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Updated: 08/14/19 12:52 AM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/14/19 12:52 AM
Created:10/07/18 12:05 AM
Monthly downloads:931
Total downloads:91,071
Favorites:57
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Categories:Casting Bars, Cooldowns, Combat Mods
Cooldowns  Popular! (More than 5000 hits)
Version: 1.6.1
by: g4rr3t [More]

Cooldowns

Track cooldowns of various sets, synergies, and passives.





Purpose

Counting to five is hard enough. Counting to 30 is next to impossible. Counting anything more than 30 requires powerful computers or elite console players to be even remotely within the realm of possibility.

But fret no longer! There is an addon to count your long cooldowns for you.

Features
  • Only enables tracking/display when an included set is equipped or synergy is toggled on
  • Reposition to any place on your screen
  • Enable Snap to Grid to allow for pixel perfect placement with your choice of grid size
  • Resize display from really small to comically large
  • Optionally hide when out of combat
  • Play sound on proc/use (enabled by default)
  • Play sound when off cooldown (enabled by default)
  • Includes around 100 different sounds to choose from

Implemented Cooldowns

Sets:
  • Armor of Truth
  • Bloodspawn
  • Caluurion's Legacy
  • Claw of Yolnahkriin
  • Crest of Cyrodiil
  • Curse Eater
  • Earthgore
  • Essence Thief
  • Hide of the Werewolf
  • Icy Conjuror
  • Maarselok
  • Magicka Furnace
  • Mechanical Acuity - For more robust tracking, check out Acuity by Wheels
  • Pirate Skeleton
  • Ravager
  • Seventh Legion Brute
  • Shroud of the Lich
  • Steadfast Hero
  • Stonekeeper
  • Symphony of Blades
  • Trappings of Invigoration
  • Vestment of Olorime
  • Vestments of the Warlock
  • Vykosa
  • Wyrd Tree's Blessing
  • Zaan
Synergies:
  • Black Widows (Undaunted)
  • Blood Altar (Undaunted)
  • Boner Shield (Undaunted)
  • Conduit (Sorcerer)
  • Grave Robber (Necromancer)
  • Harvest (Warden)
  • Orbs/Shards (Undaunted/Templar)
  • Pure Agony (Necromancer)
  • Purify (Templar)
Passives:
  • Dragonknight: Mountain's Blessing (ultimate generation portion), Combustion
  • Nightblade: Transfer
  • Warden: Savage Beast
  • Necromancer: Corpse Consumption
  • Templar: Prism

FAQ

What about Alkosh?

Alkosh's 5-item proc condition is "When you activate a synergy..." and, as such, here isn't a cooldown for Alkosh beyond those for activating synergies. Tracking cooldowns for synergies and using them at the right moment is your best bet at maximizing your Alkosh uptime. If you'd like to track the Alkosh debuff applied to targets, configure your buff/debuff tracker or check out Wheels' awesome RaidBuffs addon.

What about Powerful Assault?

Similar to Alkosh, the 5-item proc condition is "When you cast an Assault ability..." and has no cooldown in the traditional sense. Tracking your Powerful Assault uptime is better suited to a buff tracker as it will help you identify group members that have not yet received the buff.

How hard would it be to add [this] set?

Barring any special conditions not already accounted for in the code, it's not too difficult at all. The code to add and manage tracked sets and synergies (Data.lua) is very straight-forward, it's just a matter of testing and making sure everything works as intended. Testing new sets, now that the code has been established, is what takes the longest. So don't hesitate to reach out with anything you'd like to see included!


Planned Updates / Known Issues
  • Multilanguage support - Hard-coded values means Cooldowns doesn't work for non-English clients. This will be fixed in the future. Big thanks to Baertram for assisting with this.

Additional Sets

If you'd like to see a specific set or additional synergy added, please let me know. I would prefer to limit the sets to ones with long cooldowns and those not already covered by other more well-done addons, but this is not a hard rule.


