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Updated: 08/25/24 07:19 AM
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Update 43 (10.1.0)
Gold Road (10.0.0)
Updated:08/25/24 07:19 AM
Created:02/24/18 10:14 AM
Monthly downloads:1,199
Total downloads:68,462
Favorites:170
MD5:
10.1.0
Votan's Improved Outfit Station  Popular! (More than 5000 hits)
Version: 1.4.5
by: votan [More]
DependenciesDescription
Most important things disabled by ZOS
I released what's left

This addon does:
  • Undo/Redo buttons. You don't need to accept changes (which has costs) to be enable to undo things. Disabled by ZOS
  • Save interim results as "Fashion". (But can not applied to outfits.)
  • Fashion can be shared across characters and other players.
  • Color dye navigation with key-binds.
  • Style Navigation.
  • Single click selection for styles.
  • Searchbox saving different text for dyes, styles and fashions.
  • Reset search text, if focusing with a right-click.
  • Fixing dye sample tool: Reset search filter, if the sampled color does not match.
  • Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s).
  • New dye grouping: Metallic/Matte

This addon is not a work-a-round paying gold or tokens to change your outfit. If your swap outfit regulary consider to buy more slots
^^ obviously work-a-round enough

How to share Fashion
With /getfashion your current outfit fashion code (<vof>) is printed to chat. Or use the context menu of the Fashion list. You can put it into the clipboard to mail it to other players or post it in forums.
With /setfashion <vof> the string is applied to your character. Applying unlocked/possible collectibles and dyes only.
With /addfashion <vof> the original code is added to your Fashion list for later use.

Dye/Style Navigation
The key-binds to navigate will not be visible. But you can use them, if you have assigned keys to them in the "Controls" game settings.
If you hover a dye slot on the left side with the mouse pointer, this color automatically change on navigating. Otherwise the current selected dye color is changed only.

Remarks
I'm still working on it. There may be bugs. I also need some testers for non-ESO+. If you like to help, feedback is welcome.
version 1.4.5:
- Fixed search box issue.

version 1.4.4:
- Update 43.

version 1.4.3:
- Fixed base styles filter.

version 1.4.2:
- Update to French translation. Thanks to @lexo1000.

version 1.4.1:
- Fixed issue with leaving outfit menu with pending changes.

version 1.4.0:
- Companion support.

version 1.3.0:
- New option: Hide the old base styles. Thanks to @Evolynne.

version 1.2.2:
- Update to API 100033 "Markarth".

version 1.2.0:
- Show fashion details ready to copy to clipboard.

version 1.1.1:
- Fixed missleading empty folder.

version 1.1.0:
- Update to "Greymoor".
- New key-bind to toggle "Ramdomize" to slot-only.

version 1.0.9:
- ZOS fixed a typo.

version 1.0.8:
- Fixed collections aren't shown, if an outfit style was filtered.

version 1.0.6:
- Update to API 100029 "Dragonhold".

version 1.0.5:
- Update to API 100028 "Scalebreaker".

version 1.0.4:
- Update to API 100027 "Elsweyr".

version 1.0.3:
- Update to API 100026 "Wrathstone".
- Better gamepad support. Hopefully. Thanks to @DavidJCobb.

version 1.0.2:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.0.1:
- Update to API 100024 "Wolfhunter".
- New library load structure.

version 1.0.0:
- API bump 100023 "Summerset".
- Update to LibCustomMenu rev. 6.5.
- Removed Undo/Redo.
- Removed applying Fashion to outfits.

version 0.9.3:
- Update to LibCustomMenu rev. 6.4.
- Fixed error with "This Style Only" on non-style items.

version 0.9.2:
- Save fashion from collection preview window.
- Shorten built-in key-bind text for more space.

version 0.9.1:
- Dye grouping: With feedback from @Tonyleila. Part 2.
- Fixed "Access private function" error, if you start to drag a style item.

version 0.9.0:
- Dye grouping: With feedback from @Tonyleila, Thank You.
- Filter styles: Added option to styles context menu.

version 0.8.9:
- New dye grouping: I do not have all dyes unlocked. Therefore I added the dye-id to the tooltip. Let me know, which dye must be moved to another group.
- Fixed weapons get unsheathed on Undo/Redo.

version 0.8.8:
- Removed work-a-round again, because it is fixed in ESO 3.3.8.

