at first, then the errors came back. Idk how many errors were generated before I started recording them with specific causes, but here's a link to the 12 I did think to record: https://www.evernote.com/l/Ao8F8lFmJ...imnQyIQXlQXAs/ |
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ZoLatKam |
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Shadowfen |
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12/30/18, 05:34 PM | ||||
Warning: Spoiler
Shadowfen, I appreciate your attempt to help, however, as previously stated, that doesn't work for me. Here's why: I get the following 3 error messages... 1st:
Warning: Spoiler
user:/AddOns/AutoCategory/AutoCategory_API.lua:39: operator .. is not supported for string .. nil
stack traceback: user:/AddOns/AutoCategory/AutoCategory_API.lua:39: in function 'AutoCategory:MatchCategoryRules' user:/AddOns/AutoCategory/AutoCategory_Hooks.lua:148: in function 'prehookSort' EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ApplySort' EsoUI/Ingame/Inventory/Inventory.lua:1470: in function 'ZO_InventoryManager:UpdateList' EsoUI/Ingame/Inventory/Inventory.lua:667: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:176: in function 'ZO_SceneManager_Base:ShowBaseScene' EsoUI/Ingame/Scenes/IngameSceneManager.lua:268: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped' EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)' 2nd:
Warning: Spoiler
EsoUI/Ingame/Inventory/Inventory.lua:666: attempt to index a nil value
stack traceback: EsoUI/Ingame/Inventory/Inventory.lua:666: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:237: in function 'ZO_SceneManager_Leader:Show' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:206: in function 'ZO_SceneManager_Leader:ShowWithFollowup' EsoUI/Ingame/Scenes/IngameSceneManager.lua:71: in function 'ZO_IngameSceneManager:SetInUIMode' EsoUI/Ingame/Scenes/IngameSceneManager.lua:576: in function 'ZO_IngameSceneManager:OnToggleHUDUIBinding' :1: in function '(main chunk)' 3rd:
Warning: Spoiler
user:/AddOns/AdvancedFilters/main.lua:234: attempt to index a nil value
stack traceback: user:/AddOns/AdvancedFilters/main.lua:234: in function 'untrack' user:/AddOns/AdvancedFilters/main.lua:384: in function 'onFragmentHiding' user:/AddOns/AdvancedFilters/main.lua:394: in function 'onFragmentStateChange' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:136: in function 'ZO_SceneFragment:ShouldBeHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:197: in function 'ZO_SceneFragment:Refresh' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:237: in function 'ZO_SceneManager_Leader:Show' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:748: in function 'MainMenu_Keyboard:Update' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:756: in function 'MainMenu_Keyboard:ShowScene' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:765: in function 'MainMenu_Keyboard:ToggleScene' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:867: in function 'ZO_MainMenuManager_ToggleCategoryInternal' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:888: in function 'MainMenu_Keyboard:ToggleCategory' :1: in function '(main chunk)' Additionally, if I press my "release cursor" keybind, then hit Esc, the 3rd error (above) pops up; If I dismiss it & press the aforementioned keybind, the 2nd error (above) pops up. If I dismiss that error, the cycle begins again, with no way for me to bring up an in-game menu or UI window without logging out, deactivating AC from the character select screen & logging back in. This behavior is oddly similar to what would happen when I previously attempted to use AC, AwesomeGuildStore & IGV simultaneously, though the 2 may be unrelated. Any constructive suggestions or thoughts are appreciated!
Last edited by ZoLatKam : 12/30/18 at 05:35 PM.
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ZoLatKam |
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12/30/18, 01:18 PM | |||
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compiled[n],err = zo_loadstring("return("..ruleset[j].rule..")")the code is setting the values of two variables: compiled[n] and err. However, below in the line d("Error1: " .. res)it is trying to display the value of the variable res (which has not been set at all - hence the error). Change this line to d("Error1: " .. err) |
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Shadowfen |
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12/30/18, 07:02 AM | ||
I'm also experiencing the following error.
It happened after I added a new rule.
What does the "res" in the following example need to be replaced with?
Warning: Spoiler
Lua Code:
Replacing with "err" does not work. Thanks in advance!
Last edited by ZoLatKam : 12/30/18 at 07:25 AM.
