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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 08/25/24 12:45 PM |
Created: | 08/19/18 09:58 AM |
Monthly downloads: | 16,616 |
Total downloads: | 1,057,010 |
Favorites: | 399 |
MD5: | |
Categories: | Bags, Bank, Inventory, Beta-version AddOns |
shaderCache.cooked
File Name |
Version |
Size |
Author |
Date |
Type |
2.0.0 |
946B |
08/16/24 06:58 AM |
Addon |
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Version |
Size |
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Date |
0.13.11 |
302kB |
KLISK |
08/24/24 01:34 PM |
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0.13.10 |
303kB |
KLISK |
08/24/24 10:56 AM |
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0.13.09 |
84kB |
KLISK |
08/24/24 05:09 AM |
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0.13.01 |
85kB |
Baertram |
08/19/24 01:12 PM |
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0.13.0 |
85kB |
KLISK |
08/19/24 12:36 PM |
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0.12.22 |
85kB |
Baertram |
08/16/24 06:58 AM |
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0.12.21 |
85kB |
Baertram |
08/12/24 08:35 AM |
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0.12.20 |
83kB |
Baertram |
08/12/24 02:01 AM |
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0.12.19 |
84kB |
Baertram |
06/30/24 03:49 PM |
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0.12.18 |
84kB |
Baertram |
06/16/24 09:26 AM |
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0.12.17 |
82kB |
Baertram |
06/03/24 01:56 PM |
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82kB |
Baertram |
05/12/24 09:40 AM |
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82kB |
Baertram |
03/12/24 11:56 AM |
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81kB |
Baertram |
03/11/24 07:56 AM |
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81kB |
Baertram |
01/13/24 11:48 AM |
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0.12.12 |
80kB |
Baertram |
10/13/23 04:19 PM |
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0.12.11 |
80kB |
Baertram |
04/19/23 08:31 AM |
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0.12.10 |
79kB |
Baertram |
01/10/23 06:15 PM |
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0.12.09 |
79kB |
Baertram |
01/04/23 04:21 AM |
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0.12.081 |
79kB |
Baertram |
01/04/23 02:58 AM |
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0.12.08 |
88kB |
Baertram |
01/03/23 12:08 PM |
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0.12.07 |
284kB |
KLISK |
11/26/22 09:02 AM |
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285kB |
KLISK |
11/22/22 10:51 AM |
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0.12.04 |
285kB |
KLISK |
11/20/22 11:00 AM |
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287kB |
KLISK |
11/19/22 02:12 PM |
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0.12.02 |
285kB |
KLISK |
11/15/22 02:45 AM |
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0.12.01 |
285kB |
KLISK |
11/14/22 02:12 AM |
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0.12.0 |
285kB |
KLISK |
11/13/22 11:49 AM |
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0.11.35 |
88kB |
Baertram |
10/02/22 06:43 PM |
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0.11.34 |
88kB |
Baertram |
08/22/22 09:44 AM |
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0.11.33 |
88kB |
KLISK |
06/25/22 01:39 PM |
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0.11.32 |
88kB |
Baertram |
06/25/22 10:00 AM |
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88kB |
Baertram |
06/25/22 07:44 AM |
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86kB |
Baertram |
06/23/22 03:34 PM |
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0.11.29 |
85kB |
Baertram |
06/22/22 07:46 AM |
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84kB |
Baertram |
06/18/22 06:51 AM |
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0.11.27 |
84kB |
Baertram |
06/14/22 04:10 PM |
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0.11.26 |
82kB |
Baertram |
06/13/22 02:59 PM |
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0.11.25 |
81kB |
Baertram |
05/27/22 02:06 PM |
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0.11.24 |
81kB |
Baertram |
05/26/22 12:47 PM |
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0.11.23 |
79kB |
Baertram |
04/16/22 04:12 PM |
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0.11.22 |
394kB |
KLISK |
03/15/22 06:54 AM |
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0.11.21 |
79kB |
Baertram |
01/13/22 12:26 PM |
Comment Options |
01/25/20, 04:37 PM | |
Forum posts: 0
File comments: 23
Uploads: 0
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Bug Fixed
The impresario preview bug fixed
very grateful Efran |
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Efran |
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01/21/20, 10:46 AM | |
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Re: Re: Re: Re: Getting an error when trying to move a skill to the bar
Thank you! This is perfect!
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ignisferrum |
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01/21/20, 09:56 AM | |
Re: Re: Re: Getting an error when trying to move a skill to the bar
@ignisferrum
I downloaded your version: https://www.esoui.com/downloads/fileinfo.php?id=2525 Replace -> local fragment = ZO_FadeSceneFragment:New(IgnisPowerTrackerWindow, nil, 0); on the -> local fragment = ZO_SimpleSceneFragment:New(IgnisPowerTrackerWindow); ZO_FadeSceneFragment:New() Either it does not work correctly or we do not use it correctly. And never use 0 time with animations, at least 1. This breaks the start of bound handlers.
