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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:04/01/24 04:35 PM
Created:12/10/18 04:52 AM
Monthly downloads:36,611
Total downloads:2,182,628
Favorites:766
MD5:
Categories:Bags, Bank, Inventory, Plug-Ins & Patches
9.3.0
Advanced Filters - Updated  Updated this week!  Popular! (More than 5000 hits)
Version: 1.6.4.2
by: Baertram [More]
Please read the description and check screenshots at the original addon page:
Original addon: AdvancedFilters

Finally, Advanced Filters! The default inventory has type filters, but they're still WAY too broad. This add-on fixes that!

Features:
Main inventory, junk, bank, guild bank, guild store, vendors, craft bag and crafting tables support!
Subfilters to find exactly what you're looking for!
(Shift+)Right click the filter buttons/subfilter butons to show the dropdown filter context menu
Custom icon work that makes the add-on feel like it came with the game!
Empty subfilters are greyed out and inaccessible to help save you time searching! (settings to change that)
Shortens the time you need to find an item in your inventory!
German, French, Russian, and Spanish localization! (some are partial, PM me for corrections/additions)
Extensible dropdown box filtersystem for authors ("plugins") to create additional dropdown filters! (See included documentation for details)
Right click the dropdown box to show a context menu (invert filters, select all).

Idea and base code were done by ingeniousclown and Randactyl.


AdvancedFilters does not support the gamepad mode!

Removed some libraries from the addon. You need the following libraries in order to make this addon work:
LibFilters-3.0
LibCustomMenu
[Attention]New dependency 2023-10-30: LibScrollableMenu
LibAddonMenu
LibMotifCategories-1.0 -> NOT included anymore. Needs to be installed as standalone version! (buggy: Motif filters may not work!)


Compatible inventory addons
Protect your items before they get sold/deconstructed/traded + many more features: FCO ItemSaver
Only show bank/inventory/both items at crafting tables: FCO CraftFilter


Other adopted addons:
1) Fix for CraftCompare


Information
-> SavedVars were changed to Server dependent + Character ID (not name anymore).

If your icons are missing, logout, open your live/AddOns folder (described here how to find it: https://www.esoui.com/forums/showthread.php?t=8858), switch to the /live folder, delete the file "ShaderCache.cooked". This will rebuild the texture cache on next login.
Also: Delete the folder live/AddOns/AdvancedFilters and then redownload it "manually" (not using Minion) and extract all properly to live/AddOns/AdvancedFilters again. Check the assets folder is provided in there properly withall of it's *.dds files. Allow Minion in your AntiVirus and AntiMalware tools the access to the live/ folder so it will extract the files and folders of AF properly.



Information for developers
ATTENTION: Please ALWAYS add the stringsEN, stringsXX keys, and the callbackTable name keys
with your UNIQUE adon/plugin identifier!!!
-> ALL texts will be stored inside AdvancedFilters.strings table and having the same key twice will overwrite existing ones of other plugins/AdvancedFilters!


AdvancedFilters supports your "Dropdown box filter plugins":
See the "AF FCO CraftedSets" plugin as a reference how to add a submenu to the dropdown box, having a nested submenu (1 for each crafted set name's 1st letter).
Check the "Other files" section of "AdvancedFilters - Updated" to find more dropdown filter plugin files.


-Updated the filterInformation for the plugins so it can only be shown at some of the filterGroups. The tag is named "onlyGroups".
-> The possible filterGroups can be found here: AdvancedFilters/constants.lua -> table "subfilterButtonNames".
-> The table contains subtables with the filtertype as the key (e.g. ITEMFILTERTYPE_WEAPONS) and the possible subfilterGroups as entries in these subtables (e.g.
"HealStaff", "DestructionStaff", "Bow", "TwoHand", "OneHand", AF_CONST_ALL). AF_CONST_ALL is a constant for the "All" entries.
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        onlyGroups = {"Armor", "Junk"}
    },
-Updated the filterInformation for the plugins so it can exclude some of the LibFilters filterPanelIds. e.g. to hide the dropdown filter entries at the enchating panels. The tag is named "excludeFilterPanels".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeFilterPanels = {
           LF_ENCHANTING_CREATION,
           LF_ENCHANTING_EXTRACTION
        },
    },
-Updated the filterInformation for the plugins so it can exclude some of the subFilterss e.g. to hide the dropdown filter entries at the Alchemy and RefinedMaterial subfilters. The tag is named "excludeSubfilters".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeSubfilters = {"Alchemy", "Enchanting", "Provisioning",
                         "Style", "WeaponTrait", "ArmorTrait",
                         "RawMaterial", "RefinedMaterial", "Temper", "Resin", "Tannin",
                         "FurnishingMat"},
    },
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
-> Example filter plugin: AF_FCODuplicateItemsFilters

Possible parameters:
name: The unique name of your callback table entry, used for the Strings table to translate it
filterResetAtStart: Reset the filter at the current subfilterPanel to "All" before applying the new filters from this callback table entry
filterResetAtStartDelay: Delay the execution of the function filterStartCallback and filterCallback by this milliseconds. The delay will happen AFTER the filter was reset to "All" (if enabled).
filterStartCallback: This function is called before the new filters are applied. Can be used to rebuild needed internal tables e.g.
filterCallback: The normal callback function to be applied to the items
filterEndCallback: This function will be called after the filterCallback function applied the filters. Can be used to reset internal tables or do stuff with the now shown items.

Code:
local delay = 50
local FilterStartCallbackFunc = function()
 --e.g. if you only want to use the currently visible (pre-filtered) items in the inventory you can build an internal coimparison table here once which can be used in your function GetFilterCallbackForThisFilterPlugin for the comparison of items
 myAddon.prepareInternalStuff()
end
local FilterEndCallbackFunc = function()
 --Clear the internal table again so it will be build new in your FilterStartCallbackFunc 
 myAddon.clearInternalStuff()
end

--!!!Remember to use "unique" keys for the callback table's name key AND the relating stringsEN, stringsXX keys!!!
local dropdownCallback = {
    {name = "MyUniqueAddonPluginName_All",                 filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("all"),                filterEndCallback=FilterEndCallbackFunc},
    {name = "MyUniqueAddonPluginName_Name",                filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("name"),               filterEndCallback=FilterEndCallbackFunc},
end

local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
callbackTable = dropdownCallback ,
	filterType = {ITEMFILTERTYPE_ALL},
    subfilters = {"All",},
	enStrings = enStrings,
	deStrings = deStrings,
	frStrings = enStrings, },


-Updated to support filter plugins which use the "onlyGroups" parameter "Armor", "Weapons" and "Jewelry" filters:
They will automatically add themselves to crafting table filters "ArmorSmithing", "ArmorWoodworking", "ArmorClothier", "WeaponsSmithing", "WeaponsWoodworking", "JewelryCraftingStation" as well now.

