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Firesong (8.2.5)
Updated:01/05/23 07:19 AM
Created:01/24/18 02:47 AM
Monthly downloads:9,621
Total downloads:1,327,115
Favorites:631
MD5:
Daily Alchemy  Popular! (More than 5000 hits)
Version: 1.5.1
by: Marify [More]


It is a simple add-on to automatically create an Alchemist's Daily Writs.
(Master Writs is also supported)


Need libraries (Please download!)
 LibMarify
 LibAddonMenu-2.0
 LibCustomMenu



Future plans (not necessarily possible ...)
  • New Reagent priority [TamrielTradeCentre] ... Now Testing This Addon
  • New Reagent priority [ArkadiusTradeTools] ... Now Testing This Addon
  • We will respond if requested...


Please tell me a better translation
I am not good at translating texts.
The current add-on translation text may not be user-friendly...

Would not you tell me if there are more user-friendly translations?
Version: 1.5.0 to 1.5.1 ---------------
1.Update keyword.


Version: 1.4.20 ---------------
1.APIVersion Up 101036
2.Update keyword.


Version: 1.4.19 ---------------
1.APIVersion Up 101034
2.Update keyword.


Version: 1.4.18 ---------------
1.APIVersion Up 101033


Version: 1.4.15 to 1.4.17 ---------------
1.Add BR(Brazilian Portuguese) localization.


Version: 1.4.14 ---------------
1.Added warning message (don't know that ability[Laboratory Use])


2.Added Setting(Delay time).


Version: 1.4.13 ---------------
1.APIVersion Up 100034

2.Bug fix (Polish localization)
Update keyword.


Version: 1.4.12 ---------------
1.APIVersion Up 100033


Version: 1.4.11 ---------------
1.Bug fix
Fixed the display of the context menu.


Version: 1.4.10 ---------------
1.APIVersion Up 100032
1.Bug fix
Fixed a case where couldn't access the alchemy table.


Version: 1.4.5 to 1.4.9 ---------------
1.Bug fix (Russian localization)
Update keyword


Version: 1.4.4 ---------------
1.Add /langru


Version: 1.4.3 ---------------
1.APIVersion Up 100031


Version: 1.4.2 ---------------
1.Bug fix
Fixed a debugLog.


Version: 1.4.1 ---------------
1.Use LibCustomMenu.


Version: 1.4.0 ---------------
1.APIVersion Up 100030
2.LibMarify Outside.


Version: 1.3.10 ---------------
1.change the SavedVariables format.


Version: 1.3.9 ---------------
1.Bug fix
Fixed a bug where items could not be acquired.


Version: 1.3.8 ---------------
1.Bug fix
Fixed error when bulk creating.


Version: 1.3.7 ---------------
1.Bug fix
operator + is not supported for number + nil.


Version: 1.3.6 ---------------
1.Added link to [ConfirmMasterWrit]


Version: 1.3.3 to 1.3.5 ---------------
1.Add Witches Festival Writ.
2.Bug fix
LibMarify Update.


Version: 1.3.0 to 1.3.2 ---------------
1.APIVersion Up 100029


Version: 1.2.26 to 1.2.27 ---------------
1.APIVersion Up 100028

2.Add Polish translation.
Thank you! tomkolp


Version: 1.2.25 ---------------
1.Bug fix
LibMarify Update.

2.Bug fix
Fixed sort order when price is 0 gold.

3.Add Reagent(Dragon's Blood, Dragon's Bile)


Version: 1.2.24 ---------------
1.APIVersion Up 100027


Version: 1.2.23 ---------------
1.Bug fix
LibMarify Update.


Version: 1.2.22 ---------------
1.Added debug log.


Version: 1.2.21 ---------------
1.Change some logic


Version: 1.2.20 ---------------
1.Bug fix
Remove trash


Version: 1.2.19 ---------------
1.Bug fix
Fixed a bug that keeps creating the same item.

2.Bug fix
Crafting interface closing when no active writ.


Version: 1.2.18 ---------------
1.Bug fix
Fix name mismatch error.


Version: 1.2.17 ---------------
1.Remove system bug patch. [GetCraftingSkillLineIndices]

2.Bug fix
Some users have string.lower() disabled?


Version: 1.2.16 ---------------
1.Bug fix
Fixed recieving items from bank automatically.

2.Bug fix
Fixed sorting method by price.


Version: 1.2.15 ---------------
1.System bug patch. [GetCraftingSkillLineIndices]


Version: 1.2.14 ---------------
1.Bug fix
Modified a bit of material acquisition method.

2.APIVersion Up 100026


Version: 1.2.13 ---------------
1.Add Setting: Do not use locked items ... default ON


Version: 1.2.12 ---------------
1.Bug fix
Fixed a little bit of processing to remove material from the box.

2.Add log message


Version: 1.2.11 ---------------
1.Bug fix
Fixed sorting method by price.


Version: 1.2.9 to 1.2.10 ---------------
1.Add Setting: Reagent priority ... Low price reagent at [ArkadiusTradeTools]


Version: 1.2.8 ---------------
1.Update LibStub

2.Add Setting: Show log ... default ON

3.Add Setting: Reagent priority ... Low price reagent at [TamrielTradeCentre]


Version: 1.2.7 ---------------
1.Bug fix
Fix wording on setting screen


Version: 1.2.6 ---------------
1.APIVersion Up 100025


Version: 1.2.5 ---------------
1.Bug fix
Fixed creating the wrong item when Master Writ.


Version: 1.2.4 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.3 ---------------
1.Bug fix
Fixed a bug that caused errors when crafting with multiple characters.


Version: 1.2.2 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.1 ---------------
1.Bug fix (French localization)
Update keyword.

2.Update keyword(English localization)
Thanks daimon!


Version: 1.2.0 ---------------
1.Started to support [FCO Item Saver].
2.Bug fix (French localization)
Update keyword.


Version: 1.1.7 ---------------
1.Bug fix (French localization)
Add keyword.


Version: 1.1.6 ---------------
1.APIVersion Up 100024

2.Change logic to retrieve items from bank

3.Add functions when return home


Version: 1.1.5 ---------------
1.Bug fix (Russian localization)
Update keyword


Version: 1.1.4 ---------------
1.Bug fix (Russian localization)
Add keywords for item acquisition.


Version: 1.1.3 ---------------
1.Re-upload as version information is incorrect


Version: 1.1.2 ---------------
1.Using the new function GetItemLinkItemId(itemLink)

2.Integrate setting items(Retrieve items from home storage)

3.Bug fix (French localization)
Delete item acquisition keywords

4.Add information on new materials(Somerset)


Version: 1.1.1 ---------------
1. APIVersion Up 100023


Version: 1.1.0 ---------------
1.Add Function
Function to create master request item without receiving an order.(Now Testing)

2.Change message output method

3.Improve speed a little


Version: 1.0.2 ---------------
1.Update Russian translation.
Thank you! KiriX

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little


Version: 1.0.1 ---------------
1.Bug fix
Fixed error caused by not setting initial value of add-on

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little (still planned to improve)


Version: 1.0.0 ---------------
1.Priority to use reagent can now be selected. (Now Testing)


Version: 0.9.22 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank

2.Language file Update(Russian localization)
I am grateful for KiriX cooperation.


Version: 0.9.21 ---------------
1.made an alert message sparingly

2.Changed the order of using items (Use bank items first than backpack)

3.Bug fix
Fixed a case of mistaken items to be created


Version: 0.9.20 ---------------
1.Added function to Alert of missing material. (Now Testing)


Version: 0.9.19 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank


Version: 0.9.18 ---------------
1.Change solvent selection method.


Version: 0.9.17 ---------------
1.Bug fix
Too many call the server within a short time inside the add-on.


Version: 0.9.16 ---------------
1. Significant change in code


Version: 0.9.15 ---------------
1. Started to support Home Storage.


Version: 0.9.14 ---------------
1.Bug fix
Fixed that the consideration of "cancelTrait" was missing at Master Writs

2.Bug fix
When it operates after other bank add-ons,
Fixed a problem that can not get item from bank.

3.Bug fix (French localization)
Version: 0.9.7 bug fix was added.

4.Bug fix (Japanese localization)
Add keyword.


