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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 08/24/24 05:09 AM |
Created: | 08/19/18 09:58 AM |
Monthly downloads: | 41,261 |
Total downloads: | 1,022,926 |
Favorites: | 392 |
MD5: | |
Categories: | Bags, Bank, Inventory, Beta-version AddOns |
shaderCache.cooked
File Name |
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Author |
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2.0.0 |
946B |
08/16/24 06:58 AM |
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0.13.01 |
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Baertram |
08/19/24 01:12 PM |
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Baertram |
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0.11.21 |
79kB |
Baertram |
01/13/22 12:26 PM |
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It seems that with today's update, the tabs for selling, buying etc at a merchant are now in the middle of the vendor page, leaving them unclickable behind the things that you can buy. You can only see whatever the default tab is, but are unable to switch to selling things
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I get following error when opening the guild trader while AwesomeGuildStore is enabled:
Code:
user:/AddOns/PerfectPixel/scenes/tradingHouseScene.lua:20: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/scenes/tradingHouseScene.lua:20: in function 'UpdateSetupCallback' user:/AddOns/PerfectPixel/scenes/tradingHouseScene.lua:270: in function '(anonymous)' <Locals> _ = 1, fn = user:/AddOns/PerfectPixel/scenes/tradingHouseScene.lua:18 </Locals>
Last edited by crysis992 : 08/23/24 at 04:58 AM.
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Yeah, OneDrive is a usual issue here with ESO and addons :-(
If you enable OneDrives "Backup" -> "Documents" then it will restore older files from the cloud after you updated local from esoui.com/Minion... Sucks somehow and only fix curently is to disable onedrive's backup of documents folder The Minion troubleshooting guide "sticky" / "pinned" thread at the Minion subforum got that explained at point 9. I think.
Last edited by Baertram : 08/21/24 at 01:49 PM.
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Update. It seems my game and subsequently my addon folder some how got switched to pull from onedrive. I had a friend help walk me through fixing that and PP is now working correctly. You were correct Baetram in that the version was an old version it was pulling from.
Last edited by Smarty023604 : 08/21/24 at 01:36 PM.
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Update the/your addon, your PP version seems to be old (at least 2 versions older than current 0.13.1)?
Line 36 in init is PP.lootScene() and got nothing to do with restyleStation anymore and the code that the error shows in restyleStation is also at anothr line since 3 patches!
Last edited by Baertram : 08/21/24 at 12:36 PM.
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PP Error
I have been trying to find a solution to my ui issues when opening my inventory. ive made it so PP is my only active addon and im still having issues. I get this UI Error when first logging in
user:/AddOns/PerfectPixel/functions.lua:269: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/functions.lua:269: in function 'Font' user:/AddOns/PerfectPixel/scenes/restyleStationKeyboardSceneGroup.lua:30: in function 'restyleStationKeyboardSceneGroup' user:/AddOns/PerfectPixel/Init.lua:36: in function '(anonymous)' there is another big string that pops up when i try to open my inventory. Any help in solving this is appreciated. [14:17] user:/AddOns/PerfectPixel/functions.lua:269: function expected instead of nil stack traceback: user:/AddOns/PerfectPixel/functions.lua:269: in function 'Font' <Locals> control = ud, font = "$(BOLD_FONT)", size = 15, outline = "shadow", sc_r = 0, sc_g = 0, sc_b = 0, sc_a = 0.5 </Locals> user:/AddOns/PerfectPixel/PerfectPixel.lua:49: in function 'OnCreateFn' <Locals> control = ud, data = 1, dataType = [table:1]{m_NextControlId = 1, m_NextFree = 2}, sp = ud </Locals> user:/AddOns/PerfectPixel/functions.lua:69: in function 'customFactoryBehavior' /EsoUI/Libraries/Utility/ZO_ObjectPool.lua:169: in function 'ZO_ObjectPool:CreateObject' <Locals> self = [table:1], objectKey = 1, object = ud </Locals> /EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject' <Locals> self = [table:1], objectKey = 1 </Locals> /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2502: in function 'ZO_ScrollList_UpdateScroll' <Locals> self = ud, windowHeight = 744, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 1, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{typeId = 1}, bottomEdge = 744, controlTop = 0, uniformControlHeight = 42, dataType = [table:6]{selectable = T, height = 40}, controlPool = [table:1] </Locals> /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2267: in function 'ZO_ScrollList_Commit' <Locals> self = ud, windowHeight = 744, selectionsEnabled = F, scrollableDistance = 810, foundSelected = F, i = 0 </Locals> /EsoUI/Ingame/Inventory/Inventory.lua:1375: in function 'ZO_InventoryManager:ApplySort' <Locals> self = [table:7]{selectedTabType = 1, itemsLockedDueToDeath = F}, inventoryType = 1, inventory = [table:8]{freeSlotType = 1, rowTemplate = "ZO_PlayerInventorySlot", freeSlotsStringId = 5565, subFilter = 0, currentSortKey = "statusSortOrder", currentFilter = 0, slotType = 2, currentSortOrder = F, freeSlotsFullStringId = 5566, currentContext = "playerInventoryTextSearch", listDataType = 1}, list = ud, scrollData = [table:3] </Locals> /EsoUI/Ingame/Inventory/Inventory.lua:1935: in function 'ZO_InventoryManager:UpdateList' <Locals> self = [table:7], inventoryType = 1, updateEvenIfHidden = T, inventory = [table:8], list = ud, scrollData = [table:3] </Locals> /EsoUI/Ingame/Inventory/Inventory.lua:819: in function 'callback' <Locals> oldState = "hidden", newState = "showing", UPDATE_EVEN_IF_HIDDEN = T </Locals> /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' <Locals> self = [table:9]{duration = 200, allowShowHideTimeUpdates = F, state = "showing", animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:10]{}, callbackInfoIndex = 1, callbackInfo = [table:11]{4 = F}, callback = /EsoUI/Ingame/Inventory/Inventory.lua:802, deleted = F </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState' <Locals> self = [table:9], newState = "showing", oldState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown' <Locals> self = [table:9] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh' <Locals> self = [table:9], oldState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:44: in function 'ZO_Scene:AddFragment' <Locals> self = [table:12]{restoresHUDSceneToggleGameMenu = F, state = "showing", wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, name = "inventory", wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 1}, fragment = [table:9] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:81: in function 'ZO_Scene:AddTemporaryFragment' <Locals> self = [table:12], fragment = [table:9] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:113: in function 'ZO_SceneManager_Base:AddFragment' <Locals> self = [table:13]{fireCallbackDepth = 0, remoteSceneSequenceNumber = 9, hudUISceneName = "hudui", hudSceneName = "hud", numRemoteTopLevelShown = 0, isLoadingScreenShown = F, initialized = F, hudUISceneHidesAutomatically = T, exitUIModeOnChatFocusLost = F, numTopLevelShown = 0}, fragment = [table:9], state = "showing" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:142: in function 'ZO_SceneManager_Base:AddFragmentGroup' <Locals> self = [table:13], fragmentGroup = [table:14]{}, i = 1, fragment = [table:9] </Locals> /EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:93: in function 'callback' /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:287: in function 'MenuBarButton:Release' <Locals> self = [table:15]{m_locked = T, m_highlightHidden = T, m_state = 1}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:16]{categoryName = 5573, highlight = "EsoUI/Art/Inventory/inventory_...", descriptor = 5573, pressed = "EsoUI/Art/Inventory/inventory_...", normal = "EsoUI/Art/Inventory/inventory_...", clickSound = "Quickslot_Close"} </Locals> /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:605: in function 'MenuBar:SelectDescriptor' <Locals> self = [table:17]{m_relativePoint = 8, m_downSize = 60, m_clickSound = "Click_MenuBar", m_animationDuration = 50, m_normalSize = 50, m_buttonPadding = 20, m_point = 2}, descriptor = 5573, skipAnimation = T, buttonObject = [table:15] </Locals> (tail call): ? (tail call): ? /EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment' <Locals> self = [table:18]{lastFragmentName = 5573} </Locals> /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:177: