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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 03/11/24 09:42 AM |
Created: | 04/15/18 10:31 AM |
Monthly downloads: | 1,777 |
Total downloads: | 212,310 |
Favorites: | 102 |
MD5: | |
Categories: | Group, Guild & Friends, Homestead |
File Name |
Version |
Size |
Uploader |
Date |
2.3.15 |
417kB |
BoarGules |
12/29/23 08:40 AM |
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2.3.14 |
417kB |
BoarGules |
08/21/23 10:33 AM |
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2.3.13 |
417kB |
BoarGules |
08/07/23 02:03 PM |
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2.3.10 |
412kB |
BoarGules |
08/22/22 03:02 PM |
Comment Options |
05/27/19, 10:01 AM | |
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Same problem.
Guild 2 became Guild 1. Guild 1's button is now on Guild 2's page. I'd recommend attaching the button by guild id, not guild index, as those will never change. |
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Rhyono |
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Phuein |
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05/21/19, 10:10 AM | ||
Re: Suggestions
The Guild Hall Button is a just a wrapper around this functionality, so it has no reliable way to know if the guild leader has no house, or no house available to you. The API doesn't allow an add-on to discover what houses a player owns (which is probably a good thing) and so there is no way to grey out the icon or disable the button if no such house exists. Where the house does exist and the jump is successful, the add-on can look around to see where it is, and update the name on the guild home screen for next time. Mostly that is quick enough for users not to notice it wasn't there before. But it is hard to reliably infer the absence of a jump target from a failed jump, because such failures have other, generally commoner, causes. I do review API upgrades from time to time in the hope of getting better facilities, but the fundamental problem is that, from the game's point of view, there is no such thing as a guild hall, and the things we do to make it appear otherwise are, for the most part, smoke and mirrors. Thank you for your interest. I would definitely implement this suggestion, if there seemed to be a way to do it. |
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BoarGules |
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05/20/19, 07:53 PM | |
Button not showing guild change
If the add-on is showing the name of an old guild hall on the button, this is expected, temporarily. That is because the add-on has only one way of finding out the name of the new guild hall. You have to press the button and go there.
In the game, if you press G[uild] | Roster, and right-click the guild leader, you can choose Visit Primary Residence. If you do, you have no idea where you are going to be taken until you get there. You might think you know, from past experience, but it could change at that player's whim at any moment. The Guild Hall Button is just a wrapper around this functionality and so it has no idea either. What it can do is look around when it arrives, just as a player would, and remember the name of the house for next time. The API doesn't allow an add-on to discover what houses a player owns (which is probably a good thing) and so the add-on has to make do with incomplete information. The Guild Hall Button tries to skate over these information gaps as gracefully as it can but the results aren't perfect. In the configuration screen you can choose to do an automatic Reload UI whenever you join or leave a guild. That speeds up the process of rediscovery a little (not a lot). |
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BoarGules |
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05/20/19, 12:06 PM | |||
Configuring guild changes
It is not uncommon for a single management team to run a group of related guilds with a shared guild hall. But, according to ESO rules, a player may be leader of only one guild, so the shared guild hall will not always belong to the leader of the guild you are in. An add-on cannot discover this situation from the game API, because from the game’s point of view, there is no such thing as a guild hall. Even as a player, you can only find this out by reading your guild’s message of the day, website, or Facebook page. In such cases, you need to enter the information manually. You enter it by going to the game menu Settings | Addons | Guild Hall Button. This will list your guilds, with three fairly self-explanatory option settings for each.
Did manual entry not work for you, or did you just have trouble finding it? |
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BoarGules |
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05/20/19, 11:57 AM | ||
Re: Suggestions
1. The position is an uneasy compromise and has been chosen to accommodate very long trader names. The wide space is sometimes awkward but it is better than a collision with the label above, which can extend over 3 lines. 2. It hadn't occurred to me that someone in a guild without a guild hall would want the add-on. I see your point. I will look at that in the next revision. 3. The default name is a placeholder, and disappears very soon and is replaced by a usable name. I experimented with Guild Hall 1 etc but feedback was negative. 4. This comes in the will not fix category. I know other similar add-ons do it, and I disagree with it. Doing as you suggest makes the correct operation of the add-on dependent on the MotD. In cases where the developer is also the guild leader this works, but in all other cases it leaves the add-on vulnerable to changes over which neither the developer nor the user has any control. An officer standing in for the guild leader and who posts the MotD, may not understand, or may even disagree with, the use of cryptic syntax in what is supposed to be a human-readable message, and delete it, or helpfully modify it in such a way that it no longer works. The guild leader may forget to change the indication when the guild hall changes. And so on. So there would in any case have to be a configuration checkbox for ignore MotD. That is why much effort has been put into making a nonstandard guild hall quick and easy for the user to configure. I have had feedback to the effect that some users couldn't be bothered to do that, but as it takes fewer mouse-clicks/keystrokes than navigating to the correct principal residence even once, I have trouble seeing the force of the argument. |
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BoarGules |
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05/18/19, 12:11 PM | |
Forum posts: 0
File comments: 28
Uploads: 0
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Suggestions
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Coolio_Wolfus |
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05/12/19, 10:27 AM | |
Love your addon. Getting a bug here. My guilds have changed in recent months, but the buttons are still displayed for the old guilds with their guild names.
