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Murkmire (4.2)
Updated:11/07/18 09:25 AM
Created:09/13/17 05:41 PM
Monthly downloads:1,258
Total downloads:226,217
Favorites:206
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods
Auto Category - Custom Inventory Categories  Popular! (More than 5000 hits)
Version: 1.34
by: rockingdice, crafty35a
Still struggling to manage your inventory? Always full of items that you don't know how to deal with?

This add-on will help sort things out!

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!


Supported add-ons:
Alpha Gear
FCO Item Saver
Tamriel Trade Centre
Master Merchant
Iakoni's Gear Changer
BetterUI
Set Tracker



Original Keyboard Interface:





Inventory Grid View:





BetterUI for Gamepad:




  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki

If you enjoy this add-on and think my work is really worthy, you can send me in-game coin to:
@RockingDice in NA megaserver
or donate via Paypal :
Donate!

Any donations will keep me make more good add-on for improving your gaming experience!
[b]
1.34 Changes:
  • Added itemname() to match items by name. Returns true if the item name contains any of the provided strings (case insensitive), e.g. itemname("Maelstrom", "Alkosh")

1.33 Changes:
  • Bumped API version for Murkmire.

1.32 Changes:
  • More huge performance improvements! Thanks again to Shadowfen who did all the work here. (Pre-compile rules as they are changed)
  • Replaced Set Tracker support function GetSetTrackerState() with IsTracked(). If you used the old function, you will need to update your rule (sorry). This was done to bring the usage inline with the way the other similar functions work. Usage, e.g.: IsTracked("Sell/Decon", "Collecting")

1.31 Changes:
  • Big performance increase (2x or better for me), thank you to Shadowfen for the code change suggestion!
  • Updated libraries

1.30 Changes:
  • Added French translation. Big thanks to Hasgaad!

1.29 Changes:
  • HOTFIX - resolve errors at merchant due to Wolfhunter API changes.

1.28 Changes:
  • Bumped API version for Wolfhunter.

1.27 Changes:
  • Bumped API version for Summerset.
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    • To create your own rule, use
      Lua Code:
      1. filtertype("jewelrycrafting")
    • To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.
  • New API function "IsMarkedIS()" - use to test whether an item is marked with Item Saver. Note that FCO ItemSaver users should continue to use "IsMarked()"

1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.

1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).


1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)

1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).

1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).


1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.

1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

1.17 Changes:
  • Removed debug logs in destruct/improvement panel

1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
    After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:
    1. keepresearch() and not isset()
  • New api:isset() api:ismonsterset()

1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank

1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).

1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:
    getquality
    please see api:getquality
  • Updated localization for Chinese.

1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
  • Added API:
    Code:
    quality
    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.

1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:
    sellprice
    islearnable
    please see api:sellprice and api:islearnable for more info.

1.10 Changes:
1.09 Changes:
1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.

1.07 Changes:
  • Fixed a rare issue of IGV integration.

1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)

1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:
    iscrafted
    please see api reference and tutorial for more info.

1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!

1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.

1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.

1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Archived Files (30)
File Name
Version
Size
Uploader
Date
1.33
110kB
crafty35a
10/22/18 06:46 AM
1.32
109kB
crafty35a
09/21/18 12:32 PM
1.31
110kB
crafty35a
09/17/18 09:08 AM
1.30
105kB
crafty35a
08/24/18 11:57 AM
1.29
104kB
crafty35a
08/13/18 08:39 AM
1.28
104kB
crafty35a
08/13/18 06:56 AM
1.27
104kB
crafty35a
05/21/18 06:31 AM
1.26
105kB
crafty35a
04/20/18 11:11 AM
1.25
105kB
crafty35a
04/19/18 01:21 PM
1.24
105kB
crafty35a
04/16/18 09:57 AM
1.23
105kB
crafty35a
04/15/18 06:37 PM
1.22
105kB
crafty35a
04/12/18 09:14 PM
1.21
104kB
crafty35a
04/11/18 11:25 AM
1.19
104kB
rockingdice
10/29/17 09:35 PM
1.18
103kB
rockingdice
10/29/17 11:11 AM
1.17
103kB
rockingdice
10/29/17 07:53 AM
1.16
103kB
rockingdice
10/28/17 11:55 PM
1.15
105kB
rockingdice
10/25/17 10:07 AM
1.14
103kB
rockingdice
10/23/17 07:59 PM
1.13
103kB
rockingdice
10/21/17 02:09 AM
1.12
107kB
rockingdice
10/19/17 05:04 AM
1.11
106kB
rockingdice
10/18/17 09:33 AM
1.10
104kB
rockingdice
10/08/17 08:26 AM
1.09
98kB
rockingdice
09/21/17 09:50 PM
1.08
96kB
rockingdice
09/18/17 09:13 PM
1.07
75kB
rockingdice
09/17/17 09:42 AM
1.06
75kB
rockingdice
09/15/17 09:12 PM
1.05
71kB
rockingdice
09/15/17 01:02 PM
1.04
71kB
rockingdice
09/14/17 10:25 AM
1.03
71kB
rockingdice
09/13/17 05:41 PM


