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Compatibility: | Elsweyr (5.0.5) |
Updated: | 05/22/19 03:00 PM |
Created: | 12/18/18 05:11 AM |
Monthly downloads: | 386 |
Total downloads: | 155,045 |
Favorites: | 52 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
2.603a |
1MB |
DunkleMaterie |
03/19/19 05:17 PM |
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2.603 |
1MB |
DunkleMaterie |
03/16/19 05:48 PM |
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2.602a |
1MB |
DunkleMaterie |
03/15/19 06:35 AM |
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2.601b |
1MB |
DunkleMaterie |
02/25/19 03:37 PM |
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2.601a |
1MB |
DunkleMaterie |
02/25/19 02:45 PM |
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2.601 |
1MB |
DunkleMaterie |
02/24/19 02:32 PM |
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2.600 |
1MB |
12/18/18 05:11 AM |
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M-ree |
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03/08/20, 09:01 PM | ||
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RavenMind |
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02/29/20, 04:32 PM | ||
Forum posts: 2
File comments: 534
Uploads: 0
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Pity, 'cause it's the only UI mod I know that does a few specific things. When I asked if these could be added to Bandit's, I got a "it can't be done" reply. Even after I pointed out AUI does it. |
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M-ree |
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02/25/20, 04:18 PM | |
Does not appear to work after the big update.
lua Code:
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RavenMind |
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08/03/19, 07:58 AM | |
Forum posts: 2
File comments: 534
Uploads: 0
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Another odd issue. A few days ago, all numbers/text on health bars stopped showing.
Turns out, for some reason, the default font picked for those (Sansita One) no longer works. Changing to other fonts fixed it, but Sansita One just doesn't show a single letter/digit. I've no idea how/where fonts are assigned to ESO/add-ons, only that they are most certainly not the system fonts, so if anyone can expain, would be cool. |
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M-ree |
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07/18/19, 01:23 PM | |||||
Forum posts: 0
File comments: 5
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Hello,
After looking through M-ree and DunkleMaterie's posts (thank you for that link Dunkle!), I may have solved the problem: Go to AUI\modules\minimap\Pin.lua and comment out line 538. Code:
AUI_MapPin_RefreshImperialCity() Code:
-- AUI_MapPin_RefreshImperialCity() Basically, from my limited knowledge (and someone PLEASE keep me honest), they have removed all the Imperial City stuff from Cyrodiil. It is now completely separate. There is one function: "function AUI.Minimap.Pin.RefreshPins() that gets called all over the damned place in AUI -- this is what keeps the minimap refreshed. This function calls a number of OTHER functions: including the AUI_MapPinPRefreshImperialCity() which is no longer relevent in Cyrodiil. If we remove that call to update things that don't exist anymore, we remove the errors. I hope this helps people!! Thanks, BlizzardSpy
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BlizzardSpy |
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07/14/19, 05:54 AM | ||||
Forum posts: 0
File comments: 69
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karthrag inak |
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07/03/19, 07:30 AM | |||
Forum posts: 2
File comments: 534
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The errors I am getting are: * On zone enter or reloadui: user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil stack traceback: user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity' user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins' user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh' user:/AddOns/AUI/functions/Events.lua:34: in function 'OnPlayerActivated' |caaaaaa<Locals> _eventCode = 589824 </Locals>|r then user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil stack traceback: user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity' user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins' user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh' user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "OnWorldMapChanged", registry = tbl, callbackInfoIndex = 21, callbackInfo = tbl, callback = user:/AddOns/AUI/modules/minimap/WorldMap.lua:138, deleted = false </Locals>|r EsoUI/Ingame/Map/WorldMap.lua:7142: in function '(anonymous)' On map open then close: user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil stack traceback: user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity' user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins' user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh' user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "OnWorldMapChanged", registry = tbl, callbackInfoIndex = 21, callbackInfo = tbl, callback = user:/AddOns/AUI/modules/minimap/WorldMap.lua:138, deleted = false </Locals>|r user:/AddOns/AUI/modules/minimap/Map.lua:396: in function 'AUI.Minimap.Map.Update' user:/AddOns/AUI/AUI.lua:28: in function 'AUI_OnFastUpdate' After that, the UI is all blurred, most functions don't work, there's no HUD, etc. Happens only in Cyr -- NOT in IC by the by. Edit: Same happens on map subzone change from the alliance base to Cyr proper: user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil stack traceback: user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity' user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins' user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh' user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "OnWorldMapChanged", registry = tbl, callbackInfoIndex = 21, callbackInfo = tbl, callback = user:/AddOns/AUI/modules/minimap/WorldMap.lua:138, deleted = false </Locals>|r user:/AddOns/AUI/modules/minimap/Map.lua:396: in function 'AUI.Minimap.Map.Update' user:/AddOns/AUI/AUI.lua:28: in function 'AUI_OnFastUpdate'
Last edited by M-ree : 07/03/19 at 07:31 AM.