Warning: Spoiler
Lua Code:
Lua Code:
Last edited by KLISK : 01/22/20 at 03:44 AM.
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KLISK |
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KLISK |
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01/17/20, 11:18 PM | |
Forum posts: 4
File comments: 1
Uploads: 0
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Pressing 'E' to use
Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:1099: Attempt to access a private function 'UseItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top. stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:1099: in function 'TryUseItem' |caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 30, usable = T, onlyFromActionSlot = F </Locals>|r EsoUI/Ingame/Inventory/InventorySlot.lua:1321: in function 'INDEX_ACTION_CALLBACK' EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActions:DoPrimaryAction' |caaaaaa<Locals> self = [table:1]{m_hasActions = T, m_contextMenuMode = F, m_numContextMenuActions = 0}, primaryAction = [table:2]{1 = "Use"}, success = T </Locals>|r EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown' |caaaaaa<Locals> self = [table:3]{insertionId = 203, allowDefaultExit = T, batchUpdating = F}, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:4]{addedForSceneName = "inventory", keybind = "UI_SHORTCUT_PRIMARY", order = 500, alignment = 3} </Locals>|r (tail call): ? (tail call): ?
Last edited by xenopyax : 01/17/20 at 11:19 PM.
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xenopyax |
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12/31/19, 08:06 AM | |
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If I try to preview a style page from the event vendor "Impressaria" by left clicking the item in the vendor's inventory list, I get the following error message with PP enabled:
Code:
EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: Attempt to access a private function 'AddOutfitSlotPreviewElementToPreviewCollection' from insecure code. The callstack became untrusted 4 stack frame(s) from the top. stack traceback: EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: in function 'ZO_ItemPreview_Shared:AddOutfitSlotPreviewElement' |caaaaaa<Locals> self = [table:1]{waitingForPreviewBegin = F, lastSetChangeTime = 2100540, forcePreparePreview = F, previewInEmptyWorld = T, currentPreviewType = 11, numPreviewVariations = 0, previewCollectionId = 4, dynamicFramingConsumedHeight = 300, previewVariationIndex = 1, enabledPreview = T, canChangePreview = F, dynamicFramingConsumedWidth = 550, fireCallbackDepth = 0}, outfitSlot = 11, collectibleId = 7304, itemMaterialIndex = 1, primaryDye = 0, secondaryDye = 0, accentDye = 0, refreshImmediately = T </Locals>|r EsoUI/Ingame/StoreWindow/StoreWindow_Shared.lua:198: in function 'ZO_StoreManager_DoPreviewAction' |caaaaaa<Locals> action = 2, storeEntryIndex = 26, entryType = 0, itemPreview = [table:1], collectibleId = 7304, collectibleData = [table:2]{nickname = "", outfitStyleItemStyleId = 0, collectibleIndex = 166, unlockState = 0, referenceId = 4688, categoryType = 24, icon = "/esoui/art/icons/gear_paleexpl...", isRenameable = F, unlockedViaSubscription = F, isWeaponStyle = T, hasVisualAppearence = F, isNew = F, weaponModelType = 5, collectibleId = 7304, name = "Bogen des Skaalentdeckers^m", isArmorStyle = F, gridHeaderName = "Bogen", isSlottable = F, isActive = F, hideMode = 0}, NO_DYE = 0, REFRESH_IMMEDIATELY = T, outfitSlot = 11 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:707: in function 'ZO_StoreManager:PreviewStoreEntry' |caaaaaa<Locals> self = [table:3]{LibFilters3_filterType = 6, showAllFilter = T, currentFilter = 0, windowMode = 1, numUsedSlots = 117, numSlots = 154}, storeEntryIndex = 26 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:758: in function 'ZO_Store_OnEntryClicked' |caaaaaa<Locals> storeEntrySlot = ud, button = 1, storeEntryIndex = 26 </Locals>|r ZO_StoreWindowList1Row1_MouseUp:4: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r |
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Baertram |
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12/29/19, 03:48 AM | ||
Re: Furniture/Item previews
If you have ItemPreview, do it: Settings → PerfectPixel → Inventory Scene → Do not rotate the camera → OFF. |
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KLISK |
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12/28/19, 11:45 PM | |
Forum posts: 0
File comments: 45
Uploads: 0
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Furniture/Item previews
First I wanna say I love the premise of this addon. Love the way it looks. However, when trying to preview a blueprint/praxis etc from inventory it doesn't work. The buttons to "End Preview" show up at the bottom of the screen but there is no preview on the screen. I have been able to replicate this consistently across multiple toons and even changed some settings to see if that would help (UI scaling). Like I said I love this addon but I kinda love being able to preview my stuff a bit more at this point.
