Download
(109 Kb)
Download
Updated: 11/07/18 09:25 AM
Pictures
File Info
Compatibility:
Murkmire (4.2)
Updated:11/07/18 09:25 AM
Created:09/13/17 05:41 PM
Monthly downloads:1,783
Total downloads:228,010
Favorites:206
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods
Auto Category - Custom Inventory Categories  Popular! (More than 5000 hits)
Version: 1.34
by: rockingdice, crafty35a
Still struggling to manage your inventory? Always full of items that you don't know how to deal with?

This add-on will help sort things out!

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!


Supported add-ons:
Alpha Gear
FCO Item Saver
Tamriel Trade Centre
Master Merchant
Iakoni's Gear Changer
BetterUI
Set Tracker



Original Keyboard Interface:





Inventory Grid View:





BetterUI for Gamepad:




  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki

If you enjoy this add-on and think my work is really worthy, you can send me in-game coin to:
@RockingDice in NA megaserver
or donate via Paypal :
Donate!

Any donations will keep me make more good add-on for improving your gaming experience!
[b]
1.34 Changes:
  • Added itemname() to match items by name. Returns true if the item name contains any of the provided strings (case insensitive), e.g. itemname("Maelstrom", "Alkosh")

1.33 Changes:
  • Bumped API version for Murkmire.

1.32 Changes:
  • More huge performance improvements! Thanks again to Shadowfen who did all the work here. (Pre-compile rules as they are changed)
  • Replaced Set Tracker support function GetSetTrackerState() with IsTracked(). If you used the old function, you will need to update your rule (sorry). This was done to bring the usage inline with the way the other similar functions work. Usage, e.g.: IsTracked("Sell/Decon", "Collecting")

1.31 Changes:
  • Big performance increase (2x or better for me), thank you to Shadowfen for the code change suggestion!
  • Updated libraries

1.30 Changes:
  • Added French translation. Big thanks to Hasgaad!

1.29 Changes:
  • HOTFIX - resolve errors at merchant due to Wolfhunter API changes.

1.28 Changes:
  • Bumped API version for Wolfhunter.

1.27 Changes:
  • Bumped API version for Summerset.
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    • To create your own rule, use
      Lua Code:
      1. filtertype("jewelrycrafting")
    • To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.
  • New API function "IsMarkedIS()" - use to test whether an item is marked with Item Saver. Note that FCO ItemSaver users should continue to use "IsMarked()"

1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.

1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).


1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)

1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).

1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).


1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.

1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

1.17 Changes:
  • Removed debug logs in destruct/improvement panel

1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
    After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:
    1. keepresearch() and not isset()
  • New api:isset() api:ismonsterset()

1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank

1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).

1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:
    getquality
    please see api:getquality
  • Updated localization for Chinese.

1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
  • Added API:
    Code:
    quality
    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.

1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:
    sellprice
    islearnable
    please see api:sellprice and api:islearnable for more info.

1.10 Changes:
1.09 Changes:
1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.

1.07 Changes:
  • Fixed a rare issue of IGV integration.

1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)

1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:
    iscrafted
    please see api reference and tutorial for more info.

1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!

1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.

1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.

1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Archived Files (30)
File Name
Version
Size
Uploader
Date
1.33
110kB
crafty35a
10/22/18 06:46 AM
1.32
109kB
crafty35a
09/21/18 12:32 PM
1.31
110kB
crafty35a
09/17/18 09:08 AM
1.30
105kB
crafty35a
08/24/18 11:57 AM
1.29
104kB
crafty35a
08/13/18 08:39 AM
1.28
104kB
crafty35a
08/13/18 06:56 AM
1.27
104kB
crafty35a
05/21/18 06:31 AM
1.26
105kB
crafty35a
04/20/18 11:11 AM
1.25
105kB
crafty35a
04/19/18 01:21 PM
1.24
105kB
crafty35a
04/16/18 09:57 AM
1.23
105kB
crafty35a
04/15/18 06:37 PM
1.22
105kB
crafty35a
04/12/18 09:14 PM
1.21
104kB
crafty35a
04/11/18 11:25 AM
1.19
104kB
rockingdice
10/29/17 09:35 PM
1.18
103kB
rockingdice
10/29/17 11:11 AM
1.17
103kB
rockingdice
10/29/17 07:53 AM
1.16
103kB
rockingdice
10/28/17 11:55 PM
1.15
105kB
rockingdice
10/25/17 10:07 AM
1.14
103kB
rockingdice
10/23/17 07:59 PM
1.13
103kB
rockingdice
10/21/17 02:09 AM
1.12
107kB
rockingdice
10/19/17 05:04 AM
1.11
106kB
rockingdice
10/18/17 09:33 AM
1.10
104kB
rockingdice
10/08/17 08:26 AM
1.09
98kB
rockingdice
09/21/17 09:50 PM
1.08
96kB
rockingdice
09/18/17 09:13 PM
1.07
75kB
rockingdice
09/17/17 09:42 AM
1.06
75kB
rockingdice
09/15/17 09:12 PM
1.05
71kB
rockingdice
09/15/17 01:02 PM
1.04
71kB
rockingdice
09/14/17 10:25 AM
1.03
71kB
rockingdice
09/13/17 05:41 PM