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M-ree |
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06/01/19, 06:22 PM | |
Forum posts: 0
File comments: 55
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Minimap bug
I'm not sure if this is an AUI issue exactly (could be something to do with Harvestmap or MapPins, posting on all of these), but I've noticed this odd squiggly icon on my map:
My main map Minimap From what I can tell, it's appearing in place of group member pins & dragons on my Minimap. When I open my main map, the pins & dragons show as their usual icons. However, when I look on my Minimap, it always has this icon. It has nothing to do with grouping as this happens when I'm not grouped, near a dragon that's in combat. The dragon turns into one of these squiggly boxes until it dies. Minimap Main Map After death Although it doesn't affect gameplay much, it's a bit bothersome because the icon is weird to look at when I'm moving around. Would appreciate it if you could look into it, thanks! EDIT: I'm also received this error after updating 2 libraries today (MainMenu & DebugLogger) Also, a quite major bug for me - After opening my Main Map, often times my Alt and/or Esc keys "stop working" ingame. My screen stays fuzzy as if I'm still in Map viewing mode like this: The only fix is a reloadui, but I don't want to have to do this EVERY TIME I start having this issue, which was several times in a row. It makes the game unplayable... I posted these sceenshots to another addon's comments, so I'll just post the link here for you to look at, in case anything relates to this addon https://imgur.com/a/9fU9mjr
Last edited by Alexandriae : 06/01/19 at 06:28 PM.
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Alexandriae |
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05/28/19, 05:56 AM | ||
Forum posts: 0
File comments: 1
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Got this random error when entering RiverHold. Seemed to be fine outside of the town.
Last edited by The One Demon : 05/28/19 at 05:57 AM.
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The One Demon |
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05/25/19, 03:24 AM | |
Forum posts: 0
File comments: 6
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I get error messsage when I open Cyrodiil map:
user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil stack traceback: user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity' user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins' user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh' user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Ingame/Map/WorldMap.lua:6791: in function 'ZO_WorldMap_SetMapByIndex' EsoUI/Ingame/Map/Keyboard/WorldMapLocations_Keyboard.lua:65: in function 'MapLocations:RowLocation_OnMouseUp' EsoUI/Ingame/Map/Keyboard/WorldMapLocations_Keyboard.lua:78: in function 'ZO_WorldMapLocationRowLocation_OnMouseUp' ZO_WorldMapLocationsList1Row1Location_MouseUp:3: in function '(main chunk)' How fix this? |
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SoboL |
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05/22/19, 03:09 PM | ||
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thank you for this hint, but I think it is better to remove it instead because ZOS removed all ImperialCityGate stuff. See https://github.com/esoui/esoui/commi...846567bf231fec Sorry for late feedback, I'm very busy atm. I fixed the version to be playable again. Let's check, what can be done better. Best regards |
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DunkleMaterie |
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05/21/19, 07:03 PM | |
Forum posts: 3
File comments: 60
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Works fine.
Thank you for this solution.
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Growlf1 |
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05/21/19, 01:24 PM | |
To anyone having a minimap issue right now, this should fix it.
Go to AUI\modules\minimap\classes\MapPinClass.lua, open that in notepad and change "IsImperialCityGate()" to "IsImperialCityPin()" |
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deflorate |
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05/21/19, 10:08 AM | |
Forum posts: 3
File comments: 60
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Works in Elsweyr,
if you deactivate Minimap module. I use Votan's instead.
I'm working only with attributes and action bars. |
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Growlf1 |
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