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High Isle (8.0.0)
Updated:06/17/22 03:39 PM
Created:10/03/17 12:50 PM
Monthly downloads:8,796
Total downloads:791,763
Favorites:651
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Categories:Action Bar Mods, Bags, Bank, Inventory, RolePlay
AlphaGear 2 (Builds, Gear, Skills, Banking)  Popular! (More than 5000 hits)
Version: 6.17.0
by: mesota [More]
Anything you need to manage your skills and gear.
I've adopted this great AddOn from AlphaLemming and changed the name to "AlphaGear 2" for the version that I maintain.

AlphaGear 2 lets you create up to 20 profiles each with 16 builds that may be activated with a single button press. Each build consists of
  • 7 pieces of armor
  • 3 pieces of jewelry
  • 2 weapon bars including poison
  • 2 skill bars
  • 1 outfit or
  • 1 style (outfit, costume, pet etc. using AlphaStyle integration) (optional)
  • 1 FCO Item Saver gear icon (optional)
  • 1 Champion Point Set using Champion Points Slots add-on (optional)

Please backup your AlphaGear settings prior update!

To users of AlphaGear 3
AG 3 is a branch of AG 2 by another developer. It isn't maintained anymore. If you want to switch back to AG 2, just make a backup of your SavedVariables, uninstall AG 3 and install AG 2.
Your builds will then be available in AG 2.


Now available: Integrations!


Version 6.17.0
  • ESO 8.0.0 (High Isle)
  • Fixed: Display of quality after visiting an Armory Station

Dependencies
This addon requires the following libraries:
  • LibAddonMenu2

Use cases
  • Switch between different roles
  • Switch between PvE and PvP environment
  • Create two (or more) builds with the same equipment, but different skill bars to create situational skill setups (solo, group, etc...)
  • Switch Outfit and style (using AlphaStyle)



How To...
  • Open the AlphaGear main window
    • Execute "/alphagear"
      or
    • Klick on the AG-icon
  • Create a gear set
    • Open the inventory
    • Open the AlphaGear main window
    • Find the gear sets in the upper pane
    • Drag gear from the inventory (puppet or bag) and drop it into an AG gear set
      or
    • Shift-Click on a gear set number: all currently equipped items are copied into the set
      or
    • Right-Click on a gear set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Create a skill set
    • Open the skills window
    • Open the AlphaGear main window
    • Find the skill sets in the lower right pane
    • Drag a skill from the skills window and drop it into an AG skill set
      or
    • Shift-Click on a skill set number: all currently equipped skills are copied into the set
      or
    • Right-Click on a skill set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Open the build editor
    • Open the AlphaGear main window
    • Find the builds in the lower left pane
    • Right-Click on a build number: the build editor is opened
  • Create a build
    • Open the build editor
    • Click on the gear selector: all gear sets in the upper pane are highlighted
    • Select one gear set from the upper pane
    • Click on the skill bar 1 selector: all skill sets in the lower right pane are highlighted
    • Select one skill set from the lower right pane
    • Make sure that the selected skills match the selected weapon
    • Repeat previous steps for skill bar 2
  • Unequip poison
    • Open the build editor
    • Open then build for which poison must be removed
    • Activate the gear lock (make it red)
  • Assign a keybinding to a build
    • Press ESC to open the ESO Menu
    • Open Control/Keybindings
    • Scroll down to the AlphaGear section
    • Assign keys to the builds as needed (e.g. the number pad keys)
  • Rename a build
    • Open the build editor
    • Click in the build name field
    • Edit name as needed
  • Rename a skill bar
    • Open the build editor
    • Click in the skill bar name field
    • Edit name as needed
  • Remove a skill or a gear item from a skill/gear set
    • Open the AlphaGear main window
    • Find the sets in the upper or lower right pane
    • Right-Click on the skill/item to remove it from the set
  • Deposit or withdraw a gear set at/from a bank or home storage
    • Open banking or home storage chest
    • Open AlphaGear main window
    • Find the gear sets in the upper pane
    • Right-Click on the gear set number to open the context menu
    • Select "deposit set" or "withdraw set" as needed
  • Sort profiles
    • Open the build editor
    • Select a profile with the profile selection
    • Open the profile properties dialog
    • Enter a sortable text in the sort key field
    • You can uses this sort key to group profiles for example
      • 100.pve
      • 200.aa
      • 200.hrc
      • 200.so
      • 300.bg
      • 300.cyrodil
  • Other tips
    • Look at the Images for further usage instructions.
    • Ask for help in the forum