-Added: Support for other addons which also filter the inventory/crafting stations. Other addons can register their filter function so the refresh of the subfilter buttons will recognize these functions as well and hide (grey out) the subfilter button if the other addon has filtered the items (e.g. at a crafting station FCOCraftFilter will hide all bank items. This will make AdvancedFilters recognize the change of the shown items according to FCOCraftFilter settings and also grey out the subfilter buttons if no items are shown in this subcategory).
Addons need to
Code:
##OptionallyDependOn: AdvancedFilters
and inject some code via a function just like the dropdown filter plugins do.
Lua Code:
  1. AdvancedFilters_RegisterSubfilterbarRefreshFilter(filterInformationTable)
filterInformationTable is a table and got the following contents:
Lua Code:
  1. if AdvancedFilters ~= nil and AdvancedFilters_RegisterSubfilterbarRefreshFilter ~= nil then
  2.             --Deconstruction
  3.             local subfilterRefreshFilterInformationTable = {
  4.                 inventoryType       = {INVENTORY_BACKPACK, INVENTORY_BANK}, --The inventory constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  5.                 craftingType        = {CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_WOODWORKING}, --The crafting type constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  6.                 filterPanelId       = LF_SMITHING_DECONSTRUCT, -- The LibFilters-2.0 filterPanelId where the registration of this subfilter refresh plugin should be done. No table here! Only 1 entry possible for each call of AdvancedFilters_RegisterSubfilterbarRefreshFilter!
  7.                 filterName          = "FCOCraftFilter_Deconstruction", --The unique identifier which shoiuld be used for the subfilter refresh plugin
  8.                 callbackFunction    = function(slotData) -- The callback "filter" function having 1 parameter slotData, which basically contains the inventorySlot.dataEntry.data stuff (bnagId, slotIndex, itemType, filterTypes, etc.)
  9.                     return FCOCraftFilter_FilterCallbackFunctionDeconstruction(slotData.bagId, slotData.slotIndex)
  10.                 end,
  11.             }
  12.             --If just some parameters like the LibFilters-2.0 filterPanlId change you can redefine the needed values and re-apply it with the slightly changed parameters. Everything else will be kept from the call before.
  13.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  14.             --Improvement
  15.             subfilterRefreshFilterInformationTable.filterPanelId = LF_SMITHING_IMPROVEMENT
  16.             subfilterRefreshFilterInformationTable.filterName    = "FCOCraftFilter_Improvement"
  17.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  18.         end

Check the code of FCOCraftFilter so together with AdvancedFilters the changing of the shown items at a crafting panel (bag, bank, both) will change the subfilter buttons enabled/disabled state as well.

-DropdownCallback entries can use a new entry "addString = <string>" now. The <string> will be added to the name of the dropdown entry. The localization files need the entries for them too! This way you can easily add a suffix like "(medium)" or "(light)" or "(ring)" or "(neck)" to the armor/jewelry stuff to distinguish the traits/body parts of different armor classes.
Example for ArmorClothier:
Code:
ArmorClothier = {
        addonDropdownCallbacks = {},
        All = {
            filterCallback = GetFilterCallback(nil),
            dropdownCallbacks = {},
        },
        LightArmor = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_LIGHT}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_LIGHT})},
                {name = "Chest", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_LIGHT})},
                {name = "Shoulders", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_LIGHT})},
                {name = "Hand", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_LIGHT})},
                {name = "Waist", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_LIGHT})},
                {name = "Legs", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_LIGHT})},
                {name = "Feet", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_LIGHT})},
            },
        },
        Medium = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_MEDIUM}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_MEDIUM})},
                {name = "Chest", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_MEDIUM})},
                {name = "Shoulders", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_MEDIUM})},
                {name = "Hand", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_MEDIUM})},
                {name = "Waist", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_MEDIUM})},
                {name = "Legs", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_MEDIUM})},
                {name = "Feet", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_MEDIUM})},
            },
        },
    },
-The plugin filterInformation accepts a table for "filterType" now! You can specify it like this in 1 filterInformation and do not need to repeat the same filter information + call to AdvancedFilters_RegisterFilter over and over again:
Lua Code:
  1. local filterInformation = {
  2.     submenuName = "MyUniqueAddonPluginName_LevelFilters",
  3.     callbackTable = fullLevelDropdownCallbacks,
  4.     filterType = {
  5.         ITEMFILTERTYPE_ALL,
  6.         ITEMFILTERTYPE_WEAPONS, ITEMFILTERTYPE_ARMOR,
  7.         ITEMFILTERTYPE_JEWELRY,
  8.     },
  9.     subfilters = {"All",},
  10.     enStrings = strings,
  11.     deStrings = stringsDE,
  12.     frStrings = strings,
  13.     ruStrings = strings,
  14.     esStrings = strings,
  15. }

ALL other entries of the filterInformation table will be used exactly the same for each of the filterType entries! If you need to use other parameters within filterInformation for each filterType you need to call it like today, split up into own tables + eacht ime a call to AdvancedFilter_RegisterFilter!

-Show the currently visible/filtered item count at the inventory's bottom info line. Where the inventory bag current space / total bag space is shown there is another dark orange (currently shown itemcount) entry now.
This works with AdvancedFilters filtered items (menu buttons, submenu buttons, dropdown filters).
FCOItemSaver and FCOCraftfilter are supported.

