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Craglorn (1.1)
Updated:09/14/14 04:17 PM
Created:11/12/13 01:03 PM
Monthly downloads:223
Total downloads:210,531
Favorites:420
MD5:
Esohead  Popular! (More than 5000 hits)
Version: 0.1.13b
by: Dolby [More]


Help the ESO Community and install the Esohead AddOn!

The Esohead Addon is a lightweight addon you install in game that helps us keep the website up to date! You can then submit this data to Esohead using these instructions.

We will use this collected data to keep our database accurate for The Elder Scrolls Online. The more data we get the better our database becomes for you!

Slash Commands
Code:
/esohead reset Completely resets all gathered data.

/esohead debug on|off Toggles verbose addon debugging.

/esohead datalog Displays the total number of each data type the addon has gathered.

/rl & /reload Aliases of the reloadui command
##0.1.13

(changes made by Seerah)

Bugfixes
- You cannot get position information for the reticleover unit any longer,
can only collect information of npcs that you interact with, and use the player position.
Moved the NPC logging code to the EH.OnChatterBegin function.

Changes
- Removed residual provisioning tracking code

##0.1.12

Minor Update
- Sharlikran PR: Updated TOC

##0.1.11

Bugfixes
- Sharlikran PR: Fixed checking for duplicate data entries

##0.1.10

Bugfixes
- Data logged with double quotes in the name are now escaped properly, this addresses many lua errors users were experiencing.
- Sharlikran PR#4: Various fixes with harvest loot accuracy
- Fixed vendor tracking
- Removed debug message for harvesting Nodes that do not exist in EsoheadConstants.lua, it is no longer needed.

Changes
- Removed logging of provisioning data

Features
- User can reset specified data type (/esohead reset npc)

Credits:
- Code snippets borrowed from HarvestMap by Shinni

##0.1.9

Bugfixes
- Sharlikran PR#4: Added "Heavy Sack" and changed "Kresh Weed" and "Silver Weed" to "Kreshweed" and "Silverweed"

Features
- Added localization for German and French. While German only needs a few translations, the French localization needs many updates. Any help would be appreciated.
- Added debug message for harvesting Nodes that do not exist in EsoheadConstants.lua. It should only fire when you are harvesting.

Credits:
- German Localization: KinqxsYrox, and Rathputin
- French Localization: Deadlock, jillorval, Kalmeth, and wookiefrag

##0.1.8

Bugfixes
- Sharlikran's pull request changed Node Name Case and Added "Kresh Weed", "Pure Water", "Silver Weed"

##0.1.7

Bugfixes
- Map callbacks were being fired way more than necessary from a fix in 0.1.6, causing FPS drops whenever a reticle hovers over a loggable object. This has been addressed to fire only when it should.

##0.1.6

Bugfixes
- Fixed a bug where a coordinates would be recorded on the wrong map if the player navigates away from the current map. Bug #23 by Shinni, ref: http://www.esoui.com/portal.php?id=1&a=viewbug&bugid=23
- Increased API version to 100003 to resolve out of date issues.

##0.1.5

Bugfixes
- Harvest/Provisioning data is now being collected when the player has Auto Loot enabled.

Features
- ``EH.lastTarget`` has been added to provide the name of the last NPC/Object the player had their reticle over _before_ any interaction commands are fired. This is useful, for example, in having the name of the harvest node available immediately after the harvest is complete (when EVENT_LOOT_RECEIVED is fired on auto-loot), even if the player's reticle wanders around and targets other things while they're harvesting.
- A new function ``EH.IsValidNode`` has been added to support an additional table of game data generated in our EsoheadConstants.lua file. This function can be used to pass the name of an interactable object and determine if it's a valid harvesting node (includes provisioning nodes).

##0.1.4

Bugfixes
- Added an additional check to ensure a material is a provisioning-type before logging it
- Unexpectedly empty fields should no longer be stored

Features
- Improved the reliability of the ``EH.currentTarget`` variable
- Narrowed the distance a player needs to be from a previously logged data point in order to log a nearby point from 1% map size to 0.5%

##0.1.3

Bugfixes
- Fixed a bug where looting a tradeskill material from an enemy counted as a harvest node

Features
- The addon is now called "Esohead" rather than "Esohead Looter"
- Saved variables for each data type are now independently versioned from eachother. This allows us to change the format data is collected and force the client to clear out the old version's obsolete data.
- Provisioning materials are now logged differently from materials of other tradeskills.

##0.1.2

Bugfixes
- Harvest data is no longer collected when a player opens a container in their inventory with tradeskill materials (such as from a hireling).

