Go to Page... |
Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) |
Updated: | 05/29/24 01:02 PM |
Created: | 09/14/18 02:07 PM |
Monthly downloads: | 43,093 |
Total downloads: | 2,148,825 |
Favorites: | 626 |
MD5: | |
Categories: | Map, Coords, Compasses, Group, Guild & Friends, Miscellaneous, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
3.5.4 |
415kB |
@DeadSoon |
03/09/24 05:06 AM |
|
3.5.3 |
414kB |
@DeadSoon |
02/04/24 02:16 PM |
|
3.5.2 |
409kB |
Gamer1986PAN |
12/10/23 02:59 PM |
|
3.5.1 |
408kB |
@DeadSoon |
10/03/23 12:51 PM |
|
3.5.0 |
399kB |
@DeadSoon |
08/09/23 01:15 PM |
|
3.4.6 |
398kB |
@DeadSoon |
07/04/23 02:33 PM |
|
3.4.5 |
395kB |
@DeadSoon |
05/24/23 02:42 PM |
|
3.4.4 |
394kB |
@DeadSoon |
05/11/23 02:04 PM |
|
3.4.3 |
394kB |
@DeadSoon |
03/25/23 11:51 AM |
|
3.4.2 |
394kB |
@DeadSoon |
02/16/23 05:03 AM |
|
3.4.1 |
394kB |
@DeadSoon |
01/29/23 03:05 PM |
|
3.4.0 |
394kB |
@DeadSoon |
12/20/22 02:54 PM |
|
3.3.4 |
383kB |
@DeadSoon |
11/10/22 02:19 PM |
|
3.3.3 |
377kB |
@DeadSoon |
10/22/22 02:31 PM |
|
3.3.2 |
377kB |
@DeadSoon |
08/29/22 07:11 AM |
|
3.3.1 |
377kB |
@DeadSoon |
08/18/22 12:13 PM |
|
3.3.0 |
377kB |
@DeadSoon |
07/06/22 04:00 PM |
|
3.2.0 |
369kB |
@DeadSoon |
06/21/22 09:32 AM |
|
3.1.0 |
377kB |
@DeadSoon |
06/04/22 09:27 AM |
|
3.0.1 |
377kB |
@DeadSoon |
05/16/22 01:55 AM |
|
3.0.0 |
377kB |
Gamer1986PAN |
04/12/22 12:07 PM |
|
2.6.2 |
370kB |
@DeadSoon |
03/19/22 10:06 AM |
|
2.6.1 |
370kB |
Gamer1986PAN |
02/14/22 03:59 PM |
|
2.5.6 |
368kB |
@DeadSoon |
01/15/22 03:49 PM |
|
2.5.5 |
367kB |
@DeadSoon |
01/09/22 10:29 AM |
|
2.5.4 |
366kB |
@DeadSoon |
12/18/21 04:04 PM |
|
2.5.3 |
365kB |
@DeadSoon |
11/28/21 09:49 AM |
|
2.5.2 |
365kB |
@DeadSoon |
11/14/21 02:17 PM |
|
2.5.1 |
365kB |
@DeadSoon |
11/06/21 11:26 AM |
|
2.5.0 |
365kB |
@DeadSoon |
10/22/21 10:43 AM |
|
2.4.8 |
364kB |
@DeadSoon |
10/14/21 01:43 PM |
|
2.4.7 |
362kB |
@DeadSoon |
09/11/21 01:44 PM |
|
2.4.6 |
362kB |
@DeadSoon |
08/05/21 02:46 AM |
|
2.4.5 |
361kB |
@DeadSoon |
07/19/21 01:52 PM |
|
2.4.4 |
361kB |
@DeadSoon |
07/11/21 01:45 PM |
|
2.4.3 |
361kB |
@DeadSoon |
07/03/21 09:40 AM |
|
2.4.2 |
361kB |
Gamer1986PAN |
06/29/21 01:47 PM |
|
2.4.1 |
361kB |
@DeadSoon |
06/05/21 01:00 PM |
|
2.4.0 |
355kB |
@DeadSoon |
05/31/21 03:13 PM |
|
2.3.0 |
344kB |
@DeadSoon |
04/21/21 04:27 PM |
|
2.2.2 |
337kB |
@DeadSoon |
04/01/21 02:47 AM |
|
2.2.1 |
337kB |
@DeadSoon |
03/31/21 11:04 AM |
|
2.2.0 |
337kB |
@DeadSoon |
03/08/21 03:27 AM |
|
2.1.2 |
336kB |
@DeadSoon |
02/09/21 10:57 AM |
|
2.1.1 |
336kB |
@DeadSoon |
01/14/21 12:35 PM |
|
2.1.0 |
336kB |
@DeadSoon |
12/09/20 12:31 PM |
|
2.0.6 |
335kB |
@DeadSoon |
11/09/20 12:40 PM |
|
2.0.5 |
335kB |
@DeadSoon |
11/03/20 03:28 PM |
|
2.0.4 |
335kB |
@DeadSoon |
10/22/20 03:56 AM |
|
2.0.3 |
335kB |