Give Thanks
If you enjoy the addon and would like to shoot over a tip to help support continued development, future awesome addons, and my growing family, hit up the below link. <3





Enjoy!
v1.6.1 2019-08-13:
- Added Maarselok (everyone beat me to it, though)
- Added Seventh Legion Brute
- Fixed an issue where Pirate Skeleton proc would not track on all but one class.
- Removed bundled libraries
- Update LibEquipmentBonus

v1.6.0 2019-07-03:
- Fixed an issue where I forgot to mention in the change log that the code for Claw of Yolonahbrah was provided by the generous Troodon80
- Added the ability to disable tracking for a specific set
- Note that an enabled set will still automatically enable and disable tracking based on whether or not the set is worn -- you can not force enable a set that isn't worn... but you can disable a set that is worn
- With the growing number of sets, it was a matter of time before this functionality was needed -- thanks to Jonsiey for bringing it to my attention

v1.5.3 2019-06-30:
- Added Claw of Yolnahkriin -- Big thanks to Troodon80 for providing the code for this!
- Added Pirate Skeleton
- Added missing descriptions
- Added descriptions back to the settings menu (as dropdown tooltips)
- Fixed an issue where Perfected sets were not handled in a convenient manner, if at all

v1.5.2 2019-06-02:
- Added Armor of Truth
- Added Essence Thief

v1.5.1 2019-05-29:
- Fixed an issue where Bloodspawn was not detected, renamed Blood Spawn to Bloodspawn to fix
- Added Dragonknight Combustion passive cooldown tracking

v1.5.0 2019-05-20:
- Added Necromancer synergies (big thanks to inig0 for helping test):
* Grave Robber
* Pure Agony
- Added support for tracking cooldowns of passives:
* Corpse Consumption (Necromancer)
* Prism (Templar)
* Mountain's Blessing (Dragonknight)
* Transfer (Nightblade)
* Savage Beast (Warden)
- Fixed an issue where Force Show in the settings menu would erroneously show disabled items
- Fixed an issue where testing sounds in the settings did not function
- Updated the Mechanical Acuity icon to be more in-line with the "unerring mechanical vision" style
- Updated Trappings of Invigoration and Vestments of the Warlock cooldowns to their Elsweyr values (45s from 60s)
- Completely reworked the settings menu to be more streamlined and have significantly better performance -- no more huge slowdowns when loading the Cooldowns settings!

v1.4.4 2019-05-09:
- Added Hide of the Werewolf
- Added Icy Conjuror
- Updated API version

v1.4.3 2019-02-28:
- Fixed an issue where Curse Eater would not track properly if the negative effect removal occurred on someone else
- Changed Curse Eater preference heading color to be consistent with other sets/synergies that remove negative effects
- Fixed an issue where sound playback on proc/ready would not match the option to enable/disable and always played a sound regardless
- Added an experimental option for Lag Compensation to help prevent false detection of procs for some sets (enabled by default)

v1.4.2 2019-02-25:
- Added Curse Eater
- Updated Symphony of Blades icon to fit countdown better and look a little nicer

v1.4.1 2019-02-23:
- Added Crest of Cyrodiil
- Added Ravager
- Added donate link to ESOUI page - if you enjoy the addon and would like to toss a few bucks over to my growing family, head on over and smash that button!

v1.4.0 2019-01-24:
- Added new API version compatibility
- Added Blood Spawn
- Added new monster sets from Wrathstone PTS:
- Stonekeeper
- Symphony of Blades

v1.3.0 2018-12-01:
- Added Mechanical Acuity
- Added Caluurion's Legacy
- Added Zaan

v1.2.2 2018-11-19:
- Fixed a nil value error when changing display size via Settings — thanks Netheyn for the report!

v1.2.1 2018-11-04:
- Added Harvest synergy -- Thanks Liofa for the patch and testing!
- Added Steadfast Hero.
- Added Vykosa.
- Added an option to snap to a grid with user-specified grid size. Pixel-perfect placement!
- Various minor code optimizations and improvements.

v1.2.0 2018-10-27:
- Added Synergy cooldown tracking (all disabled by default).
- Improved performance throughout.
- Updated gear detection via LibEquipmentBonus.

v1.1.0 2018-10-14:
- Added Magicka Furnace.
- Added Wyrd Tree's Blessing.
- Reduced minimum display size from 64 to 32 for itty bitty possibilities.
- Fixed an issue where a set only active on one bar would not properly enable tracking if the addon loaded while that bar was not active. It will now enable tracking regardless of which bar is active.
- Fixed an issue where opening and closing menus while dead would incorrectly show displays.
- Various code optimizations and cleanup.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.8.0
924kB
12/28/20 01:21 AM
Patch


