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Compatibility:
High Isle (8.0.0)
Updated:06/17/22 03:39 PM
Created:10/03/17 12:50 PM
Monthly downloads:9,289
Total downloads:792,720
Favorites:653
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Categories:Action Bar Mods, Bags, Bank, Inventory, RolePlay
AlphaGear 2 (Builds, Gear, Skills, Banking)  Popular! (More than 5000 hits)
Version: 6.17.0
by: mesota [More]
Anything you need to manage your skills and gear.
I've adopted this great AddOn from AlphaLemming and changed the name to "AlphaGear 2" for the version that I maintain.

AlphaGear 2 lets you create up to 20 profiles each with 16 builds that may be activated with a single button press. Each build consists of
  • 7 pieces of armor
  • 3 pieces of jewelry
  • 2 weapon bars including poison
  • 2 skill bars
  • 1 outfit or
  • 1 style (outfit, costume, pet etc. using AlphaStyle integration) (optional)
  • 1 FCO Item Saver gear icon (optional)
  • 1 Champion Point Set using Champion Points Slots add-on (optional)

Please backup your AlphaGear settings prior update!

To users of AlphaGear 3
AG 3 is a branch of AG 2 by another developer. It isn't maintained anymore. If you want to switch back to AG 2, just make a backup of your SavedVariables, uninstall AG 3 and install AG 2.
Your builds will then be available in AG 2.


Now available: Integrations!


Version 6.17.0
  • ESO 8.0.0 (High Isle)
  • Fixed: Display of quality after visiting an Armory Station

Dependencies
This addon requires the following libraries:
  • LibAddonMenu2

Use cases
  • Switch between different roles
  • Switch between PvE and PvP environment
  • Create two (or more) builds with the same equipment, but different skill bars to create situational skill setups (solo, group, etc...)
  • Switch Outfit and style (using AlphaStyle)



How To...
  • Open the AlphaGear main window
    • Execute "/alphagear"
      or
    • Klick on the AG-icon
  • Create a gear set
    • Open the inventory
    • Open the AlphaGear main window
    • Find the gear sets in the upper pane
    • Drag gear from the inventory (puppet or bag) and drop it into an AG gear set
      or
    • Shift-Click on a gear set number: all currently equipped items are copied into the set
      or
    • Right-Click on a gear set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Create a skill set
    • Open the skills window
    • Open the AlphaGear main window
    • Find the skill sets in the lower right pane
    • Drag a skill from the skills window and drop it into an AG skill set
      or
    • Shift-Click on a skill set number: all currently equipped skills are copied into the set
      or
    • Right-Click on a skill set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Open the build editor
    • Open the AlphaGear main window
    • Find the builds in the lower left pane
    • Right-Click on a build number: the build editor is opened
  • Create a build
    • Open the build editor
    • Click on the gear selector: all gear sets in the upper pane are highlighted
    • Select one gear set from the upper pane
    • Click on the skill bar 1 selector: all skill sets in the lower right pane are highlighted
    • Select one skill set from the lower right pane
    • Make sure that the selected skills match the selected weapon
    • Repeat previous steps for skill bar 2
  • Unequip poison
    • Open the build editor
    • Open then build for which poison must be removed
    • Activate the gear lock (make it red)
  • Assign a keybinding to a build
    • Press ESC to open the ESO Menu
    • Open Control/Keybindings
    • Scroll down to the AlphaGear section
    • Assign keys to the builds as needed (e.g. the number pad keys)
  • Rename a build
    • Open the build editor
    • Click in the build name field
    • Edit name as needed
  • Rename a skill bar
    • Open the build editor
    • Click in the skill bar name field
    • Edit name as needed
  • Remove a skill or a gear item from a skill/gear set
    • Open the AlphaGear main window
    • Find the sets in the upper or lower right pane
    • Right-Click on the skill/item to remove it from the set
  • Deposit or withdraw a gear set at/from a bank or home storage
    • Open banking or home storage chest
    • Open AlphaGear main window
    • Find the gear sets in the upper pane
    • Right-Click on the gear set number to open the context menu
    • Select "deposit set" or "withdraw set" as needed
  • Sort profiles
    • Open the build editor
    • Select a profile with the profile selection
    • Open the profile properties dialog
    • Enter a sortable text in the sort key field
    • You can uses this sort key to group profiles for example
      • 100.pve
      • 200.aa
      • 200.hrc
      • 200.so
      • 300.bg
      • 300.cyrodil
  • Other tips
    • Look at the Images for further usage instructions.
    • Ask for help in the forum

