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Compatibility: | Murkmire (4.2) |
Updated: | 01/05/19 02:04 PM |
Created: | 12/23/18 05:57 AM |
Monthly downloads: | 1,524 |
Total downloads: | 135,461 |
Favorites: | 83 |
MD5: | |
Categories: | Plug-Ins & Patches, Bags, Bank, Inventory |
File Name |
Version |
Size |
Uploader |
Date |
2.0.9.2b |
169kB |
DunkleMaterie |
01/03/19 09:43 PM |
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2.0.9.2a |
169kB |
DunkleMaterie |
01/03/19 03:02 PM |
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2.0.9.2 |
169kB |
DunkleMaterie |
01/03/19 04:40 AM |
|
2.0.9.1a |
169kB |
DunkleMaterie |
12/23/18 09:40 AM |
|
2.0.9.1 |
169kB |
12/23/18 05:57 AM |
Comment Options |
Mladen90 |
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DunkleMaterie |
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12/23/18, 01:36 PM | |
Forum posts: 0
File comments: 12
Uploads: 0
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doesnt work, after opening my inventory all my UI was gone lol
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hoaxdream |
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12/23/18, 04:42 PM | |
@DunkleMaterie now it works for me
@hoaxdream i don't think UI faded without an error message. Also check if you have latest version, since i had the same problem with previous version. |
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Mladen90 |
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12/23/18, 06:07 PM | ||
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Can you post the error which is logged into your Documents\Elder Scrolls Online\live\logs\interface.log after this happens? Best regards |
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DunkleMaterie |
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12/23/18, 06:20 PM | ||
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DunkleMaterie |
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12/24/18, 10:34 AM | |||
Forum posts: 0
File comments: 24
Uploads: 0
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Last edited by blackman_87 : 12/24/18 at 10:36 AM.
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blackman_87 |
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12/24/18, 04:04 PM | ||
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BR |
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DunkleMaterie |
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01/02/19, 03:32 PM | ||||
Forum posts: 0
File comments: 24
Uploads: 0
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Last edited by blackman_87 : 01/02/19 at 03:38 PM.
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blackman_87 |
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01/03/19, 04:44 AM | ||
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I provided a fix upon your information. Please check Version 2.0.9.2. Regards |
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DunkleMaterie |
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01/03/19, 02:36 PM | |||
Forum posts: 0
File comments: 24
Uploads: 0
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Code:
user:/AddOns/InventoryGridView/util.lua:108: attempt to index a nil value stack traceback: user:/AddOns/InventoryGridView/util.lua:108: in function 'ReshapeSlot' |caaaaaa<Locals> control = ud, isGrid = true, width = 64, height = 64, ICON_MULT = 0.77, textureSet = tbl, outline = ud, new = ud, sell = ud </Locals>|r user:/AddOns/InventoryGridView/util.lua:206: in function 'util.ReshapeSlots' |caaaaaa<Locals> scrollList = ud, parent = ud, numControls = 51, gridIconSize = 64, IGVId = 1, isGrid = true, isGridFlag = "true", width = 64, height = 64, i = 13 </Locals>|r user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController' |caaaaaa<Locals> self = ud </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll' user:/AddOns/InventoryGridView/main.lua:47: in function 'onFragmentShowing' user:/AddOns/InventoryGridView/main.lua:61: in function 'onFragmentStateChange' |caaaaaa<Locals> oldState = "hidden", newState = "showing", keybindButtonDescriptor = tbl, onFragmentShowing = user:/AddOns/InventoryGridView/main.lua:42, onFragmentHiding = user:/AddOns/InventoryGridView/main.lua:52 </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/InventoryGridView/main.lua:33, deleted = false </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, refreshedForScene = tbl, oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, i = 25, fragment = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 1 </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show' |caaaaaa<Locals> self = tbl, sceneName = "hud", nextSceneClearsSceneStack = true, numScenesNextScenePops = 0, nextScene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:206: in function 'ZO_SceneManager_Leader:ShowWithFollowup' |caaaaaa<Locals> self = tbl, sceneName = "hud", resultCallback = EsoUI/Ingame/Scenes/IngameSceneManager.lua:71 </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:71: in function 'ZO_IngameSceneManager:SetInUIMode' |caaaaaa<Locals> self = tbl, inUIMode = false </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:266: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)' |
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blackman_87 |
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01/03/19, 03:03 PM | ||
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I provided a nil check now for all elements in the condition branch. See Version 2.0.9.2a. Best regards |
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DunkleMaterie |
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01/03/19, 06:09 PM | ||
Forum posts: 0
File comments: 24
Uploads: 0
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Code:
user:/AddOns/InventoryGridView/util.lua:19: attempt to index a nil value stack traceback: user:/AddOns/InventoryGridView/util.lua:19: in function 'AddColor' |caaaaaa<Locals> control = ud, quality = 0, r = 0.76470595598221, g = 0.76470595598221, b = 0.76470595598221, alpha = 0 </Locals>|r user:/AddOns/InventoryGridView/util.lua:127: in function 'ReshapeSlot' |caaaaaa<Locals> control = ud, isGrid = true, width = 64, height = 64, ICON_MULT = 0.77, textureSet = tbl, outline = ud, new = ud, sell = ud </Locals>|r user:/AddOns/InventoryGridView/util.lua:212: in function 'util.ReshapeSlots' |caaaaaa<Locals> scrollList = ud, parent = ud, numControls = 48, gridIconSize = 64, IGVId = 1, isGrid = true, isGridFlag = "true", width = 64, height = 64, i = 15 </Locals>|r user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController' |caaaaaa<Locals> self = ud </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll' user:/AddOns/InventoryGridView/main.lua:47: in function 'onFragmentShowing' user:/AddOns/InventoryGridView/main.lua:61: in function 'onFragmentStateChange' |caaaaaa<Locals> oldState = "hidden", newState = "showing", keybindButtonDescriptor = tbl, onFragmentShowing = user:/AddOns/InventoryGridView/main.lua:42, onFragmentHiding = user:/AddOns/InventoryGridView/main.lua:52 </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/InventoryGridView/main.lua:33, deleted = false </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, refreshedForScene = tbl, oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, i = 25, fragment = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 1 </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show' |caaaaaa<Locals> self = tbl, sceneName = "hudui", nextSceneClearsSceneStack = true, numScenesNextScenePops = 0, nextScene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:176: in function 'ZO_SceneManager_Base:ShowBaseScene' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:268: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)' |
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blackman_87 |
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01/04/19, 01:26 AM | ||
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I uploaded version 2.0.9.2b. Can you please check whether that works? I'm curious about the item which should be added to grid and provides no information about it self. |
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DunkleMaterie |
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01/04/19, 02:57 AM | |
Forum posts: 5
File comments: 70
Uploads: 0
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Something I've noticed:
- On my bank Withdraw page the grid view works, BUT on my Deposit page no grid view. - On my inventory page there is no grid view. - On my ESO+ backpack there is grid view. I use AwesomeGuildSore + AutoCategory. Grid view used to work on all pages, but a few months back it stopped working and I posted on Inventory Grid View addon comments, but the author hasn't logged in for a very long time so I'm hoping you can try to fix this issue if possible |
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Jadax |
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