Archived Files (16)
File Name
Version
Size
Uploader
Date
1.6.0
60kB
g4rr3t
07/04/19 12:00 AM
1.5.3
60kB
g4rr3t
06/30/19 11:35 PM
1.5.2
59kB
g4rr3t
06/02/19 06:03 PM
1.5.1
59kB
g4rr3t
05/29/19 12:24 PM
1.5.0
59kB
g4rr3t
05/20/19 01:52 AM
1.4.4
58kB
g4rr3t
05/09/19 09:54 PM
1.4.3
58kB
g4rr3t
02/28/19 08:05 PM
1.4.2
57kB
g4rr3t
02/25/19 11:14 PM
1.4.1
57kB
g4rr3t
02/23/19 03:47 PM
1.4.0
57kB
g4rr3t
01/24/19 05:07 PM
1.3.0
57kB
g4rr3t
12/01/18 09:21 PM
1.2.2
57kB
g4rr3t
11/19/18 09:53 PM
1.2.1
57kB
g4rr3t
11/04/18 10:57 PM
1.2.0
56kB
g4rr3t
10/27/18 10:46 PM
1.1.0
54kB
g4rr3t
10/14/18 02:32 PM
1.0.0
52kB
10/07/18 12:05 AM


Post A Reply Comment Options
Unread 04/02/20, 04:00 AM  
mlq88
 
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Hey that worked - cheers! I kinda like seeing the helmet effects as a helmet.

Also, is there a way to default all effects to be 'off' instead of all on?
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Unread 03/31/20, 10:04 PM  
g4rr3t
 
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Originally Posted by mlq88
How would I go about changing the code to add a monster helmet symbol for vykosa? I tried editing in a similar way to earthgore, but that didn't work.
Heyo!

Try this one:
Code:
/esoui/art/icons/gear_undvykosa_helmet_a.dds
If memory is correct, it looks like ass, though.

Give a go and let me know if it works. Should have this line commented out in Data.lua already (around line 247). Comment out the line above it and uncomment that one and it should do the thing. Crossing fingers!
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Unread 03/31/20, 04:39 AM  
mlq88
 
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How would I go about changing the code to add a monster helmet symbol for vykosa? I tried editing in a similar way to earthgore, but that didn't work.
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Unread 12/05/19, 04:56 PM  
wambo
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It's not really a cooldown.

But the Grand Rejuvenation buff from Master's Restoration has a different duration than the skill that procs it.
And it only procs on targets that get actually healed (or it still has a target cap).
So tracking it on oneself is not that easy.

If cooldowns could track when I procc it and if it ran out it would be cool (but it shouldnt interfere with another Matster Resto in group)
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Unread 11/19/19, 11:43 AM  
g4rr3t
 
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Originally Posted by Baertram
Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Ah, thank you, Baertram. Will get this into the v1.7.0 milestone. BTW, multilanguage support is in-progress on the dev branch here: https://github.com/inimicus/Cooldowns

With a new job, haven't had much time for addon development, so it's taking a bit more time.

Cheers!
G
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Unread 11/18/19, 06:48 AM  
Baertram
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Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Just renamed a few chars to welcome them to the family name and noticed that your addon is still using this outdated method of SavedVariable saving, unfortunately.

Old/outdated since years/not rename save - Character name:
Code:
ZO_SavedVars:New
New/rename save - Character ID:
ZO_SavedVars:NewCharacterId
-> https://wiki.esoui.com/AddOn_Quick_Q...cal_machine.3F

Both got the same parameters so you just need to exchange the function name!