If you want your filter addon to upodate the AdvancedFilters filtered itemCount as well you can use the following function:
Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType is the inventory type of the inventory to update.
The following inventory types can be used, or leave it empty so AdvancedFilters automatically determines the current inventoryType for you.
Code:
    [INVENTORY_BACKPACK]        = "PlayerInventory",
    [INVENTORY_BANK]            = "PlayerBank",
    [INVENTORY_GUILD_BANK]      = "GuildBank",
    [INVENTORY_CRAFT_BAG]       = "CraftBag",
    [INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
    --[LF_SMITHING_CREATION]      = "SmithingCreate",
    [LF_SMITHING_REFINE]        = "SmithingRefine",
    [LF_SMITHING_DECONSTRUCT]   = "SmithingDeconstruction",
    [LF_SMITHING_IMPROVEMENT]   = "SmithingImprovement",
    --[LF_JEWELRY_CREATION]       = "JewelryCraftingCreate",
    [LF_JEWELRY_REFINE]         = "JewelryCraftingRefine",
    [LF_JEWELRY_DECONSTRUCT]    = "JewelryCraftingDeconstruction",
    [LF_JEWELRY_IMPROVEMENT]    = "JewelryCraftingImprovement",
    [LF_ENCHANTING_CREATION]    = "EnchantingCreation",
    [LF_ENCHANTING_EXTRACTION]  = "EnchantingExtraction",
    [INVENTORY_HOUSE_BANK]      = "HouseBankWithdraw",
    [LF_RETRAIT]                = "Retrait"
Added universal deconstruction panels (filterTypes!) and groups, for the plugins:
Code:
    filterType = {ITEMFILTERTYPE_ALL,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_ALL,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_ARMOR,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_WEAPONS,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_JEWELRY,
        ITEMFILTERTYPE_AF_UNIVERSAL_DECON_GLYPHS,
    },

Code:
local universalDeconStr = "UniversalDecon"
    onlyGroups = { "All" ..universalDeconStr, 
                           "Armor"..universalDeconStr, 
                          "Weapon"..universalDeconStr,
                          "Jewelry"..universalDeconStr,
                          "Glyphs"..universalDeconStr,
},
-> These are stored in AdvancedFilters.filterTypeNames:
Code:
AdvancedFilters.filterTypeNames = {
...
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_ALL]         = "All" ..universalDeconStr,
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_WEAPONS]     = "Weapons" ..universalDeconStr,
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_ARMOR]       = "Armor" ..universalDeconStr,
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_JEWELRY]     = "Jewelry" ..universalDeconStr,
    [ITEMFILTERTYPE_AF_UNIVERSAL_DECON_GLYPHS]      = "Glyphs" ..universalDeconStr,
}



Known bugs:
Check the addon's comment section, first "sticky" post -> Known bugs
Renamed this addon to Advanced Filters - Updated

Changelog

Version 1.6.4.2 2024-04-01
-Harmonized some redundant code

Fixed:
-#74 Fix "Unbound & unknown set item collections" to show any companion items
-#77 Fix entries in filter dropdowns being clickable if they should only open a submenu

Added upon request:
-#75 Added nested submenu support via LibScrollableMenu to filter plugins. Currently only 1 level of depth is supported for nested submenus (Means: menu -> submenu -> submenu).
Use nestedSubmenuEntries = yourNestedSubmenuCallbackTable in your plugins filterInformation.callbackTable to add the table of nested submenus. Your filterInformation.submenuName must be specified too.
enStrings must contain each's "name" entry of the table yourNestedSubmenuCallbackTable, and the table yourNestedSubmenuCallbackTable must contain entries with name = String and filterCallback = filterFunction.
See as one example: "AF FCO CraftedSets" https://www.esoui.com/downloads/info2240.html


Version 1.6.4.1 2024-03-21
-Updated API versions
-Updated dependency versions
-Updated LibScrollableMenu to use the correct font, and do not sort submenus

Version 1.6.4.0 2023-10-30
[Attention]New dependency 2023-10-30: LibScrollableMenu
-Updated API versions
-Fixed some translations and textures
-Made compatible with combobox changes of API101040

Version 1.6.3.4 2023-09-24
Fixed filter plugin's string names: Use client language again

Version 1.6.3.3 2023-08-06
Fixed Craftbag/Material provisioner ingredient filters (thanks to Maxxermax)

Version 1.6.3.2 2023-07-18
Added support for zh language within plugins: zhStrings

Version 1.6.3.1 2023-06-13
-Fixed "FCO CraftFilter" default crafting tab related errors for "Create" or "Recipe" tabs at crafting tables, where AF does not provide any subfilter groups/bars
-Changed functions for filter stuff at universal deconstruction so that other addons can hook into teh AF function and add custom tabs at the crafting station/universal decon (IsJusta* addons e.g.)

Version 1.6.3.0 2023-05-24
-Fixed dye stamps not showing below crown store items
-Added "Crafted" to dropdown filter entries

Version 1.6.2.9 2023-02-08
Added support for FCOCompanion's new "Junk" tab at the companion equipment inventory

Version 1.6.2.8 2023-02-06
Fixed website (link at the settings menu top line) to open the correct version of the addon

Version 1.6.2.7 2023-01-08
Fixed CraftBag subfilters for provisioner ingredients

Version 1.6.2.6 2023-01-02
Important: Please update LibFiltes-3.0! And FCO CraftFilter (if you use that addon).

Updated support for the horizontal scrollBar filters at the crafting research panel.
LibFilters-3.0 was changed to support multiple addon's filters at this scrollbar.

Version 1.6.2.5 2022-10-03
-Updated API for Firesong
-Removed non needed UnievrsalDecon checks
-Fixed universal decon vanilla dropdown filter to reset to no filters once the universal decon panel is opened the first time
so that the items are not pre-filtered anymore to e.g. Enchanting and then AF tries to add other filters like "armor" on top (which obviously wont work :-) ).
-Updated LibFilters 3 compatibility

Version 1.6.2.4 2022-10-03
-Upated API
-Compatible with live "High Isle" and PTS
-Added on request: dropdown filter for Miscelaneous -> Treasure (items to sell).
Check the "coins" icon at the dropdown filter. Remember: You can right click the dropdown to invert the selection.
And the settings even provide you to enable the right click at the subfilter bar button ("Trophy" in this example).

Version 1.6.2.3 2022-06-18
-Fixed shields not showing at junk->armor subfilter
-Added support for propery "All" subfilterbars at added quickslot filter buttons of addon "merQuickslotFilters"

Version 1.6.2.2 2022-06-14
Fixed faded out filter buttons (with Perfect Pixel enabled, for example)
Fixed error message at quickslots

Version 1.6.2.1 2022-06-13
Updated API for High Isle
Updated dependencies
Fixed quickslots
Fixed inventories
Fixed crafting tables
Fixed research popup

Version 1.6.2.0 2022-03-16
Fixed proper hooks to ZO* classes instead of the objects, aligned with LibFilters 3 v3.2
Please update the lib!

