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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 10/22/23 04:35 PM |
Created: | 09/11/18 09:42 AM |
Monthly downloads: | 304 |
Total downloads: | 26,875 |
Favorites: | 55 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
2.30.2 |
105kB |
otac0n |
08/24/23 01:04 PM |
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2.30.1 |
105kB |
otac0n |
06/19/23 05:03 PM |
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2.30.0 |
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otac0n |
06/18/23 09:04 PM |
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2.29.13 |
110kB |
otac0n |
05/07/23 09:49 AM |
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2.29.12 |
110kB |
otac0n |
05/02/23 08:45 PM |
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2.29.11 |
104kB |
otac0n |
03/19/23 05:26 PM |
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2.29.10 |
102kB |
TaxTalis |
02/05/23 07:07 AM |
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2.29.9 |
103kB |
demawi |
11/06/22 10:23 AM |
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2.29.8 |
102kB |
demawi |
11/02/22 04:15 PM |
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2.29.7 |
102kB |
demawi |
08/29/22 06:13 PM |
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2.29.6 |
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demawi |
07/19/22 01:40 PM |
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2.29.5 |
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07/17/22 05:10 AM |
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2.29.4 |
102kB |
demawi |
07/16/22 04:34 AM |
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102kB |
demawi |
07/14/22 05:11 AM |
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2.29.2 |
102kB |
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07/07/22 04:22 AM |
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2.29.1 |
102kB |
demawi |
07/01/22 04:30 PM |
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2.29.0 |
103kB |
demawi |
06/23/22 02:29 PM |
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2.28.1 |
96kB |
demawi |
06/06/22 01:11 PM |
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2.28.0 |
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demawi |
05/22/22 09:44 AM |
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2.27.3 |
92kB |
demawi |
05/16/22 02:31 AM |
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2.27.2 |
92kB |
demawi |
05/15/22 01:37 PM |
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2.27.1 |
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demawi |
05/11/22 02:14 PM |
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2.27.0 |
92kB |
demawi |
05/10/22 02:16 PM |
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2.26.2 |
76kB |
TaxTalis |
04/24/22 02:06 PM |
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2.26.1 |
75kB |
demawi |
04/23/22 11:55 AM |
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2.26.0 |
75kB |
demawi |
04/23/22 11:20 AM |
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2.25.0 |
71kB |
demawi |
04/10/22 11:51 AM |
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2.24.9 |
71kB |
demawi |
04/06/22 02:50 PM |
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2.24.8 |
70kB |
demawi |
02/02/22 11:07 AM |
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2.24.7 |
70kB |
demawi |
01/26/22 07:21 PM |
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2.24.6 |
70kB |
demawi |
01/19/22 03:20 PM |
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2.24.5 |
70kB |
demawi |
12/04/21 05:47 AM |
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2.24.4 |
70kB |
demawi |
09/06/21 05:43 AM |
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2.24.3 |
70kB |
demawi |
08/12/21 02:49 AM |
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2.24.2 |
70kB |
demawi |
08/10/21 10:36 AM |
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2.24.1 |
70kB |
demawi |
07/31/21 09:04 AM |
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2.24.0 |
70kB |
demawi |
07/30/21 04:02 PM |
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2.23.3 |
69kB |
demawi |
07/17/21 08:23 AM |
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2.23.2 |
69kB |
demawi |
07/15/21 05:07 PM |
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2.23.1 |
69kB |
demawi |
07/15/21 04:45 PM |
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2.23.0 |
69kB |
demawi |
07/15/21 07:38 AM |
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2.22.4 |
65kB |
demawi |
07/01/21 10:46 AM |
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2.22.3 |
65kB |