Post A Reply Comment Options
Unread 10/15/17, 07:23 PM  
Deadmano

Forum posts: 0
File comments: 38
Uploads: 0
I just have to say, that this is truly one of the best add-on out of a dozen essential add-ons... The power behind categorising everything to your heart's content is exceptional!

My only issue is that it seems when you are in the deconstruct/improvement menus that the categories do not respect the category priority. Any reason why this might be? You can test this with your low level category vs. researchables, and notice that the low level category appears above researchables instead of below it.

EDIT: If it makes any difference, these items that are not respecting the category values are items from the bank, not on hand in the inventory.
Last edited by Deadmano : 10/15/17 at 07:30 PM.
Report comment to moderator  
Reply With Quote
Unread 10/15/17, 03:07 PM  
Deadmano

Forum posts: 0
File comments: 38
Uploads: 0
I know this is outside the scope of the mod, as you're basically just filtering item types, but what are the chances to somehow have a filter type to filter materials needed for active writs? For example, if I need to make Calcinium Daggers, it'll filter for Calcinium Ingots? Or for Clarified Syrah Wine it'd filter for Surilie Grapes and Isinglass?

EDIT: Master Recipe List can mark items needed for provisioning writs with a blue tick, so it somehow does track it, perhaps you can full that information from that add-on or so what could be done about doing it directly?
Last edited by Deadmano : 10/15/17 at 03:09 PM.
Report comment to moderator  
Reply With Quote
Unread 09/27/17, 06:05 AM  
hagermanj

Forum posts: 2
File comments: 367
Uploads: 0
Originally Posted by rockingdice
Originally Posted by hagermanj
I looked around and could not find a way to exclude something: i.e. type( "monster trophy") but want to exclude 'bound' items.
Thanks for your help again and a great addon.
I added an example to show how to use keyword 'not' to exclude conditions:

Example @ Wiki
Thank you so very much.
Report comment to moderator  
Reply With Quote
Unread 09/26/17, 06:54 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 166
Uploads: 9
Originally Posted by hagermanj
I looked around and could not find a way to exclude something: i.e. type( "monster trophy") but want to exclude 'bound' items.
Thanks for your help again and a great addon.
I added an example to show how to use keyword 'not' to exclude conditions:

Example @ Wiki
Report comment to moderator  
Reply With Quote
Unread 09/26/17, 02:57 AM  
hagermanj

Forum posts: 2
File comments: 367
Uploads: 0
I looked around and could not find a way to exclude something: i.e. type( "monster trophy") but want to exclude 'bound' items.
Thanks for your help again and a great addon.
Report comment to moderator  
Reply With Quote
Unread 09/25/17, 07:32 PM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 166
Uploads: 9
Originally Posted by lexo1000
Hello !
Nice mod thank you. Ill send you the french translation soon.
Can you also include Item Saver by Randactyl please ?
Thank you, I'll check if it's possible
Report comment to moderator  
Reply With Quote
Unread 09/25/17, 02:19 PM  
lexo1000
 
lexo1000's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 98
Uploads: 1
Hello !
Nice mod thank you. Ill send you the french translation soon.
Can you also include Item Saver by Randactyl please ?
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 02:32 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4989
File comments: 6040
Uploads: 78
Guild bank: Like bank/player inventory
Craftbag:

Maybe check addons like AdvancedFilters to get some category ideas, or to see what standard filters are already available. And then build categories on base of them.
Like "If within AF user chose armor -> head: Then categories like "trait, enchantment, level, quality, ..." would be a helping hand.

Originally Posted by rockingdice
Originally Posted by BigM
Originally Posted by rockingdice
Originally Posted by hagermanj
Is it possible to sort items in your Craft Bag?
When I am in the Guild Store to sell things from my Graft Bag, it would be nice to sort the items. Just a thought.

