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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 08/19/24 02:59 AM |
Created: | 04/15/18 10:31 AM |
Monthly downloads: | 2,465 |
Total downloads: | 228,354 |
Favorites: | 103 |
MD5: | |
Categories: | Group, Guild & Friends, Homestead |
File Name |
Version |
Size |
Uploader |
Date |
2.3.17 |
417kB |
BoarGules |
07/18/24 02:38 PM |
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2.3.16 |
417kB |
BoarGules |
03/11/24 09:42 AM |
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2.3.15 |
417kB |
BoarGules |
12/29/23 08:40 AM |
Comment Options |
05/20/19, 12:06 PM | |||
Configuring guild changes
It is not uncommon for a single management team to run a group of related guilds with a shared guild hall. But, according to ESO rules, a player may be leader of only one guild, so the shared guild hall will not always belong to the leader of the guild you are in. An add-on cannot discover this situation from the game API, because from the game’s point of view, there is no such thing as a guild hall. Even as a player, you can only find this out by reading your guild’s message of the day, website, or Facebook page. In such cases, you need to enter the information manually. You enter it by going to the game menu Settings | Addons | Guild Hall Button. This will list your guilds, with three fairly self-explanatory option settings for each.
Did manual entry not work for you, or did you just have trouble finding it? |
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BoarGules |
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BoarGules |
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BoarGules |
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05/21/19, 10:51 PM | ||
Re: Configuring guild changes
I'm not sure I'm following you here. Don't you just listen to: EVENT_GUILD_SELF_LEFT_GUILD and EVENT_GUILD_SELF_JOINED_GUILD ? That way you can just update the button data accordingly. Redo the data, matching old indexes to new. I'll say it in different words: I left some guilds, and joined some new guilds, but your addon did not update my guilds and their selection. It just showed the old guilds' data. Even after /reloadui or logout. EDIT: I will mention that I was using an older version, and not updated again until recently.
Last edited by Phuein : 05/21/19 at 10:56 PM.
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Phuein |
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05/27/19, 10:01 AM | |
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Same problem.
Guild 2 became Guild 1. Guild 1's button is now on Guild 2's page. I'd recommend attaching the button by guild id, not guild index, as those will never change. |
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Rhyono |
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05/28/19, 03:53 AM | |
Isn't this a trimmed down version of "WheresMyGuildHall"? They've updated that one.
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SteveCampsOut |
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05/30/19, 03:11 PM | |
Forum posts: 0
File comments: 25
Uploads: 0
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Thank you very much for this Addon, this is what I was searching for. The important feature for me is that you can manually configure the guild hall. Please keep the Addon up to date, it's a really useful one.
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Keluna |
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06/18/19, 03:50 AM | |
Forum posts: 2
File comments: 5
Uploads: 0
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Great mod! Has the great ability to specify manually which guild member's hall to set as guild hall, which is what I needed.
Small suggestion for a feature: add keybind customization to go to guild hall 1...etc |
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jc28735250 |
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07/23/19, 10:24 PM | |
This needs an update. Currently it's displaying the name of my first guild hall on all 5 of my guild hall buttons.
Last edited by SteveCampsOut : 07/23/19 at 10:24 PM.
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SteveCampsOut |
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09/04/19, 06:03 PM | ||||||
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BoarGules |
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10/21/19, 09:41 PM | |
Just wanted to pop in and say that this has become one of my must-have 'quality of life' addons. Good job, Sir!
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RavenMind |
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03/02/20, 12:07 PM | |
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I have a suggestion/request~ Could we get this?