Version 1.6.1.9 2022-03-13
Removed left over debug messages

Version 1.6.1.8 2022-03-13
Removed the optional dependency to AwesomeGuildStore to remove a circular dependency with AGS and LibFilters and CraftBagExtended

Version 1.6.1.7 2022-03-12
Re-uploaded the correct file for live & PTS (1.6.1.6 was for PTS only)

Version 1.6.1.6 2022-03-12
-APIversion update
-Added Unievrsal Deconstruction subfilter bars
-Fixed several bugs (automatic disable of subfilter buttons, wrong order of subfilter buttons, etc.)

Version 1.6.1.5 2022-01-18
-Restructured and renamed the files and folders
-Created own API file
-Fixed #66 Bank junk filter did not enable subfilter buttons properly
-Fixed #72 Treasure itemType was shown below Consumables at the Junk tab
-Worked on junk item filters showing items at misc, consumables properly
-Updated French translations, thanks to Jakez31

Version 1.6.1.4 2021-11-17
Updated API version
Removed ZOs fix for the text search box after stack split: Was fixed in the vanilla game meanwhile

Version 1.6.1.3 2021-08-07
Updated API version
Added
--#67 Added support for LibCustomMenu's itemType (main menu or submenu) to filter plugins
--#69: Added setting: Right click a subfilter button to show the dropdown filters menu. SHIFT + right click the subfilter
--button to show the "Select all" / "Invert selection" dropdown filter plugin context menu
--#72: SHIFT + left click the dropdown filter plugin box to select the "Select all" entry

Changed
--#70: Dropdown filter box tooltip only shows for selected entries which got truncated

Fixed
--#65: Bank deposit shows subfilters enabled for normal weapons/armor if they are belonging to companion
--#68: Companion shields filter below weapons instead of armor
--#71: ZOs BUG! Using the text search and splitting a stack does not update the inventories afterwards. AF will now try
--to circumvent this and run a text search update, if pending searches are given, after the stack split dialog closes.


Version 1.6.1.2 2021-06-28
-Added companion traits to jewelry filters

Version 1.6.1.1 2021-06-15
--#63: House bank companion item filter shows error message
--#64: Bank companion item filter always greys out even if items are banked

Version 1.6.1.0
Uploaded the correct file with the removed debug messages

Version 1.6.0.9
Fixed:
--#60: AwesomeGuildStore's CraftBag -> Switch from buy to sell inventory (with selected CraftBag) tab -> Error
--#61: Crafting inventory shows subfilter buttons enabled for companion items
--#62: Crafting inventory shows subfilter buttons enabled for items at the bank (if the "include banked items" checkbox is disabled)
Changed:
--FCOCraftFilter integration was improved to use it for the crafting panels: Disable subfilter buttons (e.g. if no banked items should be shown)

Version 1.6.0.8
Fixed guild bank withdraw tab to support companion gear filters

Version 1.6.0.7
Fixed bank withdraw tab to support companion gear filters

Version 1.6.0.6
Updated API number
Added companion inventory support

Fixes:
Pat1487 for the info and fix)
--#58 Inventory shows subfilter buttons enabled for companion items (where there are no player items below)
--#59 Un-equipping an item to the companion/normal inventory does not update the subfilter bars of AF to hide/show subfilters enabled now

Version 1.6.0.5
Updated API number

Added on demand:
--#54 If PerfectPixel is enabled the search box won't be shown off-place in the main menu anymore (thanks to Pat1487 for the info and fix)

Fixed:
--Mail send subfilter buttons will disable if only bound items e.g. are below that subfilter (and are thus not shown)
--#50 Opening the bank withdraw tab directly after reloadui/login will not hide the searchDivider control line
--#56: AwesomeGuildStore's CraftBag sell / List tab does not filter the subfilters properly anymore -> Was fixed within AGS after informing the dev -> Thanks sirinsidiator

Version 1.6.0.4
--#53: Layouts of crafting tables deconstruction and improvement were fixed
--Removed debug messages
--Changed dropdown filter's "Level filters" to split cp150 and cp160 (new entries were added. Most bottom is CP160 now and not cp10-160 anymore!)

Version 1.6.0.3
--#51: Layouts of e.g. quickslot, guild store fixed (only was wrong after you had interacted with a crafting table e.g.)
--#52: Fence / Launder will not show an error anymore if you had the quest tab last opened in your invenory as you talk to the fence

Version 1.6.0.2
-Fixed Y offset layout of inventories
-Fixed crafting table layouts
-Fixed remembering of last opened inventory filter (workaround provided by code65536, thanks)

Version 1.6.0.1
-Fixed votans search box support
-Added icons for quickslot collectible filters

Version 1.6.0.0
--Updated API version and depenencies. Please update LibFilters3 !
--Removed libCommonInventoryFilters! You should delete it if no other addon uses it anymore. AwesomeGuildStore will also strip it soon.

Additions:
-- -Quest tab got a sub filter bar now (like the vanilla UI only showing "All" as button), but enables the dropdown box for filter plugins for the panel "Quest".
-- -Quickslots got subfilter bar and dropdown filters now. Collectible group names are dynamically generated Strings starting with
-- QS (for quickslot) and then 3 numbers seperated by _: QS<CategoryId>_<CategoryIndex>_<categorySpecialization>. If you want to add dropdown filters you can spy
-- the generated strings of the quickslot subfilterbuttons in the table AdvancedFilters.subfilterGroups[27][0] via e.g. merTorchbug or zgoo
-- -Added several more subfilterBar buttons for the quickslot usable items
-- -Added several more subfilterBar buttons for the quickslot collectibles