demawi |
06/28/21 04:29 AM |
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2.22.2 |
65kB |
demawi |
06/26/21 12:33 PM |
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2.22.1 |
65kB |
demawi |
06/26/21 09:06 AM |
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2.22.0 |
65kB |
demawi |
06/24/21 04:01 AM |
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2.21.0 |
62kB |
demawi |
06/09/21 12:27 PM |
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2.20.0 |
61kB |
demawi |
06/07/21 10:11 AM |
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2.19.1 |
59kB |
demawi |
06/02/21 01:33 PM |
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2.18.2 |
58kB |
demawi |
05/30/21 07:31 AM |
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2.18.1 |
58kB |
demawi |
05/28/21 08:40 AM |
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2.18.0 |
58kB |
demawi |
05/28/21 03:08 AM |
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2.17.0 |
54kB |
demawi |
05/22/21 06:46 AM |
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2.16.1 |
46kB |
demawi |
05/14/21 03:00 PM |
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2.16.0 |
46kB |
demawi |
05/13/21 09:25 AM |
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2.15.3 |
42kB |
demawi |
02/23/21 01:36 AM |
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2.15.2 |
42kB |
TaxTalis |
02/22/21 09:42 AM |
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2.15.1 |
42kB |
TaxTalis |
02/21/21 03:30 PM |
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2.10.3 |
39kB |
TaxTalis |
11/25/20 11:12 AM |
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2.10.0 |
38kB |
TaxTalis |
11/18/20 04:18 PM |
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2.9.2 |
38kB |
TaxTalis |
11/15/20 06:25 AM |
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2.8.0 |
38kB |
TaxTalis |
11/08/20 07:46 AM |
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2.7.0 |
38kB |
TaxTalis |
10/11/20 11:54 AM |
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2.6.0 |
38kB |
TaxTalis |
09/09/20 06:01 AM |
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2.5.0 |
38kB |
TaxTalis |
08/11/20 10:59 AM |
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2.4.0 |
38kB |
TaxTalis |
05/25/20 02:34 AM |
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2.3.0 |
37kB |
TaxTalis |
02/26/20 12:20 PM |
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2.2.1 |
37kB |
TaxTalis |
01/07/20 01:05 PM |
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2.2.0 |
37kB |
TaxTalis |
12/30/19 02:22 AM |
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2.1.0 |
37kB |
TaxTalis |
12/25/19 12:17 PM |
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2.0.0 |
35kB |
TaxTalis |
12/18/19 05:03 AM |
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1.6.2 |
920kB |
TaxTalis |
11/27/19 01:48 PM |
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1.6.1 |
920kB |
TaxTalis |
09/06/19 08:47 AM |
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1.6.0 |
920kB |
TaxTalis |
08/31/19 04:02 PM |
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1.5.2 |
922kB |
TaxTalis |
08/14/19 09:25 AM |
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1.5.1 |
920kB |
TaxTalis |
05/25/19 02:57 AM |
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1.5.0 |
920kB |
TaxTalis |
05/24/19 10:07 AM |
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1.4.2 |
914kB |
TaxTalis |
10/27/18 09:00 AM |
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1.4.1 |
914kB |
TaxTalis |
10/26/18 02:36 PM |
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1.2.2 |
911kB |
TaxTalis |
10/12/18 01:27 PM |
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0.10.1 |
910kB |
TaxTalis |
09/26/18 12:27 PM |
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0.8.0 |
911kB |
TaxTalis |
09/16/18 01:58 PM |
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0.6.1 |
909kB |
TaxTalis |
09/15/18 07:08 AM |
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0.4.2 |
903kB |
TaxTalis |
09/11/18 10:06 AM |
Comment Options |
TaxTalis |
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10/23/18, 03:14 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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I see what I did now, I wasn't using parenthesis when I first started making rules and started using them a little later without realizing how important they are even for simple 1 word rules like (intricate). I thought I would only need them for things that had multiple comparisons to them, like "(X and (Y or Z)) and A", but this needs them around everything like "((X) and ((Y) or (Z))) and (A)".
