Download
(31 Kb)
Download
Updated: 12/13/21 06:52 PM
Pictures
File Info
Compatibility:
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:12/13/21 06:52 PM
Created:12/09/17 08:57 PM
Monthly downloads:291
Total downloads:12,757
Favorites:28
MD5:
FCO Mounty  Popular! (More than 5000 hits)
Version: 0.2.7
by: Baertram [More]
IMPORTANT CHANGE - Version 0.0.7
This addon depends on the following libraries:
-LibAddonMenu-2.0
-LibZone

FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Fragen

Attention:
You can manually download the standalone libraries from the links above.
-> Be sure to check the extraction of the zip files! They must NOT create another subfolder in AddOns containing the name of the zip archive itsself! Example:
zip filename: LiBStub_v1_4.zip
Extracted to:
AddOns\LibStub_v1_4\LibStub -> WRONG!
Extracted to:
AddOns\LibStub -> CORRECT!

Or use Minion to download them.

You may need to close and restart the game to recognize the new libraries in the addon manager!
Additional information about libraries and why I have changed my addons to use standalone, and not included libraries anymore, can be found in the general FAQ



FCO Mounty

This addon will give you the ability to change your mount depending on your current location (zone).
e.g. use a camel in the Alik'r desert, and a horse in Stormhaven.


-> If you are looking for a similar addon for pets try out "PetZone"

In addition the addon is able to block your horse training skills. You are able to level only one specific horse training until it's maxed out this way, without clicking a wrong training button by accident.

Features
-Setup your desired mount for a base map zone and for some subzones
Your chosen mount will be used if you do a /reloadui or any other loading screen in the zone.
You need to unmount if you change a zone without a loadscreen/reloadui in order to mount on your desired subzone mount!
-Disable the train feed, train, speed, train carry buttons at the stable.

Usage
Changing your mount via the collectibles is not saving the current mount for the given zone!
You have to open the addon settings via chat command /fcoms (or manually by pressing ESC key, and then navigate to the addon settings of FCO Mounty) and click the button "Current zone".
The zone and subzone (e.g. a city at the current map) will be selected in the dropdowns and you can choose your mount for that zone + subzone now.

If you want to set a mount for the whole zone (map) just change the subzone dropdown to "-ALL-".


The addon will detect a sub-zone change not automatically (only if you do a /reloadui or are coming from a loading screen). So if you are mounted and ride into a new subzone (a city e.g.) it will be recognized if you unmount.
If you are not mounted it will be recognized if you switch your weapons and are not in a fight.

I could implement some more checks but it will be checked quite often then (e.g. via ability events). So for now this should be enough checks.

What zone and subzone am I currently in?
If you want to know if a zone & subzone changed, and what zone & subzone name is currently used, then write the following into your chat and press the return key:
Code:
/script FCOM.zone2Chat()
Or use the chat slash command
Code:
/fcomz
It will show you the zone and subzone name + the map's tile textuire name used to determine the zone and subzone, in the chat. Only if the subzone changed the mount will be changed on unmount as well! If the subzone of a map is always the same you got no way to differ in it and set different mounts This is due to the game's API functions and not an addon problem.

Report missing zone/subZone data directly from the game to www.esoui.com -> FCOMounty -> Bug report?
Added chat slash command
Code:
/fcomr
to report a missing zone or subzone directly to me.
This will only work if you are not in a house or dungeon, if you are on an overland map or a city map (not all cities provide "subzone" names so maybe some cities are named the same in their zone as the overland zone. I cannot change this sorry.
Watch the chat for information if you are standing wrong, the data already exists or not.

If the zone or subzone is not known yet in the FCOMounty data tables:
A popup will open, trying to open a website www.esoui.com and so on... Click yes and it will auto fill in the needed zone data for me into a bug report at www.esoui.com -> FCOMounty bug panel. Send this bug report then and I got all data to add.


