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Compatibility:
High Isle (8.0.0)
Updated:06/17/22 03:39 PM
Created:10/03/17 12:50 PM
Monthly downloads:7,473
Total downloads:794,329
Favorites:653
MD5:
Categories:Action Bar Mods, Bags, Bank, Inventory, RolePlay
AlphaGear 2 (Builds, Gear, Skills, Banking)  Popular! (More than 5000 hits)
Version: 6.17.0
by: mesota [More]
Anything you need to manage your skills and gear.
I've adopted this great AddOn from AlphaLemming and changed the name to "AlphaGear 2" for the version that I maintain.

AlphaGear 2 lets you create up to 20 profiles each with 16 builds that may be activated with a single button press. Each build consists of
  • 7 pieces of armor
  • 3 pieces of jewelry
  • 2 weapon bars including poison
  • 2 skill bars
  • 1 outfit or
  • 1 style (outfit, costume, pet etc. using AlphaStyle integration) (optional)
  • 1 FCO Item Saver gear icon (optional)
  • 1 Champion Point Set using Champion Points Slots add-on (optional)

Please backup your AlphaGear settings prior update!

To users of AlphaGear 3
AG 3 is a branch of AG 2 by another developer. It isn't maintained anymore. If you want to switch back to AG 2, just make a backup of your SavedVariables, uninstall AG 3 and install AG 2.
Your builds will then be available in AG 2.


Now available: Integrations!


Version 6.17.0
  • ESO 8.0.0 (High Isle)
  • Fixed: Display of quality after visiting an Armory Station

Dependencies
This addon requires the following libraries:
  • LibAddonMenu2

Use cases
  • Switch between different roles
  • Switch between PvE and PvP environment
  • Create two (or more) builds with the same equipment, but different skill bars to create situational skill setups (solo, group, etc...)
  • Switch Outfit and style (using AlphaStyle)



How To...
  • Open the AlphaGear main window
    • Execute "/alphagear"
      or
    • Klick on the AG-icon
  • Create a gear set
    • Open the inventory
    • Open the AlphaGear main window
    • Find the gear sets in the upper pane
    • Drag gear from the inventory (puppet or bag) and drop it into an AG gear set
      or
    • Shift-Click on a gear set number: all currently equipped items are copied into the set
      or
    • Right-Click on a gear set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Create a skill set
    • Open the skills window
    • Open the AlphaGear main window
    • Find the skill sets in the lower right pane
    • Drag a skill from the skills window and drop it into an AG skill set
      or
    • Shift-Click on a skill set number: all currently equipped skills are copied into the set
      or
    • Right-Click on a skill set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Open the build editor
    • Open the AlphaGear main window
    • Find the builds in the lower left pane
    • Right-Click on a build number: the build editor is opened
  • Create a build
    • Open the build editor
    • Click on the gear selector: all gear sets in the upper pane are highlighted
    • Select one gear set from the upper pane
    • Click on the skill bar 1 selector: all skill sets in the lower right pane are highlighted
    • Select one skill set from the lower right pane
    • Make sure that the selected skills match the selected weapon
    • Repeat previous steps for skill bar 2
  • Unequip poison
    • Open the build editor
    • Open then build for which poison must be removed
    • Activate the gear lock (make it red)
  • Assign a keybinding to a build
    • Press ESC to open the ESO Menu
    • Open Control/Keybindings
    • Scroll down to the AlphaGear section
    • Assign keys to the builds as needed (e.g. the number pad keys)
  • Rename a build
    • Open the build editor
    • Click in the build name field
    • Edit name as needed
  • Rename a skill bar
    • Open the build editor
    • Click in the skill bar name field
    • Edit name as needed
  • Remove a skill or a gear item from a skill/gear set
    • Open the AlphaGear main window
    • Find the sets in the upper or lower right pane
    • Right-Click on the skill/item to remove it from the set
  • Deposit or withdraw a gear set at/from a bank or home storage
    • Open banking or home storage chest
    • Open AlphaGear main window
    • Find the gear sets in the upper pane
    • Right-Click on the gear set number to open the context menu
    • Select "deposit set" or "withdraw set" as needed
  • Sort profiles
    • Open the build editor
    • Select a profile with the profile selection
    • Open the profile properties dialog
    • Enter a sortable text in the sort key field
    • You can uses this sort key to group profiles for example
      • 100.pve
      • 200.aa
      • 200.hrc
      • 200.so
      • 300.bg
      • 300.cyrodil
  • Other tips
    • Look at the Images for further usage instructions.
    • Ask for help in the forum

