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Murkmire (4.2)
Updated:11/07/18 09:25 AM
Created:09/13/17 05:41 PM
Monthly downloads:1,755
Total downloads:227,830
Favorites:206
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods
Auto Category - Custom Inventory Categories  Popular! (More than 5000 hits)
Version: 1.34
by: rockingdice, crafty35a
Still struggling to manage your inventory? Always full of items that you don't know how to deal with?

This add-on will help sort things out!

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!


Supported add-ons:
Alpha Gear
FCO Item Saver
Tamriel Trade Centre
Master Merchant
Iakoni's Gear Changer
BetterUI
Set Tracker



Original Keyboard Interface:





Inventory Grid View:





BetterUI for Gamepad:




  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki

If you enjoy this add-on and think my work is really worthy, you can send me in-game coin to:
@RockingDice in NA megaserver
or donate via Paypal :
Donate!

Any donations will keep me make more good add-on for improving your gaming experience!
[b]
1.34 Changes:
  • Added itemname() to match items by name. Returns true if the item name contains any of the provided strings (case insensitive), e.g. itemname("Maelstrom", "Alkosh")

1.33 Changes:
  • Bumped API version for Murkmire.

1.32 Changes:
  • More huge performance improvements! Thanks again to Shadowfen who did all the work here. (Pre-compile rules as they are changed)
  • Replaced Set Tracker support function GetSetTrackerState() with IsTracked(). If you used the old function, you will need to update your rule (sorry). This was done to bring the usage inline with the way the other similar functions work. Usage, e.g.: IsTracked("Sell/Decon", "Collecting")

1.31 Changes:
  • Big performance increase (2x or better for me), thank you to Shadowfen for the code change suggestion!
  • Updated libraries

1.30 Changes:
  • Added French translation. Big thanks to Hasgaad!

1.29 Changes:
  • HOTFIX - resolve errors at merchant due to Wolfhunter API changes.

1.28 Changes:
  • Bumped API version for Wolfhunter.

1.27 Changes:
  • Bumped API version for Summerset.
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    • To create your own rule, use
      Lua Code:
      1. filtertype("jewelrycrafting")
    • To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.
  • New API function "IsMarkedIS()" - use to test whether an item is marked with Item Saver. Note that FCO ItemSaver users should continue to use "IsMarked()"

1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.

1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).


1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)

1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).

1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).


1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.

1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

1.17 Changes:
  • Removed debug logs in destruct/improvement panel

1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
    After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:
    1. keepresearch() and not isset()
  • New api:isset() api:ismonsterset()

1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank

1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).

1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:
    getquality
    please see api:getquality
  • Updated localization for Chinese.

1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
  • Added API:
    Code:
    quality
    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.

1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:
    sellprice
    islearnable
    please see api:sellprice and api:islearnable for more info.

1.10 Changes:
1.09 Changes:
1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.

1.07 Changes:
  • Fixed a rare issue of IGV integration.

1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)

1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:
    iscrafted
    please see api reference and tutorial for more info.

1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!

1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.

1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.

1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Archived Files (30)
File Name
Version
Size
Uploader
Date
1.33
110kB
crafty35a
10/22/18 06:46 AM
1.32
109kB
crafty35a
09/21/18 12:32 PM
1.31
110kB
crafty35a
09/17/18 09:08 AM
1.30
105kB
crafty35a
08/24/18 11:57 AM
1.29
104kB
crafty35a
08/13/18 08:39 AM
1.28
104kB
crafty35a
08/13/18 06:56 AM
1.27
104kB
crafty35a
05/21/18 06:31 AM
1.26
105kB
crafty35a
04/20/18 11:11 AM
1.25
105kB
crafty35a
04/19/18 01:21 PM
1.24
105kB
crafty35a
04/16/18 09:57 AM
1.23
105kB
crafty35a
04/15/18 06:37 PM
1.22
105kB
crafty35a
04/12/18 09:14 PM
1.21
104kB
crafty35a
04/11/18 11:25 AM
1.19
104kB
rockingdice
10/29/17 09:35 PM
1.18
103kB
rockingdice
10/29/17 11:11 AM
1.17
103kB
rockingdice
10/29/17 07:53 AM
1.16
103kB
rockingdice
10/28/17 11:55 PM
1.15
105kB
rockingdice
10/25/17 10:07 AM
1.14
103kB
rockingdice
10/23/17 07:59 PM
1.13
103kB
rockingdice
10/21/17 02:09 AM
1.12
107kB
rockingdice
10/19/17 05:04 AM
1.11
106kB
rockingdice
10/18/17 09:33 AM
1.10
104kB
rockingdice
10/08/17 08:26 AM
1.09
98kB
rockingdice
09/21/17 09:50 PM
1.08
96kB
rockingdice
09/18/17 09:13 PM
1.07
75kB
rockingdice
09/17/17 09:42 AM
1.06
75kB
rockingdice
09/15/17 09:12 PM
1.05
71kB
rockingdice
09/15/17 01:02 PM
1.04
71kB
rockingdice
09/14/17 10:25 AM
1.03
71kB
rockingdice
09/13/17 05:41 PM


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Unread 01/13/19, 08:07 PM  
MinuitPro

Forum posts: 0
File comments: 28
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Question Rule for actual item name vs set?

