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Compatibility: | High Isle (8.0.0) |
Updated: | 06/17/22 03:39 PM |
Created: | 10/03/17 12:50 PM |
Monthly downloads: | 4,365 |
Total downloads: | 801,361 |
Favorites: | 655 |
MD5: | |
Categories: | Action Bar Mods, Bags, Bank, Inventory, RolePlay |
File Name |
Version |
Size |
Uploader |
Date |
6.15.4 |
119kB |
mesota |
01/13/22 11:30 AM |
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6.15.3 |
118kB |
mesota |
01/06/22 01:53 AM |
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6.15.2 |
117kB |
mesota |
01/03/22 04:22 PM |
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6.15.1 |
117kB |
mesota |
01/02/22 04:57 PM |
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6.15.0 |
117kB |
mesota |
01/01/22 06:57 PM |
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6.12.0 |
116kB |
mesota |
10/04/20 05:38 PM |
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6.9.1 |
121kB |
mesota |
01/10/20 05:51 PM |
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6.9.0 |
116kB |
mesota |
12/08/19 06:57 AM |
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6.8.0 |
108kB |
mesota |
09/17/19 12:44 PM |
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6.7.0 |
152kB |
mesota |
06/02/19 03:44 PM |
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6.6.0 beta2 |
151kB |
mesota |
05/01/19 02:32 PM |
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6.6.0 beta1 |
149kB |
mesota |
02/26/19 05:09 PM |
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6.5.0 beta2 |
149kB |
mesota |
02/24/19 04:42 AM |
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6.5.0 beta1 |
149kB |
mesota |
01/19/19 06:11 PM |
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6.4.0 beta2 |
176kB |
mesota |
10/08/18 03:42 PM |
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6.4.0 beta1 |
176kB |
mesota |
08/15/18 03:42 PM |
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6.3.0 |
176kB |
mesota |
06/03/18 02:49 AM |
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6.3.0 beta 2 |
175kB |
mesota |
05/26/18 03:33 PM |
|
6.3.0 beta 1 |
219kB |
mesota |
05/25/18 04:01 PM |
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6.2.1 beta 4 |
167kB |
mesota |
05/05/18 04:36 PM |
|
6.2.1 beta 3 |
166kB |
mesota |
04/09/18 04:03 PM |
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6.2.1 beta 2 |
166kB |
mesota |
04/06/18 05:19 PM |
|
6.2.1 beta1 |
165kB |
mesota |
04/05/18 04:34 PM |
|
6.2.0 |
162kB |
mesota |
03/17/18 04:56 AM |
|
6.1.3 |
157kB |
mesota |
11/24/17 05:05 PM |
|
6.1.2 |
155kB |
mesota |
11/12/17 05:03 AM |
|
6.1.1 |
155kB |
mesota |
11/11/17 10:52 AM |
|
6.1.0 |
104kB |
mesota |
10/24/17 03:26 PM |
|
6.0.1 |
104kB |
mesota |
10/15/17 04:28 PM |
|
6.0.0 |
103kB |
mesota |
10/03/17 12:50 PM |
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mesota |
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mesota |
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Re: Re: Deleting builds and sets
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mesota |
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I changed the name of my main character. It was kind of irritating to see her nude but after some minutes I recognized the problem
![]() Is it ok to simply rename the old section in the SavedVariables lua file and delete the (still empty) new section? edit: yes ![]()
Last edited by TNTKokser : 02/14/21 at 04:43 AM.
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Forum posts: 18
File comments: 18
Uploads: 0
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Re: Deleting builds and sets
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Matth3w |
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iFedix |
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Forum posts: 1
File comments: 5
Uploads: 0
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eaglexk |
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Hello! Great addon but I have a question.. is there a way to link two gears in the same build? For example I have 5 pieces body olorime in one gear slot and 3 jewelry in another gear slot. Can I create a build and select those two gears instead of one so that they can sum? This is the feature I am missing since doing this way I can create mix of gears without replicatitng the same pieces of gears in two different gear slots..
Last edited by iFedix : 02/07/21 at 07:55 AM.
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Forum posts: 3
File comments: 90
Uploads: 0
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Remove entire gear keybind only removing armor
Not a big deal but just reporting it as bug - keybind function for remove all gear only removes armor.
The buttons on the UI interface for remove armor vs remove all gear work just fine - so it seems like the keybind function is either labelled incorrectly (should be remove armor only vs remove all gear), or the function got swapped and is only removing armor when it should be removing all gear. |
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jacozilla |
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Forum posts: 3
File comments: 90
Uploads: 0
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Re: Deleting builds and sets
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jacozilla |
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Deleting builds and sets
New Function "delete build": Will clear references to gear and sets, clears the sets if they aren't used by other builds and resets name and icon to defaults. New function "reorganize profile": Will clear all skill sets of the current profile which aren't referenced by a build Will clear all gear sets of the current profile which aren't referenced by a build Will sort builds by name and will arrange sets so that the sets appear in the same order as the builds -mesota |
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mesota |
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-mesota |
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mesota |
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Forum posts: 3
File comments: 90
Uploads: 0
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Is there single click way to delete entire build at once? Not just remove connections to gear/bar sets but completely reset/delete build and make that build slot behave like on fresh install?
e.g. I see there is method to remove connection, one by one - remove gear set connection from a build, then remove each action bar connection. But the build name renames and that empty looking build still remains as a registered build you can keybind swap to. Is there no way to entirely remove the build slot completely so that a 'empty' build isn't thought of as a build? e.g. go back to vanilla default behavior where Build 1, 2, 3, etc labelled builds really are not registered and totally blank slates. |
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jacozilla |
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Forum posts: 18
File comments: 18
Uploads: 0
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Matth3w |
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skills are loaded the first time you activate a bar. While in combat, it's not possible to load skills. Thus when in combat and you switch to the other bar the first time, you won't have the expected skills. A good idea would be to flash only in cases where the skill set actually changes. I'll put it on my list ![]() -mesota |
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mesota |
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