This addon has really made be lazy LOL.
Sure, It's in my to-do list already, AC will support guild bank and craft bag.
This will be awesome in so many different ways.
Any ideas about how to sort those materials and other stuff?
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 02:08 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 392
Uploads: 6
I just wanted to say thank you for this addon. It has a small learning curve but is really useful for us obsessive compulsive pack rats.
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 08:00 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 166
Uploads: 9
Originally Posted by BigM
Get this error when I sell to guild.

Checking type on argument stringVariablePrefix failed in GetString_lua
stack traceback:
[C]: in function 'GetString'
user:/AddOns/InventoryGridView/adapter.lua:360: in function 'ZO_ItemTooltip_AddMoney'
user:/AddOns/InventoryGridView/adapter.lua:422: in function 'AddCurrency'
user:/AddOns/InventoryGridView/adapter.lua:431: in function 'wrapper'
EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'

No errors until I go to sell.
This issue is from Inventory Grid View, I find a way to reproduce it. If you hover an item in the craft bag with price 0, it will reproduce.

I'll contact the author to fix it, thank you again
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 07:41 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 166
Uploads: 9
Originally Posted by BigM
Originally Posted by rockingdice
Originally Posted by hagermanj
Is it possible to sort items in your Craft Bag?
When I am in the Guild Store to sell things from my Graft Bag, it would be nice to sort the items. Just a thought.

This addon has really made be lazy LOL.
Sure, It's in my to-do list already, AC will support guild bank and craft bag.
This will be awesome in so many different ways.
Any ideas about how to sort those materials and other stuff?
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 07:32 AM  
BigM
 
BigM's Avatar

Forum posts: 16
File comments: 371
Uploads: 0
Originally Posted by rockingdice
Originally Posted by hagermanj
Is it possible to sort items in your Craft Bag?
When I am in the Guild Store to sell things from my Graft Bag, it would be nice to sort the items. Just a thought.

This addon has really made be lazy LOL.
Sure, It's in my to-do list already, AC will support guild bank and craft bag.
This will be awesome in so many different ways.
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 07:19 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 166
Uploads: 9
Originally Posted by hagermanj
Is it possible to sort items in your Craft Bag?
When I am in the Guild Store to sell things from my Graft Bag, it would be nice to sort the items. Just a thought.

This addon has really made be lazy LOL.
Sure, It's in my to-do list already, AC will support guild bank and craft bag.
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 07:16 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 166
Uploads: 9
Originally Posted by BigM
Get this error when I sell to guild.

Checking type on argument stringVariablePrefix failed in GetString_lua
stack traceback:
[C]: in function 'GetString'
user:/AddOns/InventoryGridView/adapter.lua:360: in function 'ZO_ItemTooltip_AddMoney'
user:/AddOns/InventoryGridView/adapter.lua:422: in function 'AddCurrency'
user:/AddOns/InventoryGridView/adapter.lua:431: in function 'wrapper'
EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'

No errors until I go to sell.
Noted, I'll fix it.
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 07:14 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 166
Uploads: 9
Re: Re: Re: Re: 1.09 Errors

Originally Posted by Baertram
According to the wiki of this addon (see addon description & changelog: https://github.com/rockingdice/AutoC...saver-ismarked) the code for FCOIS marked for deconstructed items should be something like this:

Example from the wiki for FCOIS:
Code:
Example 2

Items matched by:

Marked as Gear1 in FCO Item Saver
Rule:

ismarked("gear_1")

FCOIS is marked with Deconstruction
Code:
ismarked("deconstruction")
Originally Posted by hagermanj
Originally Posted by rockingdice
Originally Posted by hagermanj
After updating to V 1.09 I received the
following errors after adding a new category ( FCO deconstruct) :

Too many anchors processed. Tail of anchor list:
AC_SUBMENU_BAG_SETTINGCombobox3Dropdown->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBG->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBGMungeOverlay->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScroll->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScrollContents

There were many more, but I just copied the first page.
hmmm.. seems related to the combo box, when did it pop up the warnings?
After I added the new rule to the 'backpack' and changed over to 'bank'.

After I posted the error and I reclogged back in, I no longer receive the error.
Not sure what cleaned it up. The only thing I can think of is that I deleted the new rule ( could not figure out what the FCOItemSaver code is for items marked for deconstruction is ). So I just gave up.
Thank you for your help Baer

It's a rare situation to meet this issue, and it only happens when you click the dropdown control, and not every time, we are working on it.

Also, you can see all available arguments in page:
https://github.com/rockingdice/AutoC...saver-ismarked

There's a section named 'Available Value'

Maybe in the future I'll add some basic descriptions for all the values.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: