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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 10/22/23 04:35 PM |
Created: | 09/11/18 09:42 AM |
Monthly downloads: | 441 |
Total downloads: | 27,320 |
Favorites: | 55 |
MD5: |
File Name |
Version |
Size |
Uploader |
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2.30.2 |
105kB |
otac0n |
08/24/23 01:04 PM |
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2.30.1 |
105kB |
otac0n |
06/19/23 05:03 PM |
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2.30.0 |
105kB |
otac0n |
06/18/23 09:04 PM |
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2.29.13 |
110kB |
otac0n |
05/07/23 09:49 AM |
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2.29.12 |
110kB |
otac0n |
05/02/23 08:45 PM |
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2.29.11 |
104kB |
otac0n |
03/19/23 05:26 PM |
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2.29.10 |
102kB |
TaxTalis |
02/05/23 07:07 AM |
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2.29.9 |
103kB |
demawi |
11/06/22 10:23 AM |
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2.29.8 |
102kB |
demawi |
11/02/22 04:15 PM |
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2.29.7 |
102kB |
demawi |
08/29/22 06:13 PM |
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2.29.6 |
102kB |
demawi |
07/19/22 01:40 PM |
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2.29.5 |
102kB |
demawi |
07/17/22 05:10 AM |
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2.29.4 |
102kB |
demawi |
07/16/22 04:34 AM |
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2.29.3 |
102kB |
demawi |
07/14/22 05:11 AM |
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2.29.2 |
102kB |
demawi |
07/07/22 04:22 AM |
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2.29.1 |
102kB |
demawi |
07/01/22 04:30 PM |
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2.29.0 |
103kB |
demawi |
06/23/22 02:29 PM |
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2.28.1 |
96kB |
demawi |
06/06/22 01:11 PM |
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2.28.0 |
96kB |
demawi |
05/22/22 09:44 AM |
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2.27.3 |
92kB |
demawi |
05/16/22 02:31 AM |
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2.27.2 |
92kB |
demawi |
05/15/22 01:37 PM |
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2.27.1 |
92kB |
demawi |
05/11/22 02:14 PM |
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2.27.0 |
92kB |
demawi |
05/10/22 02:16 PM |
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2.26.2 |
76kB |
TaxTalis |
04/24/22 02:06 PM |
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2.26.1 |
75kB |
demawi |
04/23/22 11:55 AM |
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2.26.0 |
75kB |
demawi |
04/23/22 11:20 AM |
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2.25.0 |
71kB |
demawi |
04/10/22 11:51 AM |
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2.24.9 |
71kB |
demawi |
04/06/22 02:50 PM |
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2.24.8 |
70kB |
demawi |
02/02/22 11:07 AM |
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2.24.7 |
70kB |
demawi |
01/26/22 07:21 PM |
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2.24.6 |
70kB |
demawi |
01/19/22 03:20 PM |
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2.24.5 |
70kB |
demawi |
12/04/21 05:47 AM |
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2.24.4 |
70kB |
demawi |
09/06/21 05:43 AM |
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2.24.3 |
70kB |
demawi |
08/12/21 02:49 AM |
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2.24.2 |
70kB |
demawi |
08/10/21 10:36 AM |
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2.24.1 |
70kB |
demawi |
07/31/21 09:04 AM |
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2.24.0 |
70kB |
demawi |
07/30/21 04:02 PM |
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2.23.3 |
69kB |
demawi |
07/17/21 08:23 AM |
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2.23.2 |
69kB |
demawi |
07/15/21 05:07 PM |
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2.23.1 |
69kB |
demawi |
07/15/21 04:45 PM |
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2.23.0 |
69kB |
demawi |
07/15/21 07:38 AM |
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2.22.4 |
65kB |
demawi |
07/01/21 10:46 AM |
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2.22.3 |
65kB |
demawi |
06/28/21 04:29 AM |
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2.22.2 |
65kB |
demawi |
06/26/21 12:33 PM |
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2.22.1 |
65kB |
demawi |
06/26/21 09:06 AM |
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2.22.0 |
65kB |
demawi |
06/24/21 04:01 AM |
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2.21.0 |
62kB |
demawi |
06/09/21 12:27 PM |
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2.20.0 |
61kB |
demawi |
06/07/21 10:11 AM |
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2.19.1 |
59kB |
demawi |
06/02/21 01:33 PM |
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2.18.2 |
58kB |
demawi |
05/30/21 07:31 AM |
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2.18.1 |
58kB |
demawi |
05/28/21 08:40 AM |
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2.18.0 |
58kB |
demawi |
05/28/21 03:08 AM |
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2.17.0 |
54kB |
demawi |
05/22/21 06:46 AM |
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2.16.1 |
46kB |
demawi |
05/14/21 03:00 PM |
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2.16.0 |
46kB |
demawi |
05/13/21 09:25 AM |
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2.15.3 |
42kB |
demawi |
02/23/21 01:36 AM |
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2.15.2 |
42kB |
TaxTalis |
02/22/21 09:42 AM |
