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Updated: 03/15/23 08:30 PM
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Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/15/23 08:30 PM
Created:12/11/18 04:19 PM
Monthly downloads:1,227
Total downloads:246,288
Favorites:232
MD5:
Bandits Gear Manager  Popular! (More than 5000 hits)
Version: 2.28
by: Hoft [More]
Gear and ability manager with full drag and drop support.



— EN
- Lightweight.
- Have no active functions in idle.
- Trusty. You will not find yourself in the battle with the wrong skills on your swap panel.
- Full drag and drop support. You can use the mouse to set skills from the skills window, from the ability bar, clothes from the inventory or the character’s window, you can move, rearrange and copy everything in the manager’s window. There are also context menus for complex copying/cleaning of slots.
- Intuitive mouse control with all kinds of highlights and control of user actions. When placing an item or skill will automatically highlight the appropriate slots. The manager will not allow to put two identical skills on the panel, to put the jewelry on the belt slot or inserting ability into the slot of the ultimate. For all items and skills there are in-game tooltips.
- Items that are equipped or not available for equipment are marked with altered slot frames.
- Deep interface customisation.
- Interactive headers with automatically generated names based on exposed item sets.
- Disguise/tabard, collectible costume equipping
- On-screen messages
- Additional ability bar
- Single use slot
- Radial menu

- Option to mark gear items in inventory

- Option to change players inventory

- Outfit and collectible selector


Hints:

Additional slots. Add-on can be used both for a complete disguise by a button without calling the interface, and also to dress objects or individual skills simply by clicking on them. So you can, for example, do not fill all the slots and keep there only individual items/skills so as not to rummage through the inventory/skills panel:


Additional skill panel (disabled by default). It is possible to place skill variations on it and set them just by clicking the mouse and not divert a separate panel of the entire set. You can assign a button for it. When you press the button, the skills from the additional panel of the active set (that you wore the last time) will be placed on current ability bar:


Equipping different sets. When equipping a set with only a part of the slots filled, only those that are indicated will be dressed. So you can quickly change only one set/part of skills:


Second panel. If your swap button is blinking, this means that the Gear Manager is waiting for you to swap the panel to change skills in the second panel:


Different sets combination. You can combine different sets or replace parts of items simply by copying one incomplete set into another:


Sinle use slot. When you press the button, the specified skill will be placed on the current panel in the specified slot. Immediately after its activation, the skill that was previously there will be returned to the panel:


Unequipping. Right click on blank slot to set it to unequip.


— RU
Описание на русском

Developers info:
Callback: BUI_Gear_Swap fires when gear manager waits for panel swap
Callback: BUI_Gear_Equipped returns equipped gear number


See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Map Pins
Bandits Loot Manager
Bandits Alchemy Helper
Bandits User Interface

2.28
- API update

2.27
- API update
- Added french localization. Thx to XXXspartiateXXX!

2.26
- API update
- Controls accessibility fix

2.25
- Radial menu: added preview

2.24
- API update
- Added localization support
- Added russian localization
- Added instance switcher to the radial menu
- Added option to enable emproved ability manager (beta)

2.23.1
- Outfits fix

2.23
- Added radial menu (need to bind a key)

2.22
- Instances selector light changes
- Added current gear number for Gear icon

2.21.1
- PTS fix

2.21
- API update
- Added Mythic items support

2.20
- API update
- Added option to mark inventory set items that is not yet in collection

2.19
- Controls compatibility changes

2.18
- Gear copy function fix

2.17
- API update
- Added gear instances
- Added ability to set custom names for each gear

2.15
- Single use slot now can work as switcher
- Infinite swap animation fix

2.14
- Outfit selector fixes

2.13
- Major update (beta)
- Added outfit and collectible selector

1.12
- API update
- Gear slots are raised to 20
- Placing backup off hand weapon/shield fix
- Gear manager now checks placed weapon for compatibility with nearby weapon

1.11
- Missing gear item fix

1.10
- Single use slot improvement
- Interface now closes on ESC, combat, etc.

1.9
- Weapon reequipment, Single use slot and Interface minor fixes

1.8
- Interface premade
- Interface auto replacement

1.7
- Player inventory graphical improvement
- "Single use slot" function improvement

1.6
Additional panel hotkey now works as switcher between additional and active gear panels.
Minor fixes and improvements.

1.5
Added collectible tooltip
Added option to mark ger items in inventory

1.4
Added collectible costume slot
Added additional ability bar
Added "single use slot"

1.3
Fonts fix
Added option to show on-screen message

1.2
Fixes
Added option to change slot size
Added option to improve Players Inventory window
Added option to unequip all items

1.1
Couple of fixes
Added title for each gear
Archived Files (6)
File Name
Version
Size
Uploader
Date
2.27
32kB
Hoft
01/24/23 01:56 AM
2.26.1
32kB
Hoft
06/12/22 05:22 AM
2.26
32kB
Hoft
06/11/22 09:02 PM
2.25
31kB
Hoft
08/21/21 06:59 PM
2.23.1
27kB
Hoft
06/07/21 02:34 AM
2.22.1
26kB
Hoft
06/03/21 10:28 PM


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Unread 06/05/21, 08:00 PM  
Hoft
 
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Forum posts: 17
File comments: 1713
Uploads: 12
Re: Outfit switches always to outfit-1

Originally Posted by AlbertVonMoosseedorf
I have different outfits together with gearset, but when I switch to another gearset always Outfit-1 is used. It doesnt matter what I have weared before or what I have defined for one gearset.
Just tested. Works perfect.
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Unread 06/05/21, 03:08 PM  
AlbertVonMoosseedorf

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Outfit switches always to outfit-1