Known Issues
  • Updating a version prior 6.x with minion doesn't seem to work. Workaround: Delete the .../AddOns/AlphaGear directory and reinstall AlphaGear 2. Don't delete anything from .../SavedVariables. AlphaGear 2 will reuse your already created sets.

Credit goes to...
  • Marify for Japanese translation
  • adrienmoorea for French translation
  • Hoft for Russian translation
  • Snow and many others for valuable feedback
  • UESP for the list of skill ids prior to Summerset


Found a Bug? Missing Feature?
Just post a comment. I'll add (almost) any request to the wish list.

-mesota
AlphaGear 2 Version Numbers

I use the following semantics for AlpahGear 2 version numbers:
<Major>.<Minor>.<Patch> <Qualifier>

Major: Always "6" for the branch that I maintain
Minor: Increases with every new ESO version:
  • 3.1 (Horns of the Reach) = "0"
  • 3.2 (Clockwork City) = "1"
  • 3.3 (Dragon Bones) = "2"
  • 4.0 (Summerset) = "3"
  • 4.1 (Wolfhunter) = "4"
  • 4.2 (Murkmire) = "5"
  • 4.3 (Wrathstone) = "6"
  • 5.0 (Elsweyr) = "7"
  • 5.1 (Scalebreaker) = "8"
  • 5.2 (Dragonhold) = "9"
  • 5.3 (Harrowstorm) = "10" (never made it to release)
  • 6.0 (Greymoor) = "11" (never made it to release)
  • 6.1 (Stonethorn) = "12"
  • 6.2 (Markarth) = "13" (never made it to release)
  • 6.3 (FoA) = "14" (never made it to release)
  • 7.2 (Deadlands) = "15"
  • 7.3 (Ascending Tide) = "16"
  • 8.0 (High Isle) = "17"

Patch: Increases with every fixed bug or enhancement within a minor version.
Qualifier: Arbitrary labels like "alpha", "beta" to indicate a version which is not ready for production ;).

Wishlist
  • Global UI
    • Make AlphaGear icon visible only in the inventory screen
    • Add configurable transparency for all the parts of the mod
    • Add colored icons/change icon colors individually
    • Add different icon sizes (smaller and larger than now)
    • Tooltips for settings
    • Split current-set icon into two separate icons
    • Automatically open AG window if skills/inventory window is opened
    • Show build buttons only for builds which are filled with meaningful item-/skill-sets
  • Integrations
    • Champion Point Respec or simple CP-Management
    • Strore/restore configuration of quick slots when switching build
  • Profiles/builds
    • Share profiles across characters
    • Remember the last visible build in a profile
    • Auto activate profile in region
    • Copy/Paste for builds (like copy/paste for gear and skills)
    • Add a one-button create-build-from-what-i'm-wearing function
    • Support for same character names in EU/NA servers
    • Copy Profile
    • Show/set lock-state in collapsed build view
  • Gear
    • Auto-repair armor using repair-kits
    • Auto-repair armor in bag (not only worn)
    • Default for auto-repair: off
  • Other
    • Add means to write changes to the disk without logout (trigger /reloadui)
    • Add indicator for light, medium and heavy armor to BAG_WORN
    • Better integration for gamepad mode (skill, inventory, banking)
    • Bug: Parent of set buttons is action bar. Set buttons not visible when AB is hidden

Issues
  • The skill bars are changed to those from the new set, even if the weapons of the new set weren't loaded due to the lack of bag space.

