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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 03/11/24 09:42 AM |
Created: | 04/15/18 10:31 AM |
Monthly downloads: | 1,379 |
Total downloads: | 213,817 |
Favorites: | 102 |
MD5: | |
Categories: | Group, Guild & Friends, Homestead |
File Name |
Version |
Size |
Uploader |
Date |
2.3.15 |
417kB |
BoarGules |
12/29/23 08:40 AM |
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2.3.14 |
417kB |
BoarGules |
08/21/23 10:33 AM |
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2.3.13 |
417kB |
BoarGules |
08/07/23 02:03 PM |
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2.3.10 |
412kB |
BoarGules |
08/22/22 03:02 PM |
Comment Options |
04/09/21, 06:28 AM | |
Would it be possible to assign a guild member for the button, not just an officer or leader? Our guild has a character which is the "guildhall" character.
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AstroCat |
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BoarGules |
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09/21/20, 02:58 PM | ||
Names wrongly displayed in German
Thank you for the bug report. It is of course difficult for me to test that sort of thing thoroughly.
In order for the names to match expectations, the add-on gets them from the game API. I'm pretty sure the ^m is a gender indication (Blick is masculine, isn't it?) that the code is not responding to properly. There is a new version upcoming for Markarth, so I will try to include a fix in that. Regards
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BoarGules |
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09/09/20, 06:09 PM | |
Forum posts: 2
File comments: 68
Uploads: 0
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It's just a minor thing but the names of the houses have some weird format when using the German client.
Examples: Daggerfall Overlook - Should be in German "Dolchsturz-Ausblick" but in the addon lists it as: "Dolchsturz-Ausblick^m,in" Here's a image with full list from the settings with all home names: https://iili.io/23gtbS.png All those homes have some strange formatting at the end of the name starting with "^" |
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crysis992 |
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BoarGules |
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05/11/20, 02:14 AM | |
Update: new version 2.1.0 to address collision of controls
I’ve uploaded version 2.1.0 with a fix for the problem you reported, of a collision with the View Bids button on the guild home screen.
Thank you for the XML, but you will notice I haven’t used it. Not because I have NIH syndrome, but because testing revealed that tweaking the static placement of the controls only moves the problem: The static placement always was an uneasy compromise (with enough shortcomings to attract comment), which the View Bids button finally broke, because it. does not have a fixed position on the guild home screen. So the only way out, is to position the Guild Hall Button relative to the ZOS controls on the screen. That was no surprise: it was what I wanted to do originally, but did not know how. This made it necessary for me to find out. |
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BoarGules |
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05/05/20, 11:01 AM | ||
Forum posts: 0
File comments: 9
Uploads: 0
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Re: When you have time to look - the debug text is still posting to chat for me?
It is annoying if you relog a lot (I do) - a quickfix is changeing line 1067 in GuildHallBotton.lua from: d(guild_name.." retaining "..member.name..": rank "..member.rank) to: -- d(guild_name.." retaining "..member.name..": rank "..member.rank) as you pointed out is was some debug message that had not been disabled. |
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belboz |
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05/02/20, 02:13 PM | ||
Forum posts: 67
File comments: 174
Uploads: 0
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When you have time to look - the debug text is still posting to chat for me?
The output text to chat only started this AM login for me, wasn't there yesterday evening. I don't know if MINION didn't grab the update properly or not.
This is happening with every character load and not from using any slash commands and I have every extra setting inside turned OFF.
Code:
Blackbriar Barter Co retaining @bbcguild: rank 3 It is an annoyance but it doesn't seem to affect gameplay, but if there is a quick manual code comment-out I can perform until you have time to look at it would be appreciated. It is going to fire at every character login and is several pages (chat windows) long and during crafting writs I may be changing characters several times in a row.
Last edited by Sp00sty : 05/02/20 at 02:16 PM.
