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Compatibility: | Gold Road (10.0.0) |
Updated: | 06/11/24 09:53 AM |
Created: | 12/07/17 08:27 PM |
Monthly downloads: | 8,134 |
Total downloads: | 1,549,526 |
Favorites: | 940 |
MD5: |
EsoUI/Ingame/Skills/SkillsDataManager.lua:1202: attempt to index a nil value |
File Name |
Version |
Size |
Uploader |
Date |
7.3.3 |
29kB |
yachoor |
06/10/24 09:29 AM |
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7.3.2 |
29kB |
yachoor |
06/05/24 09:27 AM |
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7.3.1 |
29kB |
yachoor |
06/04/24 05:23 AM |
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7.3.0 |
29kB |
yachoor |
06/03/24 06:42 AM |
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7.2.0 |
32kB |
yachoor |
04/19/24 05:02 PM |
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7.1.0 |
33kB |
yachoor |
03/11/24 06:45 AM |
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7.0.2 |
33kB |
yachoor |
12/11/23 10:27 AM |
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7.0.1 |
33kB |
yachoor |
11/14/23 08:27 PM |
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7.0.0 |
33kB |
yachoor |
11/02/23 12:04 PM |
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6.10.1 |
33kB |
yachoor |
11/01/23 06:22 AM |
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6.10.0 |
33kB |
yachoor |
10/31/23 07:58 AM |
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6.9.0 |
33kB |
yachoor |
06/05/23 05:28 AM |
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6.8.0 |
33kB |
yachoor |
03/13/23 06:05 AM |
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6.7.1 |
33kB |
yachoor |
12/03/22 03:50 PM |
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6.7.0 |
31kB |
yachoor |
11/01/22 06:55 PM |
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6.6.0 |
31kB |
yachoor |
08/20/22 03:53 AM |
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6.5.1 |
31kB |
yachoor |
06/16/22 07:18 AM |
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6.5.0 |
31kB |
yachoor |
06/05/22 10:02 AM |
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6.4.1 |
31kB |
yachoor |
04/09/22 05:38 AM |
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6.4.0 |
31kB |
yachoor |
03/13/22 06:19 AM |
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6.3.0 |
31kB |
yachoor |
10/31/21 06:22 AM |
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6.2.1 |
31kB |
yachoor |
09/16/21 05:35 AM |
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5.4.1 |
44kB |
tim99 |
09/12/21 09:46 PM |
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5.4.0 |
40kB |
Onigar |
11/25/20 12:47 AM |
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5.3.0 |
39kB |
Onigar |
06/08/20 10:36 PM |
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5.2.0 |
39kB |
Onigar |
05/23/20 12:47 AM |
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5.1.0 |
39kB |
Onigar |
05/16/20 11:57 PM |
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5.0.5 |
42kB |
fritzOSU03 |
04/29/20 07:24 AM |
Comment Options |
06/03/24, 08:07 PM | |
German Client
Hello,
with the latest version of the addon, there are many strange/special signs in the names with the German client: |
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Neverlands |
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yachoor |
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04/28/24, 03:07 AM | |
FYI, I have just triggered this bug - I guess it's caused by 1.1 being a number, while "1.1" is a string…
Code:
number < string stack traceback: /EsoUI/Libraries/Utility/ZO_SavedVars.lua:289: in function 'CreateExposedInterface' <Locals> rawSavedTable = [table:1]{}, version = 1.1, namespace = "EU Megaserver", defaults = [table:2]{}, profile = "Default", displayName = "@SimonIllyan", playerName = "$AccountWide", current = [table:3]{version = 1, firstRun = F, numChars = 10}, container = [table:4]{version = 1, firstRun = F, numChars = 1}, containerKey = "EU Megaserver" </Locals> /EsoUI/Libraries/Utility/ZO_SavedVars.lua:181: in function 'GetNewSavedVars' <Locals> savedVariableTable = [table:1], version = 1.1, namespace = "EU Megaserver", defaults = [table:2], profile = "Default", displayName = "@SimonIllyan", finalKey = "$AccountWide" </Locals> (tail call): ? user:/AddOns/LibSavedVars/LibSavedVars.lua:423: in function 'ZO_SavedVars:NewAccountWide' <Locals> self = [table:5]{}, savedVariableTable = "USPF_Settings", version = 1.1, namespace = "EU Megaserver", defaults = [table:2] </Locals> user:/AddOns/USPF/USPF.lua:1716: in function 'USPF_Initialized' <Locals> eventCode = 65536, addonName = "USPF", world = "EU Megaserver" </Locals> Code:
local world = GetWorldName() if world == "NA Megaserver" then USPF.sVar = ZO_SavedVars:NewAccountWide("USPF_Settings", USPF.version, nil, USPF.defaults) else USPF.sVar = ZO_SavedVars:NewAccountWide("USPF_Settings", USPF.version, world, USPF.defaults) end |
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SimonIllyan |
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04/24/24, 11:42 AM | |||
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Re: make it please smaller in the size or add a scroll function or something
Yeah thats nice good stuff thank you but i think for the long future it will be the best way to integrate a system like this with the charackters but for the stuff like group dungeons skyshards open boss events some stuff and then to have a list in there where u can scroll up and down |
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Prydario |
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04/20/24, 06:18 AM | ||
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Re: make it please smaller in the size or add a scroll function or something
Last edited by yachoor : 04/20/24 at 06:28 AM.