Fixes:
--#34 Make AF compatible with ZOs PTS 100033 changes: Inventory filters were added to the vanilla UI.
-- Unfortunately Vendor Buy is currently not supported as ZOs did not change the menu bar buttons to use their new
-- constants yet, and the valus would not fit in the exisitng AF tables (would overwrite given ones of the normal
-- inventories). Building 2 tables and using them would be too much effort and error causing, so this is disabled
-- until ZOs updates the vendor buy panelt o their new constants as well.
--#35 Support the crafting table filters again and reanchor the needed controls
--#36 The subfilter bar buttons get disabled even if there are items in the subfilter's ALL tab
--#37 Enchanting panel, create: Move the "Quests only" checkbox up
--#38 Bank withdraw filters are not working, always shows all items
--#39 At crafting panels: Use checkbox "Include banked items" will not update the currently filtered counters
--#40 Quest inventory rows are hidden after opening the junk filter and going back to quests
--#41 CraftBag -> Provisioner: subfilter buttons of materials (food, drink, none) are disabled even if items are given + changed the filters from old itemIds to specialized_item_types
--#42 Switching from CraftBag/Mail/Player trade to inventory/the other way around (where the quest tab was the last active one) will show the quest subfilterbar / not show the quest subfilterbar
--#43 (Guild)Bank panel: Deposit panel, if opened after last inventory filter was the "quest" button, will throw an error as there is no quest filter at banks
--#44 Inverting the dropdown filters sometimes left the normal filters in the dropdown boxes unfunctional behind
--#46 Dropdown filter callback functions working at quickslot's collectible category buttons (e.g. helpers, animals, etc.)
--#47 Fix searchDivider line control showing if you directly open the mail/player2player trade panel before opening the normal inventory before
--#48 Fix subfilter bars at guild shop "sell" with and w/o LibCommonInventoryFilters (e.g. AwesomeGuildStore)
--#49 Fixed trading house sell panel trying to open a quest subfilterBar if the last active inventory bar was quests and AwesomeGuildStore is active and setup to automatically open the sell tab at the trading house


Version 1.5.4.7
-Updated API
-Updated needed library versions
-Fixed new checkbox "Include banked items" at deconstruction/research crafting panels: Moved to the top and repositioned anchored controls.
Hint: If FCOCraftFilter will be used the checkbox will be hidden in total as FCOCraftFilter provides even more flexibility and options than this ZOs checkbox
-Fixed spanish translations (thnaks to Inval1d)

Version 1.5.4.6
-Show an light blue animated rectangle around the filter dropdown box if the selected entry in the box is ~= "All", so users more easily recognize a filter is still enabled, if the setting to remember the last used dropdown filter at each filter panel is enabled.
Also added a setting to enable/disable the animated rectangle (standard setting: On)
-Updated ES translations (Thanks to Inval1d)


Version 1.5.4.5
Fixed:
--#28 Vendor buy panels behave properly again if you change between vendors who got different filter buttons (e.g. 1st got furniture, 2nd didn't. All items were hidden)

Added:
--#31 Vendor buy panel uses subfilter buttons now for existing inventory subfilters (e.g. armor, weapons, furniture, misc., consumables)
--#32 Vendor buy panel subfilter buttons will grey out if there ar enot items to buy at this vendor (and the grey out setting is enabled)

Added upon request:
--#30 AvA keep recall stones were added to Consumables -> Trophies (ITEMTYPE_RECALL_STONE)

Version 1.5.4.4
Fixed zip file contents

Version 1.5.4.3
Updated extra filter translations Spanish (thanks to Inval1d and sorry I forgot about them!) and French

Version 1.5.4.2
-Added Impressaria event group repair kit and itemId of it to repair tools

Version 1.5.4.1
-Fixed wrong version of LibMotifCategories (3- > 2)
-Removed debug message

Version 1.5.4.0
-Updated API
-Added support for dropdown subMenu filters within AF stnadrd filters
-Added support for icons in the subMenus of dropdown entries. Use the tag showIcon=true. The texture must be known in the table "textures" in the file textures.lua of AF!
-Fixed jewelry trait filters at retrait station
-Moved jewelry neck/ring trait filters to submenus to split them
-Several other small fixes and improvements

Version 1.5.3.9
-Corrected typo in library error translation variable
-Added error causing Spanish translations and fixed others -> Many thanks to Inval1d

Version 1.5.3.8
-Added new dropdown filters for some fragments and collectible items, and (rare)fish at miscellaneous/consumables

Version 1.5.3.7
Fixed:
-Version in settings
-#26: Bows not only showing bows at woodworking station

Version 1.5.3.6
-Fixed problem that filter plugins of dropdownboxes did not reapply properly sometimes
-Added API functions for other addons to get the active filterbar, button, dropdown filter box, reapply the dropdown's filter etc.

Version 1.5.3.5
Updated:
API to Harrowstorm

Fixed:
-Made compatiblw with live and Harrowstorm
-Fixed error at vendor buy (subfilterbar for furnishing items)
-Fixed non-sellable items not enabling the subfilter bar buttons

Version 1.5.3.4
Fixed:
-#22: Error messages multi language support
-#23: User kebabman: Bank closing raised an error "user:/AddOns/AdvancedFilters/main.lua:304: attempt to index a nil value"
-#24: Compatibility with CraftStoreFixedAndImproved rune chanes to show subfilter bars properly if vanilla UI and CS UI is mixed
-#25: Unsupported filterBar recipes at enchanting table will not show an error message to the chat anymore

Version 1.5.3.3
Added on request:
--#18 User MadDragon: Added level filters for "1-49" (for toon levelling) and "CP10-160" to the level filter dropdown box entries

Fixed:
--#13 Changed PostHook overwrite to Smithing/Enchanting to use SecurePostHook ZOs functions!
--#15 User Durnik: Golden vendor "Adhazabi Aba-daro" at Cyrodiil threw error to chat if jewelry was selected
--#16 User Marazota: Impressario assistance vendor threw error ion chat with collectibles
--#17 User Maelynn: lua error at crafting station after deconstructing items (related to the item count filtered)
--#20 User Illutian: Opening JewelryCrafting station and then another crafting station's research tab showed the JC icons there overlayed
--#21 Bank withdraw panel does not show subfilterbar anymore (only "All" items shown) after chosing one, change to deposit tab, close and re-open bank.


Version 1.5.3.2
Updated API for Dragonhold.
Changed crafting table PreHooks to SecurePostHook.

Version 1.5.3.1
Removed debug message

Version 1.5.3.0
-Fixed refine panels chat error message
-Fixed bank auto close chat error message (last try)

Version 1.5.2.9
Fixed filtered item count showing at bank, guild bank etc. again

Version 1.5.2.8
-Some more changes to the bank auto-close checks
-Added support for NtakLootAndSteal custom addon added inventory tab "Stolen items"

Version 1.5.2.7
-Fixed bank auto-close
-Fixed Harven's Stolen Filter error message for subfilterbar
-Prepared for other addons adding menuBar buttons
-Fixed dropdown box filter functions

Version 1.5.2.6
Fixed typo...

