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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 06/30/24 03:49 PM |
Created: | 08/19/18 09:58 AM |
Monthly downloads: | 37,021 |
Total downloads: | 973,194 |
Favorites: | 388 |
MD5: | |
Categories: | Bags, Bank, Inventory, Beta-version AddOns |
shaderCache.cooked
File Name |
Version |
Size |
Uploader |
Date |
0.12.18 |
84kB |
Baertram |
06/16/24 09:26 AM |
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0.12.17 |
82kB |
Baertram |
06/03/24 01:56 PM |
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0.12.16 |
82kB |
Baertram |
05/12/24 09:40 AM |
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0.12.15 |
82kB |
Baertram |
03/12/24 11:56 AM |
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0.12.14 |
81kB |
Baertram |
03/11/24 07:56 AM |
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0.12.13 |
81kB |
Baertram |
01/13/24 11:48 AM |
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0.12.12 |
80kB |
Baertram |
10/13/23 04:19 PM |
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0.12.11 |
80kB |
Baertram |
04/19/23 08:31 AM |
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0.12.10 |
79kB |
Baertram |
01/10/23 06:15 PM |
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0.12.09 |
79kB |
Baertram |
01/04/23 04:21 AM |
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0.12.081 |
79kB |
Baertram |
01/04/23 02:58 AM |
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0.12.08 |
88kB |
Baertram |
01/03/23 12:08 PM |
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0.12.07 |
284kB |
KLISK |
11/26/22 09:02 AM |
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0.12.05 |
285kB |
KLISK |
11/22/22 10:51 AM |
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0.12.04 |
285kB |
KLISK |
11/20/22 11:00 AM |
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0.12.03 |
287kB |
KLISK |
11/19/22 02:12 PM |
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0.12.02 |
285kB |
KLISK |
11/15/22 02:45 AM |
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0.12.01 |
285kB |
KLISK |
11/14/22 02:12 AM |
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0.12.0 |
285kB |
KLISK |
11/13/22 11:49 AM |
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0.11.35 |
88kB |
Baertram |
10/02/22 06:43 PM |
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0.11.34 |
88kB |
Baertram |
08/22/22 09:44 AM |
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0.11.33 |
88kB |
KLISK |
06/25/22 01:39 PM |
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0.11.32 |
88kB |
Baertram |
06/25/22 10:00 AM |
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0.11.31 |
88kB |
Baertram |
06/25/22 07:44 AM |
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0.11.30 |
86kB |
Baertram |
06/23/22 03:34 PM |
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0.11.29 |
85kB |
Baertram |
06/22/22 07:46 AM |
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0.11.28 |
84kB |
Baertram |
06/18/22 06:51 AM |
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0.11.27 |
84kB |
Baertram |
06/14/22 04:10 PM |
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0.11.26 |
82kB |
Baertram |
06/13/22 02:59 PM |
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0.11.25 |
81kB |
Baertram |
05/27/22 02:06 PM |
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0.11.24 |
81kB |
Baertram |
05/26/22 12:47 PM |
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0.11.23 |
79kB |
Baertram |
04/16/22 04:12 PM |
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0.11.22 |
394kB |
KLISK |
03/15/22 06:54 AM |
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0.11.21 |
79kB |
Baertram |
01/13/22 12:26 PM |
Comment Options |
fgoron2000 |
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11/19/18, 10:29 AM | |
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Code:
## SavedVariables: PerfectPixel It will create a global variable PerfectPixle this way and overwrite your addon global variable PerfectPixle (if you use it) + your local variable too! Even as your addon's global variable is named "PP" it is somehow not clear that your SavedVariables are behind the variable "PerfectPixle" . I'd therefor recommand to rename the SavedVariables global variable to e.g. PerfectPixel_SV or you'll get in trouble most likely one day. Code:
## SavedVariables: PerfectPixel_SV For your LAM settings controls like buttons or checkboxes, which require a reloadui, add the following entry to the controls: Code:
requiresReload = true, Lua Code:
This will show a "reload UI" button within the LAM panel if you change such a setting, giving the users a visual indicator "Oh I need to do a reloadui now" and the possibility to click this button to do the reloadui now. Another question: You always use PP.VAR.SV to store the savedvariables. But you'll overwrite them inside your code each time you load the compass, worldmap or tooltips data by using: Lua Code:
Maybe I'm wrong but this way your variable VAR.SV references ONLY the data of EITHER PerfectPixle["Default"][GetDisplayName()] ["Compass"], ["WorldMap"], or ["Tooltips"] but not all three at the same time? Not tested but from my understanding: Reloading the UI will only save changes to the actual VAR.SV then, and not to the 2 others. -> This prevents users from changing the SavedVariables for the Compass if VAR.SV only contains e.g. the WorldMap data?! Another approach Wouldn't it be much easier to just load the SV data ONCE as the addon loads in your EVENT_ADDON_LOADED callback function like this: Lua Code:
And then access the "Worldmap", "Compass" or "Tooltips" data via VAR.SV["Compass"] VAR.SV["WorldMap"] VAR.SV["Tooltips"] Just a question as I did not test it, but that's the way it usually works perfectly.
