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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 09/01/24 08:54 AM |
Created: | 08/07/18 07:17 PM |
Monthly downloads: | 4,877 |
Total downloads: | 63,220 |
Favorites: | 69 |
MD5: | |
Categories: | Group, Guild & Friends, Chat Mods, PvP, Raid Mods, Miscellaneous, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
4.3.1 |
28kB |
code65536 |
10/15/23 12:56 PM |
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4.3.0 |
28kB |
code65536 |
10/05/23 02:33 PM |
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4.2.5 |
29kB |
code65536 |
03/27/23 09:51 PM |
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4.2.4 |
29kB |
code65536 |
08/31/22 10:52 AM |
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4.2.3 |
29kB |
code65536 |
05/23/22 05:58 AM |
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4.2.2 |
29kB |
code65536 |
04/26/22 08:29 AM |
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4.2.1 |
29kB |
Drummerx04 |
05/09/20 08:00 PM |
Comment Options |
07/09/21, 12:37 AM | ||||
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Hey, just popping in to let you know that I posted a detailed explanation for the error and how to fix it in the RDK comment sections. Basically, between esoui versions 6 and 7, ZOS made it so that each addon creating a menu should provide a priority in the data. The priority explains where the menu is placed. Previously this was still present, but it could be ignored because, if it was nil it would sort by name. However, now it is absolutely needed as if anything but the last added menu is nil, then an error pops up (which is what we experience here) How to fix the error: add a priority value to your menu data. For example, the following is from the change I made to LGM to get it to work alongside RDK. Lua Code:
The default priorities used by zos are GROUP = 0, TIMED_ACTIVITIES = 100, ZONE_STORIES = 200, DUNGEONS = 300, BATTLEGROUNDS = 400, so I chose 500 because that's the next one down. If multiple addons provide the same priority, its fine as it will just sort by addon name then. For more detailed info about this, check out RDK's comment section
Last edited by M0R : 07/09/21 at 01:05 AM.
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M0R |
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06/04/21, 11:56 AM | |||
Forum posts: 0
File comments: 21
Uploads: 0
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The group activity finder addon is also affecting another addon AutoInvite so yours is not the only one. And I believe it is the same error that is occuring here as well. Thank you!!! Edit: Note i have made comments in recent days on both AutoInvite addon and Group Activity Finder addon pages.
Last edited by WarriorRaiders : 06/04/21 at 11:57 AM.
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WarriorRaiders |
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06/04/21, 10:44 AM | ||
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If it is or is not related to this, that would also be useful information. |
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Drummerx04 |
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WarriorRaiders |
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mlq88 |
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10/17/20, 07:26 PM | |||
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Gonna test a bit further, but for now I think its not LGM itself. |
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wambo |
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10/17/20, 10:08 AM | ||
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Drummerx04 |
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10/16/20, 05:34 PM | |
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I'm sure its a change on ESO's (or the APIs) side - but for about a week or two, whenever someone dies in my group I have horrible framedrops and stutters, especially when its multiple.
When I deactivate Liliths Group Manager its all good. Anybody else experiencing something similar? Edit: Disabling LGM fixxed it, but I oc cant be sure that its a combination of addons... I noticed I updated Dryzler's Better Rezzing a week ago... gonna look into that
Last edited by wambo : 10/16/20 at 05:46 PM.
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wambo |
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06/19/20, 10:39 PM | ||
Forum posts: 0
File comments: 7
Uploads: 0
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Re: Re: Turn on chat listening after party is broken
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Calvinize |
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06/19/20, 09:39 PM | ||
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Re: Turn on chat listening after party is broken
In your addons folder find the "GroupManager" folder. In that folder will be a file called InviteList.lua which you can open to edit with Notepad++ or any plaintext editor. In that file around line 376, you will find this code Lua Code:
Either delete the code or comment it out by adding two dashes in front of each line. Lua Code:
Save the file and reloadui or start/restart the game. Invites should no longer disable automatically when leaving a group. |
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Drummerx04 |
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06/19/20, 01:44 PM | |
Forum posts: 0
File comments: 7
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Turn on chat listening after party is broken
Hi, great work on the addon. I've just discovered it and I'm already loving it. One question though, is it possible to make it so that the chat listening is turned on after disbanding my party?
For example, earlier today I turned on chat listening, my friend whispered me the keyword and then he got invited to the group. All good. We did a random dungeon search and got paired up with two other people. After the dungeon ended, the party was disbanded, but then the chat listening option got turned off automatically so I have to turn it on again manually. Is there any work around for this? |
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Calvinize |
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05/09/20, 07:22 PM | ||
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I'll look into it. As you are the second person to bring this to my attention. |
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Drummerx04 |
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05/09/20, 04:03 PM | |
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Code:
user:/AddOns/GroupManager/InviteList.lua:260: table index is nil |rstack traceback: user:/AddOns/GroupManager/InviteList.lua:260: in function 'InviteList:NewEntry' |caaaaaa<Locals> self = [table:1]{currentSortKey = "displayName", isDirty = T, automaticallyColorRows = T, currentSortOrder = T}, data = [table:2]{inviteStatus = "", active = T} </Locals>|r user:/AddOns/GroupManager/InviteList.lua:298: in function 'InviteList:RefreshGroupList' |caaaaaa<Locals> self = [table:1], offlineCount = 0, i = 3, tag = "invalid", charName = "", online = T </Locals>|r user:/AddOns/GroupManager/InviteList.lua:63: in function 'refreshGroup'
Last edited by wambo : 05/09/20 at 06:10 PM.
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wambo |
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04/30/20, 01:31 PM | ||
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It may help if you can provide a screenshot highlighting the problem you are having. |
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Drummerx04 |
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04/30/20, 10:10 AM | |
Forum posts: 0
File comments: 2
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OK, thanks
but suddenly there is one that manages it at least? |
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octavin |
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