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Unread 09/23/17, 06:03 AM  
hagermanj

Forum posts: 2
File comments: 367
Uploads: 0
Is it possible to sort items in your Craft Bag?
When I am in the Guild Store to sell things from my Graft Bag, it would be nice to sort the items. Just a thought.

This addon has really made be lazy LOL.
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Unread 09/22/17, 10:07 PM  
BigM
 
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Get this error when I sell to guild.

Checking type on argument stringVariablePrefix failed in GetString_lua
stack traceback:
[C]: in function 'GetString'
user:/AddOns/InventoryGridView/adapter.lua:360: in function 'ZO_ItemTooltip_AddMoney'
user:/AddOns/InventoryGridView/adapter.lua:422: in function 'AddCurrency'
user:/AddOns/InventoryGridView/adapter.lua:431: in function 'wrapper'
EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'

No errors until I go to sell.
Last edited by BigM : 09/22/17 at 10:27 PM.
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Unread 09/22/17, 09:05 AM  
hagermanj

Forum posts: 2
File comments: 367
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Thanks Baetram. I think I was trying 'deconstruct'.
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Unread 09/22/17, 08:00 AM  
Baertram
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Re: Re: Re: 1.09 Errors

According to the wiki of this addon (see addon description & changelog: https://github.com/rockingdice/AutoC...saver-ismarked) the code for FCOIS marked for deconstructed items should be something like this:

Example from the wiki for FCOIS:
Code:
Example 2

Items matched by:

Marked as Gear1 in FCO Item Saver
Rule:

ismarked("gear_1")

FCOIS is marked with Deconstruction
Code:
ismarked("deconstruction")
Originally Posted by hagermanj
Originally Posted by rockingdice
Originally Posted by hagermanj
After updating to V 1.09 I received the
following errors after adding a new category ( FCO deconstruct) :

Too many anchors processed. Tail of anchor list:
AC_SUBMENU_BAG_SETTINGCombobox3Dropdown->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBG->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBGMungeOverlay->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScroll->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScrollContents

There were many more, but I just copied the first page.
hmmm.. seems related to the combo box, when did it pop up the warnings?
After I added the new rule to the 'backpack' and changed over to 'bank'.

After I posted the error and I reclogged back in, I no longer receive the error.
Not sure what cleaned it up. The only thing I can think of is that I deleted the new rule ( could not figure out what the FCOItemSaver code is for items marked for deconstruction is ). So I just gave up.
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Unread 09/22/17, 07:19 AM  
hagermanj

Forum posts: 2
File comments: 367
Uploads: 0
Re: Re: 1.09 Errors

Originally Posted by rockingdice
Originally Posted by hagermanj
After updating to V 1.09 I received the following errors after adding a new category ( FCO deconstruct) :

Too many anchors processed. Tail of anchor list:
AC_SUBMENU_BAG_SETTINGCombobox3Dropdown->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBG->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBGMungeOverlay->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScroll->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScrollContents

There were many more, but I just copied the first page.
hmmm.. seems related to the combo box, when did it pop up the warnings?
After I added the new rule to the 'backpack' and changed over to 'bank'.