Warning: Spoiler
Here's the edited code from GuildHallButton.xml to do it:
Warning: Spoiler
Code:
<!-- $Revision: 365 $--> <GuiXml> <Controls> <TopLevelControl name="GuildHallButtonFrame" hidden="true"> <Dimensions x="200" y="200" /> <Anchor point="BOTTOM" relativeTo="ZO_GuildSharedInfo" relativePoint="BOTTOM" offsetX="120" offsetY="720" /> <Controls> <Label name="$(parent)Label" width="200" height="25" font="ZoFontWinH3" inheritAlpha="true" color="FFFFFF" wrapMode="TRUNCATE" verticalAlignment="TOP" horizontalAlignment="CENTER" text="GUILD HALL" modifyTextType="UPPERCASE"> <Anchor point="TOP" relativeTo="$(parent)" relativePoint="TOP" offsetY="30"/> </Label> <!-- "esoui/art/store/pchousing/pc_collections_housing_craglornruin.dds"--> <Texture name="GuildHallButtonFrameGuildHallIcon" textureFile="esoui\art\icons\mapkey\mapkey_housing.dds"> <Dimensions x="75" y="75"/> <Anchor point="BOTTOM" relativeTo="$(parent)" relativePoint="BOTTOM" offsetY="-65"/> </Texture> <!--Label name="GuildHallButtonFrameGuildHallName" width="80" height="25" font="ZoFontWinH3" inheritAlpha="true" --> <Label name="GuildHallButtonFrameGuildHallName" font="ZoFontWinH3" inheritAlpha="true" hidden="false" color="INTERFACE_COLOR_TYPE_TEXT_COLORS:INTERFACE_TEXT_COLOR_NORMAL" verticalAlignment="CENTER" horizontalAlignment="CENTER" text="Some Mythical Place" maxLineCount="2" > <Dimensions x="200" y="100"/> <Anchor point="BOTTOM" relativeTo="$(parent)" relativePoint="BOTTOM" offsetY="15"/> </Label> <Button name="GoToGuildHallButton" inherits="ZO_DefaultButton" font="ZoFontWinH5" inheritAlpha="true" wrapMode="ELLIPSIS" verticalAlignment="CENTER" horizontalAlignment="CENTER" text="Travel to Guild Hall"> <OnClicked>GuildHallButton:OnClicked(...)</OnClicked> <Anchor point="BOTTOM" relativeTo="$(parent)" relativePoint="BOTTOM" offsetY="30"/> <Dimensions x="200" /> </Button> </Controls> </TopLevelControl> </Controls> </GuiXml> And another request, could it default to the name of the house instead of 'Guild Name Guild Hall'? Or is it not(easily) possible to detect that information? Thank you for this wonderful little addon! |
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Kenza |
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05/01/20, 03:51 PM | ||
Sorry about the very late reply. I've just moved to France and migration tends to upend priorities. Lockdown too. I only noticed the other day that the Bids button interfered with the layout, when I was looking over my wife's shoulder. Only guild leaders see that button, so it never came up in my testing because I'm not one. It bothered me the moment I saw it, and it clearly needs attention. It's not in the latest upgrade because (I'm told) it's not always present and so is hard for me to test. The name of the guild hall does appear as you suggest, but only after you have gone there once. That is because the API offers no way to query for the name of the guild hall. Recall that, as far as ESO is concerned, there is no such thing as a guild hall, only players' houses, and there is no way to get a list of a player's houses (for reasons that I can understand, inconvenient though it is). So the only way to find out the name of the guild hall is to wait until the user goes there (using the button, of course) and update it then. Code along the lines of "Oh, user pressed the button and here I am. Where am I, exactly?" Mostly people don't notice, or do, but forget, because the defect is transient. Full marks for the proofreader's eye. Alas, that bit of the code is mostly smoke and mirrors, and I haven't discovered a way to do better. |
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BoarGules |
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05/02/20, 02:13 PM | ||
Forum posts: 70
File comments: 174
Uploads: 0
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When you have time to look - the debug text is still posting to chat for me?
The output text to chat only started this AM login for me, wasn't there yesterday evening. I don't know if MINION didn't grab the update properly or not.
This is happening with every character load and not from using any slash commands and I have every extra setting inside turned OFF.
Code:
Blackbriar Barter Co retaining @bbcguild: rank 3 It is an annoyance but it doesn't seem to affect gameplay, but if there is a quick manual code comment-out I can perform until you have time to look at it would be appreciated. It is going to fire at every character login and is several pages (chat windows) long and during crafting writs I may be changing characters several times in a row.
Last edited by Sp00sty : 05/02/20 at 02:16 PM.
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Sp00sty |
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05/05/20, 11:01 AM | ||
Forum posts: 0
File comments: 10
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Re: When you have time to look - the debug text is still posting to chat for me?
It is annoying if you relog a lot (I do) - a quickfix is changeing line 1067 in GuildHallBotton.lua from: d(guild_name.." retaining "..member.name..": rank "..member.rank) to: -- d(guild_name.." retaining "..member.name..": rank "..member.rank) as you pointed out is was some debug message that had not been disabled. |
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belboz |
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