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Compatibility: | base-game patch (9.1.5) |
Updated: | 08/23/23 12:34 AM |
Created: | 02/20/18 03:18 AM |
Monthly downloads: | 555 |
Total downloads: | 207,994 |
Favorites: | 139 |
MD5: | |
Categories: | Nightblade, Buff, Debuff, Spell |
File Name |
Version |
Size |
Uploader |
Date |
1.5.1 |
116kB |
g4rr3t |
06/29/23 11:55 PM |
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1.5.0 |
116kB |
g4rr3t |
05/30/23 03:21 PM |
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1.4.4 |
115kB |
g4rr3t |
02/28/21 01:00 AM |
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1.4.3 |
115kB |
g4rr3t |
05/29/20 09:45 PM |
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1.4.0 |
158kB |
g4rr3t |
02/23/19 05:35 PM |
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1.3.2 |
158kB |
g4rr3t |
10/06/18 10:03 PM |
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1.3.1 |
158kB |
g4rr3t |
08/15/18 04:55 PM |
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1.3.0 |
158kB |
g4rr3t |
08/13/18 10:19 PM |
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1.2.1 |
126kB |
g4rr3t |
05/21/18 12:47 PM |
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1.2.0 |
126kB |
g4rr3t |
03/13/18 02:00 AM |
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1.1.2 |
116kB |
g4rr3t |
03/05/18 11:05 PM |
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1.1.1 |
115kB |
g4rr3t |
03/04/18 09:09 PM |
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1.1.0 |
115kB |
g4rr3t |
02/26/18 07:48 PM |
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1.0.2 |
98kB |
g4rr3t |
02/20/18 11:03 AM |
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g4rr3t |
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06/24/18, 08:00 AM | |
Sometimes the Counter won't vanish if the Timer ran out. Already tried to set the Fade Option with no changes.
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Dingodan |
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05/25/18, 04:44 PM | |
Critters changes
Cool new feature in the game:
If you attack a critter, you can gain stacks that persist into combat. For example, kill three critters (one light attack each) then enter combat and you'll only need two more light attacks for a bow proc to come up. The stacks that are still tracked out of combat are accurate according to the API and I consider it a game bug. The side effect is some odd behavior with the addon and UI errors that persist until a reload UI. Working on a workaround and fixes, but in the meantime be aware of this neat feature! G |
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g4rr3t |
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04/26/18, 12:05 PM | ||
Yeah, I'm stoked. As soon as I read about the changes to ability IDs I was admittedly worried. But a quick test on the PTS revealed my life was about to get easier. Nice! Looking forward to it.
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g4rr3t |
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04/26/18, 07:22 AM | |
With Summerset things got a whole lot easier since abilities were consolidated into one set for every rank:
Stack counters for Grim Focus & Morphs: [61905] = true, -- Grim Focus [61928] = true, -- Relentless Focus [61920] = true, -- Merciless Resolve Duration buff for Grim Focus & Morphs: [61902] = true, -- Grim Focus [61927] = true, -- Relentless Focus [61919] = true, -- Merciless Resolve
Last edited by ArtOfShred : 04/26/18 at 07:23 AM.
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ArtOfShred |
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04/19/18, 12:28 PM | ||
Awesome! I've been meaning to return to confirming all of the ability and stack IDs for each rank and morph, but having a three-month-old hasn't doesn't exactly leave a surplus of time to do so. :rip:
IDs I've confirmed still sitting on the list in my comment from 3/6. Have you found any other quirky ranks/morphs? Thanks for the kind words and assistance! Cheers. G
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g4rr3t |
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04/16/18, 03:10 PM | |
Cool addon!
In researching stacks for Srendarr I found that Rank I of unmorphed Grim Focus does not send the ID of the ability like every other morph and instead sends a completely different ID when stacks are built. The ID for Grim Focus I is 61902 (when you first cast it), however the event sent on stack increase is 61905. In Srendarr I was able to "catch" this ID using the EVENT_COMBAT_EVENT and redirect it to 61902 so that I could use it with my existing implementation for stack tracking. The release trigger (casting the bow on 5 procs) for Grim Focus Rank I is 61907. Hope this helps in some way! EDIT: I lol'd at "play magsorc" notification.
Last edited by Phinix : 04/16/18 at 06:06 PM.
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Phinix |
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04/16/18, 02:20 PM | ||
And hopefully tomorrow, too! Thanks, glad you enjoy. Cheers.
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g4rr3t |
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04/11/18, 12:05 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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You should know, good sir, you've made a Khajiit very happy today.
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Cloudless |
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03/07/18, 12:15 PM | ||
Okay sweet, glad that sorted things out!
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g4rr3t |
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03/07/18, 05:40 AM | |||||
Forum posts: 0
File comments: 6
Uploads: 0
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Reinstalling (using minion did not solve the problem) Uninstalling and deleting the saved variables (with minion) and then installing it again (with minion) seems to have solved the problem, thanks a lot! |
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pedrocazz |
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03/06/18, 09:06 PM | |
Skill IDs
Current status/evaluation of skill and stack IDs:
Code:
Merciless: Rank Skill Stack Status I: 61919 61920 Confirmed by g4rr3t II: 62111 62112 Unconfirmed III: 62114 62115 Confirmed by Jae IV: 62117 62118 Confirmed by g4rr3t Relentless: Rank Skill Stack Status I: 61927 61928 Unconfirmed II: 62099 62100 Unconfirmed III: 62103 62104 Unconfirmed IV: 62107 62108 Confirmed by g4rr3t Grim: Rank Skill Stack Status I: 61902 61903 Stack ID needs investigation II: 62090 62091 Unconfirmed III: 64176 64177 Confirmed by Seldaris IV: 62096 62097 Confirmed by g4rr3t 1. In Settings, set "Show Empty Stacks" to ON. 2. In chat, type: /gfc debug 2 /gfc register unfiltered 3. Activate skill. Look for a line in chat that reads [GFC] Skill Active: (number) -- There will likely be multiple with some unrelated to Grim Focus, take note of all of them. 4. Light attack a target. Look for a line in chat that reads [GFC] Stack for Ability ID: (number) -- This should be the stack for the skill, take note of it. 5. Return to normal functionality. Turn off debug mode by typing in chat: /gfc debug 0 6. Reload UI or type in chat: /gfc unregister unfiltered /gfc register 7. All set! Let me know which IDs you've discovered, your morph, and the skill rank. Thanks! G
Last edited by g4rr3t : 03/06/18 at 09:21 PM.
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g4rr3t |
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03/06/18, 06:44 PM | ||||
Okay thanks. Couple more questions for ya:
The only difference between display styles is the texture file loaded, but everything else is the same -- code to display each stack, position of each stack, etc. It makes me think something might be silly with the DDS files themselves, but that's just a blind guess since this is the first report like this. Thanks in advance. G
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g4rr3t |
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03/06/18, 06:29 PM | |||
Forum posts: 0
File comments: 6
Uploads: 0
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pedrocazz |
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03/06/18, 10:21 AM | ||
Have you tried any of the other display options? pedrocazz has mentioned they're only seeing it with specific textures, can you try one of those? Can you let me know what other settings you have updated/changed/tried?
If you click "Show" in settings and nothing appears, try turning "Lock to Reticle" ON just in case the position was set to somewhere off-screen. Thanks, G
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g4rr3t |
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