Known Issues
  • Updating a version prior 6.x with minion doesn't seem to work. Workaround: Delete the .../AddOns/AlphaGear directory and reinstall AlphaGear 2. Don't delete anything from .../SavedVariables. AlphaGear 2 will reuse your already created sets.

Credit goes to...
  • Marify for Japanese translation
  • adrienmoorea for French translation
  • Hoft for Russian translation
  • Snow and many others for valuable feedback
  • UESP for the list of skill ids prior to Summerset


Found a Bug? Missing Feature?
Just post a comment. I'll add (almost) any request to the wish list.

-mesota
AlphaGear 2 Version Numbers

I use the following semantics for AlpahGear 2 version numbers:
<Major>.<Minor>.<Patch> <Qualifier>

Major: Always "6" for the branch that I maintain
Minor: Increases with every new ESO version:
  • 3.1 (Horns of the Reach) = "0"
  • 3.2 (Clockwork City) = "1"
  • 3.3 (Dragon Bones) = "2"
  • 4.0 (Summerset) = "3"
  • 4.1 (Wolfhunter) = "4"
  • 4.2 (Murkmire) = "5"
  • 4.3 (Wrathstone) = "6"
  • 5.0 (Elsweyr) = "7"
  • 5.1 (Scalebreaker) = "8"
  • 5.2 (Dragonhold) = "9"
  • 5.3 (Harrowstorm) = "10" (never made it to release)
  • 6.0 (Greymoor) = "11" (never made it to release)
  • 6.1 (Stonethorn) = "12"
  • 6.2 (Markarth) = "13" (never made it to release)
  • 6.3 (FoA) = "14" (never made it to release)
  • 7.2 (Deadlands) = "15"
  • 7.3 (Ascending Tide) = "16"
  • 8.0 (High Isle) = "17"

Patch: Increases with every fixed bug or enhancement within a minor version.
Qualifier: Arbitrary labels like "alpha", "beta" to indicate a version which is not ready for production ;).

Wishlist
  • Global UI
    • Make AlphaGear icon visible only in the inventory screen
    • Add configurable transparency for all the parts of the mod
    • Add colored icons/change icon colors individually
    • Add different icon sizes (smaller and larger than now)
    • Tooltips for settings
    • Split current-set icon into two separate icons
    • Automatically open AG window if skills/inventory window is opened
    • Show build buttons only for builds which are filled with meaningful item-/skill-sets
  • Integrations
    • Champion Point Respec or simple CP-Management
    • Strore/restore configuration of quick slots when switching build
  • Profiles/builds
    • Share profiles across characters
    • Remember the last visible build in a profile
    • Auto activate profile in region
    • Copy/Paste for builds (like copy/paste for gear and skills)
    • Add a one-button create-build-from-what-i'm-wearing function
    • Support for same character names in EU/NA servers
    • Copy Profile
    • Show/set lock-state in collapsed build view
  • Gear
    • Auto-repair armor using repair-kits
    • Auto-repair armor in bag (not only worn)
    • Default for auto-repair: off
  • Other
    • Add means to write changes to the disk without logout (trigger /reloadui)
    • Add indicator for light, medium and heavy armor to BAG_WORN
    • Better integration for gamepad mode (skill, inventory, banking)
    • Bug: Parent of set buttons is action bar. Set buttons not visible when AB is hidden

Issues
  • The skill bars are changed to those from the new set, even if the weapons of the new set weren't loaded due to the lack of bag space.