Screenshot for reference: https://i.imgur.com/EK2zgGS.png EDIT: Temporary fix: Deleted the savedvars file to make it refresh.
Last edited by Phuein : 05/14/19 at 09:47 AM.
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Phuein |
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04/01/19, 02:28 PM | ||
Re: Your request to extend /visit command
Thank You for the great addon! |
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tomtomhotep |
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04/01/19, 01:33 PM | |
Your request to extend /visit command
Hi,
Version 1.8.1, uploaded today, extends the /visit command of the Guild Hall Button in line with your suggestion. Thank you for your support and for taking the trouble to suggest improvements. Regards
Last edited by BoarGules : 04/01/19 at 02:08 PM.
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BoarGules |
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04/01/19, 05:06 AM | ||
Re: /visit
Hi,
I will certainly look at that. It seems a reasonable thing to want. Regards
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BoarGules |
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03/17/19, 08:46 AM | |
/visit
Hi.
I love the /visit command. I was wondering if you could expand it a bit, to allow the user to travel to one of their own houses, by omitting the first parameter, @playername. So if I own the "Sleek Creek" house, and I type /visit sleek, it would transport me to my own Sleek Creek house. |
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tomtomhotep |
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10/11/18, 01:44 PM | ||
You want to disable the /gh command. That could be because
For most normal requirements, you don't need the /gh command. The primary use of this command is to go to the guild hall of your currently selected guild. But that is just a keyboard shortcut for pressing G and then pressing the Travel to Guild Hall button. And that button is the whole point of having the add-on in the first place. Almost anything else you do with the /gh command is just a keyboard shortcut for configuring the add-on via Settings | Addons | Guild Hall Button. If there is some configuration that you can't achieve with the configuration menu (which should be vanishingly rare, which is why it is relegated to a slash command), please explain what you want to do and I'll do my best to resolve the issue. In the meantime, if you really, really need the keyboard shortcut because the configuration menu won't do what you want, and /gh conflicts with another add-on, then try spelling it out in full as /guildhall. For the second case: This is a bit harder. You can of course edit the source of the add-on: search in GuildHallButton.lua for the string Code:
gettext.gettext("/gh") By all means use the temporary solution to solve your immediate problem, but do give me the opportunity to provide a permanent one. I need to know which of the two issues you are encountering, and with what add-on.
Last edited by BoarGules : 10/13/18 at 10:34 AM.
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BoarGules |
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10/10/18, 07:33 PM | |
Forum posts: 0
File comments: 93
Uploads: 0
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I need to change this mod's /gh chat command to something else. Never really tried to do this without an ingame option. Will the mod author add an option for this in an update or could someone explain to be what exactly I need to do to change this in the files please?
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Alessondria |
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10/09/18, 02:56 PM | |
New optional slash command /visit
Some users have asked for a similar facility to go to any player's house (so, not just the guild leader's house or a castellan-officer's house).
Starting from 1.7.0, in Settings | Addons | Guld Hall Button you can enable Visit anyone's house. This is switched off by default, for the reason that it is impolite to add new slash commands to an add-on unless a player explicitly asks. Otherwise the new slash command could get in the way of an existing slash command that was installed by a different add-on. If you switch on Visit anyone's house, this enables the slash command /visit and you use it by typing /visit @player-name house-name. Assuming you have permission to go there, this will take you to the house called house-name that belongs to @player-name. You don't have to type house-name in full, but it must be long enough to uniquely identify the house you want. So, sleek is an acceptable shorthand for Sleek Creek, but dawn could refer to Dawnshadow or Princely Dawnlight Palace, and so is not an acceptable shorthand. |
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BoarGules |
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