version 0.8.7:
- Preserve all three dye slots, so that they do not get lost if selecting a style with just two or one dye slot(s)
- Added work-a-round for built-in bug: Selecting an outfit with the dropdown does not update preview. Try yourself without addons. (<- Seems to be addressed with ESO patch 3.3.8, so the work-a-round will be removed with the next release)

version 0.8.6:
- Fixed updating Fashion list did not refresh anymore.
- Updating Fashion keeps its name, now.
- Update to LibCustomMenu rev. 6.3.
- Fashion context-menu: Update without previously equipping. Delete without selecting.

version 0.8.5:
- Fixed Fashion list missing weapon slots. (Refresh isssue)
- Adapt fashion to character's weapon bar configuration.

version 0.8.0:
- Style Navigation.
- Single click selection for styles.
- Searchbox saving different text for dyes, styles and fashions.
- Reset search text, if focusing with a right-click.
- Fixing dye sample tool: Reset search filter, if the sampled color does not match.

version 0.7.0: initial. Preview version.
Optional Files (0)


Archived Files (30)
File Name
Version
Size
Uploader
Date
1.4.4
25kB
votan
07/28/24 12:06 PM
1.4.3
24kB
votan
08/06/22 08:08 AM
1.4.2
24kB
votan
06/05/22 07:58 AM
1.4.1
24kB
votan
09/08/21 11:14 AM
1.4.0
24kB
votan
07/18/21 10:59 AM
1.3.0
24kB
votan
12/26/20 06:24 AM
1.2.2
24kB
votan
10/17/20 07:51 AM
1.2.0
24kB
votan
08/29/20 07:12 AM
1.1.1
23kB
votan
08/22/20 04:56 AM
1.1.0
23kB
votan
05/24/20 10:39 AM
1.0.9
29kB
votan
02/28/20 03:47 PM
1.0.8
29kB
votan
11/03/19 10:11 AM
1.0.6
29kB
votan
10/20/19 10:38 AM
1.0.5
29kB
votan
08/12/19 11:13 AM
1.0.4
28kB
votan
05/18/19 08:07 AM
1.0.3
44kB
votan
02/23/19 10:15 AM
1.0.2
41kB
votan
08/13/18 02:11 PM
1.0.1
41kB
votan
08/13/18 11:18 AM
1.0.0
34kB
votan
06/03/18 10:17 AM
0.9.3
34kB
votan
04/16/18 11:47 AM
0.9.2
34kB
votan
04/02/18 08:17 AM
0.9.1
33kB
votan
03/30/18 08:28 AM
0.9.0
33kB
votan
03/25/18 02:19 PM
0.8.9
31kB
votan
03/19/18 12:32 PM
0.8.8
29kB
votan
03/05/18 11:52 PM
0.8.7
29kB
votan
03/04/18 12:14 PM
0.8.6
29kB
votan
03/03/18 01:36 PM
0.8.5
29kB
votan
03/01/18 12:32 PM
0.8.0
28kB
votan
02/26/18 01:02 PM
0.7.0
28kB
votan
02/24/18 10:14 AM


Post A Reply Comment Options
Unread 06/12/22, 10:53 PM  
Tachiibana

Forum posts: 0
File comments: 5
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Weapon Styles

Hello, I just went to change my Weapon Style in the Outfit Station, and none of the styles were showing up. They also were not appearing in my Collections tab. I spent about an hour fiddling with my addons until I isolated it to this one. Please, if you could fix it. I absolutely love this addon, as I change outfits at least 5 times a week, lol. Thank you.
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Unread 02/08/22, 03:08 PM  
Simon Belmont
 
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Re: Re: Re: Stop Weapon Drawing At Station?

Originally Posted by randomsilliness
Originally Posted by votan
Originally Posted by Simon Belmont
Can this addon prevent your weapon from automatically drawing every time you apply a dye? If not, does anyone know of one that can? This feature alone, is the only thing I want an Outfit Addon for. Ideally, there would be an Addon which did that, and nothing more...
I tracked it down to the API function required to apply the changes. Without calling this function the weapon is not drawn, but you do not see any changes. You can not have one without the other. Sorry.
Similar question, is it possible to prevent the character from automatically rotating to face the camera every time something is applied? Same issue as above?
I'm guessing it can't, for similar reasons. And now we have our characters drawing their weapons every time they enter a cell. And even when you actively put the weapons away, our characters stand their with their arms held in "weapon-drawn" pose (minus the weapon). ZOS seems hell-bent on ****ting this particular bed. But if it was an issue with a pink-sparkle pony in the shop, you know that would be hot-fixed, over-night!
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Unread 11/09/21, 10:32 AM  
randomsilliness

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Re: Re: Stop Weapon Drawing At Station?