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Sp00sty |
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05/01/20, 03:51 PM | ||
Sorry about the very late reply. I've just moved to France and migration tends to upend priorities. Lockdown too. I only noticed the other day that the Bids button interfered with the layout, when I was looking over my wife's shoulder. Only guild leaders see that button, so it never came up in my testing because I'm not one. It bothered me the moment I saw it, and it clearly needs attention. It's not in the latest upgrade because (I'm told) it's not always present and so is hard for me to test. The name of the guild hall does appear as you suggest, but only after you have gone there once. That is because the API offers no way to query for the name of the guild hall. Recall that, as far as ESO is concerned, there is no such thing as a guild hall, only players' houses, and there is no way to get a list of a player's houses (for reasons that I can understand, inconvenient though it is). So the only way to find out the name of the guild hall is to wait until the user goes there (using the button, of course) and update it then. Code along the lines of "Oh, user pressed the button and here I am. Where am I, exactly?" Mostly people don't notice, or do, but forget, because the defect is transient. Full marks for the proofreader's eye. Alas, that bit of the code is mostly smoke and mirrors, and I haven't discovered a way to do better. |
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BoarGules |
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03/02/20, 12:07 PM | |
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I have a suggestion/request~ Could we get this?
Warning: Spoiler
Here's the edited code from GuildHallButton.xml to do it:
Warning: Spoiler
Code:
<!-- $Revision: 365 $--> <GuiXml> <Controls> <TopLevelControl name="GuildHallButtonFrame" hidden="true"> <Dimensions x="200" y="200" /> <Anchor point="BOTTOM" relativeTo="ZO_GuildSharedInfo" relativePoint="BOTTOM" offsetX="120" offsetY="720" /> <Controls> <Label name="$(parent)Label" width="200" height="25" font="ZoFontWinH3" inheritAlpha="true" color="FFFFFF" wrapMode="TRUNCATE" verticalAlignment="TOP" horizontalAlignment="CENTER" text="GUILD HALL" modifyTextType="UPPERCASE"> <Anchor point="TOP" relativeTo="$(parent)" relativePoint="TOP" offsetY="30"/> </Label> <!-- "esoui/art/store/pchousing/pc_collections_housing_craglornruin.dds"--> <Texture name="GuildHallButtonFrameGuildHallIcon" textureFile="esoui\art\icons\mapkey\mapkey_housing.dds"> <Dimensions x="75" y="75"/> <Anchor point="BOTTOM" relativeTo="$(parent)" relativePoint="BOTTOM" offsetY="-65"/> </Texture> <!--Label name="GuildHallButtonFrameGuildHallName" width="80" height="25" font="ZoFontWinH3" inheritAlpha="true" --> <Label name="GuildHallButtonFrameGuildHallName" font="ZoFontWinH3" inheritAlpha="true" hidden="false" color="INTERFACE_COLOR_TYPE_TEXT_COLORS:INTERFACE_TEXT_COLOR_NORMAL" verticalAlignment="CENTER" horizontalAlignment="CENTER" text="Some Mythical Place" maxLineCount="2" > <Dimensions x="200" y="100"/> <Anchor point="BOTTOM" relativeTo="$(parent)" relativePoint="BOTTOM" offsetY="15"/> </Label> <Button name="GoToGuildHallButton" inherits="ZO_DefaultButton" font="ZoFontWinH5" inheritAlpha="true" wrapMode="ELLIPSIS" verticalAlignment="CENTER" horizontalAlignment="CENTER" text="Travel to Guild Hall"> <OnClicked>GuildHallButton:OnClicked(...)</OnClicked> <Anchor point="BOTTOM" relativeTo="$(parent)" relativePoint="BOTTOM" offsetY="30"/> <Dimensions x="200" /> </Button> </Controls> </TopLevelControl> </Controls> </GuiXml> And another request, could it default to the name of the house instead of 'Guild Name Guild Hall'? Or is it not(easily) possible to detect that information? Thank you for this wonderful little addon! |
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Kenza |
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10/21/19, 09:41 PM | |
Just wanted to pop in and say that this has become one of my must-have 'quality of life' addons. Good job, Sir!
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RavenMind |
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09/04/19, 06:03 PM | ||||||
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BoarGules |
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07/23/19, 10:24 PM | |
This needs an update. Currently it's displaying the name of my first guild hall on all 5 of my guild hall buttons.
Last edited by SteveCampsOut : 07/23/19 at 10:24 PM.
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SteveCampsOut |
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06/18/19, 03:50 AM | |
Forum posts: 2
File comments: 5
Uploads: 0
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Great mod! Has the great ability to specify manually which guild member's hall to set as guild hall, which is what I needed.
Small suggestion for a feature: add keybind customization to go to guild hall 1...etc |
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jc28735250 |
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05/30/19, 03:11 PM | |
Forum posts: 0
File comments: 25
Uploads: 0
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Thank you very much for this Addon, this is what I was searching for. The important feature for me is that you can manually configure the guild hall. Please keep the Addon up to date, it's a really useful one.
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Keluna |
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