Known Issues
  • Updating a version prior 6.x with minion doesn't seem to work. Workaround: Delete the .../AddOns/AlphaGear directory and reinstall AlphaGear 2. Don't delete anything from .../SavedVariables. AlphaGear 2 will reuse your already created sets.

Credit goes to...
  • Marify for Japanese translation
  • adrienmoorea for French translation
  • Hoft for Russian translation
  • Snow and many others for valuable feedback
  • UESP for the list of skill ids prior to Summerset


Found a Bug? Missing Feature?
Just post a comment. I'll add (almost) any request to the wish list.

-mesota
AlphaGear 2 Version Numbers

I use the following semantics for AlpahGear 2 version numbers:
<Major>.<Minor>.<Patch> <Qualifier>

Major: Always "6" for the branch that I maintain
Minor: Increases with every new ESO version:
  • 3.1 (Horns of the Reach) = "0"
  • 3.2 (Clockwork City) = "1"
  • 3.3 (Dragon Bones) = "2"
  • 4.0 (Summerset) = "3"
  • 4.1 (Wolfhunter) = "4"
  • 4.2 (Murkmire) = "5"
  • 4.3 (Wrathstone) = "6"
  • 5.0 (Elsweyr) = "7"
  • 5.1 (Scalebreaker) = "8"
  • 5.2 (Dragonhold) = "9"
  • 5.3 (Harrowstorm) = "10" (never made it to release)
  • 6.0 (Greymoor) = "11" (never made it to release)
  • 6.1 (Stonethorn) = "12"
  • 6.2 (Markarth) = "13" (never made it to release)
  • 6.3 (FoA) = "14" (never made it to release)
  • 7.2 (Deadlands) = "15"
  • 7.3 (Ascending Tide) = "16"
  • 8.0 (High Isle) = "17"

Patch: Increases with every fixed bug or enhancement within a minor version.
Qualifier: Arbitrary labels like "alpha", "beta" to indicate a version which is not ready for production ;).

Wishlist
  • Global UI
    • Make AlphaGear icon visible only in the inventory screen
    • Add configurable transparency for all the parts of the mod
    • Add colored icons/change icon colors individually
    • Add different icon sizes (smaller and larger than now)
    • Tooltips for settings
    • Split current-set icon into two separate icons
    • Automatically open AG window if skills/inventory window is opened
    • Show build buttons only for builds which are filled with meaningful item-/skill-sets
  • Integrations
    • Champion Point Respec or simple CP-Management
    • Strore/restore configuration of quick slots when switching build
  • Profiles/builds
    • Share profiles across characters
    • Remember the last visible build in a profile
    • Auto activate profile in region
    • Copy/Paste for builds (like copy/paste for gear and skills)
    • Add a one-button create-build-from-what-i'm-wearing function
    • Support for same character names in EU/NA servers
    • Copy Profile
    • Show/set lock-state in collapsed build view
  • Gear
    • Auto-repair armor using repair-kits
    • Auto-repair armor in bag (not only worn)
    • Default for auto-repair: off
  • Other
    • Add means to write changes to the disk without logout (trigger /reloadui)
    • Add indicator for light, medium and heavy armor to BAG_WORN
    • Better integration for gamepad mode (skill, inventory, banking)
    • Bug: Parent of set buttons is action bar. Set buttons not visible when AB is hidden

Issues
  • The skill bars are changed to those from the new set, even if the weapons of the new set weren't loaded due to the lack of bag space.