After I posted the error and I reclogged back in, I no longer receive the error.
Not sure what cleaned it up. The only thing I can think of is that I deleted the new rule ( could not figure out what the FCOItemSaver code is for items marked for deconstruction is ). So I just gave up.
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Unread 09/22/17, 07:11 AM  
rockingdice
 
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Forum posts: 10
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Re: 1.09 Errors

Originally Posted by hagermanj
After updating to V 1.09 I received the following errors after adding a new category ( FCO deconstruct) :

Too many anchors processed. Tail of anchor list:
AC_SUBMENU_BAG_SETTINGCombobox3Dropdown->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBG->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBGMungeOverlay->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScroll->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScrollContents

There were many more, but I just copied the first page.
hmmm.. seems related to the combo box, when did it pop up the warnings?
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Unread 09/22/17, 06:36 AM  
hagermanj

Forum posts: 2
File comments: 367
Uploads: 0
1.09 Errors

After updating to V 1.09 I received the following errors after adding a new category ( FCO deconstruct) :

Too many anchors processed. Tail of anchor list:
AC_SUBMENU_BAG_SETTINGCombobox3Dropdown->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBG->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownBGMungeOverlay->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScroll->
AC_SUBMENU_BAG_SETTINGCombobox3DropdownScrollContents

There were many more, but I just copied the first page.
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Unread 09/21/17, 10:02 PM  
rockingdice
 
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Forum posts: 10
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Uploads: 9
Version 1.09 is available


1.09 Changes:


You can restore to default to get a new tag 'FCOIS' and all the default categories in it. You can add them to the bag you want, and modify its priority to have a good position in the bag.

You can bind a key to toggle the add-on anytime.
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Unread 09/21/17, 02:15 AM  
rockingdice
 
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Forum posts: 10
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Originally Posted by Baertram
Hey,

thanks for the addon. Just tested it and got a question:
Is the "researchable" category somehow integratable with other addons like "Research Assistant" and "Craftstore" so we only see items in there that our current character/all of our characters got left for research?

This would be cool, if you could support these addons by the help of some new API functions!

Many thanks.
Baertram
Seems not doable.
Research Assistant mostly uses local variables and functions, I cannot find a way to integrate with it.

Craftstore holds only the status of researchable traits but not items. So there's no way to find if an item is duplicated for researching, seems the better way to do is making libItemStatus in this add-on support multi characters.
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Unread 09/19/17, 10:32 AM  
rockingdice
 
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Re: Re: Version 1.08 is in pending

Originally Posted by Baertram
Originally Posted by rockingdice
Need your help with Localization! Please contact me if you want to help.

Also you can create a pull request for localization:
https://github.com/rockingdice/AutoCategory
I'll send you a pull request for german translations.
You got A LOT of redundant strings in there (like 10 times "Category"?) and should revamp the translations.
Either strip the redundant strings or point on already given translations within the translation files, like

Lua Code:
  1. ZO_CreateStringId("SI_AC_MENU_AC_DROPDOWN_CATEGORY","Kategorie")
  2. ...
  3. ZO_CreateStringId("SI_AC_MENU_CS_DROPDOWN_CATEGORY",GetString(SI_AC_MENU_AC_DROPDOWN_CATEGORY))

btw:
Your addon will create errors on the PTS (Test server). They have patched it for the upcoming Clockwork patch yesterday. Guess they changed the inventory structures and your addon is not compatible any longer with this API version 100021 :-(
Thank you, got your pull request, I'll clean my localization codes then merge them to the master branch.

And it turns out there's a bug in PTS, seems I won't need to fix my add-ons, LOL
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Unread 09/19/17, 06:52 AM  
rockingdice
 
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Re: Re: Version 1.08 is in pending

Originally Posted by Baertram
Originally Posted by rockingdice
Need your help with Localization! Please contact me if you want to help.