I may be just missing this option but is there a API for matching on the name of the item itself, not the "set"?

For instance (as it pertains to Midyear Meyhem), I want to group "Rewards for the Worthy" and "Pelinal's Midyear Boon Box" separate from other containers.
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Unread 01/12/19, 09:30 PM  
ZoLatKam
 
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Re: Re: Dafuq am I doing wrong here??? :mad:

Warning: Spoiler

DOH!

I usually catch that!

Thx for pointing that out Shadow!
Last edited by ZoLatKam : 01/12/19 at 09:30 PM.
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Unread 01/12/19, 02:22 PM  
Shadowfen
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Re: Dafuq am I doing wrong here??? :mad:

Originally Posted by ZoLatKam
The same issue began happening again just a few minutes ago for me: The mod throws an error every time the game is reloaded & I don't have access to the settings in game.

Rule referenced in errors:
Lua Code:
  1. itemname("Shalk","War Maiden","Blood Spawn") and traitstring("Impenetrable") & not itemname("Robe")


As usual, any constructive suggestions are welcome!
Your problem with the above rule is that & is not a logical operator in lua
(used in: traitstring("Impenetrable") & not itemname("Robe")).
It should have been and instead of &.
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Unread 01/09/19, 07:57 PM  
ZoLatKam
 
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Originally Posted by crafty35a
Sorry all, I have been busy lately and not playing/not around much to check on the comments here.

I would avoid trying to manually remove rules from the saved variables file. If you think one of your rules is the problem, you can slowly add them back in one at a time and back up your saved variables file after each addition. That way you can roll back to a good backup if needed.
No worries, Crafty! #RealLifeHappens!

Also, good to know on the manual removal (or attempted removal) of rules.

I'll use your suggested method & this time, be super careful about what rules I put in...
I'm pretty sure I've narrowed down the rules that caused the break this time.
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Unread 01/09/19, 01:41 PM  
crafty35a
 
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Sorry all, I have been busy lately and not playing/not around much to check on the comments here.

I would avoid trying to manually remove rules from the saved variables file. If you think one of your rules is the problem, you can slowly add them back in one at a time and back up your saved variables file after each addition. That way you can roll back to a good backup if needed.
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Unread 01/09/19, 06:32 AM  
ZoLatKam
 
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Dafuq am I doing wrong here??? :mad:

The same issue began happening again just a few minutes ago for me: The mod throws an error every time the game is reloaded & I don't have access to the settings in game.

What is the proper method of removing a rule, that may be causing problems, directly from the LUA file?


Here are the errors I got that lead to the issue returning:

2019/01/09-05:36:39 (Unknown reason, just started happening while adding rules after reinstall of AC):
Warning: Spoiler

2019/01/09-05:40:39 (After reloadui due to previous error):
Warning: Spoiler

Rule referenced in errors:
Lua Code:
  1. itemname("Shalk","War Maiden","Blood Spawn") and traitstring("Impenetrable") & not itemname("Robe")


Code the above rule be conflicting, in some way, with this one?:
Lua Code:
  1. itemname("Soulshine","War Maiden","Slimecraw") and not itemname("Jerkin") and not traitstring("Impenetrable")


Any constructive suggestions are welcome!

______________________________________________________________________________________________

Additional info - 01.09.19 @ 06:58:59:

This is driving me bonkers.
I don't want to have to redo this all from scratch every time I get an error that causes AC to not load in-game, thus preventing me from removing the most recently added rule.

The most recent error I get on both login & reloadui:

2019/01/09-06:48:56 ( (After manually removing rule 45 from SavedVariables\AutoCategory.lua, then reloading, then manually adjusting all rule numbers down by 1 in Saved Variables\AutoCategory.lua):
Warning: Spoiler


As usual, any constructive suggestions are welcome!
Last edited by ZoLatKam : 01/09/19 at 07:03 AM.
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Unread 01/07/19, 11:44 PM  
ZoLatKam
 
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EDIT #2 - 01.09.19 @ 03:00:32 - I'm not sure what I was thinking...