Version: 0.9.13 ---------------
1.Bug fix
Fixed a bug that creates incorrect poison
(Ex: created "Health Poison I" at the request of "Health Poison IX".)


Version: 0.9.12 ---------------
1.Add automatic exit function from craft station.


Version: 0.9.11 ---------------
1.changed the number of batch creation steps from 5 to 1


Version: 0.9.10 ---------------
1.Bug fix (French localization)
Fix name variance (pied-de-lutin --> Bolet Lutin)


Version: 0.9.9 ---------------
1.Bug fix (German localization)
Revised Version: 0.9.8 fix again


Version: 0.9.8 ---------------
1.APIVersion: UP to 100022

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.


Version: 0.9.7 ---------------
1.Partial code correction for testing.

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
A strange code(0xC2) is inserted instead of a space(0x20).

3.Bug fix (French localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
Fix name variance (Poison de ravage --> Poison de Dégâts)


Version: 0.9.6 ---------------
1. Started to support Master request(German and French)

2.Bug fix (English localization)
English localization: Correcting items(-) containing hyphens

3.Bug fix (French localization)
Corrected differences by abbreviated expressions (xxx D' xxxx --> xxx de xxx)

4.Bug fix (Japanese localization)
Fix Greek figures and Arabic numerals mismatch


Version: 0.9.5 ---------------
1. Bug fix
2. German and French language files added (Master request is not supported....)


Version: 0.9.4 ---------------
1. Fixed English language file

Version: 0.9.3 ---------------
1. Bulk Creation function added.
2. Added debug log ON / OFF function
3. Started to support German and French
(Since it is still being tested, the language file was not included in the update)
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.4.6ru1.2.1
1kB
06/06/20 11:01 AM
Patch
1.1.0
3kB
05/21/19 10:36 AM
Patch


Archived Files (37)
File Name
Version
Size
Uploader
Date
1.5.0
55kB
Marify
12/24/22 06:40 PM
1.4.20
46kB
Marify
11/25/22 04:15 AM
1.4.19
46kB
Marify
06/13/22 08:24 AM
1.4.17
45kB
Marify
04/27/21 07:13 PM
1.4.16
45kB
Marify
04/24/21 09:19 AM
1.4.15
44kB
Marify
04/21/21 08:46 AM
1.4.14
42kB
Marify
03/21/21 07:27 AM
1.4.13
40kB
Marify
03/12/21 06:42 AM
1.4.12
40kB
Marify
11/25/20 10:52 PM
1.4.11
40kB
Marify
09/30/20 12:19 AM
1.4.10
40kB
Marify
08/26/20 02:53 AM
1.4.9
39kB
Marify
06/20/20 12:02 AM
1.4.8
40kB
Marify
06/06/20 05:04 AM
1.4.7
39kB
Marify
06/05/20 08:22 AM
1.4.6
39kB
Marify
06/05/20 02:44 AM
1.4.5
39kB
Marify
06/04/20 06:59 AM
1.4.3
38kB
Marify
05/26/20 06:57 PM
1.4.2
38kB
Marify
03/30/20 07:05 AM
1.4.1
38kB
Marify
03/27/20 09:11 PM
1.4.0
38kB
Marify
03/02/20 07:06 AM
1.3.10
83kB
Marify
11/19/19 04:55 AM
1.3.8
77kB
Marify
11/12/19 05:12 AM
1.3.7
77kB
Marify
11/07/19 08:48 PM
1.3.6
77kB
Marify
11/07/19 07:51 PM
1.3.5
77kB
Marify
11/02/19 07:34 AM
1.3.4
74kB
Marify
10/31/19 06:31 PM
1.3.3
70kB
Marify
10/29/19 06:09 AM
1.3.2
63kB
Marify
10/22/19 02:39 AM
1.3.0
173kB
Marify
10/21/19 07:56 PM
1.2.27
170kB
Marify
08/20/19 01:10 AM
1.2.26
167kB
Marify
08/13/19 12:22 AM
1.2.25
165kB
Marify
05/24/19 06:40 PM
1.2.24
158kB
Marify
05/21/19 02:29 AM
1.2.0
74kB
Marify
08/30/18 07:05 PM
1.1.0
75kB
Marify
05/16/18 07:54 AM
1.0.0
72kB
Marify
04/23/18 08:34 PM
0.9
5kB
01/24/18 02:47 AM


Post A Reply Comment Options
Unread 04/10/18, 04:15 AM  
Marify
 
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Forum posts: 27
File comments: 155
Uploads: 10
Re: Installs into the root AddOns folder

Originally Posted by grhuff
Is this addon supposed to install into the root of the Addons folder? As opposed to a subfolder named for the addon?
Hi !
It is installed in the following position on my PC.
It becomes a place different from the installation folder of the game.