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2.15.1 |
42kB |
TaxTalis |
02/21/21 03:30 PM |
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2.10.3 |
39kB |
TaxTalis |
11/25/20 11:12 AM |
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2.10.0 |
38kB |
TaxTalis |
11/18/20 04:18 PM |
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2.9.2 |
38kB |
TaxTalis |
11/15/20 06:25 AM |
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2.8.0 |
38kB |
TaxTalis |
11/08/20 07:46 AM |
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2.7.0 |
38kB |
TaxTalis |
10/11/20 11:54 AM |
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2.6.0 |
38kB |
TaxTalis |
09/09/20 06:01 AM |
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2.5.0 |
38kB |
TaxTalis |
08/11/20 10:59 AM |
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2.4.0 |
38kB |
TaxTalis |
05/25/20 02:34 AM |
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2.3.0 |
37kB |
TaxTalis |
02/26/20 12:20 PM |
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2.2.1 |
37kB |
TaxTalis |
01/07/20 01:05 PM |
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2.2.0 |
37kB |
TaxTalis |
12/30/19 02:22 AM |
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2.1.0 |
37kB |
TaxTalis |
12/25/19 12:17 PM |
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2.0.0 |
35kB |
TaxTalis |
12/18/19 05:03 AM |
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1.6.2 |
920kB |
TaxTalis |
11/27/19 01:48 PM |
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1.6.1 |
920kB |
TaxTalis |
09/06/19 08:47 AM |
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1.6.0 |
920kB |
TaxTalis |
08/31/19 04:02 PM |
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1.5.2 |
922kB |
TaxTalis |
08/14/19 09:25 AM |
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1.5.1 |
920kB |
TaxTalis |
05/25/19 02:57 AM |
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1.5.0 |
920kB |
TaxTalis |
05/24/19 10:07 AM |
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1.4.2 |
914kB |
TaxTalis |
10/27/18 09:00 AM |
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1.4.1 |
914kB |
TaxTalis |
10/26/18 02:36 PM |
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1.2.2 |
911kB |
TaxTalis |
10/12/18 01:27 PM |
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0.10.1 |
910kB |
TaxTalis |
09/26/18 12:27 PM |
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0.8.0 |
911kB |
TaxTalis |
09/16/18 01:58 PM |
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0.6.1 |
909kB |
TaxTalis |
09/15/18 07:08 AM |
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0.4.2 |
903kB |
TaxTalis |
09/11/18 10:06 AM |
Comment Options |
10/10/20, 06:57 AM | |
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Re: Re: Re: Identifying different Materials/Ingredients
Yea the context menu is a thing introduced (again from version 1.x.x) on request, and also yes, documentation is lacking, but you know, writing and maintaining is taking enough time as it is, documenting is a nasty work and, I admit, I have not spent much time on it and will probably never do even though in its current state it might discourage people in using RbI.
The names like "booster" and such are directly from the ESO API and are constants inside the game, wether they are used as such in UI or not. I simply took them over and (same as with documentation) won't translate every one of them, just because I don't want to take the time. There is stuff there where I have no clue what it is for and even worse: sometimes the name suggests a thing but it's not... take for example type("lockpick") quite obvious what would apply to this, right? Guess what? Lockpicks don't have the type "lockpick" - it's simple logic For the list of possible inputs please refer to https://gitlab.com/taxtalis/rulebased-Inventory/-/wikis/Manual/Inputs (though yes, there is no explanation of items affected, but as I eluded to, it's wild sometimes what items have for types etc. and sometimes don't have...) Translating all ingame constants already does have negative impact, as new styles, types, etc. are already missing from the current version of RbI because I would need to manually introduce them, hope nobody ever asks for them
Last edited by TaxTalis : 10/10/20 at 07:05 AM.
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10/10/20, 06:13 AM | |||
Forum posts: 0
File comments: 16
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Re: Re: Identifying different Materials/Ingredients
Thank you for the quick response!
I also did not know what input applied to the solvents for alchemy, and figured out (via testing the functions) that it was the "potion_base" and "poison_base". I guess what I am trying to say is that it would be great if there is some sort of catalog indicating what each of these inputs apply to when they are not that obvious (such as material_raw_woodworking). This way it would be more "user friendly" for all of us who have not played around with an addon or even coding before. Specially when the very first statement you read off your addon site is that red bolded disclaimer
I'll play today a bit more with it. Currently setting up rules to maintain a number of specific mats in the bank for crafting (no craftbag for me) and I think I am getting the hang of this. I'll be blunt, this addon is rather easy to use.. what takes time and seems hard is just trying to understand how to use it. Maybe describing what the example functions you provide in the wiki might help future users not feel too discouraged to use? EDIT: Once I pressed submitted I ran into a question, lol. It seems tasks for the same event (in this case bank interface) are ran at the same time but starting with bankToBag.. is this the case? or does it first run the banktobag completely before starting to evaluate the bagTobank one? Thanks again for this addon!
Last edited by Talegas : 10/10/20 at 06:28 AM.