Monster Helms are, in fact, tradeable within the same time limit as any other piece of dungeon gear...

Anywho, I'm guessing having 2 rules that affected Monster Helms was likely the actual cause of all the errors, so same end result even though that particular piece of info only made sense to "half awake Zo-Brain"
______________________________________________________________________________________________

EDIT - 01.08.19 @ 00:00:18 - I went #FullDerp (Never go Full Derp)

My friend pointed out that "Monster Helms aren't tradeable"... Sooo, I did a full uninstall/reinstall again & behold:

No Error in sight! Pretty sure that was the source of my lamentations.
>.>
<.<

Sorry to waste y'all's time!
______________________________________________________________________________________________

Originally Posted by Shadowfen
ZoLatKam: What is your rule definition for "BoP Tradeable - Heavy"?
Listed below is all of the rules I had added back in, after a full removal/reinstall of AC, when the errors began (The Medium & Light versions of the armor rules follow the same format, with the appropriate words substituted):


Breakable Bits (Things to decon)
Lua Code:
  1. equiptype("chest","feet","hand","head","shoulders","legs","waist","main_hand","off_hand","one_hand","two_hand","ring","neck") and getquality() <= 4 and cp() <= 150 and not ismarked() and not traittype("armor_ornate","jewelry_ornate","weapon_ornate") or equiptype("chest","feet","hand","head","shoulders","legs","waist","main_hand","off_hand","one_hand","two_hand","ring","neck") and getquality() <= 4 and cp() <= 150 and not ismarked() and isstolen() and not traittype("armor_ornate","jewelry_ornate","weapon_ornate") or equiptype("chest","feet","hand","head","shoulders","legs","waist","main_hand","off_hand","one_hand","two_hand","ring","neck") and getquality() <= 4 and cp() == 160 and not ismarked() and not isset() and not traittype("armor_ornate","jewelry_ornate","weapon_ornate")

BoP - Tradeable Armor (H)
Lua Code:
  1. isboptradeable() and armortype("heavy") and not ismonsterset()


BoP - Tradeable Monster Helms (H)
Lua Code:
  1. isboptradeable() and ismonsterset() and armortype("heavy")

Monster Helms (H)
Lua Code:
  1. ismonsterset() and armortype("heavy")

The above order is also the order they were to be in for the priorities.

Just for shiggles, I did some testing earlier today where I turned off every mod but Addon Selector, all the Libs I use & AutoCategory & I continue to get "error 24":
Warning: Spoiler
Last edited by ZoLatKam : 01/09/19 at 03:04 AM.
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Unread 01/07/19, 08:36 PM  
Shadowfen
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ZoLatKam: What is your rule definition for "BoP Tradeable - Heavy"?
Last edited by Shadowfen : 01/07/19 at 08:37 PM.
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Unread 01/07/19, 09:19 AM  
Provision
 
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Originally Posted by crafty35a
Originally Posted by Provision
Doesn't work with "Inventory Grid View", i got :
Known issue with IGV, unfortunately. I am going to remove IGV from the supported add-ons list.
I make an update :

https://github.com/GuimDev/AutoCateg..._Grid_View.lua

See the change log here : https://github.com/GuimDev/AutoCateg...sioning-helper
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Unread 01/07/19, 09:16 AM  
Provision
 
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Originally Posted by Provision
Doesn't work with "Inventory Grid View", i got :

Warning: Spoiler
I find it :

- IGV + AutoCategory = OK
- IGV + AutoCategory + VotansImprovedQuests = IGV get error because a control is not defined

I get this error only if "VotansImprovedQuests" is enabled.
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Unread 01/06/19, 08:28 PM  
ZoLatKam
 
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Warning: Spoiler
Originally Posted by Shadowfen

The rule that you added is probably broken. Remove it and see if the problems go away. If you don't remember which rule you added that started this cycle of errors, remove your AutoCategory saved variables and again see if the errors go away.

What makes this addon so incredibly flexible is that it is in essence allowing you to write code which the addon then executes. Unfortunately, it must trust that you write good code because it cannot pre-check it for you. And with the nature of the lua sandbox that all of the addons play in, you can potentially write code to break more than just a single addon. Write your rules carefully.
The first thing I tried was removing the rule from the code, but I wasn't entirely sure how to do it.

I would've tried removing it from in game... but the mod settings aren't available when the error(s) occur, so I'm unable do so.

Eventually, I exited ESO, uninstalled the mod, deleted the saved variables, reinstalled & proceeded to start recreating the filters I had set; Frustrating, yes, but I figured not as much as beating my head against a wall trying to fiddle with code (Idk LUA, but I'm trying to learn).