C:\Users\Marify\Documents\Elder Scrolls Online\live\AddOns\DailyAlchemy\DailyAlchemy.txt
C:\Users\Marify\Documents\Elder Scrolls Online\live\AddOns\DailyAlchemy\DailyAlchemy.lua
C:\Users\Marify\Documents\Elder Scrolls Online\live\AddOns\DailyAlchemy\ChangeLog.log
C:\Users\Marify\Documents\Elder Scrolls Online\live\AddOns\DailyAlchemy\Advisor.lua
C:\Users\Marify\Documents\Elder Scrolls Online\live\AddOns\DailyAlchemy\lang\de.lua
C:\Users\Marify\Documents\Elder Scrolls Online\live\AddOns\DailyAlchemy\lang\en.lua
C:\Users\Marify\Documents\Elder Scrolls Online\live\AddOns\DailyAlchemy\lang\fr.lua
C:\Users\Marify\Documents\Elder Scrolls Online\live\AddOns\DailyAlchemy\lang\jp.lua
C:\Users\Marify\Documents\Elder Scrolls Online\live\AddOns\DailyAlchemy\Libs\ ... etc


The installation folder of my game is here.
C:\eso\The Elder Scrolls Online
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Unread 04/10/18, 04:06 AM  
Marify
 
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AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 155
Uploads: 10
Originally Posted by Anceane

Yes and very sorry for the bad explanation and request i should not do this while on insomnia and headache i guess haha

Happily you could translate all and the result is totally Yes want i wished. (I am probably too spoiled with Dolgubzon addon that alert us if mats are missing lol)

With today's update, we added an alarm function.
However, There were bugs in the game, and it was not possible to correspond to some irregular cases.


(example)
· There is a potion / poison material in the backpack [Not completed]
· There are three materials in the backpack [completed]

· Consume one material with craft table, create potion / poison [completed]
· The material of the backpack is reduced to two [Not completed]

Although the request is supposed to be incomplete it will be handled as [completed] and instructed to report.

When moving the map, it returns to [Not completed].
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Unread 04/07/18, 10:18 AM  
Daxxie

Forum posts: 0
File comments: 30
Uploads: 0
Re: Re: Re: Re: Wrong potion pulled from bank

Originally Posted by VulcanTourist
Originally Posted by Daxxie
Both Daily Alchemy and Dolgubon's pull the same potion/poison. I'll get:

DailyAlchemy: Solution of Magicka x 1
Dolgubon's Lazy Writ Crafter retrieved 1 Solution of Magicka

Still needs a little fixing! Beats the heck out of crashing though
You need to recognize that there is substantial duplication of effort here. Ultimately the "solution" is to JUST PICK ONE and not use the other at all.

Yes, I recognize that one may have specific features the other doesn't. That is the point at which you decide to fork one or the other and merge non-duplicate features into one derivative mod. I am very close to that point with multiple mods; in particular I'm getting sick of how the new home chests are handled poorly or not at all by certain mods. Also Zenimax needs to stop being assholes about storage in general and make the home chests accessible to the crafting stations LIKE EVERYTHING ELSE IS.
Ultimately the solution is to just pick one OR use both and deal with the consequences!

Dolgubon's doesn't craft the potion if I don't have it already, so I'll keep Daily Alchemy for that reason alone. That just means that I have to deal with the extra pot in the inventory, assuming Marify isn't able to resolve the issue. Dealing with the extra pot is much preferred over having to manually craft it. AND, after I use up all those extra pots in the bank that each character was carrying for writs, then it should mostly just craft all the time. Only my lvl 10 crafter that makes 4 pots (or 16 poisons) at a time will have extras, gotta deal with that no matter what.