Also you can create a pull request for localization:
https://github.com/rockingdice/AutoCategory
I'll send you a pull request for german translations.
You got A LOT of redundant strings in there (like 10 times "Category"?) and should revamp the translations.
Either strip the redundant strings or point on already given translations within the translation files, like

Lua Code:
  1. ZO_CreateStringId("SI_AC_MENU_AC_DROPDOWN_CATEGORY","Kategorie")
  2. ...
  3. ZO_CreateStringId("SI_AC_MENU_CS_DROPDOWN_CATEGORY",GetString(SI_AC_MENU_AC_DROPDOWN_CATEGORY))

btw:
Your addon will create errors on the PTS (Test server). They have patched it for the upcoming Clockwork patch yesterday. Guess they changed the inventory structures and your addon is not compatible any longer with this API version 100021 :-(
Okay, I'll clean up it and test in PTS soon.
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Unread 09/19/17, 06:15 AM  
Baertram
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Re: Version 1.08 is in pending

Originally Posted by rockingdice
Need your help with Localization! Please contact me if you want to help.

Also you can create a pull request for localization:
https://github.com/rockingdice/AutoCategory
I'll send you a pull request for german translations.
You got A LOT of redundant strings in there (like 10 times "Category"?) and should revamp the translations.
Either strip the redundant strings or point on already given translations within the translation files, like

Lua Code:
  1. ZO_CreateStringId("SI_AC_MENU_AC_DROPDOWN_CATEGORY","Kategorie")
  2. ...
  3. ZO_CreateStringId("SI_AC_MENU_CS_DROPDOWN_CATEGORY",GetString(SI_AC_MENU_AC_DROPDOWN_CATEGORY))

btw:
Your addon will create errors on the PTS (Test server). They have patched it for the upcoming Clockwork patch yesterday. Guess they changed the inventory structures and your addon is not compatible any longer with this API version 100021 :-(
Last edited by Baertram : 09/19/17 at 06:40 AM.
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Unread 09/19/17, 12:47 AM  
rockingdice
 
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Re: Re: Re: Requests

Originally Posted by syzgod
Originally Posted by rockingdice
Originally Posted by syzgod
I have some ideas if you don't mind.
First of all can you make/add a button or keybind to turn the Auto Category on/off? Sometimes it's nice to see things categorizes but sometimes I like to see them all.
Can you add an option to make the category names appear in front or behind the items. It makes me uncomfortable seeing so much empy space.
A keybinding is a good idea, which you could control when it should categorize items. I'll put it in the to-do list.
For the 2nd one, do you mean add category name for each item instead for a whole group? I think it's doable, but might be a little crowded, maybe I have to change the default item row's height to show them properly.
No I mean at the moment you have the Category name above each item type.
You can make the Category name to be placed before the items on the left or after the items on the right in Inventory Grid View so it won't be that empty.

Sometimes I have just 1 item for 1 category. And got a lot of space in that line. Makes feel my inventory so empty.
Oh, I see.
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Unread 09/18/17, 11:24 PM  
syzgod

Forum posts: 46
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Re: Re: Requests

Originally Posted by rockingdice
Originally Posted by syzgod
I have some ideas if you don't mind.
First of all can you make/add a button or keybind to turn the Auto Category on/off? Sometimes it's nice to see things categorizes but sometimes I like to see them all.
Can you add an option to make the category names appear in front or behind the items. It makes me uncomfortable seeing so much empy space.
A keybinding is a good idea, which you could control when it should categorize items. I'll put it in the to-do list.
For the 2nd one, do you mean add category name for each item instead for a whole group? I think it's doable, but might be a little crowded, maybe I have to change the default item row's height to show them properly.
No I mean at the moment you have the Category name above each item type.
You can make the Category name to be placed before the items on the left or after the items on the right in Inventory Grid View so it won't be that empty.

Sometimes I have just 1 item for 1 category. And got a lot of space in that line. Makes feel my inventory so empty.
Last edited by syzgod : 09/18/17 at 11:25 PM.
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Unread 09/18/17, 09:16 PM  
rockingdice
 
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Version 1.08 is in pending

Need your help with Localization! Please contact me if you want to help.

Also you can create a pull request for localization:
https://github.com/rockingdice/AutoCategory
Last edited by rockingdice : 09/18/17 at 09:17 PM.
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