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Texximus |
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12/22/19, 10:29 AM | |
Re: PP error message with Impesario Previews
@Efran
Hi. Thank you for report. I'll see when I get to my computer. |
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KLISK |
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12/21/19, 06:56 PM | |
Forum posts: 0
File comments: 23
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PP error message with Impesario Previews
HIya
We are getting the following error when using the preview of the style patterns option in the Impresario in Auridon. We have narrowed it down to only be happening when PP is turned on. Thanks for the hard work. Code:
EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: function expected instead of nil stack traceback: EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: in function 'ZO_ItemPreview_Shared:AddOutfitSlotPreviewElement' |caaaaaa<Locals> self = [table:1]{dynamicFramingConsumedWidth = 550, currentPreviewType = 11, dynamicFramingConsumedHeight = 300, lastSetChangeTime = 2693307, previewCollectionId = 14, numPreviewVariations = 0, previewVariationIndex = 1, waitingForPreviewBegin = F, enabledPreview = T, previewInEmptyWorld = T, fireCallbackDepth = 0, forcePreparePreview = F, canChangePreview = F}, outfitSlot = 3, collectibleId = 7298, itemMaterialIndex = 1, primaryDye = 0, secondaryDye = 0, accentDye = 0, refreshImmediately = T </Locals>|r EsoUI/Ingame/StoreWindow/StoreWindow_Shared.lua:198: in function 'ZO_StoreManager_DoPreviewAction' |caaaaaa<Locals> action = 2, storeEntryIndex = 38, entryType = 0, itemPreview = [table:1], collectibleId = 7298, collectibleData = [table:2]{referenceId = 4682, isActive = F, isSlottable = F, name = "Skaal Explorer Gloves", isWeaponStyle = F, unlockedViaSubscription = F, categoryType = 24, collectibleIndex = 361, hideMode = 0, outfitStyleItemStyleId = 0, collectibleId = 7298, isRenameable = F, hasVisualAppearence = F, unlockState = 0, gridHeaderName = "Signature", isArmorStyle = T, visualArmorType = 6, isNew = F, nickname = "", icon = "/esoui/art/icons/gear_deepwint..."}, NO_DYE = 0, REFRESH_IMMEDIATELY = T, outfitSlot = 3 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:707: in function 'ZO_StoreManager:PreviewStoreEntry' |caaaaaa<Locals> self = [table:3]{numSlots = 200, windowMode = 1, numUsedSlots = 161, showAllFilter = T, currentFilter = 0}, storeEntryIndex = 38 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:758: in function 'ZO_Store_OnEntryClicked' |caaaaaa<Locals> storeEntrySlot = ud, button = 1, storeEntryIndex = 38 </Locals>|r ZO_StoreWindowList1Row1_MouseUp:4: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r
Last edited by Efran : 12/21/19 at 07:00 PM.
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Efran |
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12/08/19, 05:12 PM | ||
Re: Bandits UI Compatibility
I will not even try to work on compatibility with bui. Sorry.
Last edited by KLISK : 12/08/19 at 05:13 PM.
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KLISK |
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12/08/19, 03:46 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Bandits UI Compatibility
When using Perfect Pixel with Bandits UI and Votan's Minimap the feature from Bandits UI to automatically close lorebooks stops working. It manifests only when all 3 of these addons are enabled (tested this with only those three and their dependencies). If I disable either Perfect Pixel or Votan's Minimap it starts working again.
Not sure which addon causes the issue here and where to report this, but since I added Perfect Pixel as the last one I'm doing it here. P.S. Good job with the addon, I much prefer the UI look to the vanilla one. |
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Juggzor |
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12/01/19, 07:46 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Conflict with Stoned
the Stoned addon disables PixelPerfect completely. It does literally nothing. It's taken me significantly too long to figure this out, but I'm really happy I did, since this is how the game should look as standard
Stoned also does weird things to GridList, disabling the grid/list button at the top left hand corner and forcing full horizontal text that seriously messes up the inventory display
Last edited by undeadbydawn : 12/01/19 at 07:49 PM.
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undeadbydawn |
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11/18/19, 10:27 AM | |||
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Re: Re: Not Compatible With ATT's UI
ATT's UI background becomes invisible and makes its UI hard to use. Doesn't matter to me either way... I didn't like ATT and I didn't like PerfectPixel. I just thought you should know about another addon conflict. I won't be doing any further testing. Thank you for your work. |
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NeuroticPixels |
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11/18/19, 10:16 AM | ||
Re: Not Compatible With ATT's UI
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KLISK |
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