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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 09/01/24 08:54 AM |
Created: | 08/07/18 07:17 PM |
Monthly downloads: | 4,800 |
Total downloads: | 63,069 |
Favorites: | 69 |
MD5: | |
Categories: | Group, Guild & Friends, Chat Mods, PvP, Raid Mods, Miscellaneous, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
4.3.1 |
28kB |
code65536 |
10/15/23 12:56 PM |
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4.3.0 |
28kB |
code65536 |
10/05/23 02:33 PM |
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4.2.5 |
29kB |
code65536 |
03/27/23 09:51 PM |
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4.2.4 |
29kB |
code65536 |
08/31/22 10:52 AM |
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4.2.3 |
29kB |
code65536 |
05/23/22 05:58 AM |
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4.2.2 |
29kB |
code65536 |
04/26/22 08:29 AM |
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4.2.1 |
29kB |
Drummerx04 |
05/09/20 08:00 PM |
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YudaiNao |
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Drummerx04 |
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12/23/18, 10:39 AM | |
Forum posts: 3
File comments: 35
Uploads: 0
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Refresh Group
Thanks for the great addon.
If i right click the "Invite/Refresh Group" button everyone in the list except current group members should be removed, right? Mouse 2 means RMB, right? Rightclicking doesnt seem to do anything right now. Or am I doing something wrong?
Last edited by playstyle : 12/23/18 at 10:59 AM.
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playstyle |
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12/25/18, 03:49 PM | ||
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Re: Refresh Group
At some point I'll get in there and update it when I have a decent list of things I'm unhappy with. |
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Drummerx04 |
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01/08/19, 03:44 PM | |
Forum posts: 0
File comments: 24
Uploads: 0
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unkown cause - death
Hi,
First of all, this addon is really awesome! autoinvite/groupinvites/death recaps. whoohoo! I notice that in the death recaps of people 'unknown cause' is listed regularly. Is this due to 'in range' problems or something else? This happend in vmol and vhof. |
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varousis |
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01/08/19, 04:30 PM | ||
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Re: unkown cause - death
I set LGM up so that if the last recorded source of damage happened within ~1.5 seconds of the time the game reports a death (which works on all group members regardless of zone) the death recap is displayed, and otherwise it's an "unknown cause". You pretty much guessed what's going on. The game only reports damage events within a certain range, so while in backroom vMoL (or possible just across the room), LGM no longer receives data necessary to update the recap list. There is one other case I have noticed that results in unknown cause. If the bug happens where you lose all of your resources but can still run around for a little bit before dropping dead, that will also count as an "unknown cause" even on yourself. The bug is rare enough that it didn't seem worth trying to code around it. I hope that clears some things up for you! I'll probably work on an update within the next month to spruce a few things up. |
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Drummerx04 |
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01/19/19, 04:56 PM | |
Forum posts: 0
File comments: 24
Uploads: 0
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Thank you for your quick reply!
Figured it has something to do with 'in range'.... I really love the special raid group invites. That saves us so much time! |
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varousis |
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02/10/19, 11:07 PM | |
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Hi there! In my addon AutoInviteWholeWord, I developed a better way of accurately matching "whole words" of the input strings. Basically, this way can handle punctuation as well. Feel free to adapt it into LGM - which seems on the whole to be better, UI-wise, than AutoInvite, so I would otherwise want to upgrade from AutoInvite to LGM.
Code:
local function ai_startsWith(str, start) return str:sub(1, #start) == start end -- From https://stackoverflow.com/questions/54510033/match-repeatable-string-as-a-whole-word-in-lua-5-1 -- I am ever grateful to the people who worked hard on that problem, especially Egor Skriptunoff! function ai_containsWholeWord(input, word) return (" "..input:gsub(word:gsub("%%", "%%%%"), "\0").." "):find"%s%p*%z+%p*%s" ~= nil end function ai_matches(pattern, message) message = string.lower(message) if ai_startsWith(pattern, "\\!") then return message == string.sub(pattern, 2) end if ai_startsWith(pattern, "!") then local tmpWatchStr = string.sub(pattern, 2) return message == tmpWatchStr or ai_containsWholeWord(message, tmpWatchStr) else return message == pattern end end |
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Coorbin |
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02/11/19, 07:53 AM | ||
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My design goal was simply to provide an easy way to invite on multiple possible invite strings that are customizable for each major chat channel. If someone wants to be cheeky and type "xxxxxxxXXXXxxxx" instead of "x" then I'm cool with just not inviting them. Edit: To elaborate a bit more: Your implementation attempts to solve for cheeky people who input extra characters for the invite string. The issue for interpreting user input becomes apparent when your invite string is more than 1 character long (Let's use "ZD"). Code:
"ZD" -> " \0 " -> true -> invite sent "ZDZDZDZD" -> " \0\0\0\0 " -> true -> invite sent "ZDD" -> " \0D " -> false -> invite not sent
Last edited by Drummerx04 : 02/11/19 at 04:46 PM.
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Drummerx04 |
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02/18/19, 08:02 PM | |||
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I guess it's a cultural thing, but I absolutely can't live without whole word support (with support for punctuation) or too many people would slip through the cracks. We basically never use multi-character invite strings, so the use case of "ZDD" not matching is less likely, but folks typing "PPPPPP" is very common when they want an invite to the "P" group. Several other features of your addon (though, not all of them) are quite interesting to me as an RPer as well, and AutoInvite itself is pretty bare bones. However, there's one feature I want that I don't think either of our addons addresses: I'd like to be able to toggle scanning of specific channels on and off. Too often I'll type "/ai !p" or something, and get a random person typing "P" in some guild chat I'm not presently interacting with, like a trading guild or something, and they get sent an invite, and I have to apologize, etc. |
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Coorbin |
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02/21/19, 07:20 AM | |||
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The only thing that I currently do not detect is the repeating singe character, and I already explained why below.
The supported channels are split as follows:
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Drummerx04 |
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03/26/19, 12:55 PM | |
Forum posts: 24
File comments: 9
Uploads: 0
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Cannot import names with special characters like: "Käpt'n_Iglo" in the group list.
Will result in "@K☐" |
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Supportic |
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03/26/19, 03:26 PM | ||
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When you say "import" do you mean the names simply do not display correctly in the lists, or that none of the other features work either? |
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Drummerx04 |
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03/26/19, 04:25 PM | |||
Forum posts: 24
File comments: 9
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It's showing the correct name when the player is already in the group on the first page, but it bugs out when I try to type in the name manually, if that helps.
Last edited by Supportic : 03/26/19 at 04:25 PM.
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Supportic |
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03/26/19, 05:17 PM | ||
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Edit: As a temporary work around, any name that you have in your invite/group list, friend list, or guild rosters can be added to the raid group by right clicking on their name in those lists and choosing "Add to Raid Group" (Mouse 3 should work too)
Last edited by Drummerx04 : 03/26/19 at 05:33 PM.
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Drummerx04 |
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