@DeadSoon |
10/21/20 03:45 PM |
|
2.0.2 |
335kB |
@DeadSoon |
10/05/20 12:47 PM |
|
2.0.1 |
335kB |
@DeadSoon |
09/24/20 12:24 PM |
|
2.0.0 |
335kB |
@DeadSoon |
09/09/20 02:01 AM |
|
1.9.8 |
333kB |
@DeadSoon |
08/06/20 08:51 AM |
|
1.9.7 |
333kB |
@DeadSoon |
07/10/20 11:31 AM |
|
1.9.6 |
332kB |
@DeadSoon |
07/07/20 11:13 AM |
|
1.9.5 |
332kB |
@DeadSoon |
06/29/20 08:57 AM |
|
1.9.4 |
332kB |
@DeadSoon |
06/16/20 05:49 AM |
|
1.9.3 |
331kB |
Gamer1986PAN |
06/10/20 12:01 PM |
|
1.9.2 |
324kB |
@DeadSoon |
06/02/20 01:29 AM |
|
1.9.1 |
324kB |
Gamer1986PAN |
05/22/20 06:03 AM |
|
1.9.0 |
327kB |
@DeadSoon |
04/21/20 11:52 AM |
|
1.8.5 |
315kB |
@DeadSoon |
03/28/20 04:40 PM |
|
1.8.4 |
313kB |
@DeadSoon |
03/17/20 08:55 AM |
|
1.8.3 |
306kB |
@DeadSoon |
02/11/20 04:19 PM |
|
1.8.2 |
306kB |
@DeadSoon |
01/19/20 04:05 PM |
|
1.8.1 |
246kB |
@DeadSoon |
12/21/19 10:30 AM |
|
1.8.0 |
246kB |
@DeadSoon |
12/14/19 02:36 PM |
|
1.7.0 |
236kB |
@DeadSoon |
11/16/19 01:48 PM |
|
1.6.8 |
235kB |
@DeadSoon |
10/30/19 11:48 AM |
|
1.6.7 |
235kB |
@DeadSoon |
10/27/19 01:48 PM |
|
1.6.6 |
234kB |
@DeadSoon |
10/07/19 11:47 AM |
|
1.6.5 |
234kB |
@DeadSoon |
10/04/19 04:28 PM |
|
1.6.4 |
233kB |
@DeadSoon |
09/29/19 08:04 AM |
|
1.6.3 |
233kB |
@DeadSoon |
09/10/19 10:56 AM |
|
1.6.2 |
233kB |
@DeadSoon |
08/17/19 11:45 AM |
|
1.6.1 |
233kB |
@DeadSoon |
08/10/19 02:12 PM |
|
1.6.0 |
232kB |
@DeadSoon |
07/28/19 09:52 AM |
|
1.5.7 |
232kB |
@DeadSoon |
06/20/19 12:33 PM |
|
1.5.6 |
227kB |
@DeadSoon |
06/16/19 04:56 AM |
|
1.5.5 |
219kB |
@DeadSoon |
06/14/19 11:42 AM |
|
1.5.4 |
219kB |
@DeadSoon |
06/10/19 12:21 PM |
|
1.5.3 |
217kB |
@DeadSoon |
05/26/19 07:02 AM |
|
1.5.2 |
217kB |
@DeadSoon |
05/25/19 09:32 AM |
|
1.5.1 |
228kB |
@DeadSoon |
05/24/19 08:47 AM |
|
1.5.0 |
226kB |
@DeadSoon |
05/18/19 10:50 AM |
|
1.4.5 |
324kB |
@DeadSoon |
04/16/19 11:17 AM |
|
1.4.4 |
325kB |
Gamer1986PAN |
03/25/19 11:29 AM |
|
1.4.3 |
324kB |
@DeadSoon |
03/10/19 11:07 AM |
|
1.4.2 |
324kB |
@DeadSoon |
03/10/19 08:32 AM |
|
1.4.1 |
310kB |
@DeadSoon |
02/27/19 02:54 AM |
|
1.4.0 |
310kB |
@DeadSoon |
02/25/19 02:36 AM |
|
1.3.4 |
258kB |
@DeadSoon |
01/21/19 02:19 PM |
|
1.3.3 |
257kB |
@DeadSoon |
01/13/19 10:14 AM |
|
1.3.2 |
253kB |
@DeadSoon |
12/11/18 03:35 PM |
|
1.3.1 |
249kB |
@DeadSoon |
12/01/18 03:50 PM |
|
1.3.0 |
216kB |
@DeadSoon |
11/11/18 12:28 PM |
|
1.2.1 |
206kB |
@DeadSoon |
10/23/18 09:01 AM |
|
1.2.0 |
200kB |
@DeadSoon |
10/08/18 10:30 AM |
|
1.1.4 |
196kB |
Gamer1986PAN |
09/28/18 08:52 AM |
|
1.1.3 |
196kB |
Gamer1986PAN |
09/24/18 03:00 PM |
|
1.1.2 |
196kB |
@DeadSoon |
09/20/18 02:43 PM |
|
1.11 |
196kB |
Gamer1986PAN |
09/18/18 05:21 AM |
|
1.1 |
195kB |
Gamer1986PAN |
09/17/18 03:34 PM |
|
1.02 |
195kB |
Gamer1986PAN |
09/16/18 10:11 AM |
|
1.01 |
193kB |
Gamer1986PAN |