Version 6.15.4
  • ESO 7.2.5 (Deadlands)
  • Fixed: Handing of Mythic Items
  • New: Skip empty builds and profiles


Version 6.15.3
  • ESO 7.2.5 (Deadlands)
  • Fixed: API Changes
  • Fixed: Change-Outfit bug
  • Fixed: CPSlots integration
  • Fixed: Handing of Mythic Items


Version 6.12.0
  • ESO 6.1 (Stonethorn)
  • New: Flashing swap weapon button, if skills need an update
  • New: responsive UI

Version 6.11.0
  • ESO 6.0 (Greymoor)
  • Never released

Version 6.10.0
  • ESO 5.3 (Harrowstorm)
  • Never released

Version 6.9.1
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Champion Points Slots
    • Bind build to a CP Slots Profile
  • Fixed: Poison handling with multiple stacks
  • Fixed: Poison not withdrawn from bank
  • Fixed: Poison not marked in bag/bank


Version 6.9.0
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Alphastyle
    • Bind build to style (outfit, skin, costume, guild tabard, hat, hair style, pet, mount)
  • Fixed: Russian translation (credit goes to GJSmoker)

Version 6.8.0
  • ESO 5.1.5 (Scalebreaker)

Version 6.7.0
  • ESO 5.0.5 (Elsweyr)
  • New: Swaps twice born star set without loosing second mundus (credit goes to runespiel)
  • Fixed: Improved speed when swapping builds (credit goes to muh)
  • Fixed: Error while depositing items in ESO+ bank (credit goes to Snow)
  • Fixed: Setting "Show equipped build" bound to "Show swap message"
  • Known Issue: Message "Failed to set new skill due to a bug in ESO." when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.6.0
  • ESO 4.3 (Wrathstone)
  • New: Deposit/withdraw all gear sets of a profile
  • New: Warning message when swapping skills failed
  • New: Profile name shown on set buttons
  • Fixed: FCOIS integration bug
  • Fixed: "Unequip all" sometimes left items equipped
  • Fixed: profile got overwritten by other profile (Thanks to ChrisDrunk for feedback)
  • Known Issue: Message "secure protected functions cannot be called while in lockdown" when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.5.0
  • ESO 4.2 (Murkmire)
  • New: Profiles
    • 20 profiles with 16 builds each
    • Copy/paste of skill- and gear-sets between profiles
    • Hotkeys for toggle profiles, next and previous profile
    • Hotkeys for profile selection
    • Sort profiles by sort key. Allows custom sorting and grouping of profiles
  • New: FCO Item Saver integration (requires FCO IS 1.5.0)
  • Fixed: Items of gear set sometimes not marked in inventory


Version 6.4.0 beta2
  • ESO 4.1 (Wolfhunter)
  • Fixed: Weapons not equipped properly if moved from main to back
  • Fixed: Unequip works only partial


Version 6.3.0
  • ESO 4.0 (Summerset)
  • Changed: Updated to latest Lib-Addon-Menu
  • Fixed: Empty (white) equipped set widget
  • Fixed: skills from previous version restored
  • Fixed: massive memory consumption for skill-table

Version 6.2.1
  • New: Color-indicator for worn items, missing items and items in bank
  • New: Withdraw or deposit a complete set from or into the bank (right mouse on gear-set)
  • New: Added support for ESO+ bank or home storage.
  • New: Key binding for toggle between the last two sets
  • New: Key binding for next set/previous set
  • New: Grab items from the bank when pressing a hotkey tied to a gear set with bank open
  • New: Reset Set-Icon (from custom icon)
  • New: Ready for PTS (Summerset)
  • Fixed: problem with the summoned familiar disappearing. Might be necessary to re-apply the skill in the skill-set
  • Fixed: Animation issue if swapping sets real fast
  • Fixed: Item in bank still "not found" when moved from bank to bag.