Should be also easy to migrate the settings, here is an example function how to get the character IDs and names so you can check old SV table and migrate to the new one ONCE:
Lua Code:
  1. --Function to get all characters of the account, ID and name.
  2. --Returns a table with 2 possible variants, either the character ID is key and the name is the value,
  3. --or vice versa.
  4. --Parameter boolean, keyIsCharName:
  5. -->True: the key of the returned table is the character name
  6. -->False: the key of the returned table is the unique cahracter ID (standard)
  7. local function getCharactersOfAccount(keyIsCharName)
  8.     keyIsCharName = keyIsCharName or false
  9.     local charactersOfAccount
  10.     --Check all the characters of the account
  11.     for i = 1, GetNumCharacters() do
  12.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  13.         local charName = zo_strformat(SI_UNIT_NAME, name)
  14.         if characterId ~= nil and charName ~= "" then
  15.             if charactersOfAccount == nil then charactersOfAccount = {} end
  16.             if keyIsCharName then
  17.                 charactersOfAccount[charName]   = characterId
  18.             else
  19.                 charactersOfAccount[characterId]= charName
  20.             end
  21.         end
  22.     end
  23.     return charactersOfAccount
  24. end

Additional SavedVariables info:
https://wiki.esoui.com/Circonians_Sa...ables_Tutorial

Thank you very very much g4rr3t!
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Unread 11/06/19, 12:44 PM  
Official_Timber

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New Cooldowns

Hey I love this addon you've done an amazing job! I was wondering if you are going to make Cooldowns for the Grundwulf monster set and the burning spellweaver set. I use these sets in pvp and thought that this addon could be super useful in there. Keep up the great work!
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Unread 09/26/19, 04:13 AM  
topmemer

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Originally Posted by g4rr3t
Originally Posted by topmemer
Thanks for this awesome addon. I wanted to see if it's possible for you to add cooldowns for the racial passives that have cooldowns? Like the high elf stam return, for example.
Yep, some racial passives are in already, so the framework is there to add more.

Which in particular would you be interested in seeing added?

G
Adding the several racial passives that have cooldowns associated with them would be great - High Elf Spell Recharge, Imperial Red Diamond, Nord Stalwart, Orc Unflinching Rage, and Redguard Adrenaline Rush.

Once again, thank you for all the work you've done with this addon.
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Unread 09/23/19, 03:38 PM  
g4rr3t
 
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Originally Posted by topmemer
Thanks for this awesome addon. I wanted to see if it's possible for you to add cooldowns for the racial passives that have cooldowns? Like the high elf stam return, for example.
Yep, some racial passives are in already, so the framework is there to add more.

Which in particular would you be interested in seeing added?

G
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Unread 09/23/19, 11:03 AM  
topmemer

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Thanks for this awesome addon. I wanted to see if it's possible for you to add cooldowns for the racial passives that have cooldowns? Like the high elf stam return, for example.
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Unread 09/11/19, 11:05 AM  
g4rr3t
 
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Originally Posted by FuryOfTyphon
Awesome looking addon! I plan to use it for synergy tracking, since AiMs does not work in PvP...

Any chance you could add Nova synergy to the list?

Please and Thank you <3
Thank you! Yes, should be able to add the Nova synergy. I'll add it to the queue for the next update.

Cheers!
G
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Unread 09/11/19, 04:37 AM  
FuryOfTyphon

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Awesome looking addon! I plan to use it for synergy tracking, since AiMs does not work in PvP...

Any chance you could add Nova synergy to the list?

Please and Thank you <3
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Unread 09/07/19, 02:51 PM  
g4rr3t
 
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Originally Posted by Kuratius
Can you add Martial Knowledge?
Yes! It has been added in a version that is currently in development. You can find the Data.lua update here if you're inclined to make the change on your end in the meantime:

https://github.com/inimicus/Cooldowns/issues/1
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Unread 09/05/19, 11:04 AM  
Kuratius

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Can you add Martial Knowledge?
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Unread 07/12/19, 12:03 AM  
eon1299

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Maarselok

Hi,

Thanks for this awesome addon. String to add to data.lua for new Maarselok monster set. It is very helpful to keep the uptime

Code:
    ["Maarselok"] = {
        procType = "set",
        event = EVENT_COMBAT_EVENT,
        description = "Displays Maarselok cooldown.",
        settingsColor = "3A97CF",
        id = 126941,
        enabled = false,
        result = ACTION_RESULT_DAMAGE,
        cooldownDurationMs = 7000,
        onCooldown = false,
        timeOfProc = 0,
        texture = "/esoui/art/icons/death_recap_disease_melee.dds",
        showFrame = false,
    },
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