Version 6.15.4
  • ESO 7.2.5 (Deadlands)
  • Fixed: Handing of Mythic Items
  • New: Skip empty builds and profiles


Version 6.15.3
  • ESO 7.2.5 (Deadlands)
  • Fixed: API Changes
  • Fixed: Change-Outfit bug
  • Fixed: CPSlots integration
  • Fixed: Handing of Mythic Items


Version 6.12.0
  • ESO 6.1 (Stonethorn)
  • New: Flashing swap weapon button, if skills need an update
  • New: responsive UI

Version 6.11.0
  • ESO 6.0 (Greymoor)
  • Never released

Version 6.10.0
  • ESO 5.3 (Harrowstorm)
  • Never released

Version 6.9.1
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Champion Points Slots
    • Bind build to a CP Slots Profile
  • Fixed: Poison handling with multiple stacks
  • Fixed: Poison not withdrawn from bank
  • Fixed: Poison not marked in bag/bank


Version 6.9.0
  • ESO 5.2.5 (Dragonhold)
  • New: Integration with Alphastyle
    • Bind build to style (outfit, skin, costume, guild tabard, hat, hair style, pet, mount)
  • Fixed: Russian translation (credit goes to GJSmoker)

Version 6.8.0
  • ESO 5.1.5 (Scalebreaker)

Version 6.7.0
  • ESO 5.0.5 (Elsweyr)
  • New: Swaps twice born star set without loosing second mundus (credit goes to runespiel)
  • Fixed: Improved speed when swapping builds (credit goes to muh)
  • Fixed: Error while depositing items in ESO+ bank (credit goes to Snow)
  • Fixed: Setting "Show equipped build" bound to "Show swap message"
  • Known Issue: Message "Failed to set new skill due to a bug in ESO." when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.6.0
  • ESO 4.3 (Wrathstone)
  • New: Deposit/withdraw all gear sets of a profile
  • New: Warning message when swapping skills failed
  • New: Profile name shown on set buttons
  • Fixed: FCOIS integration bug
  • Fixed: "Unequip all" sometimes left items equipped
  • Fixed: profile got overwritten by other profile (Thanks to ChrisDrunk for feedback)
  • Known Issue: Message "secure protected functions cannot be called while in lockdown" when trying to swap skills. This is a bug in ESO. Kill a mob and try again.


Version 6.5.0
  • ESO 4.2 (Murkmire)
  • New: Profiles
    • 20 profiles with 16 builds each
    • Copy/paste of skill- and gear-sets between profiles
    • Hotkeys for toggle profiles, next and previous profile
    • Hotkeys for profile selection
    • Sort profiles by sort key. Allows custom sorting and grouping of profiles
  • New: FCO Item Saver integration (requires FCO IS 1.5.0)
  • Fixed: Items of gear set sometimes not marked in inventory


Version 6.4.0 beta2
  • ESO 4.1 (Wolfhunter)
  • Fixed: Weapons not equipped properly if moved from main to back
  • Fixed: Unequip works only partial


Version 6.3.0
  • ESO 4.0 (Summerset)
  • Changed: Updated to latest Lib-Addon-Menu
  • Fixed: Empty (white) equipped set widget
  • Fixed: skills from previous version restored
  • Fixed: massive memory consumption for skill-table

Version 6.2.1
  • New: Color-indicator for worn items, missing items and items in bank
  • New: Withdraw or deposit a complete set from or into the bank (right mouse on gear-set)
  • New: Added support for ESO+ bank or home storage.
  • New: Key binding for toggle between the last two sets
  • New: Key binding for next set/previous set
  • New: Grab items from the bank when pressing a hotkey tied to a gear set with bank open
  • New: Reset Set-Icon (from custom icon)
  • New: Ready for PTS (Summerset)
  • Fixed: problem with the summoned familiar disappearing. Might be necessary to re-apply the skill in the skill-set
  • Fixed: Animation issue if swapping sets real fast
  • Fixed: Item in bank still "not found" when moved from bank to bag.