I had this: "armor_intricate or jewelry_intricate or weapon_intricate" Instead of this: "(armor_intricate) or (jewelry_intricate) or (weapon_intricate)" That's what I get for messing around with an addon like this instead of sleeping. Thanks for the help. Just to make sure I understand, if I want to destroy recipes that are already known by a character that are worth less than 1k on ttc this is the rule I would add to destroy right? Code:
(learnlist("CharacterName")) and (ttcvalueavg>0) and (ttcvalueavg<1000) |
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Pat1487 |
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10/23/18, 12:59 PM | |
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fcoismarker in 1.2.2 and (intricate)
@anachronicPanda:
I just tested, for me everything is working fine, please post your rule and/or check the itemdata with RbI's context menu entry if the marker is set and recognized by RbI. @Pat1487: both "(intricate)" and "(armor_intricate) or (jewelry_intricate) or (weapon_intricate)" seem to work fine for me and do not find any surprising things like soulgems. The testing for deconstuct will be fixed in an update coming the next days (after it passed testing on my main as usual). Also "(material_raw_jewelry)" works fine for me for identifying raw jewelry material. And no, there is no way to set FCOISMarker with RbI, and I think there will never be. Please post your rule and I will try to help!
Last edited by TaxTalis : 10/23/18 at 01:37 PM.
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10/23/18, 05:34 AM | ||
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First of all sorry you had such a hard time with RbI, though it sure is not totally simple to use.
The testing for deconstruct is defective and I have to look into this. It broke due to the last update when asynchronous handling was introduced. For the armor_intricate and so I need to test for myself. I only use (intricate) which checks on trait_info rather than the actual trait. When I recall correctly, For example trait materials do also respond to a armor_trait if the trait asked is the trait they are the material for. Please take a look into the decomentation, the (material_raw) could be what you are looking for. Otherwise please post your rule and what you wanted to achieve and I will try to help out as much as I can when I’m back home and have the game open to test a little
Last edited by TaxTalis : 10/23/18 at 05:43 AM.
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TaxTalis |
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10/23/18, 01:06 AM | |
Forum posts: 0
File comments: 26
Uploads: 0
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I'm having difficulty understanding how to make rules
I wanted to deconstruct intricate items automatically, I thought all I would have to do was type (intricate) into the Deconstruct rule but when I hit test it didn't find the intricate item in my inventory. So I tried: (armor_intricate) or (jewelry_intricate) or (weapon_intricate) Which also didn't find my item when I hit test, so I hit save (since the test didnt return any items I didnt think it would deconstruct anything) and figured I'd go back to it later, but when I went to a crafting station it deconstructed everything it could (luckily I didn't have anything important) I hit abort to see if something else was saved, but no, and when I hit test (with a new intricate item) it wouldn't find any items. So I put the same thing into the bag to bank rule and it found all of the armor/weapons I was holding, soulgems, and a bunch of crown store consumables for some reason. Thats when I realized the deconstruct rule doesn't output the list of items it finds but still finds the same items and that (intricate) does work. What I don't understand is why does the "(armor_intricate) or (jewelry_intricate) or (weapon_intricate)" rule find so many things, shouldn't it just find armor, jewelry, or weapons with the intricate trait. I had a similar problem trying to move raw jewelry materials to my bank, I can't even begin to explain that one though. I ended up just getting an updated version of BankManagerRevived that someone posted in the comments of that addon to do it Also, is there a way to use this to set FCOIS markers. For example, I want to set all items with the divines trait that i don't already have researched to be marked as "reserved for research" so I know to research that item next
Last edited by Pat1487 : 10/23/18 at 01:19 AM.
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10/22/18, 12:58 AM | ||
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Re: fcoismarker working in latest version?
I am using fcoismarker("locked") and it is working fine, but this isn’t a dynamic or custom named marker. This functionality hasn’t been touched this version, so I am unaware of any problems. I will investigate this.
Last edited by TaxTalis : 10/22/18 at 01:00 AM.
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TaxTalis |
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10/21/18, 05:07 PM | |
Forum posts: 0
File comments: 3
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fcoismarker working in latest version?
Hi,
First, thanks for this awesome mod. It makes ESO much less tedious. I use fcoismarker("[CustomName]") to tag items for junk, decon and bag-to-bank commands. I noticed the rules stopped working after I installed version RulebasedInventory_1.2.2. I went back to version RulebasedInventory_0.10.1 and the rules work again. My other plain vanilla rules seem to process just fine. Would you be able to confirm fcoismarker command is working as intended? Thanks
Last edited by anachronicPanda : 10/21/18 at 05:08 PM.