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10/09/20, 04:14 PM | ||
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Re: Identifying different Materials/Ingredients
Hello Talegas,
thank you for using RbI, hope it'll help you with your inventory management! Regarding your question, wether it is still to be answered or not, I am not yet quite sure what you tried to achieve. If you want to split different types of crafting materials to different twinks by profession you can do this by simply going with a rule containing the material_* functions, which you can find here: https://gitlab.com/taxtalis/rulebase...nual/Functions below "function without input". Use them like the following: Code:
material_jewelry() OR material_woodworking() I did not include a material_furnishing as of yet, as it never came to light it was missing, but: you can easily use Code:
type("material_furnishing") For testing I highly recommend enabling RbI's context menu to be able to print the main items data, where you can easily see the type, stype and such to better understand and distinguish items. If you have any question left, feel free to ask, I'll gladly help! EDIT: I enriched the function's description in the wiki of those comfort functions by the real underlying rule-term.
Last edited by TaxTalis : 10/09/20 at 04:29 PM.
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FrostByghte |
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08/11/20, 08:11 AM | ||
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Re: fcoismarker
Correct, to this point the context menu does not show all values used by RbI for a given item.
I will see to include the FCOIS markers for you. EDIT: the marker seems to not be called "sell" but "selling". Try this until I finish and test the update.
Last edited by TaxTalis : 08/11/20 at 08:59 AM.
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08/10/20, 05:22 PM | ||
Forum posts: 1
File comments: 72
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fcoismarker
I'm attempting to work with fcoismarker("SELL") or at least figure out what designation the icon has. I enabled the context menu and I noticed that my FCOIS assigned icons don't appear to output anything? I can work with intricate, deconstruct etc with proper rules. Here is what I get on a properly marked deconstruct item:
So in short, I'm attempting to use fcoismarker("SELL") it doesn't match anything so I'm trying to use the context menu to figure out what the marker is, but the context menu isn't outputting anything in order to verify this. |
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FrostByghte |
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06/15/20, 11:33 AM | |
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Thank you. I appreciate the additional information and yes that cleared it up. I was thinking all wrong about the relation between tasks, rulessets and rules.
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06/15/20, 01:52 AM | ||
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A RuleSet is a collection of rules which you can set up to easily enable it on multiple profiles without having to look for the rules every time. You can only have one active RuleSet per Task, however this does not need to be a named/saved one. You can always just set up rules for a task and leave them as they are or load a RuleSet and add/remove rules, which will create a new, unsaved, unnamed RuleSet instead of overwriting the previously loaded RuleSet. A profile is just a link between each task and a RuleSet (saved or unsaved) to easily load to a new character. You can identify an unsaved RuleSet or Profile by the missing name in the RuleSet or Profile Dropdown. If there is no name written there, then a change had been made and the object did not match an already saved one. Fear not, you do not need to save a RuleSet or Profile to have it stay where it is after reloading UI or even do it's job. The save mechanism of RuleSets and Profiles is merely a simple way to hand it over to another character or in case of RuleSets even just to another profile. Only the save mechanism of Rules is an important one, because an unsaved Rule will still evaluate its old content and the changes will be lost on reload UI or quitting the game. Saving changes to a rule will immediately affect RuleSets, which use the changed rule. Deleting a rule will also delete it from all RuleSets. Changing and saving a RuleSet with the same name (thus overwriting it) will immediately affect profiles which use this RuleSet. Deleting a RuleSet however will not (in therms of outcome), as the profile will keep a copy of the RuleSets underlying rules as an unsaved, unnamed RuleSet. Hope this clears things up, feel free to ask if you have any questions left. EDIT: I also tried to add more information to the Wiki.
Last edited by TaxTalis : 06/15/20 at 02:32 AM.
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06/13/20, 01:22 PM | ||
Forum posts: 1
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FrostByghte |
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06/13/20, 09:55 AM | |
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@dorrson, sounds good. Glad you found a way!
@FrostByghte, Have you taken a look at the Wiki (link at the addon page) and the explanations there? If yes, and things are still unclear, I will gladly try to answer any possible question you might have left unvoiced.
Last edited by TaxTalis : 06/13/20 at 09:57 AM.
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06/12/20, 08:51 PM | |
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@TaxTalis,
Could you clarify a bit for me here on Profiles, Tasks, Rulesets? So a profile represents multiple tasks, essentially each profile would represent whatever rules were defined for each of the supported tasks? Each task though can only have 1 ruleset or can they have multiple per task? If I want to define a sell rule, I should do it all in one single ruleset or if I want can I break it into multiple rules/rulesets per task? This addon is a lot of fun |
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06/09/20, 07:35 AM | ||||
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dorrson |
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06/07/20, 07:05 AM | ||||
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Regarding the automatic research, a rule then would need to produce only a single outcome or RbI had to chose an item at random - I can't see a sufficient solution to this at the moment and have to inform you that I don't plan to introduce such a feature in a future update as of yet. I'll keep that in mind though.
Thank you both for using RbI, if you have any questions left, feel free to ask!
Last edited by TaxTalis : 06/07/20 at 07:05 AM.
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TaxTalis |
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06/06/20, 05:22 PM | |
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@TaxTalis
Yesterday I put in a few more rules in order to sell ornate and trash. It appears to have gone away. If it happens again, I'll not make any changes and attempt to assist in troubleshooting the issue. |
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