Version 1.5.2.5
-Removed chat debug message
-Fixed lua error message after create of crafted items

Version 1.5.2.4
-Fixed error at bank withdraw, if bank get's closed again before AdvancedFilters can apply the subfilter bar properly
-Added research/jewelry research at crafting station filters:
-show a subfilter bar containing the same buttons like e.g. deconstruction or improvement panel at the same crafting station
-change the amount of items resaerchable in the lists if you filter something
-react on the dropdown box filters as well
e.g. the dropdown box filter chooses "Level 1-10" the item count researchable should only reflect the items with that level
-If you click the subfilterbar button e.g. "Armor" and then choose "Head" from the dropdown filters the horizontal list only should show the head entry selected (e.g. light or medium)
-If you click on the all subfilterbar button and then choose "Head" from the drodpwon filters the horizontal list only should show the head entry (e.g. light or medium)
-If you click the subfilterbar button e.g. "Ring" and then choose e.g. "Arcane" from the dropdown filters and afterwards select the "All" entry from the dropdown box (or right click the dropdown box and choose "Select all") the horizontal scroll list recognizes the currently active subfilterBar button ("Ring") and ONLY show the items of this type (rings) then (and not ring AND neck items like clicking the "All" subfilter bar button).
-Works in combination with FCOCraftFilter (only bank items, only bag items, both)
-Fixed fence sell & launder subfilter bars to only show the button if there are stolen items
-Fixed some subfilter bar buttons to show proper items below at teh junk tab

Version 1.5.2.3
-Fixed consumables->containers subfilters to show all types of containers again + junk->containers (dropdown box filter) as well.
Bug was introduced by adding the provisioning containers for recipe.
-Updated description and API for filterPlugins.
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
Check the descriotion for further details

Version 1.5.2.2
-Drodpown filter can now reset the filters to "All" before the chosen dropdown filter gets called, via the parameter "filterResetAtStart".
If you are using e.g the filterStartCallback function this can come in handy to reset the visible inventory list rows to all before you apply the filter of the dropdownbox.
The parameter "filterResetAtStartDelay" defines how many milliseconds the chosen dropdown filter will wait until it gets applied after the reste to "All". The standrd value is 25ms.

You need to register the parameters in the dropdownCallbackTable with the following names:
filterResetAtStart= Boolean (true/false)
filterResetAtStartDelay= number (milliseconds to delay)


Version 1.5.2.1
Fixed:
Changed debugMessage to not show for a subfilterGroup which wasn't missing

Changed:
Dropdown filters will remember the last active filter for each filterPanel (Inventory, mail send, player trade, etc.) differently now.

Added:
-Setting to remember the last chosen dropdown filter for each filter panel
-Drodpown filter can now run a function before the filters start and after the filters finished as well.
You need to register the functions in the dropdownCallbackTable with the following names:
filterStartCallback = function() end -- runs before filters are applied
filterEndCallback = function() end --runs after filters got applied

Version 1.5.2.0
Changed:
-If you are using the addon "MultiCraft" AdvancedFilters will now stop to work. It will show an onscreen message about the chat and show the information to disable MultiCraft into the chat.
-Chat error messages will be shown if a translation text is missing. PLease report the error message !and the information given in them! to me via the addon comments.
-An on screen message will be shown now if an AdvancedFilters related error message was written to the chat

Fixed:
-Containers for events and stylepages wil lbe shown below consumables->containers again
-Added error messages if some of the translation strings related lua error messages occur. The addon will continue to work but texts wil lbe shown as "ERROR: n/a" then. Please check the chat message then and provide me the information.

Version 1.5.1.9
Added a quick and dirty nil check to suppress error message in line 38 of AF_FilterBar.lua

Version 1.5.1.8
Made compatible with Scalebreaker patch.

Added
-Dropdown filter context menu shows tooltip if text inside is to long to show completely
-Dropdown filter context menu right click menu will show the name of the active filter inside the "Invert" option now
-Dropdown filter invert option will show a "≠" sign in front of the filter name if the inverted filter is currently active

Fixed
Several bugs:
#3. Error message upon loading of the game on live (User: darkedone02)
#5. Error upon opening vendor BUY panel
#6. Guild store sell tab shows subcategories enabled where there are no items in there to sell (maybe bound items exist, or stolen ones)
#7. Junk in inventory: "jewelry" will show as armor AND jewelry, but should only be shown below jewelry
#8. Dropdown filter will re-apply the inverted filter properly if you reopen this subfilter group

Tried to fix:
#1. Error message on PTS if opening the Enchanting table: Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!

#4 new summerset master furnisher's documents are hidden: Not reproducable as achievement/writ vouchers are missing. Added a new function to add itemfiltertype_provisioning and specializedfiltertype_container to the consumables->container items

#2. Error message upon doing something at crafting station (User: Phuein)
Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!


Version 1.5.1.7
-Fixed update function for itemCount from external addons.
This function will update the itemCount label at the freeSlots inventory label if you filter your inventory.
It's currently used within addons FCOCraftFilter and FCOItemSaver.

Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType can be left empty and will be filled in automatically.
If not left empty it needs to be the inventoryType which AdvancedFilters should update.