Version 6.2.0
  • ESO 3.3 (Dragon Bones)
  • Added outfits to the set configuration
  • Added poison slot and poison icon
  • Performance improvements
  • Japanese translation, credits go to Marify
  • French translation, credits go to adrienmoorea
  • Russian translation, credits go to Hoft
  • German translation
  • Fixed: AutoRepair crashes if not enough or zero gold in bag
  • Fixed: Typo Auto repair Weapons instead of gear
  • Fixed: Texture-Bug
  • Fixed: Missing weapon when swapping the weapon from one slot to another


Version 6.1.3
  • Show item level for items below CP160
  • Bugfix: Mouse-Cursor Problem
  • Bugfix: Set-Display corrupted if no set is selected

Version 6.1.2
  • Bugfix: Auto-Repair Option not saved
  • Bugfix: Show UI-Button Option not saved

Version 6.1.1
  • ESO 3.2 (Clockwork City)
  • Name changed to AlphaGear 2
  • Settings rework using LibAddonMenu-2.0
  • Internationalization (Russian, Chinese, Japanese)
  • Enhancements
    • Make Gear/Weapon Icon movable
    • Auto-repair gear in stores

Version 6.1.0
  • ESO 3.2 (Clockwork City)
  • New slash-command: /alphagear to toggle the main dialog
  • Minor performance optimizations

Version 6.0.1
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • Fixed a bug, where automatic recharging of weapons sometimes didn't work
  • Fixed a rounding error where a weapon was shown with "0%"

Version 6.0.0
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • No functional changes since 5.0

Version 5.0
  • ESO 2.6 (One Tamriel)
  • Adopted by Lohengramm82
  • Code commented
  • No functional changes since 4.08

Version 4.08
  • ESO 2.4
  • Poison error fixed
  • Some minor problems fixed

Older versions see the original AlphaGear by AlphaLemming
Archived Files (30)
File Name
Version
Size
Uploader
Date
6.15.4
119kB
mesota
01/13/22 11:30 AM
6.15.3
118kB
mesota
01/06/22 01:53 AM
6.15.2
117kB
mesota
01/03/22 04:22 PM
6.15.1
117kB
mesota
01/02/22 04:57 PM
6.15.0
117kB
mesota
01/01/22 06:57 PM
6.12.0
116kB
mesota
10/04/20 05:38 PM
6.9.1
121kB
mesota
01/10/20 05:51 PM
6.9.0
116kB
mesota
12/08/19 06:57 AM
6.8.0
108kB
mesota
09/17/19 12:44 PM
6.7.0
152kB
mesota
06/02/19 03:44 PM
6.6.0 beta2
151kB
mesota
05/01/19 02:32 PM
6.6.0 beta1
149kB
mesota
02/26/19 05:09 PM
6.5.0 beta2
149kB
mesota
02/24/19 04:42 AM
6.5.0 beta1
149kB
mesota
01/19/19 06:11 PM
6.4.0 beta2
176kB
mesota
10/08/18 03:42 PM
6.4.0 beta1
176kB
mesota
08/15/18 03:42 PM
6.3.0
176kB
mesota
06/03/18 02:49 AM
6.3.0 beta 2
175kB
mesota
05/26/18 03:33 PM
6.3.0 beta 1
219kB
mesota
05/25/18 04:01 PM
6.2.1 beta 4
167kB
mesota
05/05/18 04:36 PM
6.2.1 beta 3
166kB
mesota
04/09/18 04:03 PM
6.2.1 beta 2
166kB
mesota
04/06/18 05:19 PM
6.2.1 beta1
165kB
mesota
04/05/18 04:34 PM
6.2.0
162kB
mesota
03/17/18 04:56 AM
6.1.3
157kB
mesota
11/24/17 05:05 PM
6.1.2
155kB
mesota
11/12/17 05:03 AM
6.1.1
155kB
mesota
11/11/17 10:52 AM
6.1.0
104kB
mesota
10/24/17 03:26 PM
6.0.1
104kB
mesota
10/15/17 04:28 PM
6.0.0
103kB
mesota
10/03/17 12:50 PM


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Unread 05/30/18, 11:50 PM  
RavenMind
 
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Forum posts: 6
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Re: Re: Re: Possible future features?