09/15/18 03:28 AM |
|
1.0 |
193kB |
@DeadSoon |
09/14/18 02:07 PM |
Comment Options |
@DeadSoon |
View Public Profile |
Send a private message to @DeadSoon |
Find More Posts by @DeadSoon |
Add @DeadSoon to Your Buddy List |
12/15/22, 05:46 PM | |
So this has been happening for about two months now. My default port to a house in Grahtwood went from always porting me to the Snugpod, which I like as it's a free teleport to Eldenroot, to now porting me to The Gorinir Estate. I've always owned both homes since before I started using the add-on, so it's not purchase related. I hardly ever want to go to the estate anymore these days, as it's just so out of the way. I looked in settings to see if there was a way to switch back, but I don't see any? Can this be changed back?
|
|
|
SteveCampsOut |
View Public Profile |
Send a private message to SteveCampsOut |
Find More Posts by SteveCampsOut |
Add SteveCampsOut to Your Buddy List |
12/15/22, 01:31 PM | ||
|
BUT: There exists an implicit way of sorting the list by considering that the house list is always sorted by name and that you can display and edit house nicknames. 1. Open the context menu via simple right-click on any house name in the "own houses" list and enable "show nicknames". Instead of the fix official house names, the addon now displays editable nicknames. 2. Set individual nicknames for each house via the same context menu. Since the list is sorted by name, you can order the list by using nicknames like "A: primary house", "B: secondary house" etc. (or with numbers) 3. Also consider that your "primary residence" is always on top of the list. Hope that helps
Last edited by @DeadSoon : 12/15/22 at 01:34 PM.
|
|
|
@DeadSoon |
View Public Profile |
Send a private message to @DeadSoon |
Find More Posts by @DeadSoon |
Add @DeadSoon to Your Buddy List |
12/15/22, 02:56 AM | |
Is it possible to manually sort homes/houses owned, that you can teleport to? When you have a certain amount of houses, and you use some of them more than others, some of them not at all -- you wished all your actual homes were at the top of the list. :3
|
|
|
Jammet |
View Public Profile |
Send a private message to Jammet |
Find More Posts by Jammet |
Add Jammet to Your Buddy List |
12/14/22, 10:55 PM | |||
Forum posts: 0
File comments: 100
Uploads: 0
|
Re: Re: Lua Error
|
||
|
Majulook |
View Public Profile |
Send a private message to Majulook |
Find More Posts by Majulook |
Add Majulook to Your Buddy List |
12/14/22, 02:06 PM | ||
|
Re: Lua Error
|
|
|
@DeadSoon |
View Public Profile |
Send a private message to @DeadSoon |
Find More Posts by @DeadSoon |
Add @DeadSoon to Your Buddy List |
12/14/22, 12:58 PM | |
Forum posts: 0
File comments: 100
Uploads: 0
|
Lua Error
While inside Sisters of the Sands Inn, Tyring to Travel to Outside Pilgrims Rest (home) in Blackwood.