I have different outfits together with gearset, but when I switch to another gearset always Outfit-1 is used. It doesnt matter what I have weared before or what I have defined for one gearset.
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Unread 06/05/21, 12:31 AM  
Hoft
 
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Originally Posted by ByronicA
Is it possible to add an all character bound function? So all characters have same gear loadout saved.
Sure. Simply equip the same wear/weapons and save it.
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Unread 06/04/21, 05:35 PM  
ByronicA

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Is it possible to add an all character bound function? So all characters have same gear loadout saved.
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Unread 06/03/21, 05:47 AM  
Hoft
 
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File comments: 1713
Uploads: 12
Re: Gearmanager Icon shows wrong number after login

Originally Posted by alienmz
When i switch to the set 3 the right number 3 is shown on the Gear Manager icon. After logging out and login again, the icon is showing 1 instead of 3.
Yep. Just a first version of the new feature.
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Unread 06/03/21, 01:42 AM  
alienmz

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Gearmanager Icon shows wrong number after login

When i switch to the set 3 the right number 3 is shown on the Gear Manager icon. After logging out and login again, the icon is showing 1 instead of 3. When i open the Gear Manager, the correct set is marked. It seems to be only an icon problem.
Last edited by alienmz : 06/03/21 at 02:21 AM.
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Unread 06/02/21, 11:55 PM  
Hoft
 
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File comments: 1713
Uploads: 12
Originally Posted by Saenic
I always change the distance of the indicator icon BUI_Gear.lua from -50 to -65 offset. This way it won't overlap quantities, e.g. when having poisons with 1000+ per stack.
I'll check it.
Originally Posted by Saenic
BUI_Gear.lua:464: attempt to index a nil value
Thank you!
Originally Posted by wzmx1
Is it planned that we can change cp settings inside the gear change? This would be great ...
There is too many problems with cp skills to add them to the Gear Manager:
1. New cp system is too raw
2. Stars are looks the same
3. There is no place to add this option to the interface part
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Unread 06/02/21, 06:52 AM  
wzmx1

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Is it planned that we can change cp settings inside the gear change? This would be great ...
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Unread 06/02/21, 02:33 AM  
Saenic
 
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Re: Re: gear indicator icon

Originally Posted by Hoft
Originally Posted by Mythril89
is it possible to put a gear indicator icon to show which gear you currently equip?
Good idea!
While you are on it... For me I always change the distance of the indicator icon BUI_Gear.lua from -50 to -65 offset. This way it won't overlap quantities, e.g. when having poisons with 1000+ per stack.
self.BUI_Mark:SetAnchor(RIGHT,self:GetNamedChild('Bg'),RIGHT,-65,0)
Oh and btw:
Code:
user:/AddOns/BanditsGearManager/BUI_Gear.lua:464: attempt to index a nil value
stack traceback:
user:/AddOns/BanditsGearManager/BUI_Gear.lua:464: in function 'CheckAbilityDublicate'
user:/AddOns/BanditsGearManager/BUI_Gear.lua:862: in function 'DropSkill'
user:/AddOns/BanditsGearManager/BUI_Gear.lua:872: in function 'OnReceiveDrag'
Last edited by Saenic : 06/02/21 at 10:45 AM.
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Unread 06/01/21, 07:53 PM  
Tenthirty2

Forum posts: 0
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Gear Manager not switching Outfits in Update 30?

Hi,
Noticed after installing Update 30 that GM is not changing outfits I have assigned to slots.
Gear items change fine, but my character Outfit slots 1, 2, etc are not switching with it.

Tried removing outfit "1" from my first GM loadout slot and now it will not re-add it either, very weird.

Its like U30 broke or changed some association that GM uses and it can't "see" the character outfit slots?

Is this a known issue, I didn't see it mentioned here but not sure if there are other places to check for bug reports.
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Unread 06/01/21, 06:17 PM  
Hoft
 
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File comments: 1713
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Re: gear indicator icon

Originally Posted by Mythril89
is it possible to put a gear indicator icon to show which gear you currently equip?
Good idea!
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Unread 06/01/21, 09:07 AM  
Mythril89

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gear indicator icon

is it possible to put a gear indicator icon to show which gear you currently equip?
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Unread 05/31/21, 12:45 AM  
jullebarge

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Originally Posted by adrik
Originally Posted by adrik
Could you add more tabs - "instances"? 7 is not enough

Maybe a new button to add a tab?
It is frustrating that with each update I have to change the number of tabs in the code.
More players use more than 7 tabs.

from:
Lua Code:
  1. local function GetArray() local array={} for i=1,7 do array[i]=SavedData.InstanceNames and SavedData.InstanceNames[i] or "Instance "..i end return array end

to:
Lua Code:
  1. local function GetArray() local array={} for i=1,20 do array[i]=SavedData.InstanceNames and SavedData.InstanceNames[i] or "Instance "..i end return array end
Yeah same for me, I have also to patch the wrong character encoding each time the addon is updated, as if the creator doesn't read comments here...

I repost my comment here:
I play with french client and I add some weird characters at the end of the set names (^f/^M).
I fixed it in FillGearName function by using zo_strformat function:
zo_strformat(SI_UNIT_NAME, name) et zo_strformat(SI_UNIT_NAME, n)
Last edited by jullebarge : 05/31/21 at 12:51 AM.
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Unread 05/30/21, 03:53 AM  
Schrappe
 
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Thx for updating
My next UI-Error posting with text not Screenshot...
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Unread 05/29/21, 03:11 PM  
Hoft
 
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Originally Posted by Schrappe
Screenshots ot the text? *facepalm*
Yes. Some of the fuctions on PTS was changed.
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