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Compatibility: | Murkmire (4.2) |
Updated: | 11/07/18 09:25 AM |
Created: | 09/13/17 05:41 PM |
Monthly downloads: | 1,629 |
Total downloads: | 231,119 |
Favorites: | 206 |
MD5: | |
Categories: | Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods |
filtertype("jewelrycrafting")
1.26 Changes:
1.24 Changes:
1.23 Changes:
1.22 Changes:
1.21 Changes:
1.19 Changes:
1.18 Changes:
1.17 Changes:
1.16 Changes:
1.15 Changes:
1.14 Changes:
1.13 Changes:
1.12 Changes:
1.11 Changes:
1.10 Changes:
1.09 Changes:
1.08 Changes:
1.07 Changes:
1.06 Changes:
1.05 Changes:
1.04 Changes:
1.03 Changes:
1.02 Changes:
1.01 Changes:
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File Name |
Version |
Size |
Uploader |
Date |
1.33 |
110kB |
crafty35a |
10/22/18 06:46 AM |
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1.32 |
109kB |
crafty35a |
09/21/18 12:32 PM |
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1.31 |
110kB |
crafty35a |
09/17/18 09:08 AM |
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1.30 |
105kB |
crafty35a |
08/24/18 11:57 AM |
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1.29 |
104kB |
crafty35a |
08/13/18 08:39 AM |
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1.28 |
104kB |
crafty35a |
08/13/18 06:56 AM |
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1.27 |
104kB |
crafty35a |
05/21/18 06:31 AM |
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1.26 |
105kB |
crafty35a |
04/20/18 11:11 AM |
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1.25 |
105kB |
crafty35a |
04/19/18 01:21 PM |
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1.24 |
105kB |
crafty35a |
04/16/18 09:57 AM |
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1.23 |
105kB |
crafty35a |
04/15/18 06:37 PM |
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1.22 |
105kB |
crafty35a |
04/12/18 09:14 PM |
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1.21 |
104kB |
crafty35a |
04/11/18 11:25 AM |
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1.19 |
104kB |
rockingdice |
10/29/17 09:35 PM |
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1.18 |
103kB |
rockingdice |
10/29/17 11:11 AM |
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1.17 |
103kB |
rockingdice |
10/29/17 07:53 AM |
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1.16 |
103kB |
rockingdice |
10/28/17 11:55 PM |
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1.15 |
105kB |
rockingdice |
10/25/17 10:07 AM |
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1.14 |
103kB |
rockingdice |
10/23/17 07:59 PM |
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1.13 |
103kB |
rockingdice |
10/21/17 02:09 AM |
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1.12 |
107kB |
rockingdice |
10/19/17 05:04 AM |
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1.11 |
106kB |
rockingdice |
10/18/17 09:33 AM |
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1.10 |
104kB |
rockingdice |
10/08/17 08:26 AM |
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1.09 |
98kB |
rockingdice |
09/21/17 09:50 PM |
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1.08 |
96kB |
rockingdice |
09/18/17 09:13 PM |
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1.07 |
75kB |
rockingdice |
09/17/17 09:42 AM |
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1.06 |
75kB |
rockingdice |
09/15/17 09:12 PM |
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1.05 |
71kB |
rockingdice |
09/15/17 01:02 PM |
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1.04 |
71kB |
rockingdice |
09/14/17 10:25 AM |
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1.03 |
71kB |
rockingdice |
09/13/17 05:41 PM |
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New version(1.11) in pending!
Last edited by rockingdice : 10/18/17 at 10:09 AM.
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rockingdice |
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About your deconstruct rule, I think the type("armor") also includes rings(also necklaces I think) in the game. You can exclude them by adding Lua Code:
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rockingdice |
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mendisabal |
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Forum posts: 0
File comments: 38
Uploads: 0
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Deadmano |
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Forum posts: 0
File comments: 38
Uploads: 0
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So I ran into an issue that really sucked, and I wish I backed up my saved variables...