Only got the error once so might be a one off... Error was: Checking type on argument zoneId failed in GetMapIndexByZoneId_lua stack traceback: [C]: in function 'GetMapIndexByZoneId' user:/AddOns/BeamMeUp/core/TeleporterChecker.lua:819: in function 'BMU.getMapIndex' |caaaaaa<Locals> zoneId = 385 </Locals>|r user:/AddOns/BeamMeUp/core/TeleporterChecker.lua:708: in function 'BMU.addInfo_2' |caaaaaa<Locals> e = [table:1]{championRank = 688, category = 0, displayName = "@curious.sorrow", hasCharacter = T, allianceName = "Ebonheart Pact", countRelatedItems = 0, status = 1, countRelatedQuests = 0, sourceIndexLeading = 7, zoneName = "Ragnthar", zoneNameClickable = T, classType = 4, level = 50, playersZone = F, alliance = 2, characterName = "T'ezi Thorn", GuildMemberRankIndex = 10, currentZone = F, zoneNameUnformatted = "Ragnthar", secsSinceLogoff = 0, guildIndex = 5, Note = "", zoneId = 385} </Locals>|r user:/AddOns/BeamMeUp/core/TeleporterChecker.lua:253: in function 'BMU.createTable' |caaaaaa<Locals> args = [table:2]{index = 0}, index = 0, inputString = "", dontDisplay = F, dontResetSlider = F, noOwnHouses = F, startTime = 4869877, currentZoneId = 104, zoneIndex = 0, playersZoneIndex = 17, playersZoneId = 104, TeleTotalFriends = 86, TeleTotalGuilds = 5, consideredPlayers = [table:3]{@Tay_Trefenwyd = T, @RetchingStench = T, @Vyers29 = T, @Aviatari = T, @Terial525 = T, @sneakyriley = T, @Harthup = T, @Grumpy_Muppet = T, @Catopotamus = T, @avermora = T, @Lucy-Fur = T, @Uloth = T, @BlackIce909 = T, @Zorgon2 = T, @Starsinger = T, @Unchained880 = T, @GrumpyMrGruff = T, @narferman = T, @Roztlin45 = T, @jdsmith4572 = T, @TacticalTrunkMonkey1 = T, @sickboy331 = T, @vinniy3 = T, @ZoeKatherine = T, @birddog302003 = T, @Tanner-Strum = T, @Mohadeeba = T, @Enigmmahh = T, @VidoMafia = T, @Senias_Tharion = T, @cbfenton = T, @ZeroSkillzPops = T, @yasha00757 = T, @MrFubar = T, @Elishevah = T, @Qyuuu = T, @Skarok = T, @Pewpewshoes = T, @bamx21 = T, @Dazin93 = T, @ZimZamSpaceJam = T, @benelian = T, @OhbliO = T, @curious.sorrow = T, @Bipolar_Frost = T, @RangerWillRobinson = T, @OnlyDNCFox = T, @ravensnut = T, @SilentAssassin24 = T, @Wsritucci37 = T}, i = 5, totalGuildMembers = 499, j = 38, e = [table:1] </Locals>|r user:/AddOns/BeamMeUp/BeamMeUp.lua:243: in function 'BMU.OpenTeleporter' |caaaaaa<Locals> refresh = T </Locals>|r user:/AddOns/BeamMeUp/BeamMeUp.lua:152: in function 'BMU.onMapShow' user:/AddOns/BeamMeUp/BeamMeUp.lua:187: in function 'BMU.WorldMapStateChanged' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:4]{name = "worldMap", disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 1, wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, wasRequestedToShowInGamepadPreferredMode = F, state = "showing", restoresHUDSceneToggleUIMode = F}, eventName = "StateChange", registry = [table:5]{}, callbackInfoIndex = 8, callbackInfo = [table:6]{4 = F}, callback = user:/AddOns/BeamMeUp/BeamMeUp.lua:185, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:156: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:4], newState = "showing", oldState = "hidden", name = "worldMap" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = [table:7]{numRemoteTopLevelShown = 0, hudUISceneName = "hudui", remoteSceneSequenceNumber = 827, initialized = F, exitUIModeOnChatFocusLost = F, hudSceneName = "hud", fireCallbackDepth = 0, numTopLevelShown = 0, hudUISceneHidesAutomatically = T}, scene = [table:4], sequenceNumber = 827 </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = [table:7], scene = [table:4] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' |caaaaaa<Locals> self = [table:7], scene = [table:8]{name = "hud", disallowEvaluateTransitionCompleteCount = 1, wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, fireCallbackDepth = 0, wasRequestedToShowInGamepadPreferredMode = F, state = "hidden", restoresHUDSceneToggleUIMode = F}, currentNextScene = [table:4] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange' |caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange' |caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Ingame/Scenes/IngameSceneManager.lua:375: in function 'ZO_IngameSceneManager:OnSceneStateChange' |caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:157: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:8], newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:289: in function 'ZO_Scene:OnTransitionComplete' |caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_SceneetermineIfTransitionIsComplete' |caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:196: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:8], newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene' |caaaaaa<Locals> self = [table:7], scene = [table:8], sequenceNumber = 826 </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:304: in function 'ZO_SceneManager_Leader:HideScene' |caaaaaa<Locals> self = [table:7], scene = [table:8] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:263: in function 'ZO_SceneManager_Leader:Show' |caaaaaa<Locals> self = [table:7], sceneName = "worldMap", nextSceneClearsSceneStack = T, numScenesNextScenePops = 0, currentScene = [table:8], nextScene = [table:4] </Locals>|r /EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:805: in function 'MainMenu_Keyboard:Update' |caaaaaa<Locals> self = [table:9]{fireCallbackDepth = 0, sceneShowGroupName = "mailSceneGroup", ignoreCallbacks = F, lastCategory = 9}, category = 9, sceneName = "worldMap" </Locals>|r /EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:813: in function 'MainMenu_Keyboard:ShowScene' |caaaaaa<Locals> self = [table:9], sceneName = "worldMap", sceneInfo = [table:10]{category = 9, sceneName = "worldMap"} </Locals>|r /EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:822: in function 'MainMenu_Keyboard:ToggleScene' |caaaaaa<Locals> self = [table:9], sceneName = "worldMap" </Locals>|r /EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:928: in function 'ZO_MainMenuManager_ToggleCategoryInternal' |caaaaaa<Locals> self = [table:9], category = 9, categoryLayoutInfo = [table:11]{highlight = "EsoUI/Art/MainMenu/menuBar_map...", binding = "TOGGLE_MAP", descriptor = 9, categoryName = 7563, disabled = "EsoUI/Art/MainMenu/menuBar_map...", normal = "EsoUI/Art/MainMenu/menuBar_map...", pressed = "EsoUI/Art/MainMenu/menuBar_map..."}, categoryState = 0, categoryInfo = [table:12]{lastSceneName = "worldMap"} </Locals>|r /EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:949: in function 'MainMenu_Keyboard:ToggleCategory' |caaaaaa<Locals> self = [table:9], category = 9, categoryLayoutInfo = [table:11] </Locals>|r :1: in function '(main chunk)' |caaaaaa<Locals> keybind = "TOGGLE_MAP" </Locals>|r |
|
Majulook |
View Public Profile |
Send a private message to Majulook |
Find More Posts by Majulook |
Add Majulook to Your Buddy List |
12/12/22, 10:37 AM | ||
|
yes, it would be a great improvement if we would know the nodeIndex before jumping. If you know a way to identify/retrieve the node when fast traveling to other players, please let me know. I assume that ZOS intentionally reveals only the zone when it comes to traveling to other players. Otherwise, you could locate players from your friends and guild list relatively accurately.
Last edited by @DeadSoon : 12/12/22 at 10:43 AM.
|
|
|
@DeadSoon |
View Public Profile |
Send a private message to @DeadSoon |
Find More Posts by @DeadSoon |
Add @DeadSoon to Your Buddy List |
12/12/22, 08:26 AM | |
Hi there!