Version 6.2.0
  • ESO 3.3 (Dragon Bones)
  • Added outfits to the set configuration
  • Added poison slot and poison icon
  • Performance improvements
  • Japanese translation, credits go to Marify
  • French translation, credits go to adrienmoorea
  • Russian translation, credits go to Hoft
  • German translation
  • Fixed: AutoRepair crashes if not enough or zero gold in bag
  • Fixed: Typo Auto repair Weapons instead of gear
  • Fixed: Texture-Bug
  • Fixed: Missing weapon when swapping the weapon from one slot to another


Version 6.1.3
  • Show item level for items below CP160
  • Bugfix: Mouse-Cursor Problem
  • Bugfix: Set-Display corrupted if no set is selected

Version 6.1.2
  • Bugfix: Auto-Repair Option not saved
  • Bugfix: Show UI-Button Option not saved

Version 6.1.1
  • ESO 3.2 (Clockwork City)
  • Name changed to AlphaGear 2
  • Settings rework using LibAddonMenu-2.0
  • Internationalization (Russian, Chinese, Japanese)
  • Enhancements
    • Make Gear/Weapon Icon movable
    • Auto-repair gear in stores

Version 6.1.0
  • ESO 3.2 (Clockwork City)
  • New slash-command: /alphagear to toggle the main dialog
  • Minor performance optimizations

Version 6.0.1
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • Fixed a bug, where automatic recharging of weapons sometimes didn't work
  • Fixed a rounding error where a weapon was shown with "0%"

Version 6.0.0
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • No functional changes since 5.0

Version 5.0
  • ESO 2.6 (One Tamriel)
  • Adopted by Lohengramm82
  • Code commented
  • No functional changes since 4.08

Version 4.08
  • ESO 2.4
  • Poison error fixed
  • Some minor problems fixed

Older versions see the original AlphaGear by AlphaLemming
Archived Files (30)
File Name
Version
Size
Uploader
Date
6.15.4
119kB
mesota
01/13/22 11:30 AM
6.15.3
118kB
mesota
01/06/22 01:53 AM
6.15.2
117kB
mesota
01/03/22 04:22 PM
6.15.1
117kB
mesota
01/02/22 04:57 PM
6.15.0
117kB
mesota
01/01/22 06:57 PM
6.12.0
116kB
mesota
10/04/20 05:38 PM
6.9.1
121kB
mesota
01/10/20 05:51 PM
6.9.0
116kB
mesota
12/08/19 06:57 AM
6.8.0
108kB
mesota
09/17/19 12:44 PM
6.7.0
152kB
mesota
06/02/19 03:44 PM
6.6.0 beta2
151kB
mesota
05/01/19 02:32 PM
6.6.0 beta1
149kB
mesota
02/26/19 05:09 PM
6.5.0 beta2
149kB
mesota
02/24/19 04:42 AM
6.5.0 beta1
149kB
mesota
01/19/19 06:11 PM
6.4.0 beta2
176kB
mesota
10/08/18 03:42 PM
6.4.0 beta1
176kB
mesota
08/15/18 03:42 PM
6.3.0
176kB
mesota
06/03/18 02:49 AM
6.3.0 beta 2
175kB
mesota
05/26/18 03:33 PM
6.3.0 beta 1
219kB
mesota
05/25/18 04:01 PM
6.2.1 beta 4
167kB
mesota
05/05/18 04:36 PM
6.2.1 beta 3
166kB
mesota
04/09/18 04:03 PM
6.2.1 beta 2
166kB
mesota
04/06/18 05:19 PM
6.2.1 beta1
165kB
mesota
04/05/18 04:34 PM
6.2.0
162kB
mesota
03/17/18 04:56 AM
6.1.3
157kB
mesota
11/24/17 05:05 PM
6.1.2
155kB
mesota
11/12/17 05:03 AM
6.1.1
155kB
mesota
11/11/17 10:52 AM
6.1.0
104kB
mesota
10/24/17 03:26 PM
6.0.1
104kB
mesota
10/15/17 04:28 PM
6.0.0
103kB
mesota
10/03/17 12:50 PM


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Unread 10/10/18, 06:00 PM  
E-Zekiel

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Originally Posted by mesota

Never heard of this. I'll have a look.