I could turn off Alchemy in Dolgubon's addon, but then I would need to manually pull the Alchemy writ every day. I'd rather deal with the extra pots!

Here's another thought that popped into my overactive brain: Daily Provisioning doesn't duplicate the food/drink items that are pulled from the bank, why doesn't it? Maybe it's all a timing issue when the 2 addons are doing their thing at the moment the bank is opened?

Anyway, not complaining, just providing more info for debugging for a fellow programmer. The more info you have the easier it is to figure out where the issue is & take care of it.
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Unread 04/06/18, 04:48 PM  
VulcanTourist
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 232
Uploads: 1
Re: Re: Re: Wrong potion pulled from bank

Originally Posted by Daxxie
Both Daily Alchemy and Dolgubon's pull the same potion/poison. I'll get:

DailyAlchemy: Solution of Magicka x 1
Dolgubon's Lazy Writ Crafter retrieved 1 Solution of Magicka

Still needs a little fixing! Beats the heck out of crashing though
You need to recognize that there is substantial duplication of effort here. Ultimately the "solution" is to JUST PICK ONE and not use the other at all.

Yes, I recognize that one may have specific features the other doesn't. That is the point at which you decide to fork one or the other and merge non-duplicate features into one derivative mod. I am very close to that point with multiple mods; in particular I'm getting sick of how the new home chests are handled poorly or not at all by certain mods. Also Zenimax needs to stop being assholes about storage in general and make the home chests accessible to the crafting stations LIKE EVERYTHING ELSE IS.
Last edited by VulcanTourist : 04/06/18 at 04:54 PM.
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Unread 04/06/18, 01:13 PM  
Daxxie

Forum posts: 0
File comments: 30
Uploads: 0
Re: Re: Wrong potion pulled from bank

Originally Posted by Marify
Originally Posted by Daxxie
Almost missed this, started looking closer when I found a potion in inventory that shouldn't have been there. This has happened before but I only just noticed why. Daily Alchemy Writ was for a Solution of Ravage Stamina. I had it in the bank, so retrieved it instead of crafting. I also had a Sip of Ravage Stamina in the bank. Text of what was retrieved:

DailyAlchemy: Sip of Ravage Stamina x 1
Dolgubon's Lazy Writ Crafter retrieved 1 Solution of Ravage Stamina

So, Dolgubon's pulled the correct one & I was left with the Sip after turning in the Writ.

Daxxie
Bug reports Thank you , and sorry ,
The cause of this bug is the part that I found just yesterday.

[Cause]
The add-on examines [item ID] and extracts the potion from the bank.
However, only the potions are of the same type, the [Item ID] is the same.
(I could not imagine that item IDs are the same ...)

Ex)
Sip of Ravage Stamina ... itemId=44809, level=3
Solution of Ravage Stamina ... itemId=44809, level=40
Natural Water ... itemId=883, level=4
Filtered Water ... itemId=23266, level=40
So, using 0.9.19 I still have the 'pulling wrong potion' issue. As well, even if the correct potion/poison is pulled, I get duplicates. It's confused as to who should pull what when, lol. Both Daily Alchemy and Dolgubon's pull the same potion/poison. I'll get:

DailyAlchemy: Solution of Magicka x 1
Dolgubon's Lazy Writ Crafter retrieved 1 Solution of Magicka

Still needs a little fixing! Beats the heck out of crashing though

Daxxie
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Unread 04/06/18, 10:41 AM  
VulcanTourist
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 232
Uploads: 1
Re: Installs into the root AddOns folder

Originally Posted by grhuff
Is this addon supposed to install into the root of the Addons folder? As opposed to a subfolder named for the addon?
Never EVER place any ESO mod in any directory other than ..live/AddOns. Don't overthink it.
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Unread 04/06/18, 01:50 AM  
grhuff

Forum posts: 0
File comments: 24
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Installs into the root AddOns folder

Is this addon supposed to install into the root of the Addons folder? As opposed to a subfolder named for the addon?
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Unread 04/03/18, 10:39 PM  
VulcanTourist
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Forum posts: 27
File comments: 232
Uploads: 1
Re: Re: Re: Re: Re: Re: Re: Crashing - conflict with another Addon