You can use the following inventory types for the inventories (left= inventory variable to use, right=description what inventory it relates to)
[INVENTORY_BACKPACK] = "PlayerInventory",
[INVENTORY_BANK] = "PlayerBank",
[INVENTORY_GUILD_BANK] = "GuildBank",
[INVENTORY_CRAFT_BAG] = "CraftBag",
[INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
--[LF_SMITHING_CREATION] = "SmithingCreate",
[LF_SMITHING_REFINE] = "SmithingRefine",
[LF_SMITHING_DECONSTRUCT] = "SmithingDeconstruction",
[LF_SMITHING_IMPROVEMENT] = "SmithingImprovement",
--[LF_JEWELRY_CREATION] = "JewelryCraftingCreate",
[LF_JEWELRY_REFINE] = "JewelryCraftingRefine",
[LF_JEWELRY_DECONSTRUCT] = "JewelryCraftingDeconstruction",
[LF_JEWELRY_IMPROVEMENT] = "JewelryCraftingImprovement",
[LF_ENCHANTING_CREATION] = "EnchantingCreation",
[LF_ENCHANTING_EXTRACTION] = "EnchantingExtraction",
[INVENTORY_HOUSE_BANK] = "HouseBankWithdraw",
[LF_RETRAIT] = "Retrait"


Version 1.5.1.6
-Removed bundled/included library libCommonInventoryFilters.
-> Please download and install as standalone version: libCommonInventoryFilters
-Removed bundled/included library LibMotifCategories.
-> Please download and install as standalone version: LibMotifCategories


Version 1.5.1.5
Added new functions to util part, to be used in filter plugins like AF_FCODuplicateItemFilters

Version 1.5.1.4
Added container_currency itemtype to the subfilters of containers

Version 1.5.1.3
Updated: API to Elsweyr
Fixed: Made compatible with libraries using LibStub and without
New library: LibFilters-3.0
Removed library: LibFilters-2.0
Added: Retrait stations
Fixed: Filtered itemcount fix for search boxes

Version 1.5.1.2
Fixed librray line in txt file (removed) to assure dependencies in ##DependsOn works properly now

Version 1.5.1.1
-Updated API
-Fixed control names and changes with Wrathstone
-Fixed other bugs mentioned ingame or in comments

Version 1.5.1.0
-Fixed typo in JewelryCrafting refine tab which caused a lua error at the jewelry crafting station

Version 1.5.0.9
-Fixed vendors not showing items below "All" filter after visitting the stable master
-Changed internal code to re-use given strings and values instead of redefining them (e.g. the keys for dropdown filters)

Version 1.5.0.8
-Corrected version displayed
-removed debug messages

Version 1.5.0.7
-Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub, LibFilters-2.0, LibCustomMenu, LibAddonMenu-2.0

-Added setting to disable the disabled subfilter buttons if there are no items below this filter.
-Fixed ## DependsOn
-Fixed CraftBag JewelryCrafting subfilter buttons all disabled
-Fixed Junk filters to show jewelry crafting and other materials + furnishings
Optional Files (35)
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Version
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Author
Date
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04/01/24 05:40 PM
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Addon
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4kB
04/21/17 03:27 AM
Addon
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04/21/17 12:19 AM
Addon


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345kB
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10/30/23 04:10 AM
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09/24/23 11:10 AM
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08/06/23 06:59 AM
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07/17/23 04:25 PM
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06/13/23 10:37 AM
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05/24/23 12:34 PM
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02/08/23 03:17 PM
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01/02/23 11:59 AM
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06/13/22 09:09 PM
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06/13/22 08:08 AM
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12/10/18 11:12 AM


Post A Reply Comment Options
Unread 09/27/20, 11:26 PM  
spinality

Forum posts: 7
File comments: 79
Uploads: 0
Re: Re: Sorting by stack size?

Originally Posted by Baertram
Originally Posted by spinality
Is AF an appropriate framework for implementing a mechanism for sorting by stack size? This is something that would be a big help when selling mats, since I generally am only selling full stacks. I asked about adding this capability to AwesomeGuildStore and the response was: Look into Advanced Filters for this kind of thing. We already have just about every kind of filtering available in AF, but I'm not clear how the sorting UI is related. Thanks for any ideas or suggestions.
Hi, unfortunately sorting is not the purpose of AF.
It provides plugins for filters, that's all.
Sorting works quite different and I won't implement any support for it into this addon AF, sorry.

But there was a quantity sorting addon in the past, did you check if it still exists and works?
https://www.esoui.com/downloads/info...yQuantity.html

Not sure about it supporting the stack size though.
Thanks very much. Yes I was a little surprised that he suggested AF as a possible framework -- but there's a lot of magic under the hood and so I thought perhaps it might have been a fit. Thanks for the pointer to Sort By Quantity. I had looked for something like this but for some reason hadn't found this one. I'll give it a shot. Thanks again for all the goodness we get from AF.
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Unread 09/27/20, 09:23 AM  
Baertram
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Re: Sorting by stack size?

Originally Posted by spinality
Is AF an appropriate framework for implementing a mechanism for sorting by stack size? This is something that would be a big help when selling mats, since I generally am only selling full stacks. I asked about adding this capability to AwesomeGuildStore and the response was: Look into Advanced Filters for this kind of thing. We already have just about every kind of filtering available in AF, but I'm not clear how the sorting UI is related. Thanks for any ideas or suggestions.
Hi, unfortunately sorting is not the purpose of AF.
It provides plugins for filters, that's all.
Sorting works quite different and I won't implement any support for it into this addon AF, sorry.

But there was a quantity sorting addon in the past, did you check if it still exists and works?
https://www.esoui.com/downloads/info2305-SortByQuantity.html

Not sure about it supporting the stack size though.
Last edited by Baertram : 09/27/20 at 09:25 AM.
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Unread 09/27/20, 01:19 AM  
spinality

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Sorting by stack size?

Is AF an appropriate framework for implementing a mechanism for sorting by stack size? This is something that would be a big help when selling mats, since I generally am only selling full stacks. I asked about adding this capability to AwesomeGuildStore and the response was: Look into Advanced Filters for this kind of thing. We already have just about every kind of filtering available in AF, but I'm not clear how the sorting UI is related. Thanks for any ideas or suggestions.
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Unread 09/16/20, 07:33 AM  
Baertram
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Originally Posted by marthulizes
user:/AddOns/AdvancedFilters/main.lua:466: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:466: in function 'ShowSubfilterBar'
|caaaaaa<Locals> craftingType = 6, UpdateListAnchors = user:/AddOns/AdvancedFilters/main.lua:286, reAnchorIncludeBankedItemsCheckbox = user:/AddOns/AdvancedFilters/main.lua:333, invType = 15, doDebugOutput = F, subfilterGroupMissingForInvType = F, subfilterBarMissing = F, notSupportedPanel = F </Locals>|r
user:/AddOns/AdvancedFilters/util.lua:71: in function 'Update'
Please read the sticky 1st post, especially this section:

"Before posting error messages or bugs"
-> Read this first: [Troubleshooting AddOn install/find & reporting errors]