A great improvement for the auto zone wayshrines discovery would be excluding known fast travel nodes from it. this would avoid porting to the wayshrine you already are or ping pong between two "popular" nodes in the zone. GetFastTravelNodeInfo(*luaindex* _nodeIndex_) first value of the bunch returned is *bool* _known_, checking that and skip it if known just before porting in the zone wayshrines discovery process Enjoy your day!
Last edited by Masteroshi430 : 12/12/22 at 08:28 AM.
|
|
|
Masteroshi430 |
View Public Profile |
Send a private message to Masteroshi430 |
Find More Posts by Masteroshi430 |
Add Masteroshi430 to Your Buddy List |
11/26/22, 01:38 PM | |||
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Re: Experimental Feature gone?
|
||
|
Chanceibmny |
View Public Profile |
Send a private message to Chanceibmny |
Find More Posts by Chanceibmny |
Add Chanceibmny to Your Buddy List |
11/26/22, 12:47 PM | ||
|
Re: Experimental Feature gone?
the feature was not removed. In fact, I'm working on improving it more and more. 1. Please make sure that you have the latest version installed (3.3.4). Maybe something went wrong and you have a old version installed. 2. Please check if you have the option "Hide Auto Unlock confirmation dialog" enabled in the addon settings. If this option is enabled, the dialog for switching to zone looping is skipped! (I consider removing this option in the future) You are welcome to let us know if you were able to fix it and what the cause was. |
|
|
@DeadSoon |
View Public Profile |
Send a private message to @DeadSoon |
Find More Posts by @DeadSoon |
Add @DeadSoon to Your Buddy List |
11/26/22, 11:09 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
|
Experimental Feature gone?
Hey DeadSoon,
Was the experimental feature of random zone wayshrine unlocking removed? I've noticed after the Firesong patch, when I click the Automatic Wayshrine Unlocking button, it immediately starts making jumps in the current zone, and no longer gives the option for unlocking throughout all zones. If it was removed and I didn't accidentally turn it off... will it be coming back? |
|
Chanceibmny |
View Public Profile |
Send a private message to Chanceibmny |
Find More Posts by Chanceibmny |
Add Chanceibmny to Your Buddy List |
11/26/22, 06:37 AM | ||
|
Re: Re: Re: Re: chat msg when porting in group?
The only different is: When doing a right-click first and then you select your choice in the sub menu, then the addon will doing the chat output to share the target with your group. It is possible that there was a change some versions before. So if you get into the habit of clicking the button with left-click by default, the problem should be solved. |
|
|
@DeadSoon |
View Public Profile |
Send a private message to @DeadSoon |
Find More Posts by @DeadSoon |
Add @DeadSoon to Your Buddy List |
11/25/22, 08:40 PM | ||||
Forum posts: 1
File comments: 18
Uploads: 0
|
Re: Re: Re: chat msg when porting in group?
As far as the left/right click goes, im not on the game now but if memory serves it happens for me when I go to beammeup house icon just next to the port to friends house icon, choose a house and then I almost always right click a house and then left click port outside. If theres no way to turn it off ill deal with it although I will certainly try choosing port outside with both clicks and see if that helps. Theres absolutely no way Im playing without beammeup so this is one of those "it is what it is" situations. Thanks for the response though and thanks for an incredible addon. |
|||
|
eso Joe |
View Public Profile |
Send a private message to eso Joe |
Find More Posts by eso Joe |
Add eso Joe to Your Buddy List |
11/25/22, 11:41 AM | |||
|
Re: Re: chat msg when porting in group?
you are unintentionally using a "hidden" feature. Let me explain it: If you right-click the teleport button, the fast travel starts as usual. At the same time the addon prints a link into the group chat. Group members can click on this link and if the group member also has BeamMeUp installed and you both have the target player (you port to) in the guild or friend list, the group member will immediately travel to the same target player. This feature allows you to travel together as a team much faster and most importantly it ensures that you both will arrive in the same game instance. It is "hidden" because usually all of us are using the regular left-click to interact with buttons. 1. Why you are using the right-click? (maybe wrongly assigned?). 2. Currently, there is no option to disable this feature and you are the first person I have heard of such a problem .
Last edited by @DeadSoon : 11/25/22 at 11:43 AM.
|
||
|
@DeadSoon |
View Public Profile |
Send a private message to @DeadSoon |
Find More Posts by @DeadSoon |
Add @DeadSoon to Your Buddy List |