Added slash command
Code:
/fcoma
to manually check the current zone + subzone for missing entries and add them to the temporary SavedVariables.
You still need to report those to the addon dev to add them to the addon unless you want to always loose them at possible future updates! Use the chat command /fcomr for further information how to report them and read the addon description's part "Report missing zone/subZone data directly from the game to www.esoui.com ..."

FCOMounty Automatically scans the zone & subZone after a loading screen and adds missing entries to the internal temporary savedvariables. Missing zone&subzone data will be shown inside the chat,a fter that scan, and inside the settings menu as zones or subzones containing a _ and e.g. a suffix like "base"! Please report these missing ones or your saved mounts might be lost again for these combinations once the addon will update the data into the preloaded addon data properly! (e.g. subzone "newsubzone_base" will be changed to "newsubzone" with future addon updates).
Attention: This addon needs the following libraries installed and activated
-LibAddonMenu-2.0
-LibZone

You need to install them as standalone versions!
Check the description for information what a library is, what a standalone library is, what other addons are helping you to see the dependent libraries of an addon, and how you are able to install them properly as a standalone version.


0.2.7 - 2021-12-14
-Updated with new zone data
-Fixed error message at settings for unknown zones/subzones

0.2.6 - 2021-09-16
Fixed nil error upon loading, if SavedVariables contained FCOMounty_NewZoneData table with new found subzones

0.2.5 - 2021-09-16
Updated API, removed older API version
Added more subzones -> Thanks to howellqagan for sending in the collected new subzones!
Fixed a typo

0.2.4 - 2021-08-01
Fixed nil table index at settings "transfer temp SV zonedata to preloaded"

0.2.3 - 2021-08-01
-Updated API
-Added setting to update the -ALL- subzone, if you manually use a mount, too
-Added slash command
Code:
/fcoma
to manually check the current zone + subzone for missing entries and add them to the temporary SavedVariables.
You still need to report those to the addon dev to add them to the addon unless you want to always loose them at possible future updates! Use the chat command /fcomr for further information how to report them and read the addon description's part "Report missing zone/subZone data directly from the game to www.esoui.com ..."

FCOMounty Automatically scans the zone & subZone after a loading screen and adds missing entries to the internal temporary savedvariables. Missing zone&subzone data will be shown inside the chat,a fter that scan, and inside the settings menu as zones or subzones containing a _ and e.g. a suffix like "base"! Please report these missing ones or your saved mounts might be lost again for these combinations once the addon will update the data into the preloaded addon data properly! (e.g. subzone "newsubzone_base" will be changed to "newsubzone" with future addon updates).


0.2.2
Updated API for Blackwood
Added the new Blackwood zones -> Thanks to HowellQagan!

0.2.1
Updated API for Markarth
Added Markarth's The Reak zone -> Thanks to HowellQagan!

0.2.0
Changed mount detection code to use ZOs code of the collectibles manager

0.1.9
-Updated API
-Updated needed LAM version
-Fixed ZOs function returning always 0 even if you own mounts in a collectible subCategory. Removed the check on "mountsOwned" so far which will increase time to scan the mounts but will work for now until this was fixed by Zos, or a workaround was named

0.1.8
-Updated API to Thonestorn
-Needs newest LibZone library 0.6.9, please update!

0.1.7
-Updated API to Greymoor
-Made compatible with and dependend on LibZone version 0.6.8 (mandatory!)
-Added Greymoor Skyrim and underground cavern zone data
-Fixed map tile texture detection to support (hopefully all) map texture names now (thanks to manavortex, Shalikran, sirinsidiator and kyoma)
-Added chat slash command /fcomz to show the current zone info in the chat
-Added chat slash command /fcomr to report a missing zone or subzone directly to me.
This will only work if you are not in a house or dungeon, if you are on an overland map or a city map (not all cities provide "subzone" names so maybe some cities are named the same in their zone as the overland zone. I cannot change this sorry.
Watch the chat for information if you are standing wrong, the data already exists or not.