Originally Posted by votan
Originally Posted by Simon Belmont
Can this addon prevent your weapon from automatically drawing every time you apply a dye? If not, does anyone know of one that can? This feature alone, is the only thing I want an Outfit Addon for. Ideally, there would be an Addon which did that, and nothing more...
I tracked it down to the API function required to apply the changes. Without calling this function the weapon is not drawn, but you do not see any changes. You can not have one without the other. Sorry.
Similar question, is it possible to prevent the character from automatically rotating to face the camera every time something is applied? Same issue as above?
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Unread 10/10/21, 09:23 PM  
Simon Belmont
 
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Thumbs up Re: Re: Stop Weapon Drawing At Station?

Originally Posted by votan
Originally Posted by Simon Belmont
Can this addon prevent your weapon from automatically drawing every time you apply a dye? If not, does anyone know of one that can? This feature alone, is the only thing I want an Outfit Addon for. Ideally, there would be an Addon which did that, and nothing more...
I tracked it down to the API function required to apply the changes. Without calling this function the weapon is not drawn, but you do not see any changes. You can not have one without the other. Sorry.
That's a bummer (not to mention pretty lazy of ZOS)! But, thank you very much for checking into this though.

The strange thing is, up until around U28 or U29 (pretty sure it was U28), this wasn't the case. That is to say, adding dye to one of the color-channels of a weapon did not cause it to automatically be drawn. I hope ZOS puts it back the way it was. I can think of no reason why you'd want it to auto-draw. Seems like this would only be an annoyance to players.
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Unread 10/09/21, 12:41 PM  
votan
 
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Re: Stop Weapon Drawing At Station?

Originally Posted by Simon Belmont
Can this addon prevent your weapon from automatically drawing every time you apply a dye? If not, does anyone know of one that can? This feature alone, is the only thing I want an Outfit Addon for. Ideally, there would be an Addon which did that, and nothing more...
I tracked it down to the API function required to apply the changes. Without calling this function the weapon is not drawn, but you do not see any changes. You can not have one without the other. Sorry.
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Unread 10/07/21, 10:32 PM  
Simon Belmont
 
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Question Stop Weapon Drawing At Station?

Can this addon prevent your weapon from automatically drawing every time you apply a dye? If not, does anyone know of one that can? This feature alone, is the only thing I want an Outfit Addon for. Ideally, there would be an Addon which did that, and nothing more...
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Unread 09/08/21, 07:42 PM  
EnigmaniteZ

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Re: Re: error

Originally Posted by votan
Originally Posted by EnigmaniteZ
starting a teleport to another player then opening up the outfit styles tab yields this error after the loading screen. and breaks the entire UI until a reload. and yes, I did an isolated test.
Found it.
I don't know how you were able to having pending changes, but after commenting the check, I could reproduce.
ZOS renamed the function.
there werent any pending changes. it was just a matter of having the UI open.
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Unread 09/08/21, 11:10 AM  
votan
 
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Re: error

Originally Posted by EnigmaniteZ
starting a teleport to another player then opening up the outfit styles tab yields this error after the loading screen. and breaks the entire UI until a reload. and yes, I did an isolated test.
Found it.
I don't know how you were able to having pending changes, but after commenting the check, I could reproduce.
ZOS renamed the function.
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Unread 09/05/21, 08:01 AM  
EnigmaniteZ

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error

starting a teleport to another player then opening up the outfit styles tab yields this error after the loading screen. and breaks the entire UI until a reload. and yes, I did an isolated test.