Last edited by Baertram : 11/19/18 at 10:43 AM.
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Baertram |
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11/19/18, 08:45 AM | |
In inventory, want to switch out ring I get these errors,
user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:68: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:68: in function 'hookFunction' |caaaaaa<Locals> inventorySlot = ud </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_InventorySlot_OnMouseExit' ZO_StackSplitSource_MouseExit:3: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:64: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:64: in function 'hookFunction' |caaaaaa<Locals> inventorySlot = ud </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_InventorySlot_OnMouseEnter' ZO_StackSplitSource_MouseEnter:3: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r Going to revert to older file. |
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BigM |
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11/13/18, 04:49 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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I will 100% use this addon if/when a few options are added
I really like the style of this addon and what it is doing. There are a few of things I would like to see implemented to it before I start using it full time.
1. Better 21:9 support would be nice. As of now the only issue I saw was a strange 1 item offset on the stack indicator. (For example I had a stack of pots but the number showing how many I had was on the icon for a bow in my inventory, as if I had a stack of 178 ruby ash bows haha) 2. I would love the option to to enable the camera turn around when opening your inventory. I like the effect it gives and I think it would be a nice touch. 3. You probably noticed already but fixing the outfit station would be nice Beyond those two things, I think you made something really special here. Ill be keeping a close eye on this addon.
Last edited by Wash_113 : 11/13/18 at 04:50 PM.
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Wash_113 |
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11/07/18, 05:26 AM | |
Forum posts: 0
File comments: 98
Uploads: 0
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0.9.8
I have been changing the compass preferences (colour), and I noticed you must do a /reloadui to changes taken effect. |
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santialonso |
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11/05/18, 10:01 AM | |
Forum posts: 0
File comments: 98
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0.9.797
Awesome update. 2 little things: Highlighting area quests a little brighter. It isn't well visible in dark moments like the night. In Journal, you forgot to change Cadwell's almanac to PP look like. |
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santialonso |
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11/05/18, 09:30 AM | ||
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If you add such things like the combat indicator at the compass PLEASE add a setting to disable it as well!
There are other addons already doing such things. I like your addon very much and don't get me wrong, but: Not everyone likes to have "features" like this in an addon which was made "to change the visuals of the UI". Edit: Found a chat command /ppc which seems to change the total style of the compass. Maybe name these chat commends in the changelog again then.
Last edited by Baertram : 11/05/18 at 09:34 AM.
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Baertram |
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11/05/18, 01:10 AM | ||
2.- There is a highlight of the quest area, maybe I made it not bright enough. DarkUI is a completely different working principle. |
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KLISK |
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11/04/18, 10:44 AM | |
Forum posts: 0
File comments: 98
Uploads: 0
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0.9.795
Awesome update. I want give to you a suggestions of how to improve the new compass. It would be great if the compass change the colours in 2 situations: 1.- When you enter in combat. Change to red colour when you enter in combat and come back normal when you leave the combat. You can see an example in the Combat Indicator (Updated) addon (https://www.esoui.com/downloads/info...orUpdated.html). 2.- When you enter in a zone quest area. Like the original compass of the game does or you can find an example in the DarkUI addon (https://www.esoui.com/downloads/info1576-DarkUI.html). It would be great also the next changes in the game appearance: skill bar, attributes bar, buffs and debuffs frames, experience bar and group and raid frames. Thank you a lot. |
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santialonso |
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10/31/18, 01:49 AM | ||
Last edited by KLISK : 10/31/18 at 03:03 AM.
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KLISK |
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10/30/18, 04:03 PM | ||||
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I was testing some things and, please, don't move the loot window more to right. I could check it's an issue that come with the own game. One question: do you have the intention to change the compass or the atributes bar to the PP look like? |
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santialonso |
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10/30/18, 12:41 PM | |||
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Another thing I don't like so much with the latest update: you made the crafting windows more bigger. I like the size of the previous version. |
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santialonso |
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10/30/18, 11:05 AM | ||
Perhaps I could make the background more transparent. Moving the loot window ... I do not even know whether it will be convenient. Maybe I will add an option.
Last edited by KLISK : 10/30/18 at 11:53 AM.
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KLISK |
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10/29/18, 05:26 PM | ||||
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With the last versión doesn't fix this issue completely. You can see the image below. The issue is present when you loot from a killed mob or from a container and you compare with a dual weapon or rings. https://imgur.com/9ICe0KS |
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santialonso |
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10/28/18, 01:02 PM | |
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santialonso |
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