If the zone or subzone is not known yet in the FCOMounty data tables:
A popup will open, trying to open a website www.esoui.com and so on... Click yes and it will auto fill in the needed zone data for me into a bug report at www.esoui.com -> FCOMounty bug panel. Send this bug report then and I got all data to add.

0.1.6
Updated API
Fixed southern Elsweyr

0.1.5
-Added: More descriptions in the settings and tooltips of settings
-Added on request: Randomize mounts for zone & subZone
Enable the randomize mounts checkbox.
Choose your zone & subZone, choose your mount from the dropdown of mounts.
Click the + button to add them to the randomized zone & subzone dropdown
Select one entry in this dropdown and click the - button to remove the mount again.

If you enable the -ALL-: Use the -ALL- subzone for the mounts, this will also apply to the random mounts!
This means if you enable this setting you need to select the zone and the subzone -ALL- to add (+) or delete (-) the random mounts to the dropdown box.

Random mounts will be selected the same like normal mounts, a few seconds after unmounting or at a zone change or /reloadui then!

0.1.4
-Updated API for Drgaonhold
-Added zone entries for Southern Elsweyr
-Removed unregister for callback of LAM panel created

0.1.3
-Updated API for Elsweyr
-Added zone entries for Northern Elsweyr
-Changed code to work with libraries with or without LibStub

0.1.2
Fixed: lua error message pressing "Current zone" button for missing zone/subzone pairs.
This applies to the mount enhancement settings. If no zone/subzone data is found it will use the current standard ESO settings for this zone/subzone and add it to your settings automatically so you are able to change it.

Added "debug" setting (standard: Disabled).
Only if you enable this setting you will see chat messages about missing zone data. So be sure to enable it if you want to support me and tell me where zone/subzone data is missing. Thank you.

0.1.1
Fixed version number. Should be a string. Thanks Ravenmind!

0.1.0
Fixed lua error message while using "Current zone" button.

0.0.9
-Fixed some other error messages
-Added ##AddOnVersion: to manifest txt file
-The addon will disable itself automatically within dungeons, raid dungeons and delves, if it can detect them, to speed up game loading (as most dungeons do not allow you to mount, and those where you are still able to mount will use your last used mount then).
-Changed the zone determination
-Changed the zone names and subzone names in the settings dropdown boxes to show "client language dependent" entries using LibZone (please download and install this library so the addon will work properly!).
-> Check the addon description about "how to download and install standalone libraries properly".

0.0.8
Fixed error message for unknown zones / subzones.
The chat will show a message about this now.
Feel free to contact me via the addon comments or pm so I can add these zones, if they are needed AND if you can mount in this zone! If no mount is possible then just ignore the chat message please.

0.0.7
Updated API and removed libraries.
You need to install them as standalone versions.
Check the description for information what a library is, what a standalone library is, what other addons are helping you to see the dependent libraries of an addon, and how you are able to install them properly as a standalone version.


0.06
-Updated api to summerset
-Updated libraries: Updated libAddonMenu, removed libMapPins
-Updated: Summerset zone data (Thanks to daxterjax) and some delve subzones

0.05
Added: More zone data which was missing, thanks to: Nighn_9
Added: Function to print the current zone and subzone to chat so you can specify me some information if another zone is "missing" in the addon. Write me a PM or an addon comment with the chat output and I'll add it to the addon.

Chat command:
/script FCOM.zone2Chat()

Example output:
[FCOMounty] Current zone: bangkorai, current subzone: bangkorai_base


0.04
-Added "preset mount option" to set the manually chosen mount from your collectibles as the standard mount for the current zone & subzone. The option is turned off by default.