in function 'ZO_InventoryMenuBar:OnFragmentShowing' <Locals> self = [table:19]{quickslotToggleFragment = 5573} </Locals> /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:35: in function 'callback' <Locals> oldState = "hidden", newState = "showing" </Locals> /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' <Locals> self = [table:20]{duration = 200, allowShowHideTimeUpdates = F, state = "showing", animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:21]{}, callbackInfoIndex = 1, callbackInfo = [table:22]{4 = F}, callback = /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:33, deleted = F </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState' <Locals> self = [table:20], newState = "showing", oldState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown' <Locals> self = [table:20] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh' <Locals> self = [table:20], asAResultOfSceneStateChange = T, refreshedForScene = [table:12], oldState = "hidden" </Locals>
Last edited by Smarty023604 : 08/21/24 at 12:32 PM.
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I was having these same broken UI problems until just a few minutes ago when I finally stumbled across the add-on that was causing my issues as of this comment.
If anyone here is using ESO-Hub's stuff, their trading hub add-on and its lib, those are still in need of an update. UPDATE [4:55am EDT]: ESO-Hub has updated their trading hub add-on and lib.
Last edited by bearbelly : 08/20/24 at 02:55 AM.
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Re: Re: Re: Re: Re: New Update
AwesomeGuildSore and MM have been updated some hours ago already and addressed that "SellPrice" fix there.
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Baertram |
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Re: Re: Re: Re: New Update
Thank you Baertram and ApoAlia.
Seems a few of the add-ons might be causing issues: Tamriel Trade Centre (x) Show TTC Price (x) AwesomeGuildStore (x) Arkadius' Trade Tools : Auction House & Vendors Master Merchant Lib Price Farming Party The ones with the X's are ones I use and turned off have fixed my UI. I don't use the other ones. Just fellow guild members do and have gotten the same broken UI as me and they turned those off and it worked for them. Thank you again.
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Re: Re: Re: New Update
Check the error fix that was posted there at the comments that ApoAlia linked!
It should hopefully fix it. Unless you got other addons enabled with the same error at "SellPrice" column in inventory. ATT MM TTC (maybe) AGS ....
Last edited by Baertram : 08/19/24 at 02:40 PM.
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Re: Re: New Update
I completely understand what you are saying. I went ahead and ran PP and it's Lib. You are correct it is working just fine. I am tying to figure out what Add-On is breaking my UI, as many have reported the TTC add-on seems to do fine in some aspects.
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Re: Re: Re: New Update
As I thought (and wrote) and was meanwhile added with more detail here too:
https://www.esoui.com/forums/showthread.php?t=11040 Thanks for the confirmation ApoAlaia
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Re: Re: New Update
From the addon author: https://www.esoui.com/downloads/info....html#comments Seems the sell price control name changed with last update to "SellPriceText", so ShowTTCPrice.lua, line 277 should now be: Code:
local SellPriceControl = control:GetNamedChild("SellPriceText") |
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Re: New Update
Thanks, but PP is not breaking my UI so far.
The error you posted also does not mention it and just disabling PP to chekc if everything else works might not be a real proper test IF thos other addons are broken with PP disabled alone too somehow. It's most likely that other addons did not update the "SellPrice" column of inventory lists to "SellPriceText" (like PP already did) and thus your UI is broken. If PP alone works it's by 90% sure it's another addon that breaks your game UI, maybe only in combination with PP as PP already changed coding to the new ZOs code. I'd wait a few days for fixes of all addons and see again then.
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Baertram |
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