Version 6.15.4
  • ESO 7.2.5 (Deadlands)
  • Fixed: Handing of Mythic Items
  • New: Skip empty builds and profiles


Version 6.15.3
  • ESO 7.2.5 (Deadlands)
  • Fixed: API Changes
  • Fixed: Change-Outfit bug
  • Fixed: CPSlots integration
  • Fixed: Handing of Mythic Items


Version 6.12.0
  • ESO 6.1 (Stonethorn)
  • New: Flashing swap weapon button, if skills need an update
  • New: responsive UI

Version 6.11.0
  • ESO 6.0 (Greymoor)
  • Never released

Version 6.10.0
  • ESO 5.3 (Harrowstorm)
  • Never released

Version 6.9.1
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Champion Points Slots
    • Bind build to a CP Slots Profile
  • Fixed: Poison handling with multiple stacks
  • Fixed: Poison not withdrawn from bank
  • Fixed: Poison not marked in bag/bank


Version 6.9.0
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Alphastyle
    • Bind build to style (outfit, skin, costume, guild tabard, hat, hair style, pet, mount)
  • Fixed: Russian translation (credit goes to GJSmoker)

Version 6.8.0
  • ESO 5.1.5 (Scalebreaker)

Version 6.7.0
  • ESO 5.0.5 (Elsweyr)
  • New: Swaps twice born star set without loosing second mundus (credit goes to runespiel)
  • Fixed: Improved speed when swapping builds (credit goes to muh)
  • Fixed: Error while depositing items in ESO+ bank (credit goes to Snow)
  • Fixed: Setting "Show equipped build" bound to "Show swap message"
  • Known Issue: Message "Failed to set new skill due to a bug in ESO." when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.6.0
  • ESO 4.3 (Wrathstone)
  • New: Deposit/withdraw all gear sets of a profile
  • New: Warning message when swapping skills failed
  • New: Profile name shown on set buttons
  • Fixed: FCOIS integration bug
  • Fixed: "Unequip all" sometimes left items equipped
  • Fixed: profile got overwritten by other profile (Thanks to ChrisDrunk for feedback)
  • Known Issue: Message "secure protected functions cannot be called while in lockdown" when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.5.0
  • ESO 4.2 (Murkmire)
  • New: Profiles
    • 20 profiles with 16 builds each
    • Copy/paste of skill- and gear-sets between profiles
    • Hotkeys for toggle profiles, next and previous profile
    • Hotkeys for profile selection
    • Sort profiles by sort key. Allows custom sorting and grouping of profiles
  • New: FCO Item Saver integration (requires FCO IS 1.5.0)
  • Fixed: Items of gear set sometimes not marked in inventory


Version 6.4.0 beta2
  • ESO 4.1 (Wolfhunter)
  • Fixed: Weapons not equipped properly if moved from main to back
  • Fixed: Unequip works only partial


Version 6.3.0
  • ESO 4.0 (Summerset)
  • Changed: Updated to latest Lib-Addon-Menu
  • Fixed: Empty (white) equipped set widget
  • Fixed: skills from previous version restored
  • Fixed: massive memory consumption for skill-table

Version 6.2.1
  • New: Color-indicator for worn items, missing items and items in bank
  • New: Withdraw or deposit a complete set from or into the bank (right mouse on gear-set)
  • New: Added support for ESO+ bank or home storage.
  • New: Key binding for toggle between the last two sets
  • New: Key binding for next set/previous set
  • New: Grab items from the bank when pressing a hotkey tied to a gear set with bank open
  • New: Reset Set-Icon (from custom icon)
  • New: Ready for PTS (Summerset)
  • Fixed: problem with the summoned familiar disappearing. Might be necessary to re-apply the skill in the skill-set
  • Fixed: Animation issue if swapping sets real fast
  • Fixed: Item in bank still "not found" when moved from bank to bag.