##0.1.1

Features
- Complete refactor of the addon, it is no longer a ZO_CallbackObject
- ``EH.ItemLinkParse`` has been added to parse in-game item links for ingesting key parts of the string.
- Harvesting data is now supported by ``EsoheadConstants.lua``, which helps associate a material gathered with a parent tradeskill as the in-game API does not provide that relationship.
- An additional ``/reload`` alias has been added to support the current alias of ``/rl`` for the in-game command ``/reloadui``
Archived Files (6)
File Name
Version
Size
Uploader
Date
0.1.10
13kB
Dolby
05/22/14 07:08 PM
0.1.8
10kB
Dolby
04/17/14 03:23 PM
0.1.7
9kB
Dolby
04/02/14 03:51 PM
0.1.6
10kB
Dolby
03/30/14 02:13 PM
0.1.5
12kB
Dolby
02/18/14 09:55 AM
0.1.3
10kB
Cairenn
02/14/14 10:12 PM


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Unread 03/31/14, 09:25 AM  
Schink3n

Forum posts: 0
File comments: 2
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It doesn't work with non-english clients, does it? :x
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Unread 04/01/14, 07:50 AM  
Kaskas

Forum posts: 0
File comments: 14
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This addon is somehow causing my game to become choppy.

No lag, 80fps, yet choppy when this addon is active. Fine when it is not active.

Any easy known fix or work around?
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Unread 04/01/14, 05:28 PM  
SkOODaT
 
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Forum posts: 58
File comments: 169
Uploads: 11
yea as per the other post i can confirm this addon is causing unnecessary lag in game as i mouse over an npc i can see the lag and as soon as i removed eso head it was gone please fix love this addon.
Last edited by SkOODaT : 04/01/14 at 05:32 PM.
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Unread 04/01/14, 06:17 PM  
Killer7

Forum posts: 2
File comments: 5
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Could you add a translated version for people that dont use the english client?
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Unread 04/01/14, 11:47 PM  
Leinadus

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File comments: 18
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Thumbs up There is something...

When I go to the sky-shards and collect them, and I see that in the map said's that I picked that shard, a couple of seconds or minutes after, it said's again "Sky-shard" The icon should disappear or go after I picked the sky-shard on a low visibility.

P.s. Cheers... the add-on is super perfect and I like the automatic update when I am harvesting.
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Unread 04/02/14, 09:14 AM  
sakiboj

Forum posts: 2
File comments: 43
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Gread addon but causing fps drops, getting 20-30 in town and running on ultra high with sweetFX and its around 50-60. Pls fix it, great addon
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Unread 04/02/14, 11:39 AM  
CoUsT
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 37
Uploads: 1
Yup, I can confirm that lag-drop when moving on interactable object (npc, chests, boxes etc).

Fix it and it will be the best way to share our collected data!
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Unread 04/02/14, 01:08 PM  
Syber01

Forum posts: 6
File comments: 23
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There's definitely an issue with FPS and this addon. If you spin your character whenever you hit an item in reticle FPS drops tremendously. Disable the addon and you can spin smoothly. I have to disable it for now.
Last edited by Syber01 : 04/02/14 at 01:08 PM.
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Unread 04/02/14, 01:45 PM  
kalman79

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After today's updates all the markers I had collected are gone.
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Unread 04/02/14, 01:55 PM  
Eldin89

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Originally Posted by Syber01
There's definitely an issue with FPS and this addon. If you spin your character whenever you hit an item in reticle FPS drops tremendously. Disable the addon and you can spin smoothly. I have to disable it for now.
Same, this addon makes the game unplayable. Any time your reticle passes over an interactive object, player, or npc the game hangs for a second. I can't wait for this to be fixed so I can use this addon.
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Unread 04/02/14, 02:07 PM  
Moosetrax
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 120
Uploads: 1
It seems that this addon collects data on all resources, even if the player is not tracking it, causing lag and FPS drops during play. I understand that the intention is to collect as much data as possible so when/if a person uploads their data it contains a thorough accounting of all the resources they encountered. It just seems that since there are so many collectable plants and insects everywhere, when you try to turn sometimes esohead snags on one of these (especially insects) while it tries to make a record.

Ideally for me, the player, this mod would not track anything I have filtered out. For example if I only want to track ore and wood, that would be all esohead tracks in my game.

Maybe I will just hold my data hostage until there is a fix

Just joking, but, it would be great if there was a fix.
Last edited by Moosetrax : 04/02/14 at 02:20 PM.
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Unread 04/02/14, 02:32 PM  
Dolby
Every day I'm shuffling
 
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ESOUI Admin

Forum posts: 1280
File comments: 33
Uploads: 7
Hey guys, alerted Esohead about this problem. I'm not the author of this AddOn my co-workers are. So They will take a look at it asap.

Sorry for the trouble!
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Unread 04/02/14, 02:46 PM  
sakiboj

Forum posts: 2
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Yea definitely after reticle moves over some object or npc, fps is droping
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Unread 04/02/14, 02:54 PM  
Moosetrax
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 120
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Originally Posted by Dolby
Hey guys, alerted Esohead about this problem. I'm not the author of this AddOn my co-workers are. So They will take a look at it asap.

Sorry for the trouble!
Thanks!
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Unread 04/02/14, 03:59 PM  
SkolVikings94

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Yeah, same thing happening to me. Massive FPS drops when this is enabled.

Thank you for the update, Dolby.
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