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10/19/18, 03:12 AM | ||
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I don‘t think this is a feature fitting the purpose of RbI.
This should be implemented in a specific fishing addon, don’t you think?
Last edited by TaxTalis : 10/19/18 at 03:12 AM.
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10/17/18, 04:24 PM | |
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Wishlist: fillet fish on "pickup", or if that isn't possible, on opening the inventory.
Last edited by SlippyCheeze : 10/17/18 at 04:25 PM.
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SlippyCheeze |
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10/17/18, 06:30 AM | ||
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MM lags at initialization at my client too.
When I recall yes, executing an task while MM still initializes does increase this lag. Still, that’s the only occurrence I am aware of at my client. A wilde guess is MM too is using async and they somehow interfere or the load in a frame then just gets to high as there are two addons trying async calls. RbI still retrieves values from MM on loot to check for pricing, so sure with MM disabled it would not be able to and when enabled MM too needs to run code to determine the pricing for an item just looted because RbI requests this. Thanks for testing I’ll look into this.
Last edited by TaxTalis : 10/17/18 at 06:31 AM.
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TaxTalis |
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10/16/18, 10:44 PM | |
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I disabled all other addons and then re-enabled them one by one: No lag at all - until I enabled Master Merchant.
MM and RbI together = lag on loot, even with all other addons disabled. MM or RbI alone = no problem. MM also stutters a bit while initializing though. I wonder what it's doing on loot... So the lag I encounter might be caused by MM, but it happens only when RbI is enabled.
Last edited by Chivana : 10/16/18 at 11:21 PM.
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Chivana |
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10/16/18, 01:14 PM | ||
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Well good point, for looting there is no check if there is a rule defined before the addon starts collecting data.
But this is a small relieve as when rules defined the addon would still lag. Dustman and RbI sound quite redundant, but neither Dustman nor Itemsaver should lag when RbI comes into play. Anyway what it does is: it collects data of the whole backpack when an item was looted. This isn't necessary for both notification and junk, but for destroy this is a huge advantage and as for every new item there could be a destroy waiting this cache is build up using an asynchronous library written by votan. Apparently this isn't enough to keep the amount of lua code executed in a single frame low enough for your client to handle. I am sorry that this big update does not bring the awaited effect, mainly as I put a good amount of time in it. I will again, and try to clear things up a bit here and there and see what it'll bring for you. As said before, my client does not lag due to RbI at any moment with patch 1.2.2.. Neither while looting (even when destroy kicks in) nor at UI executing a task. Thus I have a hard time figuring out what happens when you're encountering lag, but I'm guessing it to be the caching of your inventory items. This said, I'll try my best and the task-startup message is noted as requested feature. Thank you.
Last edited by TaxTalis : 10/16/18 at 01:23 PM.
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TaxTalis |
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10/16/18, 11:36 AM | |
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My PC is good enough. The question is: What is the addon doing if I loot an item but there is no rule defined? Maybe it makes other addons lag? I use a lot: Dustman, Itemsaver for example All these never lag when looting.
At opening the bank (and rule defined): [RbI] working... |
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Chivana |
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10/16/18, 12:48 AM | ||
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May I ask what hardware you‘re gaming on?
And do you want a message at login or at bankUI open? The MM message is a login message, thus my confusion.
Last edited by TaxTalis : 10/16/18 at 02:21 AM.
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TaxTalis |
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10/15/18, 07:32 AM | |
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Lag started after I installed the latest update, and it's gone when I disable the addon. Pretty sure it's RbI causing the lag. Maybe it's because I don't use it on my main. It was activated, but no rules defined.
The start msg would tell me that the addon is actually working, and I should wait for it to finish. I don't want to wait for ever because it's not working for w/e reason. MasterMerchant for ex. hat a msg like that: Master Merchant initializing... Master Merchant initialized -- Holding information on 167512 sales. |
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Chivana |
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