-Fixed: Changing your mount in the settings for te current zone & subzone will update the settings accordingly and choose the mount for you, so your next ride in the zone will use this mount then
-Fixed: Getting unmounted in combat/unmount in combat will wait until you leave combat to update the mount of the current zone & subzone for you
-Changing the weapons in combat won't update the mount info anymore (better performance)
-Fixed: The stable training "+" button settings will be disabled if you have trained it to the maximum already, or if only 1 training type is left


0.03
-Added option to switch to the currently active zone and subzone in the settings to set the mount for the current zone
-> Use chat command /fcoms to get to the FCOMounty settings

-Reworkd the code to detect a zone change so it's not flooding a "Collectible no ready" message (only will check if the zone or subzone changed)

0.02
-Added events for unmounting, weapon change and switiching to mouse mode (talking to NPCs e.g.).
If you are not mounted and not in combat at this time the current zone will be checked and your desired mount will be prepared
Archived Files (25)
File Name
Version
Size
Uploader
Date
0.2.6
31kB
Baertram
09/16/21 02:55 PM
0.2.5
31kB
Baertram
09/16/21 09:31 AM
0.2.4
31kB
Baertram
08/01/21 10:11 AM
0.2.2
29kB
Baertram
06/06/21 06:14 AM
0.2.1
29kB
Baertram
12/28/20 04:45 PM
0.2.0
29kB
Baertram
08/27/20 04:55 AM
0.1.9
29kB
Baertram
08/26/20 04:02 PM
0.1.8
28kB
Baertram
08/09/20 07:34 AM
0.1.7
28kB
Baertram
05/07/20 04:56 PM
0.1.7
31kB
Baertram
03/14/20 04:46 PM
0.1.5
27kB
Baertram
12/16/19 02:38 PM
0.1.4
25kB
Baertram
10/26/19 12:23 PM
0.1.3
24kB
Baertram
05/19/19 05:15 PM
0.1.2
24kB
Baertram
12/09/18 10:14 AM
0.1.1
24kB
Baertram
12/02/18 08:18 AM
0.1.0
24kB
Baertram
11/30/18 05:05 AM
0.09
24kB
Baertram
11/20/18 03:03 PM
0.08
22kB
Baertram
10/14/18 02:46 PM
0.07
22kB
Baertram
09/20/18 04:16 PM
0.06
64kB
Baertram
05/27/18 11:34 AM
0.05
69kB
Baertram
02/25/18 09:27 AM
0.04
69kB
Baertram
12/17/17 05:47 PM
0.03
67kB
Baertram
12/10/17 02:53 PM
0.02
65kB
Baertram
12/09/17 09:38 PM
0.01
65kB
Baertram
12/09/17 08:57 PM


Post A Reply Comment Options
Unread 07/10/21, 03:52 AM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4969
File comments: 6035
Uploads: 78
Should be possI think. I'll have a look if this would break anything. Could take a while.
But I might need to add another setting just in case someone does not like this to be saved to ALL as well, automatically.

Originally Posted by HowellQagan
If I may have a suggestion, could you please make it so that enabling "Change mount: Preset for zone" option saves the manually activated mount to the -ALL- option as well, beside the current subzone? Just in case someone's also using the "-ALL-: Use this mount for all subzones" option. It would make changing mounts for specific zones much easier this way.

Thank you!

edit: I think it may be the part at Ln120 in FCOM_settings.lua but I can't make much sense of it yet, I don't know lua or ESO api xd
Report comment to moderator  
Reply With Quote
Unread 07/09/21, 02:29 PM  
HowellQagan
 
HowellQagan's Avatar

Forum posts: 11
File comments: 437
Uploads: 0
If I may have a suggestion, could you please make it so that enabling "Change mount: Preset for zone" option saves the manually activated mount to the -ALL- option as well, beside the current subzone? Just in case someone's also using the "-ALL-: Use this mount for all subzones" option. It would make changing mounts for specific zones much easier this way.