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yachoor |
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04/19/24, 01:10 PM | |
Forum posts: 0
File comments: 4
Uploads: 0
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make it please smaller in the size or add a scroll function or something
please add a function to scroll in the lists the window is way to big i need to drag it around evry time when i want to read stuff in top i need to drag it down and when i want to read in the down section i need to drag it up
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Prydario |
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03/14/24, 08:54 PM | ||||||
Forum posts: 0
File comments: 14
Uploads: 0
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Re: Re: Re: Re: Window size
Have I done THIS particular dungeon, And what character(s) have or have not done it? Hence why I set it to sort by dungeon name, I find the dungeon and then sometimes check the tooltip to see which characters need to do the dungeon still. So I'd prefer the columns just split instead of having to check 2 separately sorted lists for the dungeon I want. But that, of course, is just me.
Regardless, I would like to take this moment to say thank you, so very much, for maintaining and updating this. It's such a great mod |
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WalkerInTheVoid |
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03/14/24, 08:42 AM | ||||
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Re: Re: Re: Window size
(Was thinking about adding option to queue for missing dungeons with separate difficulty settings for base game and DLC, so maybe I could fit that in headers above columns) People I showed it to weren't very enthusiastic about that layout, though, so I'm also exploring other possibilities. This is with window resizable vertically and letting dungeons scroll when resized to smaller height: + stays the same on larger screens - you wouldn't be able to see all at once on smaller screens - need to scroll I also got a suggestion to get rid of footer and move that info to title bar to save some space And another to split everything into base/DLC in one column, but collapsible (but that would increase the full size even more with collapse headers and again you wouldn't be able to see all at once on smaller screens, so probably not) Was also considering ability to hide completed dungeons/zones And to hide inaccessible DLCs/chapters (not sure if I can get that info from the game, though, but it could be a setting for each DLC) But those last 2 won't help someone on new char / with access to everything anyways I was also thinking about adding integration with BeamMeUp (as optional dependency) and adding wayshrine buttons to port if available, but that might require increasing row heights a little and making whole thing even bigger Feedback welcome and if anyone has any other ideas I'm open to suggestions - especially if you can make a mockup how you think it should look like |
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yachoor |
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03/13/24, 09:25 PM | |||
Forum posts: 0
File comments: 14
Uploads: 0
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Re: Re: Window size
Splitting up the Group Dungeon Quests into 2 columns. Done dynamically so as more group dungeons are added, same code should continue splitting them evenly. Advantage here is that it's sort-setting independent, that is regardless if you set it to sort by Dungeon name (like I have in the screenshot) or legacy zone or whatever, it still wraps from the bottom of the left column to the top of the right column. As you can see my efforts to get the background height right... well, it needs more work >_< (EDIT: Fixed I think, or at least greatly improved. Still a bit ham-handed of me, apologies) Really, my question right now is any suggestion on how best to get THIS code to you?
Last edited by WalkerInTheVoid : 03/13/24 at 09:41 PM.
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WalkerInTheVoid |
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12/28/23, 12:35 PM | ||
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Re: Possibly stupid question...
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PhnxZ |
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12/28/23, 08:21 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Possibly stupid question...
First off, fantastic work on this mod! ridiculously useful for alt addicts like myself.
Not sure if this one's been asked before but I couldn't find it in the thread and not entirely on topic I know but:- Where's the shard for Cyrodil 0/1 (below cyrodil EP), got all the ones on the map and it's not story based? |
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Son_Of_Bast |
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12/11/23, 02:40 PM | |||
Forum posts: 8
File comments: 57
Uploads: 0
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Re: Re: Folium Discognitum
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akanderson |
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12/11/23, 10:36 AM | |
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Hint:
When you update your addons please also check the dependency versions and make them only load if ppl instaleld the proper versions of the dependencies. Saves yourself a lot of time and headache too: Code:
DependsOn: LibAddonMenu-2.0 LibTableFunctions-1.0 Code:
DependsOn: LibAddonMenu-2.0>=35 LibTableFunctions-1.0>=101 You find the version that is needed to be added there in the libraries's txt file, at the ## AddOnVersion: <unsigned integer number> tag If e.g. a library does not provide any AddOnVersion then just do not add the >= there Or if the library is your own: Update the txt file and add the ## IsLibrary: true and ## AddOnVersion: <unsigned integer> e.g. and then add the LibraryName>=<AddOnversion> to your addon's txt file.
Last edited by Baertram : 12/11/23 at 10:38 AM.
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Baertram |
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12/11/23, 08:12 AM | ||
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Re: Folium Discognitum
Both of those skill point gains are not directly detectable and the addon just makes a guess that if you have exactly 2 skill points too many you must have gotten the Folium Discognitum. I'll probably change it to auto-mark the tutorial/folium/both done if you have 1/2/3 skill points more than expected when there's another new tutorial quest and get rid of the old override settings for each quest. |
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yachoor |
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12/10/23, 12:12 PM | |||
Forum posts: 0
File comments: 16
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blackpool9 |
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