Version 6.2.0
  • ESO 3.3 (Dragon Bones)
  • Added outfits to the set configuration
  • Added poison slot and poison icon
  • Performance improvements
  • Japanese translation, credits go to Marify
  • French translation, credits go to adrienmoorea
  • Russian translation, credits go to Hoft
  • German translation
  • Fixed: AutoRepair crashes if not enough or zero gold in bag
  • Fixed: Typo Auto repair Weapons instead of gear
  • Fixed: Texture-Bug
  • Fixed: Missing weapon when swapping the weapon from one slot to another


Version 6.1.3
  • Show item level for items below CP160
  • Bugfix: Mouse-Cursor Problem
  • Bugfix: Set-Display corrupted if no set is selected

Version 6.1.2
  • Bugfix: Auto-Repair Option not saved
  • Bugfix: Show UI-Button Option not saved

Version 6.1.1
  • ESO 3.2 (Clockwork City)
  • Name changed to AlphaGear 2
  • Settings rework using LibAddonMenu-2.0
  • Internationalization (Russian, Chinese, Japanese)
  • Enhancements
    • Make Gear/Weapon Icon movable
    • Auto-repair gear in stores

Version 6.1.0
  • ESO 3.2 (Clockwork City)
  • New slash-command: /alphagear to toggle the main dialog
  • Minor performance optimizations

Version 6.0.1
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • Fixed a bug, where automatic recharging of weapons sometimes didn't work
  • Fixed a rounding error where a weapon was shown with "0%"

Version 6.0.0
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • No functional changes since 5.0

Version 5.0
  • ESO 2.6 (One Tamriel)
  • Adopted by Lohengramm82
  • Code commented
  • No functional changes since 4.08

Version 4.08
  • ESO 2.4
  • Poison error fixed
  • Some minor problems fixed

Older versions see the original AlphaGear by AlphaLemming
Archived Files (30)
File Name
Version
Size
Uploader
Date
6.15.4
119kB
mesota
01/13/22 11:30 AM
6.15.3
118kB
mesota
01/06/22 01:53 AM
6.15.2
117kB
mesota
01/03/22 04:22 PM
6.15.1
117kB
mesota
01/02/22 04:57 PM
6.15.0
117kB
mesota
01/01/22 06:57 PM
6.12.0
116kB
mesota
10/04/20 05:38 PM
6.9.1
121kB
mesota
01/10/20 05:51 PM
6.9.0
116kB
mesota
12/08/19 06:57 AM
6.8.0
108kB
mesota
09/17/19 12:44 PM
6.7.0
152kB
mesota
06/02/19 03:44 PM
6.6.0 beta2
151kB
mesota
05/01/19 02:32 PM
6.6.0 beta1
149kB
mesota
02/26/19 05:09 PM
6.5.0 beta2
149kB
mesota
02/24/19 04:42 AM
6.5.0 beta1
149kB
mesota
01/19/19 06:11 PM
6.4.0 beta2
176kB
mesota
10/08/18 03:42 PM
6.4.0 beta1
176kB
mesota
08/15/18 03:42 PM
6.3.0
176kB
mesota
06/03/18 02:49 AM
6.3.0 beta 2
175kB
mesota
05/26/18 03:33 PM
6.3.0 beta 1
219kB
mesota
05/25/18 04:01 PM
6.2.1 beta 4
167kB
mesota
05/05/18 04:36 PM
6.2.1 beta 3
166kB
mesota
04/09/18 04:03 PM
6.2.1 beta 2
166kB
mesota
04/06/18 05:19 PM
6.2.1 beta1
165kB
mesota
04/05/18 04:34 PM
6.2.0
162kB
mesota
03/17/18 04:56 AM
6.1.3
157kB
mesota
11/24/17 05:05 PM
6.1.2
155kB
mesota
11/12/17 05:03 AM
6.1.1
155kB
mesota
11/11/17 10:52 AM
6.1.0
104kB
mesota
10/24/17 03:26 PM
6.0.1
104kB
mesota
10/15/17 04:28 PM
6.0.0
103kB
mesota
10/03/17 12:50 PM


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Unread 12/07/19, 04:21 PM  
mesota
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Forum posts: 4
File comments: 326
Uploads: 6
Originally Posted by wambo
Poisons are kinda wonky.

a) When swapping to a gearset without poisons equipped, the old ones stay equpped?
That kind of makes it impossible to one key swap to trash setup

b) AG cant withdraw Poisons form the ban
c) when you add them to the gear set from the bank, the poisons arent recognized when in inventory

d) When I just made a gear set with only the poisons from bank (on another char)
it did indeed withdraw the poisons and equip them :-/ *confused*
Hi!
a) to un-equip poisons in a non-poison build you'll have to lock the non-poison build using the lock-symbol of the build

b,c,d) i'll have to look into that. are you sure that the poison in bank and in bag are really the same? can you put one flask of the bag-poison and one of the bank-poison in one stack?