Thank you!

edit: I think it may be the part at Ln120 in FCOM_settings.lua but I can't make much sense of it yet, I don't know lua or ESO api xd
Last edited by HowellQagan : 07/10/21 at 03:49 AM.
Report comment to moderator  
Reply With Quote
Unread 06/06/21, 06:10 AM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4969
File comments: 6035
Uploads: 78
Thanks HowellQagan!
Report comment to moderator  
Reply With Quote
Unread 06/04/21, 01:45 PM  
HowellQagan
 
HowellQagan's Avatar

Forum posts: 11
File comments: 437
Uploads: 0
Hi,

For Blackwood, English client:

Lua Code:
  1. FCOMounty.ZoneData["blackwood"] = {-- Blackwood
  2.     [FCOM_ZONE_ID_STRING] = 1261,
  3.     ["blackwood_base"] = 1261,
  4.     ["u30_gideoncity_base"] = "Gideon",
  5.     ["u30_leyawiincity_base"] = "Leyawiin"
  6. }

from fcomz:

Code:
zoneId: 1261, parentZoneId: 1261, zoneIndex: 834, parentZoneIndex: 834
zone: blackwood, subzone: blackwood_base, map tile texture name: art/maps/blackwood/blackwood_base, 
zone: blackwood, subzone: u30_gideoncity_base, map tile texture name: art/maps/blackwood/u30_gideoncity_base
zone: blackwood, subzone: u30_leyawiincity_base, map tile texture name: art/maps/blackwood/u30_leyawiincity_base
Report comment to moderator  
Reply With Quote
Unread 12/29/20, 09:19 AM  
HowellQagan
 
HowellQagan's Avatar

Forum posts: 11
File comments: 437
Uploads: 0
Originally Posted by Baertram
Originally Posted by HowellQagan
For Markarth DLC:

[...]
Thank you. Somehow updating this addon sucks. Wished there was an autoamtic way to do this...
No problem. And I feel you

I would've done it earlier but I only started doing the DLC recently and even then I was mostly playing it from Stadia so no addons. I finally got to play on my PC a bit so I grabbed the IDs shortly after realizing I didn't have a specific mount for these areas.
Report comment to moderator  
Reply With Quote
Unread 12/28/20, 03:30 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4969
File comments: 6035
Uploads: 78
Originally Posted by HowellQagan
For Markarth DLC:

Lua Code:
  1. FCOMounty.ZoneData["reach"] = {-- Reach
  2.     [FCOM_ZONE_ID_STRING] = 1207,
  3.     --The Reach
  4.     ["reach_base"] = 1207,
  5.     ["markarthcity_base"] = "Markarth City",
  6.     --Blackreach
  7.     ["u28_blackreach_base"] = 1208, -- Blackreach (underground of The Reach)
  8. }
Thank you. Somehow updating this addon sucks. Wished there was an autoamtic way to do this...
Report comment to moderator  
Reply With Quote
Unread 12/28/20, 02:32 PM  
HowellQagan
 
HowellQagan's Avatar

Forum posts: 11
File comments: 437
Uploads: 0
For Markarth DLC:

Lua Code:
  1. FCOMounty.ZoneData["reach"] = {-- Reach
  2.     [FCOM_ZONE_ID_STRING] = 1207,
  3.     --The Reach
  4.     ["reach_base"] = 1207,
  5.     ["markarthcity_base"] = "Markarth City",
  6.     --Blackreach
  7.     ["u28_blackreach_base"] = 1208, -- Blackreach (underground of The Reach)
  8. }
Report comment to moderator  
Reply With Quote
Unread 08/26/20, 05:23 PM  
Uniquitous

Forum posts: 0
File comments: 17
Uploads: 0
works perfectly, didn't notice it being slow, but maybe I don't have enough mounts
Report comment to moderator  
Reply With Quote
Unread 08/26/20, 03:57 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4969
File comments: 6035
Uploads: 78
3rd param of ZO's API function GetCollectibleSubCategoryInfo -> subCategoryUnlockedCollectibles is always 0 all of sudden, but should show the number of mounts you own in this category...