Originally Posted by Marify
"hoarder" ... I understand feelings.
I have not subscribed to ESOPlus & Since the capacity of the bank is still small,
I kept only a few solvents.
I'm also NOT a subscriber but AM a crafting maniac and AM a Master Hoarder. The latter two are nicely synergistic, but the first is certainly not! However, fully evolved hoarding takes on the traits of the life that begat it: hoarding finds a way! I have five of the home chests and full access to a guild bank shared with just one other person who is completely supportive. Twice the bank storage and a bottomless crafting bag would still be superior and I'd have more time to just play every day, but the hoard found a way to ensure its own survival.

Originally Posted by Marify
Ex)
Sip of Ravage Stamina ... itemId=44809, level=3
Solution of Ravage Stamina ... itemId=44809, level=40
If that is correct, then no reasonable person could hold you at fault for not anticipating what is clearly an unreasonable condition. Isn't the entire purpose of any type of ID - identifier - in fact to establish uniqueness? Zenimax screwed up (again), not you.
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Unread 04/03/18, 07:18 PM  
Marify
 
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Forum posts: 27
File comments: 155
Uploads: 10
Re: Wrong potion pulled from bank

Originally Posted by Daxxie
Almost missed this, started looking closer when I found a potion in inventory that shouldn't have been there. This has happened before but I only just noticed why. Daily Alchemy Writ was for a Solution of Ravage Stamina. I had it in the bank, so retrieved it instead of crafting. I also had a Sip of Ravage Stamina in the bank. Text of what was retrieved:

DailyAlchemy: Sip of Ravage Stamina x 1
Dolgubon's Lazy Writ Crafter retrieved 1 Solution of Ravage Stamina

So, Dolgubon's pulled the correct one & I was left with the Sip after turning in the Writ.

Daxxie
Bug reports Thank you , and sorry ,
The cause of this bug is the part that I found just yesterday.

[Cause]
The add-on examines [item ID] and extracts the potion from the bank.
However, only the potions are of the same type, the [Item ID] is the same.
(I could not imagine that item IDs are the same ...)

Ex)
Sip of Ravage Stamina ... itemId=44809, level=3
Solution of Ravage Stamina ... itemId=44809, level=40
Natural Water ... itemId=883, level=4
Filtered Water ... itemId=23266, level=40
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Unread 04/03/18, 06:51 PM  
Marify
 
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Forum posts: 27
File comments: 155
Uploads: 10
Re: Re: Re: Re: Re: Re: Crashing - conflict with another Addon

Originally Posted by VulcanTourist
Originally Posted by Marify
[Response in a hurry]
Please sell solvents that you do not use. (Reduce the type of solvent)
Do you understand the word and concept of "hoarder"? We who hoard for rainy apocalyptic days cannot possibly do as you suggest! There is no such thing as solvents we don't use, only solvents we aren't using this moment. I say that in all humorous seriousness.
"hoarder" ... I understand feelings.
I have not subscribed to ESOPlus & Since the capacity of the bank is still small,
I kept only a few solvents.

For that reason I did not notice this fatal bug. 
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Unread 04/03/18, 12:53 PM  
Daxxie

Forum posts: 0
File comments: 30
Uploads: 0
Wrong potion pulled from bank

Almost missed this, started looking closer when I found a potion in inventory that shouldn't have been there. This has happened before but I only just noticed why. Daily Alchemy Writ was for a Solution of Ravage Stamina. I had it in the bank, so retrieved it instead of crafting. I also had a Sip of Ravage Stamina in the bank. Text of what was retrieved:

DailyAlchemy: Sip of Ravage Stamina x 1
Dolgubon's Lazy Writ Crafter retrieved 1 Solution of Ravage Stamina

So, Dolgubon's pulled the correct one & I was left with the Sip after turning in the Writ.

Daxxie
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Unread 04/03/18, 12:44 PM  
Daxxie

Forum posts: 0
File comments: 30
Uploads: 0
Re: Re: Re: Re: Re: Crashing - conflict with another Addon

Originally Posted by Marify
Originally Posted by Daxxie
Just one more note to add. With this newest update my toon now also crashes when opening the bank to automatically pull the potion needed for the writ. If I disable Daily Alchemy she can open the bank & pull it without error. I also tested another of my lower crafting level toons & she works just fine. She can still craft it at the Alchemy station without crashing & can pull it from the bank without crashing. Just the one level 10 crafter has issues.