Originally Posted by Torryn_Woodsrunner
Quite honestly, I'm far more impressed with the work you're doing, and would be much happier if AG2 were my go-to solution for the whole lot. I know it puts more work on you, but I think the overall result would be higher quality and better performance.
Agreed.
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Unread 05/30/18, 11:48 PM  
RavenMind
 
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Re: Bugged 'Equipped Set UI'

Originally Posted by murkalurk2099
Anybody else having an issue with the 'Equipped Set' UI module showing up as a blank white square with no text?







The element will completely disappear if I swap to another set.
Yes. I've just turned it off. Not a solution, per se, but Oh well.
Last edited by RavenMind : 05/30/18 at 11:51 PM.
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Unread 05/30/18, 12:54 PM  
Torryn_Woodsrunner

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Re: Re: Possible future features?

Originally Posted by mesota
Aren't there already addons which deal exactly with those RP related topics? I'm quite sure I've read something about a Mount/Skin/Costume addon (Edit: Found the addon I thought of). Pimp My Ride

Maybe I could integrate AG2 with this addon. I'll have to think about that...


For the hat: the hat is part of an outfit. If you assign a specific outfit to a set, AG2 will load this outfit as well. If you don't want AG2 to manage your outfit, select "Keep Current Outfit".

Hope this helps

-mesota
I looked at Pimp My Ride...I wasn't impressed with it when it worked, and it hasn't been updated for Summerset...so now it doesn't want to work at all.

Quite honestly, I'm far more impressed with the work you're doing, and would be much happier if AG2 were my go-to solution for the whole lot. I know it puts more work on you, but I think the overall result would be higher quality and better performance.

In regards to the hat, I'm referring to the costume hats under appearance, which aren't integrated into an outfit...try this:

Equip an Outfit
Equip a hat from the Appearance Collections
Hide your helm
Un-Hide your helm

The helm defaults back to the -Outfit- helm, -not- the Costume helm/hat. This is because of the jacked-up way ESO now handles headgear on -four- different levels (No Outfit, with Outfit, with Costume Hat, and with Polymorph Helmet). At least if the Costume Hat were saved with my gear loadout, I could just hit my keybind to snap it back into place.
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Unread 05/29/18, 11:15 AM  
murkalurk2099

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Bugged 'Equipped Set UI'

Anybody else having an issue with the 'Equipped Set' UI module showing up as a blank white square with no text?







The element will completely disappear if I swap to another set.
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Unread 05/29/18, 12:24 AM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
Re: Possible future features?

Originally Posted by Torryn_Woodsrunner
As I was re-organizing my AlphaGear 2 for new skills and gear, it occurred to me that there are a couple of other things that I'd like to set into a particular gear set.

With that in mind, how feasible would it be to include some or all of the following in a future release?:

- Appearance (for those disguises found useful in RP situations, or that just look cool)
- Costume (I have many that I use on the regular)
- Hat (With the janked-up hide helm operations, having to set my pirate hat every time is a PITA)
- Mount (Some of my different looks use different mounts for a complete look)
- Skin (See Mount )

Thanks for all your work to date...I don't know what I'd do without AlphaGear 2!
Aren't there already addons which deal exactly with those RP related topics? I'm quite sure I've read something about a Mount/Skin/Costume addon (Edit: Found the addon I thought of). Pimp My Ride

Maybe I could integrate AG2 with this addon. I'll have to think about that...


For the hat: the hat is part of an outfit. If you assign a specific outfit to a set, AG2 will load this outfit as well. If you don't want AG2 to manage your outfit, select "Keep Current Outfit".

Hope this helps

-mesota
Last edited by mesota : 05/29/18 at 12:47 AM.
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Unread 05/28/18, 09:53 PM  
Nudel

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Huge thanks to you mesota for converting the legacy skill ids!
Saved me from rebuilding a LOT of skillbar sets from scratch.
You teh best
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Unread 05/28/18, 07:16 PM  
Torryn_Woodsrunner

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Possible future features?