![]() Using the new Import From Bag option somehow permanently links the current "bag" to the chosen bag. For example, if I selected the Guild Bank bag, and imported from Backpack, and then I delete any categories from the Guild Bank it ALSO deletes the categories from the Backpack. ![]() Is this intended? ![]() I would still like to see a "use same settings for ALL bags" option, for those of us who will use the same categories, everywhere. And then obviously those who want separate categories can still manually set them up per bag. EDIT: Also, at least from my side, when having about ~30 or so different categories, I am noticing quite some lag when using Bank Manager Revived to auto-push items to a guild bank, and having Roomba automatically stack items thereafter. Can you confirm if this is true on your side, and if there is anything can be done, performance wise? Like, perhaps wait to display categories AFTER BMR/Roomba have completed? As I have a feeling with the items being added/removed while Roomba is working, the categories are constantly refreshing? EDIT 2: I just have to mention how in-love I am with this add-on! It completely caters to the OCD of me!!! ![]() Here's what my Deconstruct category currently looks like: Lua Code:
And no doubt it'll grow as you add more handy API calls! ![]() ![]() EDIT 3: Definitely need a way to solve the insane lag added by Roomba re-stacking items to banks... Perhaps a quick fix is to add a keybind to toggle all categories on/off? EDIT 4: Shouldn't isbound() match Bind On Pick-Up items considering you can't trade them with anyone anyway? As right now I have to add an extra; Lua Code:
Last edited by Deadmano : 10/18/17 at 07:45 PM.
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I can add a button to make all bags use your selected bag setting. I saw your rule is quite complicated. It will make the categorizing more laggy, due to heavy calculation. Unfortunately, there's no solution for it. The more rules, the worse performance ![]() There's a keybinding for toggling on/off, you can find it in the game setting - control. isbound() is just a function from the game, so it's the default behavior. You can just use it like your way. I think it's because if you get the bop items recently, it can be traded with others within a limited time.
Last edited by rockingdice : 10/19/17 at 04:07 AM.
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Re: Re: Re: DoItAll conflict
Do you use this one? http://www.esoui.com/downloads/info8...ersupport.html Do you also use FCO Item Saver? I tried deconstruct all but it works fine, can you please provide more details?
Last edited by rockingdice : 10/19/17 at 04:50 AM.
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New version(1.12) in pending!
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rockingdice |
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Forum posts: 0
File comments: 38
Uploads: 0
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![]() ![]() I'll be sure to try the keybind option, forgot you just added it in the last update, hopefully that works! Perhaps another option would be to add a delay to when the categorising starts for a certain bag (Guild/Bank)? Or to not have auto-update happen as items are added to the bank (that is what BMR + Roomba do) and leave it so categories only update when either 1) user pushes a keybind or 2) user switches tabs? That would be super helpful. Also, I just wanted to ask if this is normal behavior. As, the way it is, read recipes still get categorised as "Unknown" as per my rule, but if I put the islearnable() in the front of that rule, then it works normally? I'd have thought it works either way? Also, regarding the new function, you'd still have to manually "export settings" each time you add a rule. Is there no way to just have an option in the settings menu where we just use one setting for all bags? This add-on is seriously on its way to becoming an amazing all-in-one tool for every scenario... The amount of time it shaves off of handling inventory items is INSANE! And with the API I can have smart rules to help filter what items I can sell to the guild store, such as rare recipes or set items of a certain quality and level... The possibilities are endless. Perhaps one thing we'd need is occasional backups, but that I can handle on my end for myself. Do you think you can get an API up that can handle items currently needed for a Writ? That way we can just select "ALL" items in a bank, and the category will show only Writ items, as suggested before; if I need to make a Calcinium item, it'll show Calcinium Ingots, etc. EDIT: I've noticed that sometimes the research category I have doesn't work as it should. Going by this image, do you see anything that should stop it from marking it correctly? My Researchable category is rather simple, compared to the rest... keepresearch() and cp() < 160. It is researchable, it isn't in my bank but in my inventory, it is under CP 160... What gives? ![]() EDIT 2: I notice we can specify the exact quality type and match from there, but is there no way to say something like quality() < "blue" so it matches EVERYTHING under Blue, instead of having to match each quality up until Blue? Imagine if it were for Gold... Also, minor request, but what are the chances there could be a message that says when we have toggled on/off the category rules by keybind? Helpful to know prior to entering the bank.
Last edited by Deadmano : 10/19/17 at 01:23 PM.
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rockingdice |
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Forum posts: 3
File comments: 113
Uploads: 0
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DoItAll conflict
not in your plans, I'll have to turn off your addon when deconstruct all /
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mendisabal |
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Re: DoItAll conflict
I've replied before but I'll paste them here again:
Edited: After make contact of the author, I think I found some clues: Do you experience sudden stop during 'deconstruct all'? Is it not deconstructing any of your gears?
Last edited by rockingdice : 10/20/17 at 07:58 AM.
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Thanks for your response, rockingdice, I truly appreciate it!
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Deadmano |
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Re: Re: DoItAll conflict
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buzzbonz |
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Re: Re: Re: DoItAll conflict
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rockingdice |
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