And then re-send the bug report here so I'm able to help you.
Currently there is nothing I can do if you only post the lines of an error message, without any further information what you did, when you did it, where you did it (Crafting table? Inventory? ...), what you have tested already, which addons were active, is it reproducable and how?, etc.
Thank you
Last edited by Baertram : 09/16/20 at 07:34 AM.
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Unread 09/15/20, 09:53 AM  
marthulizes

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user:/AddOns/AdvancedFilters/main.lua:466: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:466: in function 'ShowSubfilterBar'
|caaaaaa<Locals> craftingType = 6, UpdateListAnchors = user:/AddOns/AdvancedFilters/main.lua:286, reAnchorIncludeBankedItemsCheckbox = user:/AddOns/AdvancedFilters/main.lua:333, invType = 15, doDebugOutput = F, subfilterGroupMissingForInvType = F, subfilterBarMissing = F, notSupportedPanel = F </Locals>|r
user:/AddOns/AdvancedFilters/util.lua:71: in function 'Update'
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Unread 09/14/20, 03:12 AM  
Baertram
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Originally Posted by mlq88
Can confirm the bug I had wasn't replicated when I reinstalled it all. 2h well spent
Thanks for the heads-up! Glad it was resolved by "just" reinstalling the addons.
Make sure to logout before updating addons, especially libraries. Solves a lot of problems from the beginning (dependencies missing, dependencies wrong, SavedVariables broken, files/folders not deleted by Minion/Windows as they were in access by the game, ...) this way.
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Unread 09/12/20, 08:23 AM  
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Can confirm the bug I had wasn't replicated when I reinstalled it all. 2h well spent
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Unread 09/10/20, 06:17 AM  
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is this intended when you eating capacity lessons your inventory space will not increase until you relog?
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Unread 09/09/20, 03:05 PM  
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That might be - but, seeing that it also now affects my lazy set crafter, only on that ONE toon, suggests there's a visual problem.

I might just nuke my settings and spend some time on the weekend setting things up. The fact that other toons do not have this issue means it must be something related to a setting of this particular toon, and the options there are many.
Last edited by mlq88 : 09/09/20 at 03:05 PM.
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Unread 09/09/20, 02:54 PM  
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Weird, especially that Dolgubons Lazy Writ Crafter also seems to be affected.
AF was not changed at the visual side since months. So maybe it's a recent change within CS. Could you maybe ask the author of the CS addon if he knows by chance what could be causing this. PErhaps some changes at his side were done and AF needs to adopt somehow.



Originally Posted by mlq88
Right - the culprit that I have found so far is LGM - Lilith's Group Manager. I don't understand why that'd clash with specifically only the enchanting part of craftstore.
The other weird pard of it, is that with LGM on, but Advanced Filters off, I do not get the bug.

Another odd issue is that I have this issue on only one toon (my crafter of course), also after clearing LGM's, Craftstore and AF's saved variables. The other toons have exactly the same addons on.


Thanks for the help regardless, I'll just leave LGM off on my toon for now.


EDIT: the visual bug also applies to lazy set crafter, as long as advanced filters is enabled; it seems like the background doesn't want to align with the actual buttons.
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Unread 09/09/20, 02:21 PM  
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Right - the culprit that I have found so far is LGM - Lilith's Group Manager. I don't understand why that'd clash with specifically only the enchanting part of craftstore.
The other weird pard of it, is that with LGM on, but Advanced Filters off, I do not get the bug.

Another odd issue is that I have this issue on only one toon (my crafter of course), also after clearing LGM's, Craftstore and AF's saved variables. The other toons have exactly the same addons on.


Thanks for the help regardless, I'll just leave LGM off on my toon for now.


EDIT: the visual bug also applies to lazy set crafter, as long as advanced filters is enabled; it seems like the background doesn't want to align with the actual buttons.
Last edited by mlq88 : 09/09/20 at 02:35 PM.
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Unread 09/09/20, 01:51 PM  
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Originally Posted by Baertram
Originally Posted by mlq88
There seems to be a bug causing Advanced Filters to clash with the Craftstore Rune creator (img attached)

Not getting any bugs from this to report.

Is this reproducable with ONLY CS and AF enabled?
Please test this and if there are other addons + libs enabled note down which ones and disable them, then enable them one after another to test which one causes the problem.

I had used both of them, CS + AF (before last CS update), without any problems.
Are you able to test if an older version of CS produces the same bug or not?
I'm using the CS rune creation panel and the vanilla UI rune extraction panel. Do you use both, creation and extraction?
I'm going to make it even weirder - it is ONLY on one particular toon. Works on EVERY other toon, having cleared user data even... and yeah, the bug doesnt appear with CS + AF... also not pixel perfect being the issue.

Fun times ahead. I'll let you know when I figured out what is doing this. One by one re-enabling this.
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Unread 09/09/20, 01:21 PM  
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Originally Posted by mlq88
There seems to be a bug causing Advanced Filters to clash with the Craftstore Rune creator (img attached)

Not getting any bugs from this to report.

Is this reproducable with ONLY CS and AF enabled?
Please test this and if there are other addons + libs enabled note down which ones and disable them, then enable them one after another to test which one causes the problem.

I had used both of them, CS + AF (before last CS update), without any problems.
Are you able to test if an older version of CS produces the same bug or not?
I'm using the CS rune creation panel and the vanilla UI rune extraction panel. Do you use both, creation and extraction?
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Unread 09/09/20, 11:20 AM  
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There seems to be a bug causing Advanced Filters to clash with the Craftstore Rune creator (img attached)

Not getting any bugs from this to report.

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Unread 09/06/20, 11:49 AM  
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Sorry if this is dumb but can somebody explain why every time i login i get this same error message? i just close out the window and play like normal but it's slightly annoying lol.

Code:
Too many anchors processed. Tail of anchor list:
AF_FilterBarCraftBag_WoodworkingRefinedMaterialWoodworkingButton->
->
AF_FilterBarCraftBag_WoodworkingRefinedMaterialWoodworkingButtonTexture->
AF_FilterBarCraftBag_WoodworkingRefinedMaterialWoodworkingButtonHighlight->
AF_FilterBarCraftBag_WoodworkingRawMaterialWoodworkingButton
Edit: Okay so i guess there is not any actual issue it is just too much information from many addons (which i have a lot of)
Last edited by heinrich6745 : 09/06/20 at 11:50 AM.
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