Well, need to disable the ~= 0 check then for now until they fix this. Takes a bit longer to scan all mounts but should do the trick.
Report comment to moderator  
Reply With Quote
Unread 08/26/20, 04:32 AM  
Uniquitous

Forum posts: 0
File comments: 17
Uploads: 0
No problem, I'll just disable for now
Report comment to moderator  
Reply With Quote
Unread 08/25/20, 06:22 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4969
File comments: 6035
Uploads: 78
Yeah same here, seems so.
Will havbe a look later this week, currently not able to sorry.
Report comment to moderator  
Reply With Quote
Unread 08/25/20, 04:30 PM  
Uniquitous

Forum posts: 0
File comments: 17
Uploads: 0
I'm getting no mounts in drop down list, did Stonethorn break something?
Report comment to moderator  
Reply With Quote
Unread 06/01/20, 05:13 AM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4969
File comments: 6035
Uploads: 78
Re: Re: Re: Eyevea

I'll check if I can "easily" add a zoneId check to circumvent this.

Originally Posted by HowellQagan
Ouch, didn't know that. If it's a hassle to circumvent, don't bother man, I bet not many people go to Eyevea even with the Antiquities now. It will just keep the mount you were using in the last zone before going there anyway.

Originally Posted by Baertram
Originally Posted by HowellQagan
Hey, did a /fcomr on Eyevea and got this: [FCOMounty]ERROR - FCOMounty does not work inside dungeons/delves/houses. Valid zones and subZones are only worldmaps overland or city areas.

So here's the fcomz: [FCOMounty] Current zone: guildmaps, current subzone: eyevea_base, map tile texture name: art/maps/guildmaps/eyevea_base, zoneId: 267, parentZoneId: 267, zoneIndex: 99, parentZoneIndex: 99

You can use mounts in this zone.
Well, but the game checks done to check if it is a dungeon tells the addon it is a dungeon...
So again, some "special" stuff ZOs had build there *sigh*
Report comment to moderator  
Reply With Quote
Unread 06/01/20, 03:29 AM  
HowellQagan
 
HowellQagan's Avatar

Forum posts: 11
File comments: 437
Uploads: 0
Re: Re: Eyevea

Ouch, didn't know that. If it's a hassle to circumvent, don't bother man, I bet not many people go to Eyevea even with the Antiquities now. It will just keep the mount you were using in the last zone before going there anyway.

Originally Posted by Baertram
Originally Posted by HowellQagan
Hey, did a /fcomr on Eyevea and got this: [FCOMounty]ERROR - FCOMounty does not work inside dungeons/delves/houses. Valid zones and subZones are only worldmaps overland or city areas.

So here's the fcomz: [FCOMounty] Current zone: guildmaps, current subzone: eyevea_base, map tile texture name: art/maps/guildmaps/eyevea_base, zoneId: 267, parentZoneId: 267, zoneIndex: 99, parentZoneIndex: 99

You can use mounts in this zone.
Well, but the game checks done to check if it is a dungeon tells the addon it is a dungeon...
So again, some "special" stuff ZOs had build there *sigh*
Report comment to moderator  
Reply With Quote
Unread 05/31/20, 06:59 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4969
File comments: 6035
Uploads: 78
Re: Eyevea

Originally Posted by HowellQagan
Hey, did a /fcomr on Eyevea and got this: [FCOMounty]ERROR - FCOMounty does not work inside dungeons/delves/houses. Valid zones and subZones are only worldmaps overland or city areas.

So here's the fcomz: [FCOMounty] Current zone: guildmaps, current subzone: eyevea_base, map tile texture name: art/maps/guildmaps/eyevea_base, zoneId: 267, parentZoneId: 267, zoneIndex: 99, parentZoneIndex: 99

You can use mounts in this zone.
Well, but the game checks done to check if it is a dungeon tells the addon it is a dungeon...
So again, some "special" stuff ZOs had build there *sigh*
Last edited by Baertram : 05/31/20 at 06:59 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.