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Compatibility: | Stonethorn (6.1.5) Greymoor (6.0.5) |
Updated: | 07/17/20 04:58 AM |
Created: | 08/17/18 09:15 AM |
Monthly downloads: | 268 |
Total downloads: | 69,519 |
Favorites: | 168 |
MD5: | |
Categories: | Discontinued & Outdated, Bags, Bank, Inventory, Combat Mods, Map, Coords, Compasses, PvP |
File Name |
Version |
Size |
Uploader |
Date |
10.0.2 |
296kB |
Eldrni |
07/15/20 04:35 AM |
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10.0.1 |
296kB |
Eldrni |
07/14/20 09:42 AM |
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10.0.0 |
294kB |
Eldrni |
07/14/20 08:38 AM |
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9.3.1 |
303kB |
Eldrni |
05/02/20 04:27 AM |
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9.3.0 |
303kB |
Eldrni |
04/27/20 06:37 PM |
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9.2.0 |
347kB |
Noromdrol |
10/16/19 08:49 AM |
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9.1.0 |
344kB |
Noromdrol |
10/03/19 08:41 AM |
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9.0.5 |
515kB |
Eldrni |
02/26/19 07:58 AM |
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9.0.4 |
519kB |
Eldrni |
02/15/19 05:43 AM |
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9.0.3 |
519kB |
Eldrni |
02/13/19 05:42 PM |
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9.0.2 |
519kB |
Eldrni |
02/13/19 02:21 PM |
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9.0.1 |
519kB |
Eldrni |
02/08/19 05:40 AM |
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9.0.0 |
519kB |
Eldrni |
02/06/19 07:36 AM |
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8.1.0 |
492kB |
Eldrni |
01/17/19 02:44 PM |
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8.0.3 |
492kB |
Eldrni |
01/11/19 08:52 AM |
|
8.0.2 |
491kB |
Eldrni |
01/05/19 05:19 AM |
|
8.0.1 |
491kB |
Eldrni |
01/04/19 05:50 AM |
|
8.0.0 |
491kB |
Eldrni |
12/31/18 09:06 PM |
|
7.6.1 |
464kB |
Eldrni |
12/14/18 06:31 AM |
|
7.6.0 |
464kB |
Eldrni |
12/01/18 04:36 AM |
|
7.5.0 |
463kB |
Eldrni |
11/24/18 07:52 PM |
|
r7.4 |
105kB |
Eldrni |
11/02/18 03:34 AM |
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r7.3 |
105kB |
Eldrni |
11/01/18 02:15 PM |
|
r7.2 |
104kB |
Eldrni |
11/01/18 04:09 AM |
|
r7.1 |
104kB |
Eldrni |
10/28/18 01:57 PM |
|
r7 |
104kB |
Eldrni |
10/28/18 04:16 AM |
|
r6 |
97kB |
Eldrni |
10/05/18 06:24 AM |
|
r5 |
93kB |
Eldrni |
09/25/18 09:55 AM |
|
r4.1 |
87kB |
Eldrni |
09/14/18 07:41 PM |
|
r4a |
88kB |
Eldrni |
09/14/18 04:47 AM |
|
1.15 |
153kB |
Eldrni |
08/31/18 06:30 AM |
|
1.14 |
153kB |
Eldrni |
08/30/18 03:34 AM |
|
1.13 |
153kB |
Eldrni |
08/28/18 10:13 AM |
|
1.07 |
148kB |
Eldrni |
08/22/18 10:09 AM |
|
1.00 |
143kB |
Eldrni |
08/17/18 09:18 AM |
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Eldrni |
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08/31/18, 02:14 AM | |
Last edited by NOTHAN : 08/31/18 at 02:19 AM.
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NOTHAN |
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08/30/18, 02:09 PM | ||
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Eldrni |
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08/30/18, 01:53 PM | ||
* GetUnitClassId(*string* _unitTag_) -- where _unitTag_ = "player" ** _Returns:_ *integer* _classId_ * GetClassName(*[Gender|#Gender]* _gender_, *integer* _classId_) ** _Returns:_ *string* _className_ This is by no means a complete solution but it should help point you in the proper direction to adjust to how to "work with and around the way ESO does things"... |
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Drakanwulf |
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08/29/18, 05:51 PM | |
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Hi all, I’ll be releasing a new version tomorrow that will fix issues with the addon crashing on French and German clients. It may also fix the issue with soul gems, as I changed how they are detected.
Last edited by Eldrni : 08/30/18 at 03:47 AM.
