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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 08/25/24 12:45 PM |
Created: | 08/19/18 09:58 AM |
Monthly downloads: | 11,800 |
Total downloads: | 1,059,272 |
Favorites: | 400 |
MD5: | |
Categories: | Bags, Bank, Inventory, Beta-version AddOns |
shaderCache.cooked
File Name |
Version |
Size |
Author |
Date |
Type |
2.0.0 |
946B |
08/16/24 06:58 AM |
Addon |
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0.13.11 |
302kB |
KLISK |
08/24/24 01:34 PM |
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0.13.10 |
303kB |
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08/24/24 10:56 AM |
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0.13.09 |
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08/24/24 05:09 AM |
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0.13.01 |
85kB |
Baertram |
08/19/24 01:12 PM |
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85kB |
KLISK |
08/19/24 12:36 PM |
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0.12.22 |
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Baertram |
08/16/24 06:58 AM |
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Baertram |
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Baertram |
10/13/23 04:19 PM |
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Baertram |
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0.12.10 |
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Baertram |
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79kB |
Baertram |
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Baertram |
01/03/23 12:08 PM |
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11/26/22 09:02 AM |
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0.12.0 |
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11/13/22 11:49 AM |
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0.11.35 |
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Baertram |
10/02/22 06:43 PM |
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88kB |
Baertram |
08/22/22 09:44 AM |
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06/25/22 01:39 PM |
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06/25/22 07:44 AM |
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85kB |
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06/18/22 06:51 AM |
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84kB |
Baertram |
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81kB |
Baertram |
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79kB |
Baertram |
04/16/22 04:12 PM |
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0.11.22 |
394kB |
KLISK |
03/15/22 06:54 AM |
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0.11.21 |
79kB |
Baertram |
01/13/22 12:26 PM |
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Baertram |
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06/16/22, 08:20 AM | |||
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Re: Re: Re: Re: Re: Issue with the latest Update version 0.11.27
Exactly, I did not say anyone is stupid but the posts are stupid. ApoAlaia correctly summarized what my post was about, thx.
You guys can respect that or not. But I'm going to delete the posts which disturb, as I said.
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Baertram |
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06/16/22, 07:58 AM | ||
Forum posts: 6
File comments: 172
Uploads: 0
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Re: Re: Re: Re: Issue with the latest Update version 0.11.27
Not making 'yes, same here' posts, more so quoting the same - often lengthy - error output on every single one of them, is a very common and reasonable request. One single post stating 'I get [description of the error] with all other addons disabled' followed by the output is all what the author requires. Any further posts become visual noise, clutter, they don't add anything of value. |
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ApoAlaia |
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06/16/22, 04:28 AM | |
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Re: Re: Re: Re: Issue with the latest Update version 0.11.27
Commenting out lines 15,16,17 in PerfectPixel\scenes\collectionsSceneGroup.lua fixes the error.
Lua Code:
This is just a bandaid to the problem, please allow Baertram time to pinpoint and solve. Thank you |
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DakJaniels |
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06/16/22, 03:44 AM | ||||
Forum posts: 0
File comments: 46
Uploads: 0
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Re: Re: Re: Issue with the latest Update version 0.11.27
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Padukey |
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06/15/22, 12:10 PM | |||
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Re: Re: Issue with the latest Update version 0.11.27
STOP THIS STUPID "SAME" post please, all of you. It was reported several times now. If your error message is the same and you cannot provide further NEW info please just wait. Thank you
All your same posts do is clutter the comments and make it hard to find the relevant ones. I'll delete them all
Last edited by Baertram : 06/15/22 at 12:12 PM.
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Baertram |
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06/15/22, 06:22 AM | |
Forum posts: 6
File comments: 15
Uploads: 0
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Bug Report
Having same issue with v0.11.27, this error is given as soon as I click the "Set Items" tab of the Collections window. It also causes the UI to completely disappear (thankfully I have /reloadui bound).