-mesota
I took some screenshots to demonstrate what I was referring to - I was actually expecting you to have heard of it before but I guess not XD

Here are where the buttons normally are, and they show up when targeting a hostile enemy (not when targeting anything else, including neutral [yellow] names):

https://i.imgur.com/lqqyxyW.png

When I press K to open the skills menu, they used to be in the bottom right below my skill bar, too, but they've been gone for....I don't know how long. They were there at the start of this year but I stopped playing and started again last month and they haven't been showing up as the little quick buttons unless targeting a hostile target:

https://i.imgur.com/hV7ingr.png
Last edited by E-Zekiel : 10/10/18 at 06:01 PM.
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Unread 10/10/18, 05:24 PM  
Greevir
 
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Originally Posted by vecny.samotar
Originally Posted by mesota
Originally Posted by vecny.samotar
mesota I want to ask.
I modified the addon according to the guideline he published in here in FullHeart comments so I have the lines expanded to 32 rows and I have already used them and the question is the latest update to this extension of the rows to cancel it? if you could not have included the update in the latest update?
Version 6.4.0 beta2 fixes a problem with jewelry and weapons when the same item is used in different slots. I didn't do anything related to the number of rows. As I mentioned a few posts earlier: You'll have to make the changes again.

-mesota
so you would not be included in the full-featured update that FullHeart said in its commentary with one that would refer to the number of rows to 32. But it's only necessary to change the 3 lines in the addon.
Already stated that it won't be changed:

"Hi folks!

Feel free to change what ever you want. But remember that you'll have to reapply all the changes to every version I release. I won't change this magic number "16" since it's hard to anticipate all the side-effects.

Have fun.

-mesota"
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Unread 10/10/18, 04:01 AM  
vecny.samotar
 
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Originally Posted by mesota
Originally Posted by vecny.samotar
mesota I want to ask.
I modified the addon according to the guideline he published in here in FullHeart comments so I have the lines expanded to 32 rows and I have already used them and the question is the latest update to this extension of the rows to cancel it? if you could not have included the update in the latest update?
Version 6.4.0 beta2 fixes a problem with jewelry and weapons when the same item is used in different slots. I didn't do anything related to the number of rows. As I mentioned a few posts earlier: You'll have to make the changes again.

-mesota
so you would not be included in the full-featured update that FullHeart said in its commentary with one that would refer to the number of rows to 32. But it's only necessary to change the 3 lines in the addon.
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Unread 10/09/18, 11:58 PM  
mesota
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Originally Posted by E-Zekiel
The 1-16 quick buttons still aren't appearing to me on the bottom of the skills menu like they used to. They only appear when I'm in combat or targeting an enemy. This used to more or less serve as my quick switch. K > press button number.

Is there any way to fix this?
Never heard of this. I'll have a look.

-mesota
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Unread 10/09/18, 09:59 PM  
E-Zekiel

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The 1-16 quick buttons still aren't appearing to me on the bottom of the skills menu like they used to. They only appear when I'm in combat or targeting an enemy. This used to more or less serve as my quick switch. K > press button number.

Is there any way to fix this?
Last edited by E-Zekiel : 10/09/18 at 10:03 PM.
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Unread 10/09/18, 11:43 AM  
Greevir
 
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Originally Posted by vecny.samotar
mesota I want to ask.
I modified the addon according to the guideline he published in here in FullHeart comments so I have the lines expanded to 32 rows and I have already used them and the question is the latest update to this extension of the rows to cancel it? if you could not have included the update in the latest update?
You will have to make sure to update the 16 row variable to 32 before you run the game whenever the addon gets updated.
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Unread 10/09/18, 11:05 AM  
mesota
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Originally Posted by vecny.samotar
mesota I want to ask.
I modified the addon according to the guideline he published in here in FullHeart comments so I have the lines expanded to 32 rows and I have already used them and the question is the latest update to this extension of the rows to cancel it? if you could not have included the update in the latest update?
Version 6.4.0 beta2 fixes a problem with jewelry and weapons when the same item is used in different slots. I didn't do anything related to the number of rows. As I mentioned a few posts earlier: You'll have to make the changes again.

-mesota
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Unread 10/09/18, 01:33 AM  
vecny.samotar
 
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mesota I want to ask.
I modified the addon according to the guideline he published in here in FullHeart comments so I have the lines expanded to 32 rows and I have already used them and the question is the latest update to this extension of the rows to cancel it? if you could not have included the update in the latest update?
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Unread 10/08/18, 11:48 PM  
mesota
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Re: Activate a set change direct from banK?