user:/AddOns/VotansImprovedOutfit/Fashion.lua:1325: function expected instead of nil
stack traceback:
user:/AddOns/VotansImprovedOutfit/Fashion.lua:1325: in function 'clearChanges'
|caaaaaa<Locals> oldState = "shown", newState = "hiding" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:1]{name = "outfitStylesBook", restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 1, wasShownInGamepadPreferredMode = F, state = "hiding", fireCallbackDepth = 1, wasRequestedToShowInGamepadPreferredMode = F}, eventName = "StateChange", registry = [table:2]{}, callbackInfoIndex = 2, callbackInfo = [table:3]{3 = F}, callback = user:/AddOns/VotansImprovedOutfit/Fashion.lua:1321, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:1], newState = "hiding", oldState = "shown", name = "outfitStylesBook" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'
|caaaaaa<Locals> self = [table:4]{numTopLevelShown = 0, hudUISceneName = "hudui", fireCallbackDepth = 0, numRemoteTopLevelShown = 0, remoteSceneSequenceNumber = 42, nextSceneClearsSceneStack = T, hudUISceneHidesAutomatically = T, hudSceneName = "hud", numScenesNextScenePops = 0, exitUIModeOnChatFocusLost = F, initialized = F}, scene = [table:1], sequenceNumber = 42 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:295: in function 'ZO_SceneManager_Leader:HideScene'
|caaaaaa<Locals> self = [table:4], scene = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:259: in function 'ZO_SceneManager_Leader:Show'
|caaaaaa<Locals> self = [table:4], sceneName = "hud", nextSceneClearsSceneStack = T, numScenesNextScenePops = 0, currentScene = [table:1], nextScene = [table:5]{name = "hud", restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 0, state = "hidden", fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F} </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:212: in function 'ZO_SceneManager_Leader:ShowWithFollowup'
|caaaaaa<Locals> self = [table:4], sceneName = "hud", resultCallback = /EsoUI/Ingame/Scenes/IngameSceneManager.lua:72 </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:87: in function 'ZO_IngameSceneManager:SetInUIMode'
|caaaaaa<Locals> self = [table:4], inUIMode = F, ResultCallback = /EsoUI/Ingame/Scenes/IngameSceneManager.lua:72 </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:302: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
|caaaaaa<Locals> self = [table:4] </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:32: in function '(anonymous)'
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Unread 07/17/21, 03:37 AM  
votan
 
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Originally Posted by ArmaExSanctus
Hi Votan. Just discovered this mod and it's great; the ability to save sets of designs is incredibly handy!

Unfortunately, when I create a new Fashion or update an existing one, the weapon styles aren't saved at all, only the armor. Would you be able to look into that? Please let me know if there's anything I can share to help debug it if necessary.

Thanks!
ok. I check that.
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Unread 07/17/21, 03:37 AM  
votan
 
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Originally Posted by julivity
Hi,

I'm wondering, how did you determine the matte/silky/metallic categories? Was it coded in the game or was it purely visual?
Pure visual. The data is within the addon, and in-complete.
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Unread 07/14/21, 07:00 PM  
ArmaExSanctus

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Hi Votan. Just discovered this mod and it's great; the ability to save sets of designs is incredibly handy!

Unfortunately, when I create a new Fashion or update an existing one, the weapon styles aren't saved at all, only the armor. Would you be able to look into that? Please let me know if there's anything I can share to help debug it if necessary.

Thanks!
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Unread 06/02/21, 04:38 PM  
julivity
 
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Hi,

I'm wondering, how did you determine the matte/silky/metallic categories? Was it coded in the game or was it purely visual?
Last edited by julivity : 06/02/21 at 04:39 PM.
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Unread 12/30/20, 02:09 PM  
Temsol

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Great addon . Now just a dream : the only one thing which killing the all fun of outfitting itself- is turning and MOVING character( if only woud be possible to do like this : - as soon as you actvate the outfit station- woud be perfect if character make FULL stop and STOP turning left or right . very annoing ( if it will stand still, without playing animations - woud be MUCH easier to see all effects and changes. ah, dreams ... and not sure animation can be switched off when outfiting ..
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Unread 12/21/20, 06:06 PM  
Evolynne
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Originally Posted by votan
Originally Posted by Evolynne
Hello,

I was wondering if it's possible to selectively hide the base race styles (argonian, orc, nord, ...) from the outfit station. They all have 4 different styles per race per piece, so they tend to clog up the list quite a bit (and they're usually quite outdated looking anyway).

Don't know if the API allows for this or not, but it'd be great if it did.
Though if this isn't something you're interested in adding but it *is* possible, could you give me a pointer or two so I could try and implement it myself?

Thanks,
Evolynne
Well, filtering takes place in Natigation.lua line 235+.
"data" contains all informtion of a collectible. Maybe you can filter out some lower styleIds.
Hi there!

That indeed did the trick!
I've made a diff file with my changes, in case you want to use it: https://pastebin.com/ixKMWKdH
I'd love for it to be included, my people in my "fashion scrolls online" guild would be very happy too
But I absolutely understand if you don't.

Either way, thanks for the help!

-- Evolynne
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