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ZoLatKam |
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12/29/18, 02:10 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Rare Fish
ello, I have been using the link to the site from the addon in game and am unsure if I may have overlooked this or am just looking at an outdated document but is there any way to filter "rare fish" out seperate so I can add it to a sellable category?
eidt: yes I had overlooked it, Collectable_rare_fish, I will use this as an opportunity to thank you for the great addon!!!
Last edited by Luinneth : 12/29/18 at 03:06 PM.
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Luinneth |
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12/29/18, 06:37 AM | |
Code:
user:/AddOns/AutoCategory/AutoCategory.lua:24: operator .. is not supported for string .. nil stack traceback: user:/AddOns/AutoCategory/AutoCategory.lua:24: in function 'AutoCategory.RecompileRules' user:/AddOns/AutoCategory/AutoCategory.lua:40: in function 'AutoCategory.UpdateCurrentSavedVars' user:/AddOns/AutoCategory/AutoCategory.lua:237: in function 'AutoCategory.LazyInit' user:/AddOns/AutoCategory/AutoCategory.lua:260: in function 'AutoCategory.Initialize' user:/AddOns/AutoCategory/AutoCategory.lua:283: in function '(anonymous)' I tried to add a rules.
Last edited by Provision : 12/29/18 at 06:38 AM.
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Provision |
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12/25/18, 09:43 PM | ||
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I use this slightly differently - I use the above to mark sets that I never want to keep ( istracked("Sell/Decon") ), particular items that I don't want ( ismarkedis("Decon") ), or non-monster set head and shoulders (since I only use monster sets) So my decon rule looks like (using Item Saver and Set Tracker): (sptype("armor","weapon") and not isset()) or traitstring("intricate") or ismarkedis("Decon") or istracked("Sell/Decon") or (sptype("armor") and equiptype("shoulders","head") and not ismonsterset()) But you can use with Set Tracker addon to mark sets that you want to remember are Trial sets (by creating a "Trial" marker and then marking each set as you run across it the first time) and then adding to your Decon rule: and not istracked("Trial"). |
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Shadowfen |
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12/06/18, 12:23 PM | |
Forum posts: 0
File comments: 11
Uploads: 0
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Jewelry crafting materials categorization
Thank you for this wonderful addon!
I am struggling to make jewelry crafting rules work. I tried changing AutoCategory_RuleFunc.lua and simply adding: Code:
["jewelrycrafting_booster"] = SPECIALIZED_ITEMTYPE_JEWELRYCRAFTING_BOOSTER, ["jewelrycrafting_material"] = SPECIALIZED_ITEMTYPE_JEWELRYCRAFTING_MATERIAL, ["jewelrycrafting_raw_booster"] = SPECIALIZED_ITEMTYPE_JEWELRYCRAFTING_RAW_BOOSTER, ["jewelrycrafting_raw_material"] = SPECIALIZED_ITEMTYPE_JEWELRYCRAFTING_RAW_MATERIAL, ["jewelry_raw_trait"] = SPECIALIZED_ITEMTYPE_JEWELRY_RAW_TRAIT, ["jewelry_trait"] = SPECIALIZED_ITEMTYPE_JEWELRY_TRAIT, Anyway, thank you again for this fantastic work! |
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LeinadOrarogep |
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12/04/18, 06:48 PM | ||
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crafty35a |
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12/04/18, 04:09 PM | |
NB : Thanks you for this addon Very useful. It changes my life.
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Provision |
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12/01/18, 05:05 PM | |||
Last edited by Provision : 01/07/19 at 09:15 AM.
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Provision |
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11/30/18, 07:13 AM | ||
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crafty35a |
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11/30/18, 04:32 AM | |
Doesn't work with "Inventory Grid View", i got :
Warning: Spoiler
Code:
user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value stack traceback: user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot' user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots' user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController' EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll' user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing' user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:176: in function 'ZO_SceneManager_Base:ShowBaseScene' EsoUI/Ingame/Scenes/IngameSceneManager.lua:268: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped' EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)' |
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Provision |
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11/14/18, 06:33 PM | |||
Re: Re: Re: Re: addon clash/error?
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VeronicaStormborn |
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