This worked... at first, then the errors came back.

Idk how many errors were generated before I started recording them with specific causes, but here's a link to the 12 I did think to record:
https://www.evernote.com/l/Ao8F8lFmJ...imnQyIQXlQXAs/
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Unread 01/01/19, 10:18 AM  
Shadowfen
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Originally Posted by ZoLatKam
Shadowfen, I appreciate your attempt to help, however, as previously stated, that doesn't work for me.
Here's why:

I get the following 3 error messages...

1st:
Warning: Spoiler

2nd:
Warning: Spoiler

3rd:
Warning: Spoiler


Additionally, if I press my "release cursor" keybind, then hit Esc, the 3rd error (above) pops up;
If I dismiss it & press the aforementioned keybind, the 2nd error (above) pops up.

If I dismiss that error, the cycle begins again, with no way for me to bring up an in-game menu or UI window without logging out, deactivating AC from the character select screen & logging back in.

This behavior is oddly similar to what would happen when I previously attempted to use AC, AwesomeGuildStore & IGV simultaneously, though the 2 may be unrelated.

Any constructive suggestions or thoughts are appreciated!
The rule that you added is probably broken. Remove it and see if the problems go away. If you don't remember which rule you added that started this cycle of errors, remove your AutoCategory saved variables and again see if the errors go away.

What makes this addon so incredibly flexible is that it is in essence allowing you to write code which the addon then executes. Unfortunately, it must trust that you write good code because it cannot pre-check it for you. And with the nature of the lua sandbox that all of the addons play in, you can potentially write code to break more than just a single addon. Write your rules carefully.
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Unread 12/30/18, 05:34 PM  
ZoLatKam
 
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Warning: Spoiler

Shadowfen, I appreciate your attempt to help, however, as previously stated, that doesn't work for me.
Here's why:

I get the following 3 error messages...

1st:
Warning: Spoiler

2nd:
Warning: Spoiler

3rd:
Warning: Spoiler


Additionally, if I press my "release cursor" keybind, then hit Esc, the 3rd error (above) pops up;
If I dismiss it & press the aforementioned keybind, the 2nd error (above) pops up.

If I dismiss that error, the cycle begins again, with no way for me to bring up an in-game menu or UI window without logging out, deactivating AC from the character select screen & logging back in.

This behavior is oddly similar to what would happen when I previously attempted to use AC, AwesomeGuildStore & IGV simultaneously, though the 2 may be unrelated.

Any constructive suggestions or thoughts are appreciated!
Last edited by ZoLatKam : 12/30/18 at 05:35 PM.
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Unread 12/30/18, 01:18 PM  
Shadowfen
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Originally Posted by ZoLatKam
I'm also experiencing the following error.
It happened after I added a new rule.
Originally Posted by Provision
Code:
user:/AddOns/AutoCategory/AutoCategory.lua:24: operator .. is not supported for string .. nil
'
fix : replace "res" by "err".

I tried to add a rules.
I was wondering if you would mind clarifying your fix, please.

What does the "res" in the following example need to be replaced with?
Warning: Spoiler

Replacing with "err" does not work.

Thanks in advance!
You will notice that in the line
compiled[n],err = zo_loadstring("return("..ruleset[j].rule..")")
the code is setting the values of two variables: compiled[n] and err. However, below in the line
d("Error1: " .. res)
it is trying to display the value of the variable res (which has not been set at all - hence the error). Change this line to
d("Error1: " .. err)
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Unread 12/30/18, 07:02 AM  
ZoLatKam
 
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I'm also experiencing the following error.
It happened after I added a new rule.
Originally Posted by Provision
Code:
user:/AddOns/AutoCategory/AutoCategory.lua:24: operator .. is not supported for string .. nil
stack traceback:
user:/AddOns/AutoCategory/AutoCategory.lua:24: in function 'AutoCategory.RecompileRules'
user:/AddOns/AutoCategory/AutoCategory.lua:40: in function 'AutoCategory.UpdateCurrentSavedVars'
user:/AddOns/AutoCategory/AutoCategory.lua:237: in function 'AutoCategory.LazyInit'
user:/AddOns/AutoCategory/AutoCategory.lua:260: in function 'AutoCategory.Initialize'
user:/AddOns/AutoCategory/AutoCategory.lua:283: in function '(anonymous)'
fix : replace "res" by "err".

I tried to add a rules.
I was wondering if you would mind clarifying your fix, please.

What does the "res" in the following example need to be replaced with?
Warning: Spoiler

Replacing with "err" does not work.

Thanks in advance!
Last edited by ZoLatKam : 12/30/18 at 07:25 AM.
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