Originally Posted by Sp00sty
I know you can deposit and withdraw a set from an open bank.

But will a equip set action also draw from an open bank or does it have to be withdrawn to the bag first?

I have several alts that I am running through a quest but only one set to share among them.

Can I direct un-equip to the bank when they are done? Or do I have to unequip and then deposit separately?
As far as I understand my own code, you can equip your gear directly from the bank .
Un-equip will place the unequipped item in that bag/chest/bank where the new item came from. New and old item simply change places. So deposit the super-gear, equip your first char with another gear, and then equip the super-gear directly from the bank. After work is done open the bank, equip the char with the first gear again and the super-gear should return into the bank. Important: this works only for similar items. For example: don't change dual wield with a staff.

-mesota
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Unread 10/08/18, 10:09 PM  
FullHeart
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Re: Re: Re: Re: Number of bars

ah gotcha. To be able to keybind the new set number, open up Bindings.xml in your folder and add these lines after the 16th set keybind line (up to whatever number you set)
<Action name="AG_SET_17"><Down>AG.LoadSet(17)</Down></Action>
<Action name="AG_SET_18"><Down>AG.LoadSet(18)</Down></Action>
<Action name="AG_SET_19"><Down>AG.LoadSet(19)</Down></Action>
<Action name="AG_SET_20"><Down>AG.LoadSet(20)</Down></Action>
<Action name="AG_SET_21"><Down>AG.LoadSet(21)</Down></Action>
<Action name="AG_SET_22"><Down>AG.LoadSet(22)</Down></Action>
<Action name="AG_SET_23"><Down>AG.LoadSet(23)</Down></Action>
<Action name="AG_SET_24"><Down>AG.LoadSet(24)</Down></Action>
<Action name="AG_SET_25"><Down>AG.LoadSet(25)</Down></Action>
<Action name="AG_SET_26"><Down>AG.LoadSet(26)</Down></Action>
<Action name="AG_SET_27"><Down>AG.LoadSet(27)</Down></Action>
<Action name="AG_SET_28"><Down>AG.LoadSet(28)</Down></Action>
<Action name="AG_SET_29"><Down>AG.LoadSet(29)</Down></Action>
<Action name="AG_SET_30"><Down>AG.LoadSet(30)</Down></Action>
<Action name="AG_SET_31"><Down>AG.LoadSet(31)</Down></Action>
<Action name="AG_SET_32"><Down>AG.LoadSet(32)</Down></Action>

Originally Posted by vecny.samotar
Originally Posted by FullHeart
Ok, I've figured out how to fix this as well. Open up your AlphaGearSettings.lua and search for "name = L.NumVisibleSetButtons,". The line below it will say "min = 0, max = 16, step = 1,". Change the 16 to the same number you edited the other number to.




Originally Posted by vecny.samotar
Originally Posted by FullHeart
To people looking for how to add more bars, open up AlphaGear.lua and search for
"local MAXSLOT, MENU, SELECT, SELECTBAR, DRAGINFO, TTANI, SWAP = 16"
and change the number. I made mine 32. This changes both Set number AND ability bars, so you're going to have the same issue of bars being half the necessary to fill, but this works for me fine regardless.
thank you for editing instructions but I have to make a comment

but your setup still adds up to only 16 rows so if I want to use the lines I do not have to call them so I can not dial the keyboard shortcut because the addon in the setup only knows 16 rows



I did this when I wrote the comment (commentary), so I wrote to warn you of the mistake and to fix it

in the add-on control addon keybinds addon also detects only flooded 16 sets so if you want to set more sets than flood 16 do not have to choose the keybind

Last edited by FullHeart : 10/08/18 at 10:10 PM.
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Unread 10/08/18, 07:42 PM  
Tonyleila
 
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sometimes after battelgrounds I can't load sets/items, untill I reloadui. Any way I can help you to track this bug down? Debug mode or anything?
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Unread 10/08/18, 06:04 PM  
Sp00sty

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Activate a set change direct from banK?

I know you can deposit and withdraw a set from an open bank.