As I was re-organizing my AlphaGear 2 for new skills and gear, it occurred to me that there are a couple of other things that I'd like to set into a particular gear set.

With that in mind, how feasible would it be to include some or all of the following in a future release?:

- Appearance (for those disguises found useful in RP situations, or that just look cool)
- Costume (I have many that I use on the regular)
- Hat (With the janked-up hide helm operations, having to set my pirate hat every time is a PITA)
- Mount (Some of my different looks use different mounts for a complete look)
- Skin (See Mount )

Thanks for all your work to date...I don't know what I'd do without AlphaGear 2!
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Unread 05/26/18, 03:37 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
Uploads: 6
New version with smaller footprint

Some of you report a problem that skills sometimes don't work anymore. The only thin I changed was adding a mapping from old to new skill IDs. This table was unnecessarily large. I've reduced the size and I hope the problems disappear with this version.

Let me know...

-mesota
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Unread 05/26/18, 01:27 PM  
MK32

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Re: Re: Re: Buttons not working after open menu

Originally Posted by Ban
Originally Posted by mesota
Originally Posted by MK32
I notice sometimes my skills don't work after opening the Alphagear menu until i reloadui.
Could you be more precise?
What do you mean with "skills don't work"?
Can you provide me with steps how to reproduce the problem?

-mesota
I've noticed the same thing recently, but it happens to me when I swap skills and/or gear. When I click on any skill on my skill bar, it doesn't fire. It literally does nothing, as if I didn't click on it. None of my skills work until I either relog or reload UI.

I can still walk around and enemies will target me, but I can't do anything or fight back because none of my skills work.

I can't reproduce it consistently. It'll randomly happen, probably at least a few times a day.
Exactly my symptoms. Doesn't happen if this mod is not installed.
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Unread 05/26/18, 12:15 PM  
Ban

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Re: Re: Buttons not working after open menu

Originally Posted by mesota
Originally Posted by MK32
I notice sometimes my skills don't work after opening the Alphagear menu until i reloadui.
Could you be more precise?
What do you mean with "skills don't work"?
Can you provide me with steps how to reproduce the problem?

-mesota
I've noticed the same thing recently, but it happens to me when I swap skills and/or gear. When I click on any skill on my skill bar, it doesn't fire. It literally does nothing, as if I didn't click on it. None of my skills work until I either relog or reload UI.

I can still walk around and enemies will target me, but I can't do anything or fight back because none of my skills work.

I can't reproduce it consistently. It'll randomly happen, probably at least a few times a day.
Last edited by Ban : 05/26/18 at 12:15 PM.
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Unread 05/25/18, 11:13 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 326
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Re: Buttons not working after open menu

Originally Posted by MK32
I notice sometimes my skills don't work after opening the Alphagear menu until i reloadui.
Could you be more precise?
What do you mean with "skills don't work"?
Can you provide me with steps how to reproduce the problem?

-mesota
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Unread 05/25/18, 10:56 PM  
MK32

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Buttons not working after open menu

I notice sometimes my skills don't work after opening the Alphagear menu until i reloadui.
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Unread 05/25/18, 09:13 PM  
mendisabal

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Re: Summerset Update with Skill-Fix

Originally Posted by mesota
I've just published a new version which should fix the "old skill IDs" issue. Be sure to make a backup of your savedvariables/Alphagear.lua file.

Any feedback appreciated.

-mesota
Last edited by mendisabal : 05/25/18 at 09:23 PM.
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Unread 05/25/18, 04:08 PM  
mesota
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Summerset Update with Skill-Fix

I've just published a new version which should fix the "old skill IDs" issue. Be sure to make a backup of your savedvariables/Alphagear.lua file.

Any feedback appreciated.

-mesota
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Unread 05/25/18, 10:56 AM  
mesota
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Re: 1

Originally Posted by mendisabal
waiting for the upgrade , Thanks for your work
I think I have a solution. Currently testing. Stay tuned...

-mesota
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