Code:
user:/AddOns/PerfectPixel/functions.lua:396: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/functions.lua:396: in function 'Bars' |caaaaaa<Locals> isProgressBarPassedIn = T </Locals>|r user:/AddOns/PerfectPixel/scenes/collectionsSceneGroup.lua:16: in function 'itemSetCollectionsProgressBars' user:/AddOns/PerfectPixel/scenes/collectionsSceneGroup.lua:57: in function 'callback' |caaaaaa<Locals> oldState = "showing", newState = "shown" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:1]{name = "itemSetsBook", wasShownInGamepadPreferredMode = F, state = "shown", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 1, wasRequestedToShowInGamepadPreferredMode = F}, eventName = "StateChange", registry = [table:2]{}, callbackInfoIndex = 2, callbackInfo = [table:3]{4 = F}, callback = user:/AddOns/PerfectPixel/scenes/collectionsSceneGroup.lua:55, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:1], newState = "shown", oldState = "showing", name = "itemSetsBook" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:434: in function 'ZO_Scene:OnTransitionComplete' |caaaaaa<Locals> self = [table:1], nextState = "shown" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:429: in function 'ZO_Scene:DetermineIfTransitionIsComplete' |caaaaaa<Locals> self = [table:1], nextState = "shown" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:351: in function 'ZO_Scene:OnSceneFragmentStateChange' |caaaaaa<Locals> self = [table:1], fragment = [table:4]{allowShowHideTimeUpdates = F, state = "shown", animationTemplate = "FadeSceneAnimation", duration = 20, fireCallbackDepth = 0}, oldState = "showing", newState = "shown" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:4], newState = "shown", oldState = "showing", currentScene = [table:1] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown' |caaaaaa<Locals> self = [table:4] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
Last edited by Duir : 06/15/22 at 06:30 AM.
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06/14/22, 11:28 PM | |
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ty for the update
ran into a bug on latest version in: collections > set items Code:
Lua Error: user:/AddOns/PerfectPixel/functions.lua:396: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/functions.lua:396: in function 'Bars' <Locals> isProgressBarPassedIn = T </Locals> user:/AddOns/PerfectPixel/scenes/collectionsSceneGroup.lua:16: in function 'itemSetCollectionsProgressBars' user:/AddOns/PerfectPixel/scenes/collectionsSceneGroup.lua:57: in function 'callback' <Locals> oldState = "showing", newState = "shown" </Locals> /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' <Locals> self = [table:1]{wasShownInGamepadPreferredMode = F, state = "shown", fireCallbackDepth = 1, wasRequestedToShowInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, name = "itemSetsBook", restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F}, eventName = "StateChange", registry = [table:2]{}, callbackInfoIndex = 2, callbackInfo = [table:3]{4 = F}, callback = user:/AddOns/PerfectPixel/scenes/collectionsSceneGroup.lua:55, deleted = F </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState' <Locals> self = [table:1], newState = "shown", oldState = "showing", name = "itemSetsBook" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:434: in function 'ZO_Scene:OnTransitionComplete' <Locals> self = [table:1], nextState = "shown" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:429: in function 'ZO_Scene:DetermineIfTransitionIsComplete' <Locals> self = [table:1], nextState = "shown" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:351: in function 'ZO_Scene:OnSceneFragmentStateChange' <Locals> self = [table:1], fragment = [table:4]{state = "shown", duration = 20, allowShowHideTimeUpdates = F, animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 0}, oldState = "showing", newState = "shown" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState' <Locals> self = [table:4], newState = "shown", oldState = "showing", currentScene = [table:1] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown' <Locals> self = [table:4] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'|r |
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quickc |
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06/14/22, 03:44 PM | ||
Forum posts: 6
File comments: 172
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Thanks! |
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ApoAlaia |
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06/14/22, 03:17 PM | ||
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HSBS_User |
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06/14/22, 11:08 AM | |||
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Took a quick look:
Lua Code:
This added to the compatibility.lua file, below Code:
--==VotansMiniMap==-- if VOTANS_MINIMAP then ... end -- >>> Add here
Last edited by Baertram : 06/14/22 at 11:08 AM.
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Baertram |
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06/14/22, 09:15 AM | |||
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Fair point, well made
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ApoAlaia |
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06/14/22, 08:59 AM | ||
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If this was looking differently then it was a "texture glitch" that maybe have been fixed by ZOs to revert to the original dialog, as PP is bascially changing some textures in the game that are "re-used" for all the dialogs. So maybe Zos changed that to re-use another texture to be more obvious, or whatever. At least I cannot seem to get the texture changed and to be honest: I do not want to even try to, as for me this dialog is important and should "show as it is" (designed by ZOs).
Last edited by Baertram : 06/14/22 at 09:01 AM.
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Baertram |
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06/14/22, 06:51 AM | |||
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Thanks, same like the MailSend scene: The ZO_PlayerInventory somehow gets set to the background draw trier/layer/level if you click some other controls. That way the PP background is shown "above" the player inventory all of sudden.
Seems there are 2 backgrounds, the one at the left at MailSend (created new, which overlays the inventory stuff at the right) and the one at the player inventory (which gets just hidden as the playerInv is reused at different scenes). Need to find a way within PP to suppress that the new left background overlays the right part. Tricky, as we cannot use negative drawLevels, guess I need to change all default backdrop drawLevels to 1 and these special backdrops to drawLevel 0 then
Last edited by Baertram : 06/14/22 at 07:13 AM.
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Baertram |
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06/14/22, 06:21 AM | |
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Welcome back, and thanks soooooo much for the update! Truly appreciated, Baertram
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ChrisK |
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