Hope that helps.

I'm sorry I made a game crash.
Perhaps, I understood the cause. (I hurry up and fix it)

[Cause]
Too many call the server within a short time inside the add-on.

[Generation condition]
  • There are many types of solvents in banks and backpacks
  • The LV of the craft is high (there are many types of solvents that can be used)

[Response in a hurry]
Please sell solvents that you do not use. (Reduce the type of solvent)

[Correspondence]
We will take measures to reduce the number of calls inside the add-on (UP in the next version)
Success!

Crafted with several characters at lunch today & no crashes, especially with my level 10 crafter. She was able to craft the required poison for the writ. I also deposited it in the bank, then re-opened bank & it retrieved without crashing.

re:
Originally Posted by VulcanTourist
We who hoard for rainy apocalyptic days cannot possibly do as you suggest! There is no such thing as solvents we don't use, only solvents we aren't using this moment. I say that in all humorous seriousness.
I concur!

Marify, thank you very much. These addons, Provisioning & Alchemy, filled in an empty spot very nicely :-).

Daxxie
Hoarder Extroardinaire
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Unread 04/03/18, 09:46 AM  
VulcanTourist
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Re: Re: Re: Re: Re: Crashing - conflict with another Addon

Originally Posted by Marify
[Response in a hurry]
Please sell solvents that you do not use. (Reduce the type of solvent)
Do you understand the word and concept of "hoarder"? We who hoard for rainy apocalyptic days cannot possibly do as you suggest! There is no such thing as solvents we don't use, only solvents we aren't using this moment. I say that in all humorous seriousness.
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Unread 04/03/18, 06:01 AM  
Marify
 
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Re: Re: Re: Re: Crashing - conflict with another Addon

Originally Posted by Daxxie
Just one more note to add. With this newest update my toon now also crashes when opening the bank to automatically pull the potion needed for the writ. If I disable Daily Alchemy she can open the bank & pull it without error. I also tested another of my lower crafting level toons & she works just fine. She can still craft it at the Alchemy station without crashing & can pull it from the bank without crashing. Just the one level 10 crafter has issues.

Hope that helps.

I'm sorry I made a game crash.
Perhaps, I understood the cause. (I hurry up and fix it)

[Cause]
Too many call the server within a short time inside the add-on.

[Generation condition]
  • There are many types of solvents in banks and backpacks
  • The LV of the craft is high (there are many types of solvents that can be used)

[Response in a hurry]
Please sell solvents that you do not use. (Reduce the type of solvent)

[Correspondence]
We will take measures to reduce the number of calls inside the add-on (UP in the next version)
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Unread 04/03/18, 02:32 AM  
VulcanTourist
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Re: Re: Re: Re: Retrieve Items From Home Chests

Originally Posted by Marify
Originally Posted by VulcanTourist
Originally Posted by Marify
Originally Posted by VulcanTourist
Now that home storage exists, there ought to be an option to retrieve necessary writ items from those chests when they are accessed. I'm not yet a subscriber, have no crafting bag and half bank capacity, and I've been using those chests to store materials for provisioning and alchemy. It would be nice if writ items were automatically yanked when I open that chest without having to find the items, split the stacks and remove them.
Sorry, I have not got home storage yet... 
I will start updating when I get it.
Do you have room for creating one more character? A 30-slot chest is a free reward now when characters reach level 18 (sadly, not retroactive). If you create a new character and gonzo-level it to 18, you'll have a chest to monkey around with.
Thank you for the nice information!
I will create a new character!
Glad I could help get things started, which @manavortex finished rather abruptly! I hadn't even noticed that this feature was added yet, because I've been pulling all the alchemy and food mats from their chests and taking it with me when I receive the writs, so that I already have what I need in hand. This will be even more convenient once I can acquire the personal banker and basic crafting stations....
Last edited by VulcanTourist : 04/03/18 at 02:33 AM.
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