-mesota
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Unread 12/07/19, 12:34 PM  
wambo
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Forum posts: 38
File comments: 457
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Poisons are kinda wonky.

a) When swapping to a gearset without poisons equipped, the old ones stay equpped?
That kind of makes it impossible to one key swap to trash setup

b) AG cant withdraw Poisons form the ban
c) when you add them to the gear set from the bank, the poisons arent recognized when in inventory

d) When I just made a gear set with only the poisons from bank (on another char)
it did indeed withdraw the poisons and equip them :-/ *confused*
Last edited by wambo : 12/07/19 at 12:36 PM.
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Unread 12/01/19, 07:00 PM  
GJSmoker
 
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Forum posts: 1
File comments: 11
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Can you add a feature to enable AlphaGear interface when opening inventory/skill window. This will not be superfluous for those who do not want to use icon/bind key
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Unread 11/22/19, 04:24 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: Can't see what build is being equipped.

Originally Posted by 00sivan
When I first installed this AlphaGear 2 it showed a little pop up that specified which build was being equipped for a few seconds. That seems to have vanished even though it's enabled in the settings.

I changed resolution and I'm wondering if it's maybe off screen?

1. Is there a way to reset it?

2. If that actually fixes it, you might consider making it reset when you disable/re-enable the option in the settings.

Thanks for a great add-on!

EDIT**: Actually just realized it's ALL UI elements except for the primary window and the AlphaGear floating icon. Also tried the reset button in the settings and it didn't help. It's just moving those same two elements to the center.
Strange. What resolution do you use?

-mesota
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Unread 11/20/19, 02:52 PM  
00sivan

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Can't see what build is being equipped.

When I first installed this AlphaGear 2 it showed a little pop up that specified which build was being equipped for a few seconds. That seems to have vanished even though it's enabled in the settings.

I changed resolution and I'm wondering if it's maybe off screen?

1. Is there a way to reset it?

2. If that actually fixes it, you might consider making it reset when you disable/re-enable the option in the settings.

Thanks for a great add-on!

EDIT**: Actually just realized it's ALL UI elements except for the primary window and the AlphaGear floating icon. Also tried the reset button in the settings and it didn't help. It's just moving those same two elements to the center.
Last edited by 00sivan : 11/20/19 at 02:56 PM.
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Unread 11/16/19, 04:34 PM  
HowellQagan
 
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Originally Posted by mesota
You're right, documentation has a flaw at this point.
To remove the connection between build and action bar you have to:
  • enter "connection mode" with left-click
  • the connection-field will become green
  • clear the connection with right-click

-mesota
Thank you for the clarification, appreciated.
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Unread 11/07/19, 11:56 AM  
bugtymetexan

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Re: Re: Backup Question

Originally Posted by mesota
Originally Posted by bugtymetexan
Maybe I am missing something but is there a backup option for profiles so they can be loaded from one machine to another without having to recreate all the builds?

Thanks!
Addons have a very limited access to the file system. For security reasons, it is not possible to write a backup (or any other file) to an arbitrary folder.

But you can easily copy the AG-Settings (with profiles etc.) from one machine to another. The settings are located in "C:\users\<username>\Documents\Elder Scrolls Online\live\SavedVariables".
Look for the file "Alphagear.lua"

This assumes that you have standard settings.

-mesota
Oh yes yes yes! This was the fix I needed! Was so simple and effective I high-fived myself

Thank you for helping and making an add-on I cannot play the game without!

Cheers!
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Unread 11/06/19, 05:44 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: Backup Question

Originally Posted by bugtymetexan
Maybe I am missing something but is there a backup option for profiles so they can be loaded from one machine to another without having to recreate all the builds?

