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Compatibility: | Dragon Bones (3.3) |
Updated: | 03/28/18 04:03 PM |
Created: | 03/24/18 06:07 AM |
Monthly downloads: | 45 |
Total downloads: | 4,096 |
Favorites: | 6 |
MD5: |
DescriptionSmartBags, back from the grave! This is a complete rewrite (from the ground up) of ReikanYsora's original addon. Cleaned up, fixed up, degaussed, defluffed, and with some new features to boot.
FeaturesStorage Recognition
UsageFor the most part, SmartBags is self-explanatory. It's intuitive and it has an easy to understand addon menu. You may, however, prefer to use slash commands. So here's the list of those and how they work.
DisclaimerI'm sharing this though because I genuinely get satisfaction out of the mere possibility of helping others, even when I don't know for sure. I have no interest in being popular, cults of popularity squick me out. As such, considering my disabilities, I'm unlikely to look at the comments very much. So this addon is delivered as-is, with a hearty dose of caveat emptor. Anything that it doesn't already do is 'out of scope.' You have other choices. I just wanted to make an simple, elegant solution for a real problem I was having. And now I'm sharing it in case it helps others.
CreditsMy ever patient beau who manages to sometimes raise my courage to the point where I can post things online.
FootnotesAlso, renascence is totes a word, I didn't make a typo in the title. It's similar to renaissance, but it has a different connotation, it implies something returning which has laid dormant for a time.
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VulcanTourist |
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04/03/18, 07:27 PM | ||
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Re: Where's the LDB functionality for this game?
I'm actually confused by how you think LibDataBroker is applicable here.
LDB is, ultimately, a way to provide skinnable containers for textual information. While it does provide a unified aesthetic for that textual information, it also brings with it a lot of overhead, bloat, and unnecessary resource usage. ZOS already has a system in place for creating frames according to a certain aesthetic, so by and large it would be unnecessary. SmartBags, of course, is manifestly not textual. Sure, I'd create a text-based plugin on request for it if one were desired but that would be an entirely different beast that would have no bearing on this addon. The purpose of SmartBags is to provide a graphical representation of available inventory space, as some will parse bars easier than numbers. This is why SmartBags also has the smart visibility feature, where it will only show up in relevant frames as opposed to showing all the time. This is the intended functionality. I didn't want to force that on anyone -- as user choice is important to me (so long as it remains within the scope of the project) -- but it is how this addon is intended to be used. The notion is is that you're in your inventory or at your bank, and you want to be able to see at a glance how full your bags are. For some, that's more easily done with numbers. For them, the functionality provided by the game itself would probably suffice. For others, having that visual indicator is more preferable. Some people have what's known as "visual processing," which means that they process more quickly by an abstract than a number. This isn't meant as a slight, I'm just very confused about the relevancy of the post to this particular addon. I understand that you feel frustration that there isn't a plugin like Bagsy for a mod like Fortress (as I surmise that's where this is going), but that would be a post to place on ESOUI's forum wouldn't it? Unless of course what's actually going on here, in a roundabout manner, is that you're asking me -- specifically -- to implement LibDataBroker. Um? I could give it a shot, I guess. Bloody ambitious for me, since I've recently taken on Librarian as well but it might not be that difficult to port it over. I could look into it and, yes, if I do port it I could add support for a plugin like Bagsy. No promises, mind you. I might be in way over my head with a project like that. I can only imagine that this is where this was going from deduction alone as it's the only logical conclusion I could draw from the presence of this comment here, in particular, as opposed to on the forums. (And, I admit, I'm not in a huge rush to do this as I wouldn't get any personal use out of it. I prefer to have simpler projects with visibility handling, myself. Still, I will look into it.)
Last edited by Werewolf Finds Dragon : 04/03/18 at 07:29 PM.
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04/03/18, 01:08 PM | |
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Where's the LDB functionality for this game?
This game really needs the equivalent of WoW's LibDataBroker mod and functionality. Then this mod could broker the data and it could be displayed in numerous different ways, including as a plugin to mods like Wykkyd's Toolbar. I happen to use Wykkyd's Toolbar because it vaguely mimics the appearance and function of one of the WoW mods that I considered essential (ChocolateBar). Given that I use a mod that attempts to organize and display a variety of game information in a consistent and coherent fashion, it wouldn't make sense for me to have another mod that displays relevant information outside of that paradigm.
Yet because of the absence of LibDataBroker for this game, both Wykkyd's Toolbar and this mod become separate little isolated islands of code rather than being able to work together in a fashion that gives each player more control of the result. I'm not criticizing what this mod does; I'm expressing dismay that the framework doesn't exist that could allow it to do more. |
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