But will a equip set action also draw from an open bank or does it have to be withdrawn to the bag first?

I have several alts that I am running through a quest but only one set to share among them.

Can I direct un-equip to the bank when they are done? Or do I have to unequip and then deposit separately?
Last edited by Sp00sty : 10/08/18 at 08:47 PM.
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Unread 10/08/18, 12:11 PM  
mesota
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Re: Re: Re: Re: Number of bars

Originally Posted by vecny.samotar
Originally Posted by FullHeart
Ok, I've figured out how to fix this as well. Open up your AlphaGearSettings.lua and search for "name = L.NumVisibleSetButtons,". The line below it will say "min = 0, max = 16, step = 1,". Change the 16 to the same number you edited the other number to.


Originally Posted by vecny.samotar
Originally Posted by FullHeart
To people looking for how to add more bars, open up AlphaGear.lua and search for
"local MAXSLOT, MENU, SELECT, SELECTBAR, DRAGINFO, TTANI, SWAP = 16"
and change the number. I made mine 32. This changes both Set number AND ability bars, so you're going to have the same issue of bars being half the necessary to fill, but this works for me fine regardless.
thank you for editing instructions but I have to make a comment

but your setup still adds up to only 16 rows so if I want to use the lines I do not have to call them so I can not dial the keyboard shortcut because the addon in the setup only knows 16 rows
I did this when I wrote the comment (commentary), so I wrote to warn you of the mistake and to fix it

in the add-on control addon keybinds addon also detects only flooded 16 sets so if you want to set more sets than flood 16 do not have to choose the keybind
Hi folks!

Feel free to change what ever you want. But remember that you'll have to reapply all the changes to every version I release. I won't change this magic number "16" since it's hard to anticipate all the side-effects.

Have fun.

-mesota
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Unread 10/08/18, 01:26 AM  
vecny.samotar
 
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Re: Re: Re: Number of bars

Originally Posted by FullHeart
Ok, I've figured out how to fix this as well. Open up your AlphaGearSettings.lua and search for "name = L.NumVisibleSetButtons,". The line below it will say "min = 0, max = 16, step = 1,". Change the 16 to the same number you edited the other number to.




Originally Posted by vecny.samotar
Originally Posted by FullHeart
To people looking for how to add more bars, open up AlphaGear.lua and search for
"local MAXSLOT, MENU, SELECT, SELECTBAR, DRAGINFO, TTANI, SWAP = 16"
and change the number. I made mine 32. This changes both Set number AND ability bars, so you're going to have the same issue of bars being half the necessary to fill, but this works for me fine regardless.
thank you for editing instructions but I have to make a comment

but your setup still adds up to only 16 rows so if I want to use the lines I do not have to call them so I can not dial the keyboard shortcut because the addon in the setup only knows 16 rows



I did this when I wrote the comment (commentary), so I wrote to warn you of the mistake and to fix it

in the add-on control addon keybinds addon also detects only flooded 16 sets so if you want to set more sets than flood 16 do not have to choose the keybind

Last edited by vecny.samotar : 10/08/18 at 01:58 AM.
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Unread 10/07/18, 07:11 PM  
FullHeart
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Re: Re: Number of bars

Ok, I've figured out how to fix this as well. Open up your AlphaGearSettings.lua and search for "name = L.NumVisibleSetButtons,". The line below it will say "min = 0, max = 16, step = 1,". Change the 16 to the same number you edited the other number to.




Originally Posted by vecny.samotar
Originally Posted by FullHeart
To people looking for how to add more bars, open up AlphaGear.lua and search for
"local MAXSLOT, MENU, SELECT, SELECTBAR, DRAGINFO, TTANI, SWAP = 16"
and change the number. I made mine 32. This changes both Set number AND ability bars, so you're going to have the same issue of bars being half the necessary to fill, but this works for me fine regardless.
thank you for editing instructions but I have to make a comment

but your setup still adds up to only 16 rows so if I want to use the lines I do not have to call them so I can not dial the keyboard shortcut because the addon in the setup only knows 16 rows



Last edited by FullHeart : 10/07/18 at 07:12 PM.
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