Thanks!
Addons have a very limited access to the file system. For security reasons, it is not possible to write a backup (or any other file) to an arbitrary folder.

But you can easily copy the AG-Settings (with profiles etc.) from one machine to another. The settings are located in "C:\users\<username>\Documents\Elder Scrolls Online\live\SavedVariables".
Look for the file "Alphagear.lua"

This assumes that you have standard settings.

-mesota
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Unread 11/06/19, 09:12 AM  
bugtymetexan

Forum posts: 3
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Post Backup Question

Maybe I am missing something but is there a backup option for profiles so they can be loaded from one machine to another without having to recreate all the builds?

Thanks!
Last edited by bugtymetexan : 11/06/19 at 09:41 AM.
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Unread 11/06/19, 01:23 AM  
mesota
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File comments: 326
Uploads: 6
Originally Posted by HowellQagan
It says right clicking on an action bar within a build is "remove connection" but it doesn't really do anything?
Am I assuming correctly that it is supposed to make the action bar of the build independent of the action bar on the right? As in if I go and modify that action bar on the right, it doesn't change the action bar in the build?
Because it isn't doing that and I'm not getting any errors either. What am I doing wrong?
You're right, documentation has a flaw at this point.
To remove the connection between build and action bar you have to:
  • enter "connection mode" with left-click
  • the connection-field will become green
  • clear the connection with right-click

-mesota
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Unread 11/06/19, 01:19 AM  
mesota
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Forum posts: 4
File comments: 326
Uploads: 6
Originally Posted by symmas
I'm really liking what this mod offers, the different builds are so nice. Can hardly wait for alphastyle integration, though! Like I'm super excited for that!
Thanks,
I'm working on it. Got to change the UI for that. More work as expected

-mesota
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Unread 11/04/19, 09:02 PM  
symmas

Forum posts: 5
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I'm really liking what this mod offers, the different builds are so nice. Can hardly wait for alphastyle integration, though! Like I'm super excited for that!
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Unread 11/03/19, 03:37 PM  
HowellQagan
 
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It says right clicking on an action bar within a build is "remove connection" but it doesn't really do anything?
Am I assuming correctly that it is supposed to make the action bar of the build independent of the action bar on the right? As in if I go and modify that action bar on the right, it doesn't change the action bar in the build?
Because it isn't doing that and I'm not getting any errors either. What am I doing wrong?
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Unread 10/31/19, 11:18 AM  
Baertram
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LibZone with next update only without LibStub!

As your addon is using this line in it's manifest txt file:
Code:
## OptionalDependsOn: LibStub LibZone FCOItemSaver
-> Btw: I'd remove LibStub from this line as your addon does not need LibStub. Only libraries need LibStub afaik. The libraries you are using shoudl have their own txt file which will have the entry "## OptionalDependsOn: or ## DependsOn: LibStub then)

Attention:
LibZone will be removing LibStub compatibility.
Please check and change your addon's to NOT use LibStub for LibZone anymore but load it via the global variable
Code:
LibZone
instead!
Last edited by Baertram : 10/31/19 at 11:18 AM.
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Unread 10/11/19, 09:21 AM  
Darkwave76

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Re: Re: Scale the interface

Originally Posted by mesota
Originally Posted by Darkwave76
Is it possible to reduce the size of the window/font/icons so that the whole interface is smaller?
The best would be a scale option.

Thanks
I don't think that the API provides means to scale a window. And doing it manually (by reducing the size of fonts, icons and the like) would require a complete rewrite of the UI.
What is the root cause of this question? What display resolution do you use so that the UI is too big?

-mesota
Hi mesota,
if you need to rewrite all of course do not even consider this request.
The reason I'm asking it is because I find it very big as interface with big icons in general.
I play in full hd 1920x1080 on a 17 inch screen (notebook).
I use other kind of manager (i.e. Bandits Gear Manager) and I like more the small UI, but they miss an important feature you added (the capability to retrieve stuff from bank and set them back - really outstanding).
So.. I'm keeping both installed at the moment.

Thanks
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