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Eldrni |
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08/29/18, 05:03 PM | ||
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Eldrni |
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08/29/18, 04:16 PM | ||
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Eldrni |
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08/29/18, 10:47 AM | |
Forum posts: 0
File comments: 9
Uploads: 0
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Hello,
After the update 1.13, the new currencies toggles are great, thank you for that. The new shard gadget is nice too and works like a charm, I definitely use it. Is there an option in the API to track the remaining shards to get in the current zone ? If yes, is it possible to add this option ? Something like "remaining" and "remaining/unspent points" can be nice to have too. (But I know, I can also open my map and see the ones I don't have yet, but I'm a slacker ) For the soulgems gadget, I have tested the different options and it does not seem to track the normal filled gems, as we can see on this screencap' : And if you need help to translate your addon into French, feel free to ask |
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antiseptique |
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08/28/18, 08:36 PM | |
Forum posts: 0
File comments: 21
Uploads: 0
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That would be great if you could do that! One word of caution however. The version of Wykkyds Toolbar I use is one updated by someone other than the original creator. This version has Jewelry Research added. This version causes my UI to mess up and become bugged as in missing elements and non functional, at random times. I have to /reloadui to clear it. I feel it is something to do with the code added for Jewelry Research (maybe the icon used on the toolbar?).
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Incarnatus |
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08/28/18, 07:50 PM | ||
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Re: Research Timers
I've got the next release sort of in-progress, so I'll try to add it in the version after that. |
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Eldrni |
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08/28/18, 04:41 PM | |
Forum posts: 0
File comments: 21
Uploads: 0
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Research Timers
I have been using Wykkyds Toolbar but it no longer seems to be being updated by its creator. I would like to replace it with your toolbar but you do not have research timers. Could you please look into adding these?
Last edited by Incarnatus : 08/28/18 at 04:42 PM.
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Incarnatus |
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08/28/18, 02:03 PM | ||
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I have taken some time this afternoon and discovered a different way of determining which class you are playing, so the addon will at least not crash now. I will do some testing over the next few days and release an update by Friday. |
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Eldrni |
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08/28/18, 11:35 AM | ||
so we (others langages) can create one for us with our langage ? like VOTANS addons |
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NOTHAN |
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08/28/18, 10:44 AM | |
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Hello,
The addon currently only supports the english language. It has issues when detecting the current class, because it is only looking for the english equivalent text. I have been looking for a fix that doesn't require hardcoding the class names in every language, but thus far I've not been able to. I apologize for the issues with the addon and I will get them sorted out eventually. |
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Eldrni |
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08/28/18, 10:38 AM | |
French client :
Code:
Checking type on argument anchorTargetControl failed in LabelControlSetAnchorLua stack traceback: [C]: in function 'SetAnchor' user:/AddOns/TEB/TEB.lua:290: in function 'TEB:RebuildLevel' |caaaaaa<Locals> self = tbl, lastGadget = ud, firstGadgetAdded = true, classIconObject = "", playerClass = "sorcier^m" </Locals>|r user:/AddOns/TEB/TEB.lua:207: in function 'TEB:RebuildBar' |caaaaaa<Locals> self = tbl, lastGadget = ud, firstGadgetAdded = true </Locals>|r user:/AddOns/TEB/TEB.lua:115: in function 'TEB:Initialize' |caaaaaa<Locals> self = tbl, defaults = tbl </Locals>|r user:/AddOns/TEB/TEB.lua:46: in function 'TEB.OnAddOnLoaded' |caaaaaa<Locals> event = 65536, addOnName = "TEB" </Locals>|r After one /reloadui : Code:
Checking type on argument anchorTargetControl failed in LabelControlSetAnchorLua stack traceback: [C]: in function 'SetAnchor' user:/AddOns/TEB/TEB.lua:290: in function 'TEB:RebuildLevel' |caaaaaa<Locals> self = tbl, lastGadget = ud, firstGadgetAdded = true, classIconObject = "", playerClass = "sorcier^m" </Locals>|r user:/AddOns/TEB/TEB.lua:207: in function 'TEB:RebuildBar' |caaaaaa<Locals> self = tbl, lastGadget = ud, firstGadgetAdded = true </Locals>|r user:/AddOns/TEB/TEB.lua:115: in function 'TEB:Initialize' |caaaaaa<Locals> self = tbl, defaults = tbl </Locals>|r user:/AddOns/TEB/TEB.lua:46: in function 'TEB.OnAddOnLoaded' |caaaaaa<Locals> event = 65536, addOnName = "TEB" </Locals>|r
Last edited by NOTHAN : 08/28/18 at 10:40 AM.
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NOTHAN |
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